Game design and Play mecahnics for Serious Games and Simulations

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Game design and Play mecahnics for Serious Games and Simulations. Serious games: the use of videogames or videogame technologies for purposes other than entertainment. Circle of Interactive Media. Actions, reflected in the interface How the actions impact relevant systems - PowerPoint PPT Presentation

Transcript of Game design and Play mecahnics for Serious Games and Simulations

Page 1: Game design and Play  mecahnics for Serious Games and Simulations
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Circle of Interactive Media

Actions, reflected in the interface

How the actions impact relevant systems

How systems produce feedback, outcomes, results

communication

optionsaction

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Human Computer Interaction

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“Learning to Do”vs.

“Learning to Know”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

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a typical “Sim” example

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Simulations

Massive multi-players

Real-world environments

Informal learning Social networks Circle of

Interactive MediaSims

Second Life

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You can’t learn to ridea bike from a book!

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

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Immersive Learning Simulations Branching story Interactive spreadsheets Practice-ware Real-time Strategy God games Side quests? Mini games?

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Mastery in the “real world”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

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Educational Simulations

Develop real skills through emergent learning

Single, multi, or massive multi player Design based as part of larger

program Can scale from mini-game to

complex

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Practice-ware

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Increasing awareness through “edu-tainment”

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

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Serious Games

Making learning “fun”

Diagnostic vs. instructional

Repurposed traditional content

Scaled small for easy access

Designed to be addictive

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Serious Games

Influence Explanation Message / Editorial Marketing Commerce (Buy

IT!) The use of game

technology for deepening brand engagement

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Games for EntertainmentMediated by technology

Simulations

Games Immersive Learning

Computer Games

Serious Games

Educational Simulations

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The World of Computerand Video Games

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How Entertainment Games differ from Serious Games Optimized for the engagement of players

Tend toward high-conflict situations More abstract situations Abstract interfaces Pure fantasy and escapism

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Some of our favorite “genres” First person shooters (fps) Real time strategy (rts) Role playing games (rpg) Puzzle, arcade, casual gaming Racing games God games Sports

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Some of our favorite “genres”