Creatures Of Yarn · 2020. 8. 3. · Creatures Of Yarn Gareth Brewer Abstract This project is to...

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Dakota State University Beadle Scholar Annual Research Symposium University Publications Spring 3-27-2019 Creatures Of Yarn Gareth Brewer Dakota State University Follow this and additional works at: hps://scholar.dsu.edu/research-symposium is Book is brought to you for free and open access by the University Publications at Beadle Scholar. It has been accepted for inclusion in Annual Research Symposium by an authorized administrator of Beadle Scholar. For more information, please contact [email protected]. Recommended Citation Brewer, Gareth, "Creatures Of Yarn" (2019). Annual Research Symposium. 3. hps://scholar.dsu.edu/research-symposium/3

Transcript of Creatures Of Yarn · 2020. 8. 3. · Creatures Of Yarn Gareth Brewer Abstract This project is to...

Page 1: Creatures Of Yarn · 2020. 8. 3. · Creatures Of Yarn Gareth Brewer Abstract This project is to create three unique characters using Zbrush and Blender. I’ll be teaching myself

Dakota State UniversityBeadle Scholar

Annual Research Symposium University Publications

Spring 3-27-2019

Creatures Of YarnGareth BrewerDakota State University

Follow this and additional works at: https://scholar.dsu.edu/research-symposium

This Book is brought to you for free and open access by the University Publications at Beadle Scholar. It has been accepted for inclusion in AnnualResearch Symposium by an authorized administrator of Beadle Scholar. For more information, please contact [email protected].

Recommended CitationBrewer, Gareth, "Creatures Of Yarn" (2019). Annual Research Symposium. 3.https://scholar.dsu.edu/research-symposium/3

Page 2: Creatures Of Yarn · 2020. 8. 3. · Creatures Of Yarn Gareth Brewer Abstract This project is to create three unique characters using Zbrush and Blender. I’ll be teaching myself

Creatures Of YarnGareth Brewer

AbstractThis project is to create three unique characters using Zbrush and Blender. I’ll be teaching myself this soft-ware and industry sculpting workflows to complete the characters. One character is a four legged “mount” style character inspired by swamp creatures and fruit bats. This character is going to be a freeform sculpt. The second one is the rider for the mount character. This one is being sculpted from primitives, meaning I’ll model primitive shapes (spheres, cubes, cones, cylinders, etc) then adding de-tails in a mainly subtractive method. The third char-acter is mainly modeled and utilizing Zbrush’s Zmod-eler tools and planar brushes.

BackgroundZbrush is the digital arts industry standard for digital sculpting. It has been in development for almost 20 years and started as a drawing software. It continued to evolve into a sculpting software while re-inventing how the world thought about 3D graphics. In Zbrush the 3d models are computed by pixels instead of the traditional vertices. This means a model can have in-tense levels of detail. It is a mammoth to learn and it has been a challenge to learn this software in such short time.

ProcessIt all starts with a sketch. Designing creatures that don’t look like anything else is challenging, but not hard. It just takes research and understanding of an audience. Here I started by looking at animals we can recognize, then just morphed them into something “almost” recognizable. I then have to put the sketch in 3D space and well, sculpt it. Th sculpting process is really just adding and subtracting layers and building forms and shapes. Somethings are easier modeled then sculpted. For those shapes, I used blender’s tools and Zbrushes workflow to make the model get done faster.

ConclusionsLearning industry standard techniques and designs has been difficult, but rewarding. The workforce of digital arts is immensely competitive. This project has pushed me one step ahead of that competition.

Follow these QR code to get a closer look at each model