Serious games intro

download Serious games  intro

of 19

Embed Size (px)

Transcript of Serious games intro

  • 1. Serious Games

2. ? .1 .2-.3 .4.5.6 .7 .8 3. - -- 4. --DigitalmillBen Sawyer)Google Tech Talk 5. - - - (Anne Derryberry,2007) 6. -- QwikiSerious games usually refer to games used for training, advertising, simulation, or educationthat are designed to run on personal computers or video game consoles. According to Corti (2006)game-based learning/serious games is all about leveraging the power of computer games tocaptivate and engage end-users for a specific purpose, such as to develop new knowledge andskills.The website of the serious games initiative provides the following description of serious games:The Serious Games Initiative is focused on uses for games in exploring management andleadership challenges facing the public sector. Part of its overall charter is to help forge productivelinks between the electronic game industry and projects involving the use of games in education,training, health, and public policy. 7. -- computer games that are intended to not only entertain users, but have additionalpurposes such as education and training. They can be similar to educational games, butare primarily focused on an audience outside of primary or secondary education. Seriousgames can be of any genre and many of them can be considered a kind of edutainment,but the main goal of a serious game is not to entertain, though the potential of games toengage is often an important aspect of the choice to use games as a teaching tool.A serious game is usually a simulation which has the look and feel of a game, but isactually a simulation of real-world events or processes. The main goal of a serious game isusually to train or educate users, though it may have other purposes, such as marketing oradvertisement, while giving them an enjoyable experience. The fact that serious games aremeant to be entertaining encourages re-use ( 8. - -- 9. - - 10. - - 11. - -Serious Games An OverviewTarja Susi ,Mikael Johannesson and Per Backlund05/02/2007 12. - --- 13. - --- 14. - -- 15. - - Astronomy Archaeology/World Heritage Architecture Atmospheric Science Biology/Biotechnology Chemistry Computation Fluid Dynamics Earth Sciences Engineering Geographical Information Systems Mathematics Marine Biology Material Science/Nanotechnology Municipal Planning Physics Rapid Prototyping Urban Visualization/Simulation Any dataset (!) 16. - - 17. -- 18. - - 19. --