Augmented Reality - UniBG · Augmented Reality – Giandomenico Caruso AR Display Technologies 8...

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Augmented Reality Mechanical Department

Transcript of Augmented Reality - UniBG · Augmented Reality – Giandomenico Caruso AR Display Technologies 8...

Augmented Reality

Mechanical Department

Augmented Reality – Giandomenico Caruso

Outline 2

• Introduction on AR

• AR Technologies

• Visualization

• Interaction

• Tracking

• The role of AR in industrial product development

• Our Applications

Augmented Reality – Giandomenico Caruso

What is Augmented Reality?

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1994 - Milgram’s definition:

“An AR system supplements the real world with virtual (computer – generated) object that appear to coexist in the

same space as the real world.”

Milgram’s Virtuality Continuum (1994 )

Augmented Reality – Giandomenico Caruso

What is Augmented Reality?

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1997 - Azuma’s definition:

“Augmented Reality is a technology which:

1. Combines real and virtual imagery

2. Is interactive in real time

3. Registers the virtual imagery with the real world”

Display System

Interaction System

Tracking System

Augmented Reality – Giandomenico Caruso

The simplest AR application: Equipments 5

Marker

Computer

Monitor

Camera

Display System

Interaction System

Tracking System

Augmented Reality – Giandomenico Caruso

The simplest AR application: Architecture 6

Graphics System

Video Merging

Video of Real Scene

Camera Position

Virtual Objects

Augmented Environment

Real Environment

Augmented Video

Virtual

Real

Augmented Reality – Giandomenico Caruso

Sensor - Based

Vision - Based

Hybrid

See-through HMDs

Projection-Based Displays

Handheld Displays

Tangible AR

Collaborative AR

Hybrid AR Interface

Augmented Reality Technologies 7

Tracking Interaction Display

Augmented Reality – Giandomenico Caruso

AR Display Technologies 8

•Monitor Based

• Head Mounted Displays:

•Video see-through

•Optical see-through

•Retinal Systems

• Projectors (SAR)

See-through HMDs

Projection-Based Displays

Handheld Displays

Display

Augmented Reality – Giandomenico Caruso

Monitor Based Display 9

•Simplest available

• Little feeling of being immersed in environment

Augmented Reality – Giandomenico Caruso

Handled Display 10

Mobile phone Tablet PC

PDA

Augmented Reality – Giandomenico Caruso

Head Mounted Displays Optical See-Through

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• Simplicity

• Resolution

• No eye offset

Augmented Reality – Giandomenico Caruso

Head Mounted Displays Video See-Through HMD

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• Flexibility in composition strategies

• Wide field of view

• Real and virtual view delays can be matched

Augmented Reality – Giandomenico Caruso

VST-HMD AR System

WiiMote Control

Functionalities

•Stereoscopic visualization

•Controlled cameras

•WiiMote control

•Texture manager

•Virtual light manager

servos

cameras

marker

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Augmented Reality – Giandomenico Caruso

VST-HMD AR System: Video

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Augmented Reality – Giandomenico Caruso

VST-HMD AR System: video 15

Augmented Reality – Giandomenico Caruso

Head Mounted Displays Retinal Systems

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• High-quality image

• Monochromatic

• No eye offset

Augmented Reality – Giandomenico Caruso

Projection Display Systems

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Projector Based AR uses real world objects as the projection surface for the virtual environment.

Augmented Reality – Giandomenico Caruso

AR Interaction Techniques 18

AR User interfaces issues

• User precision in 3D space

• reduced perception along depth direction

• attention allocation

• human skill

• visual occlusion

• Lack of force feedback

• low presence

• no collision perception

• difficult selection

Tangible AR

Collaborative AR

Hybrid AR Interface

Interaction

Augmented Reality – Giandomenico Caruso

Tangible AR 19

Tangible AR means interacting with Tracked Tangible Objects.

Tangible interfaces are powerful because the physical objects have familiar properties, physical constraints, and affordances, making them easy to use.

Augmented Reality – Giandomenico Caruso

Tangible AR: Sample 20

Personal Interaction Panel

1997 – Z. Szalavári

Pad Pen

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Tangible AR: Sample 21

2000 - H. Kato

VOMAR application

ARToolkit pattern

Augmented Reality – Giandomenico Caruso

Tangible AR: Sample 22

2005 - W. Lee

Augmented Foam

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Collaborative AR: sample 23

1996 – D. Shmalstieg

Studierstube

Augmented Reality – Giandomenico Caruso

Collaborative AR: trend 24

Mobile AR

Augmented Reality – Giandomenico Caruso

Hybrid AR Interface: trend 25

A hybrid user interface combines a variety of different, but complementary interfaces.

Data glove:

•Gesture recognition Headphones-mic:

•Speech recognition

•Speech synthesis

Haptic device:

•Force feedback

Augmented Reality – Giandomenico Caruso

AR Tracking Technologies 26

Sensor - Based

Vision - Based

Hybrid

Tracking AR tracking issues

• Precision and accuracy

• Latency

• Setup complexity

Augmented Reality – Giandomenico Caruso

Sensor Based Tracking 27

Optical Magnetic

Inertial

Augmented Reality – Giandomenico Caruso

Computer Vision Based Tracking 28

• Marker based

• Feature based

• Markerless

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Marker Based Tracking 29

Marker-based tracking work flow

Augmented Reality – Giandomenico Caruso

Feature Based Tracking 30

Augmented Reality – Giandomenico Caruso

Markerless Tracking 31

Augmented Reality – Giandomenico Caruso

Hybrid Tracking 32

Sensors Computer

Vision

•Improve tracking precision

Augmented Reality – Giandomenico Caruso

AR application fields

Military

Scientific visualization

Medical

Maintenance

Cultural Heritage

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Augmented Reality – Giandomenico Caruso

AR for industrial product development

Virtual

Prototype

Numerical Analyses

CAE

Physical

Prototype

Documentation CAD Modeling

CAS/CAD

Reconstruction RE

Visualization CG

Manufacturing CAM, RP Interactive

Simulation VR/AR

Interactive Simulation

VR/AR

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Augmented Reality – Giandomenico Caruso

Interactive Simulation 35

• Design review

• Product evaluation with final users

Yesterday Today Tomorrow

Real Virtual Mixed

Augmented Reality – Giandomenico Caruso

From Virtual to Mixed Prototype 36

Mixed Prototype Framework

Mixed prototype supports direct interaction and allows users to interact with a mixture of virtual and real objects

This practice takes advantage from a combination of benefits of both virtual and physical prototyping:

• the interaction with real prototypes allows users to better feel and perceive the object

• the interaction with virtual prototypes allows an early evaluation based on digital models before the product is really built and available for testing

Augmented Reality – Giandomenico Caruso

AR for numerical analysis

Functionalities

•Boundary conditions control

•Structural and CFD analyses

•Results manager

•Vibration feedback

WiiMote

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Augmented Reality – Giandomenico Caruso

Mixed Reality Seating Buck 38

Structure

User’s point of view (rendering)

Augmented Reality – Giandomenico Caruso

Mixed Reality Seating Buck: Equipments 39

Markers

Seating Buck

OST-HMD

RP dashboard

Haptic knob

Robotic arm

Augmented Reality – Giandomenico Caruso

Mixed Reality Seating buck: Video 40

Augmented Reality – Giandomenico Caruso

Optical See Through issue 41

Virtual

Real

Augmented Reality – Giandomenico Caruso

Tangible AR dashboard 42

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Mixed Reality Washing Machine 43

Augmented Reality – Giandomenico Caruso

Space Planning AR 44

Augmented Reality – Giandomenico Caruso

Conclusion

• AR technology creates opportunities for the exploring new ways to interact between the physical and virtual world.

• AR represent a useful technology for product development.

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