What Museums Learn by Making Games - Serious Play Conference 2013

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My presentation at Serious Play Conference 2013 in Redmond, WA. August 19, 2013

Transcript of What Museums Learn by Making Games - Serious Play Conference 2013

What Museums Learn by Building Games

Susan EdwardsJ. Paul Getty Trust

sedwards@getty.edu@jolifanta

Ten years of museums games

Ten years of museums games

Build-a-Fish – Shedd Aquarium

2003

Image: Courtesy of eduweb

Ten years of museums games

Art Sets on Whyville – J. Paul Getty Museum

2004

Ten years of museums games

Knucklebones – J. Paul Getty Museum

2004

Ten years of museums games

GettyGames – J. Paul Getty Museum

2006

Ten years of museums games

Launchball – Science Museum, London

2007

Image: Businessweek.com

Ten years of museums games

Minnesota 150 Challenge – Minnesota Historical Society

2008

Image: Minnesota Historical Society on Flickr

Ten years of museums games

Spy in the City – International Spy Museum

2008

Images: International Spy Museum

Ten years of museums games

WolfQuest – Minnesota Zoo

2008

Image: wolfquest.org

Ten years of museums games

Tate Kids – Tate Gallery, London

2008

Image: Tate Kids

Ten years of museums games

Ghosts of a Chance ARG – Smithsonian American Art Museum

2008

Image: Ghost sofa chance.com

Ten years of museums games

Tate Trumps – Tate Gallery, London

2010

Image: Tate Trumps on iTiunes

Ten years of museums games

Art Game Lab – San Francisco Museum of Modern Art

2012

Image: SFMOMA

Ten years of museums games

Murder at the Met mobile– Metropolitan Museum

2012

Image: Metmuseum.org

Ten years of museums games

Switch mobile– J. Paul Getty Museum

2012

Why Do Museums Want to Make Games?

+ =?

RelevanceAttendance Innovation

Social Interaction Learning

Why Do Museums Want to Make Games?

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

RelevanceAttendanceInnovation

Social Interaction Learning

Why Do Museums Want to Make Games?

Outward facing goals

MarketingPR

Education

Outward facing goals.

Let’s Look Inward.

What do we learn about ourselves?

Let’s Look Inward.

What do we learn about ourselves?

Professional DevelopmentHR

Leadership

1. A game is a system.

1. A game is a system.

Images: iMore.com

LESSON: Simplify!1. A game is a system.

Art Sets on Whyville– J. Paul Getty Museum

LESSON: Simplify!1. A game is a system.

Axon – Wellcome Collection

Image: Wellcome Trust

LESSON: Collaboration1. A game is a system.

Pheon – Smithsonian American Art Museum

Images: Courtesy of Smithsonian American Art Museum

LESSON: Collaboration1. A game is a system.

Image of staff talking to visitors . (removed)

2. A game is a fun and engaging.

Something about engagement

LESSON: Learn to fib a bit2. A game is a fun and engaging.

Switch mobile game – J. Paul Getty Museum

Images: J. Paul Getty Museum

3. Games require failure.

http://www.mandible.net/Image: Dungeons of Dredmore. review, firsthour.net

LESSON: Fail often3. Games require failure.

LESSON: Fail often3. Games require failure.

LESSON: Fail oftenGames require failure.

LESSON: ListenGames require failure.

Image of staff talking to visitors . (removed)

LESSON: ListenGames require failure.

LESSON: Resilience3. A games require failure.

Early early version of switch with no narrative

Thank You

Susan EdwardsJ. Paul Getty Trust

sedwards@getty.edu@jolifanta