Augmented Reality - UniBG · Augmented Reality – Giandomenico Caruso AR Display Technologies 8...
Transcript of Augmented Reality - UniBG · Augmented Reality – Giandomenico Caruso AR Display Technologies 8...
Augmented Reality – Giandomenico Caruso
Outline 2
• Introduction on AR
• AR Technologies
• Visualization
• Interaction
• Tracking
• The role of AR in industrial product development
• Our Applications
Augmented Reality – Giandomenico Caruso
What is Augmented Reality?
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1994 - Milgram’s definition:
“An AR system supplements the real world with virtual (computer – generated) object that appear to coexist in the
same space as the real world.”
Milgram’s Virtuality Continuum (1994 )
Augmented Reality – Giandomenico Caruso
What is Augmented Reality?
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1997 - Azuma’s definition:
“Augmented Reality is a technology which:
1. Combines real and virtual imagery
2. Is interactive in real time
3. Registers the virtual imagery with the real world”
Display System
Interaction System
Tracking System
Augmented Reality – Giandomenico Caruso
The simplest AR application: Equipments 5
Marker
Computer
Monitor
Camera
Display System
Interaction System
Tracking System
Augmented Reality – Giandomenico Caruso
The simplest AR application: Architecture 6
Graphics System
Video Merging
Video of Real Scene
Camera Position
Virtual Objects
Augmented Environment
Real Environment
Augmented Video
Virtual
Real
Augmented Reality – Giandomenico Caruso
Sensor - Based
Vision - Based
Hybrid
See-through HMDs
Projection-Based Displays
Handheld Displays
Tangible AR
Collaborative AR
Hybrid AR Interface
Augmented Reality Technologies 7
Tracking Interaction Display
Augmented Reality – Giandomenico Caruso
AR Display Technologies 8
•Monitor Based
• Head Mounted Displays:
•Video see-through
•Optical see-through
•Retinal Systems
• Projectors (SAR)
See-through HMDs
Projection-Based Displays
Handheld Displays
Display
Augmented Reality – Giandomenico Caruso
Monitor Based Display 9
•Simplest available
• Little feeling of being immersed in environment
Augmented Reality – Giandomenico Caruso
Head Mounted Displays Optical See-Through
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• Simplicity
• Resolution
• No eye offset
Augmented Reality – Giandomenico Caruso
Head Mounted Displays Video See-Through HMD
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• Flexibility in composition strategies
• Wide field of view
• Real and virtual view delays can be matched
Augmented Reality – Giandomenico Caruso
VST-HMD AR System
WiiMote Control
Functionalities
•Stereoscopic visualization
•Controlled cameras
•WiiMote control
•Texture manager
•Virtual light manager
servos
cameras
marker
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Augmented Reality – Giandomenico Caruso
Head Mounted Displays Retinal Systems
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• High-quality image
• Monochromatic
• No eye offset
Augmented Reality – Giandomenico Caruso
Projection Display Systems
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Projector Based AR uses real world objects as the projection surface for the virtual environment.
Augmented Reality – Giandomenico Caruso
AR Interaction Techniques 18
AR User interfaces issues
• User precision in 3D space
• reduced perception along depth direction
• attention allocation
• human skill
• visual occlusion
• Lack of force feedback
• low presence
• no collision perception
• difficult selection
Tangible AR
Collaborative AR
Hybrid AR Interface
Interaction
Augmented Reality – Giandomenico Caruso
Tangible AR 19
Tangible AR means interacting with Tracked Tangible Objects.
Tangible interfaces are powerful because the physical objects have familiar properties, physical constraints, and affordances, making them easy to use.
Augmented Reality – Giandomenico Caruso
Tangible AR: Sample 20
Personal Interaction Panel
1997 – Z. Szalavári
Pad Pen
Augmented Reality – Giandomenico Caruso
Tangible AR: Sample 21
2000 - H. Kato
VOMAR application
ARToolkit pattern
Augmented Reality – Giandomenico Caruso
Collaborative AR: sample 23
1996 – D. Shmalstieg
Studierstube
Augmented Reality – Giandomenico Caruso
Hybrid AR Interface: trend 25
A hybrid user interface combines a variety of different, but complementary interfaces.
Data glove:
•Gesture recognition Headphones-mic:
•Speech recognition
•Speech synthesis
Haptic device:
•Force feedback
Augmented Reality – Giandomenico Caruso
AR Tracking Technologies 26
Sensor - Based
Vision - Based
Hybrid
Tracking AR tracking issues
• Precision and accuracy
• Latency
• Setup complexity
Augmented Reality – Giandomenico Caruso
Computer Vision Based Tracking 28
• Marker based
• Feature based
• Markerless
Augmented Reality – Giandomenico Caruso
Hybrid Tracking 32
Sensors Computer
Vision
•Improve tracking precision
Augmented Reality – Giandomenico Caruso
AR application fields
Military
Scientific visualization
Medical
Maintenance
Cultural Heritage
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Augmented Reality – Giandomenico Caruso
AR for industrial product development
Virtual
Prototype
Numerical Analyses
CAE
Physical
Prototype
Documentation CAD Modeling
CAS/CAD
Reconstruction RE
Visualization CG
Manufacturing CAM, RP Interactive
Simulation VR/AR
Interactive Simulation
VR/AR
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Augmented Reality – Giandomenico Caruso
Interactive Simulation 35
• Design review
• Product evaluation with final users
Yesterday Today Tomorrow
Real Virtual Mixed
Augmented Reality – Giandomenico Caruso
From Virtual to Mixed Prototype 36
Mixed Prototype Framework
Mixed prototype supports direct interaction and allows users to interact with a mixture of virtual and real objects
This practice takes advantage from a combination of benefits of both virtual and physical prototyping:
• the interaction with real prototypes allows users to better feel and perceive the object
• the interaction with virtual prototypes allows an early evaluation based on digital models before the product is really built and available for testing
Augmented Reality – Giandomenico Caruso
AR for numerical analysis
Functionalities
•Boundary conditions control
•Structural and CFD analyses
•Results manager
•Vibration feedback
WiiMote
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Augmented Reality – Giandomenico Caruso
Mixed Reality Seating Buck 38
Structure
User’s point of view (rendering)
Augmented Reality – Giandomenico Caruso
Mixed Reality Seating Buck: Equipments 39
Markers
Seating Buck
OST-HMD
RP dashboard
Haptic knob
Robotic arm