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  • 1.SeriousGamesNetworkMar$nSillaots02.11.2012

2. Terminology SeriousGames Gamesforseriouspurpose Notonlyforentertainment E.g:educa$on,defense,healthcare, Network Shareinforma$onandprac$ces Nottoproducesomething 3. GoalofthePresenta8onShareTallinnUniversityexperiences inseriousgames 4. A:Jump,B:ShootWhatmorecouldyouneed WeryDemo$va$onal.com 5. TallinnUniversityExperiences Past SeleagandTimeMesh PayTecandInterac$veLearningDesktop Present SEGANSeriousGamesNetwork iTecscenarioStudentsdesigningeduca$onalgames Future siLangproject GameInterac$onscourse 6. 20092011www.seleag.eu 7. SELEAGGoalDevelopeduca$onalgameforteachinghistoryofEurope 1215agestudents 14002000periodofEuropeanhistory Mul$disciplinary:history,geography,economics, socialandculturalaspects Mul$lingualandMul$player Online Extendable 8. www.timemesh.eu 9. GoalsoftheHistoryCurriculum Risetheinterest Understandmainterminologyofhistory Acquirechronologicalframework Knowthemap Understandtheconnec8onsbetweenpresentandpast Seetheconnec$onsbetweendierenthistoricalevents Understandthatoneeventcanbeinterpreteddierently Developskillsneededforjus$fyingpersonalopinion Putlearnersintheposi$onofpeoplelivedinthepast DenesitselfasamemberofEurope 10. ImportantProcessesthatShapedEurope DuringLast600Years Reforma$on Frenchrevolu$on Industrialrevolu8on Thebornofna$onbasedcountries Mari8meHistoryandColonialcountries IWorldwar IIWorldwar Coldwar EuropeanUnion CollapseoftheSovietUnion 11. ScenariooftheGame Somethingwentwronginthehistory Gamerealityisdierentfromtherealreality Playerhastogobackin$meandndoutwhat wentwrong Fixitthroughseveraltasks Gettoknowthehistory Passthegame 12. Interac8veLearningDesktop Toolforsuppor$ngkidsdevelopment 2011 EnterpriseEstoniaInnova$onvouchergrantPayTek 13. Problem:smallkidsarenotabletousekeyboardandmouseSolu$on:useRFIDforstar$ngsowareandtouchscreenformanipula$ngthe applica$ons 14. PayTecGoalCreateinterac$vedeskformakingconnec$onbetweencomputerenvironmentandreal worldandsupportkidsmentalandphysicaldevelopment 15. HowitWorks RFIDcardisgluedtothetoy Kidisplacingthetoyon RFIDreader RFsignalstartsthesoware Applica$onismanipulated fromthetouchscreen 16. FinalOutcomewww.paytek.eu/en/our-products/kidstable 17. SeriousGamesNetwork20112014 18. SEGANSummary Start:01.12.2011 Finish:31.11.2014 Dura$on:36m Budget:~0.6m Partners:13=10Universi$es+3SMEs seriousgamesnet.eu SegangroupinFB seriousgamesnet.eu 19. SEGANPartners ISEPIns$tutoSuperiordeEngenhariadoPorto VCVirtualCampusLda.PortugalSME UoLFEULUniversityofLjubljana UCLANUniversityofCentralLancashire KAHOKatholiekeHogeschoolSt.Lieven UNIZARUniversidaddeZaragoza TallinnUniversity UTHUniversityofThessaly AETAndamioEduca$onandTechnologySpainSME AccordAccordInterna$onals.r.o.CzechSME CordaCordiaa.s.SlovakiaSME CITCorkIns$tuteofTechnology UCMUniversidadComplutensedeMadrid(Baltasar) 20. SEGANGoals Systema$zetheEuropeanapproachesto SeriousGames Crea$onofEuropeanAssocia$onofGame BasedLearning 21. SEGANTasks Combinetheory,researchandprac$ce Coordinatecommunica$onbetweenprojects Promotecommunityofprac$ce Evaluateexis$ngprojectandresults Exchangeideasandexper$se 22. SEGANMethods Virtualcommunica$on seriousgamesnet.eu/community www.facebook.com/groups/segan Facetofacemee$ngs Publica$ons Conferences Summerschools 2012Zaragoza 2013Tallinn 2014Cork 23. seriousgamesnet.eu/community 24. SEGANTallinnSummerSchool IntegratedwithTallinnSummerSchool summerschool.tlu.ee 1520July2013(1w) InEnglish Targetgroups: teachersinterestedinGBL interna$onalstudentsinterestedingamedevelopment Schedule 1stdayintrolectures 24daydevelopingeduca$onalgames 5thdayclosingconference 25. summerschool.tlu.ee 26. Innova8veTechnologiesforan EngagingClassroom LearningScenario: StudentsDevelopingEduca$onalGames 27. iTECSummary Innova$veTechnologiesforanEngaging Classroom Framework:7FP Start:01.09.2010 Finish:31.11.2014 5cycles Partners:27from15countries Maincontractor:EuropeanSchoolnet FromEstonia:TigerLeapFounda$on itec.eun.org 28. itec.eun.org 29. iTECGoal Developengagingscenariosforlearninginthefutureclassroom 30. iTECAc8vi8es Designinnova$velearningscenarios Developtoolsthatsupportscenarios Pilotscenariosandtoolsinschools 31. iTECScenariositec.aalto./scenarios 32. StudentsDevelopingEduca8onalGames Introduc$onofeduca$onalgames Evalua$oncriteriaforgames Selec$onofthecurriculumtopic Gamedesign Develope.g.with Involvingexperts PublishedgamesinInternet Evalua$onofgames Youngerstudentstestgames 33. eadventure.eucm.es 34. iTECGameScenarioPilo8ng May2012prepilot InEstonia1teacher OctDec2012pilot JanFeb2013evalua$on InEstonia~20teachers Teachersfrom12countries 35. GamesIntroducedbyStudentsDuringPrePilot Estoniaboardgame ListenCDdameforlearningwords Dominoboardgame ProfessorLaytonadventurehqp://professorlayton.nintendo.com L.ANoiredetec$vehqp://www.rockstargames.com/lanoire Sims3hqp://www.thesims3.com LiWleBigPlanetpuzzlehqp://www.liqlebigplanet.com NBA2k12sportshqp://www.2ksports.com/games/nba2k12 FIFA11sportshqp://www.ea.com/soccer/fa Portal2puzzlehqp://www.thinkwithportals.com 36. PrepilotStudentsGameDesigns EscapefromtheZoo AngryDog Dogboardgame 37. siLangProject SeriousGamesonLanguageLearning 20122014 38. siLangSummary Framework:LifeLongLearning Start:1Dec2012 Finish:30Now2014 Dura$on:24mo Kicko:1011Dec2012Volos Workload:1502D Budget:399071 Partners:6 39. siLangPartners UTHUniversityofThessaly(Greece) HCTHiSTContractResearch(Norway) CERETETHCentreforResearchandTechnology Thessaly(Greece) UniversitdegliStudiGuglielmoMarconi(Italy) TLUTallinnUniversity(Estonia) EWFEuropeanWeldingFedera$on(Belgium) 40. siLangContent Seriousgamesonlanguagelearning Usedinarmytotrainsoldiersrapidly Workinglanguagevehicularlanguagebridge languagelinguafrancathirdlanguage Culturalissues,nonna$vespeakers,eldof engineering e.gGreekuseEnglishinSpainspecic pronuncia$on,culturalprac$cesthataect communica$on, 41. WhoSaysVideogamesdontpayoinreallife? Mo$fake.com 42. siLangGoal Developseriousgameforlearningvehicular languages(linguafranca)intheworkplace (takingintoaccountculturalaspects) 43. siLangTasks Analyzecurrentstatusoflanguagelearning Developsoundgamebaseddidac$calframework Technicalimplementa$onofthegame Learningac$vi$es Valida$onofthegame Dissemina$on Exploita$on 44. GameInterac8onsCourse2013 45. CourseSummary PreviouslytaughtbyUlfHagen Belongstomastercurriculums: Interac$veMediaandKnowledgeEnvironments imke.tlu.ee Bal$cFilmandMediaCrossMedia www.bfm.ee/programmes/crossmedia FebMay2013 3EAP 46. CourseGoals Gameresearchandtheory Gamedesign Gameimplementa$on 47. GameInterac8onsCourseDesign Gamica$onorGameBasedCourseDesign Usinggamemechanicsandelementsforcourse design Mul$playerrealworldeduca$onalgame PhDthesis Researchprojectfordesigningandrunningthe course 48. GameMechanicsasCourseElements Luckrandomexercises Leadershipteamandproduc$onmanagement Strategyplanningac$vi$es Compe$$onvo$ng,reviews Diplomacyinterac$onwithstudents Resourcemanagementcollec$ngstudymaterials 49. GameElementsinCourse LearningenvironmentGameWorld StudentsAvatars,players TeacherGamemaster GradesPointsandLevels Tasks Quests DefeatNPCs Collectitems Craitems ExamBossFight 50. GameOver Demo$va$onal.com