Augmented Reality
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Transcript of Augmented Reality
A Brief Introduction to Augmented Reality
IE 5433 Nov 2008
Trond Nilsen
What is it?
• Overlaying virtual imagery on the real world
• Merging the real and the virtual
• Simultaneous interaction
A Brief History (1)
• 1960s – Sutherland & Sproull’s first HMD
A Brief History (2)
• 1970s / 1980s – USAF helmet displays, Super cockpit (Furness)
A Brief History (3)
• Early 1990s – Boeing wire harness assembly application.• Early to mid 1990s – UNC ultrasound visualization project
AR – Brief History (4)
• Early 2000s : Outdoor AR ARToolkit / Magic BookApplications!
AR - Applications• Many applications,
Engineering Archaeology Medicine Architecture Visualization Military
Video – AR Pancho
How?
• Two main problemsTracking the real worldDisplaying the virtual objects
• Variety of technology solutions for each problem
Tracking• Magnetic
Fast and accurate Expensive, normally requires setup
• Inertial Cheap and somewhat inaccurate Must be frequently recalibrated
• Computer Vision Range of techniques Reasonably accurate Cheap
Tracking• Mechanical
Potentially very accurate Attached to device Works well in conjunction with haptic feedback
• Ultrasound Potentially accurate, May suffer from interference
• GPS Suitable for outdoor AR
• Hybrid solutions
How? Displays!
Is it realistic?
• Delay• Rendering quality• Lighting• Error• Non-tangible• Mediated video
Video – AR Relight
ARToolKit
Reality / Virtuality Continuum
AR – Transitional Interfaces
• Interfaces that move you along the continuum• Supports egocentric and exocentric views
Exocentric - View from above Egocentric - View from within Appropriate for different tasks
AR - Collaboration
Wide variety of cues used when communicating
SpeechParalinguisticParaverbalsProsodicsIntonation
AudioGazeGestureFace ExpressionBody Position
Visual
Object ManipulationWriting/DrawingSpatial RelationshipObject PresenceContact
Environmental
AR - Collaboration• Face-to-face collaboration
People surround a table It is easy to see each other
• Computer collaboration People sit side by side It is hard to see each other
AR - Collaboration
• Attributes: Virtuality Augmentation Cooperation Independence Individuality
• Seamless Interaction• Natural Communication• Role division• Privacy
AR – Hybrid User Interfaces
AR – Magic Lenses
• Developed at Xerox PARC in 1993• View a region of the workspace differently to the rest
Not limited to magnification
AR – Magic Lens• Focus + Context – two data sets
Direct comparison of differing data sets in situ
• Selection
AR Gaming
Gaming - ARQuake• Developed by Wayne Piekarski & Bruce Thomas at University of South Australia• Modified version of Quake for Tinmith Outdoor AR system
Gaming – AR Tankwar
Video – AR Tankwar