Augmented reality
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11-Sep-2014 -
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Transcript of Augmented reality
AUGMENTED REALITY
CONTENTS• ARTIFICIAL INTELLIGENCE.• AUGMENTED REALITY.• TECHNOLOGIES USED IN AUGMENTED REALITY.• WORKING.• PERFORMANCE .• APPLICATION.• ADVANTAGES/DISADVANTAGES.• RESEARCH WORK.• CONCLUSION.• FUTURE SCOPE.
ARTIFICIAL INTELLIGENCE
It is a investigation into the creation of intelligence as exactly to be same as human intelligence.
WHAT IS AUGMENTED REALITY?????
• The technology 'augments' (= adds to) that real-world image with extra layers of digital information.
WHAT IS AUGMENTED REALITY?????• Augmented reality
(AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Technology for AR Systems
• Image generator (hardware/software) -camera, sensors, processors etc.
• Display device -HMD, handheld displays and spatial displays.
• Tracking system -A few commercial options (virtual reality) - Many technologies: optical/vision, ultrasonic,
radio frequency, magnetic, mechanical, et al.
WORKING OF AUGMENTED
REALITY
PERFORMANCE OF AUGMENTED
REALITYThis places two performance criteria on the system. They are:
• Update rate for generating the augmenting image,
• Accuracy of the registration of the real and virtual image.
APPLICATIONS• RECOGNIZER.• MILITARY.• MEDICAL.• MANUFACTURING.• ENTERTAINEMENT.
BMW AUGMENTED REALITY
BMW augmented reality_x264.mp4
ADVANTAGES OF AUGMENTED
REALITY• Augmented Reality improves mobile usability by acting as the interface itself.
• Simplicity.• Safety.• No eye offset.
DISADVANTAGES OF AUGMENTED
REALITY• Augmented reality projects can be expensive to develop and maintain.
• Privacy control will become a bigger issue than with today’s information saturation levels.
• Performance level is low.
RESEARCH WORK• Shopping- Fill the gap between
the viewing and trying by creating virtual trialroom.• Crowd Optic- Know information
about people by just pointing your mobile phone on them.
CONCLUSION
+Liked the idea+Enjoyed it, as a game+Could use customary target system and training
facilities-Difficulty sighting the AR rifle-Hard to get HMD to fit and hard to see through it-Worried about walking into walls-Poor depth perception
FUTURE SCOPE• Still very young and unrefined O Tracking is still inaccurate
O Portability is just becoming viable• Still lacking in development O Still using A Toolkit from 1999 O Devices are still in development• Diminishing Reality • Within another 25 years, we should be able to wear a
pair of AR glasses outdoors to see and interact with photorealistic dinosaurs eating a tree in our backyard.
REFERENCES• [1] Pine II, B. J. & Gilmore, J. H. (1998). Welcome to the
experience economy. Harvard Business Review, Vol. 4, No. 1, pp. 97-105.
• [2] B. Schmitt. (1999). Experiential Marketing. Journal of Marketing Management, 15 (1-3), 53-67.
• [3] J. K. Galbraith. (1971).The management of specific demand. The New Industrial State, 2nd ed., New York, NY: Mentor.
• [4] Hirschman, E. C. & Holbrook, M. B. (1982). Hedonic Consumption: Emerging Concepts, Methods, and Prepositions. Journal of Marketing, Vol. 46, pp. 92-101.
• [5] Abbott, L. (1955). Quality and Competition. New York: Columbia University Press.
THANKS–QUERIES WELCOMED?????????????