Jeroen Linssen: Beyond Simulations: Serious Games for Training Interpersonal Skills in Law...

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At the Social Simulation and Serious Games special track at ESSA 2014, Jeroen Linssen gave this talk about his ideas for a serious game for the improvement of social awareness of police officers and why he thinks that game mechanics can be used to offer a better learning experience than simply having a strict simulation of a certain situation.

Transcript of Jeroen Linssen: Beyond Simulations: Serious Games for Training Interpersonal Skills in Law...

  • 1. Beyond Simulations:Serious Games for TrainingInterpersonal Skills inLaw EnforcementJeroen Linssen | PhD candidateHuman Media InteractionUniversity of TwenteThomas de Groot Merijn Bruijnes, Marit Theune

2. Discuss connections between (social) simulations andgames Convince you that games can add something tosimulationsSocial interaction modelGoalBeyond themodel: gamesLOITERImplementations& implications2/19 3. Social interaction model Serious games LOITER Implementations Gaining social insight Improving awareness of causalityin interactions Domain: law enforcement Peacefully resolving conflictsSocial awareness3/19 4. Social interaction model Serious games LOITER Implementations Analysed behaviour (corpus) Semantic frame Which factors play an importantrole? From practice to theoryModelling social interactions4/19 5. Social interaction model Serious games LOITER Implementations Stance: the interpersonal circumplex(Leary, 1957) Face (Goffman, 1955) Need for autonomy Need for approvalDominance Rapport: feeling in sync with someone (Tickle-Degnen & Rosenthal,1992) From theory to practice: abstract modelFactors in social interactionsAffectionAggressive LeadingIntroverted Following5/19 6. Social interaction model Serious games LOITER Implementations Simulating interactions Serious game:A game that has a goal other than entertainment Simulations vs. games?Beyond the model6/19 7. Social interaction model Serious games LOITER Implementations Simulations Abstractions Models meant to replicate reality Games Abstractions Models meant to replicate some world? Playful/fun/entertaining?(Duke & Geurts, 2004)Simulations and games7/19 8. Social interaction model Serious games LOITER Implementations Board gameby T-Xchange Police vs.juveniles Police traineesact as juveniles EvokesdiscussionExample: Samen Hangend(Sequacious)8/19 9. Social interaction model Serious games LOITER Implementations Feedback and reflection highly important! Simulations Experiential learning Discussion afterwards Serious games Lemniscate Model(Koops & Hoevenaar, 2012)Game LearningTowards learning9/19 10. Social interaction model Serious games LOITER Implementations Interaction with virtual agents Let agents use theories on social interactionLOITER: Interaction withvirtual characters10/19 11. Social interaction model Serious games LOITER Implementations A player plays a character In-character vs. out-of-characterCharacter ActorI am a typicalteenagerWhatever,just leaveme alone!Players and characters11/19 12. Social interaction model Serious games LOITER Implementations (Nordic) live action role play Meta-technique: communicatingout-of-character information Examples: inner monologue,flashback/forwardsMeta-techniques12/19 13. Social interaction model Serious games LOITER Implementations Complexity levels of interaction/learning goals Between interactions, feedback through discussionbetween character and player Lemniscate model: play and reflectMeta-technique:Act break13/19 14. Social interaction model Serious games LOITER Implementations Provide insight into characters minds Inspiration: thought bubblesfrom comics, games Less intrusive to story flow,still play/reflect cycleMeta-technique:Inner monologue14/19 15. Social interaction model Serious games LOITER Implementations2D Multi-modalInterfaces15/19 16. Social interaction model Serious games LOITER Implementations2D More abstract More playful More difficult to translatein-game knowledge toreal-world knowledge?Multi-modal Closer to real life Less playful? Easier to translateknowledge? Different expectations Character behaviour World propertiesEffects of representations16/19 17. Social interaction model Serious games LOITER Implementations Golden demo Other techniques Online adaptation Storytelling techniques(flashbacks, focalization) Evaluation: which factors contribute to learning?Future work17/19 18. Take Home MessageGames can be used to let people learn aboutsocial interactions in ways different from whatsimulations offer.18/19 19. Thanks Thanks forlistening!listening!Lets Lets discuss...mail j.m.linssen@utwente.nlblog jmlin.eu/phdSocial Simulation and Serious Games ss4sg.eucommit-nl.nlAnd they learned happily ever after...19/19 20. Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M.,Wapperom, S., Broekema, C., & Heylen, D.K.J. (2014). SocialBehaviour in Police Interviews: Relating Data to Theories, in Poggi,I., Vincze, L., & Vinciarelli, A. (eds.) Conflict and Negotiation:Social Research and Machine Intelligence, Springer, Berlin. Linssen, J.M., Theune, M., & de Groot, T.F. (2013). What Is at Play?Meta-techniques in Serious Games and Their Effects on SocialBelievability and Learning. In Proceedings of the Social Believabilityin Games Workshop. van Oostendorp, H., van der Spek, E.D., & Linssen, J.M. (2014).Adapting the Complexity Level of a Serious Game to the Proficiencyof Players. EAI Endorsed Transactions on Serious Games, 14(2).Publications20/19 21. Belarbi, S., Bergstrm, K., Ebbehj, S. L., Hansen, E. E., Fatland, E., Giver, O.P., Westlund, A. (2010). Nordic larp. (J. Stenros & M. Montola, Eds.). Duke, R. D., & Geurts, J. (2004). Policy games for strategic management.Rozenberg Publishers. Graesser, A.C., Olde, B., and Klettke, B. (2002). How does the mind constructand represent stories? In M.C. Green, J.J. Strange & T.C. Brock (Eds.), NarrativeImpact: Social and Cognitive Foundations (231-263). Mahwah NJ: LawrenceErlbaum Associates. Koops, M., & Hoevenaar, M. (2012). Conceptual Change During a SeriousGame: Using a Lemniscate Model to Compare Strategies in a Physics Game.Simulation & Gaming, 44(4), 544561. Swartjes, I. M. T. (2010). Whose story is it anyway? How improv informs agencyand authorship of emergent narrative. Centre for Telematics and InformationTechnology University of Twente. XKCD.com, comic 1089 [http://www.xkcd.com/1089]References21/19 22. Human Media Interaction: http://hmi.ewi.utwente.nl T-Xchange: http://www.txchange.nl RE-liON: http://www.re-lion.comLinks22/19