ZBrush 3.5 Tutorials

download ZBrush 3.5 Tutorials

of 171

  • date post

    24-Oct-2014
  • Category

    Documents

  • view

    295
  • download

    42

Embed Size (px)

Transcript of ZBrush 3.5 Tutorials

ZBrush 3.5 Tutorials

ZBRUSH 3.5 TUTORIALS

ABOUT THE ZBRUSH 3.5 TUTORIALSWelcome to the ZBrush 3.5 Tutorials! What is the best way to learn the new features of ZBrush 3.5? How about the best tutorials available, made by the top ZBrush artists! In these pages, discover illustrated lessons that teach how to use the new ZBrush features with simple and / or advanced techniques which can help you become a ZBrush expert in no time. Youre invited to visit our ZClassroom for a huge database of free high quality movies explaining all the main ZBrush features, including the new additions introduced with . We also encourage you to explore the Artists Spotlight, where famous 3D Artists explain how they use ZBrush and help inspire you to create like the pros. There is a link to the online documentation for ZBrush 3.1, where you can learn more about features not covered in this guide. A good strategy is to read the Whats New guide first in order to familiarize yourself with where changes have been made. Then as you use the online documentation you will be able to easily refer back to this guide any time you encounter something online that doesnt match your copy of ZBrush. Dont forget to subscribe for free to our ZBrushCentral community with over 170,000 members to discover tips, view artists creations, locate useful help for all things related to ZBrush or post your works-in-progress! ZClassRoom Portal: http://www.pixologic.com/zclassroom/ ZBrushCentral: http://www.zbrushcentral.com/ ZBlog: http://www.pixologic.com/blog/ Pixologic.com: http://www.pixologic.com The Pixologic Team

2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc. All other trademarks are the property of their respective owners.

2

ZBrush 3.5 Tutorials

TABLE OF CONTENTS

ABOUT THE ZBRUSH 3.5 TUTORIALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 TABLE OF CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 FACIAL ANATOMY FROM ZSKETCH BY TY SHELTON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41. 2. 3. 4. 5. 6. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 The Skull. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Facial Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 The Flesh Exterior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 List of Files and references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 About Ty Shelton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52

FLYING STINGY THING BY JOSEPH DRUST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .531. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 Quick Interface Breakdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 QuickSketchSetup to ZSphere Armature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 ZSketching on the ZSphere Armature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 ZSketch to Unified Skin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Simple Form Sculpting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Using Polypainting to Establish Polygroups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79 Polygrouping and GroupLoops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93 Adding More Detail (Secondary Sculpting Pass) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101 Polishing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111 Breaking up the Mesh into SubTools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 Final Detailing Part 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129 Making a Spike Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144 Final Detailing Part 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152 Various Renders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 Decimation Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157 List of Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169 About Joseph Drust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170

NOTES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171

3

ZBrush 3.5 Tutorials

FACIAL ANATOMY FROM ZSKETCH BY TY SHELTON

4

ZBrush 3.5 Tutorials

1. IntroductIonI don't know many artists out there who would rather extrude edges all day than have the ability to mold and sculpt organic, digital clay, quickly and efficiently creating any shape the heart desires. With ZBrush 3.5 and the astounding new ZSketch features, this idea has now become a reality. The following tutorial is a quick glimpse at one of the many work flows for using ZSketch to create a study of the human head. My hope is that you will be inspired to take the processes and ideas shared in this tutorial and expand upon them with other, far more awesome creations of your own! Be sure to check out Sketching with ZSpheres Basics in the Pixologic ZClassroom Homeroom to help familiarize yourself with the basic functionality of all the different ZSketch tools. http://www.pixologic.com/zclassroom/homeroom/

2. the Skull

Lets begin by loading a new ZSphere onto the canvas. To do this, simply select the 'ZSphere' button located in the 'Tool' palette.

5

ZBrush 3.5 Tutorials

Once the ZSphere is drawn onto the canvas, make sure that the 'Edit' button, located on the top left hand side of your screen, is toggled on. You can also enter in to/out of edit mode by hitting 't' on your keyboard.

Now, hit 'x' on your keyboard in order to turn on symmetry in the x axis.

Sweet! A fresh new ZSphere ready to go! To begin creating the skull, we are going to jump straight into ZSketch mode. Go to the tab labeled 'ZSketch', located in the 'Tool' palette. Click the tab once to expand the ZSketch sub palette and toggle on the 'EditSketch' button. You can also enter ZSketch Mode by simply hitting 'Shift+A' on your keyboard.

You will notice the ZSphere on your canvas change to a smooth shaded sphere when working in ZSketch Mode. We now have full use of all of the ZSketch brushes. Lets add a few ZSketch spheres onto the surface of our original ZSphere in order to start building up an armature/base for the skull. Select the 'Sketch 3' brush. Now, click and hold on one side of the ZSphere, then, lightly drag your mouse in any direction until you see two single6

ZBrush 3.5 Tutorials

spheres pop on to the surface. In most cases, while ZSketching, you will find yourself laying down long, smooth strokes, creating chains of spheres that form together like strips of clay. However, for this step, using a light touch, we can easily create single spheres, which, at the moment are exactly what we want to work with.

These first two ZSketch spheres will be used as placeholders for the eye cavities of the skull. Similarly, we will be using the original ZSphere as a placeholder for the Foramen Magnum, the hole in the base of the skull through which the brain would connect to the spinal cord. Go ahead and add a third sphere directly in the middle of the original ZSphere. To draw exactly in the center, move the brush cursor closer to its symmetrical twin until the two snap together as one and the brush cursor turns green.

7

ZBrush 3.5 Tutorials

This newest sphere we will use as a starting mass to help fill the volume in the center of the of the skull. Think of it as a balled up wad of tin foil that will be used as a base for adding clay. With the three spheres now created, switch over to the 'Move' and 'Scale' tools in order to position and size them all correctly. You will find these located on the top left hand side of your screen, just to the right side of the 'Edit' button.

Begin by scaling up the eye cavity spheres and placing them out to the front. Scale up t