Augmented Reality

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Augmented reality 1 Augmented reality Wikitude World Browser on the iPhone 3GS uses GPS and a solid state compass Samsung SARI AR SDK markerless tracker used in the AR EdiBear game (Android OS) AR Tower Defense game on the Nokia N95 smartphone (Symbian OS) uses fiduciary markers Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing ones current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. [1] Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. Definition Augmented reality is considered an extension of virtual reality. Virtual reality (VR) is a virtual space in which players immerse themselves into that space and exceed the bounds of physical reality. In virtual reality, time, physical laws and material properties may no longer be thought of as true, in contrast to the real-world environment. Instead of considering AR and VR as exact opposite concepts, Milgram et al. claim them as the reality-virtual (RV) continuum (Milgram, Takemura, Utsumi and Kishino, 1994). Ronald Azuma offered a definition in 1997: [2] AR is about augmenting the real world environment with virtual information by improving peoples senses and skills. AR mixes virtual characters with the actual world. He identified three common characteristics of AR scenes: combination of the real and virtual, interactive in real-time, and having the scenes registered in 3D. [3] On a graph, the origin R at the bottom left denotes unmodified reality. A continuum across the Virtuality axis V includes reality augmented

Transcript of Augmented Reality

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Augmented reality

Wikitude World Browser on the iPhone 3GS usesGPS and a solid state compass

Samsung SARI AR SDK markerless tracker usedin the AR EdiBear game (Android OS)

AR Tower Defense game on the Nokia N95smartphone (Symbian OS) uses fiduciary markers

Augmented reality (AR) is a live, direct or indirect, view of aphysical, real-world environment whose elements are augmented bycomputer-generated sensory input such as sound, video, graphics orGPS data. It is related to a more general concept called mediatedreality, in which a view of reality is modified (possibly evendiminished rather than augmented) by a computer. As a result, thetechnology functions by enhancing one’s current perception of reality.By contrast, virtual reality replaces the real world with a simulated one.

Augmentation is conventionally in real-time and in semantic contextwith environmental elements, such as sports scores on TV during amatch. With the help of advanced AR technology (e.g. addingcomputer vision and object recognition) the information about thesurrounding real world of the user becomes interactive and digitallymanipulable. Artificial information about the environment and itsobjects can be overlaid on the real world. The term augmented realityis believed to have been coined in 1990 by Thomas Caudell, workingat Boeing.[1]

Research explores the application of computer-generated imagery inlive-video streams as a way to enhance the perception of the realworld. AR technology includes head-mounted displays and virtualretinal displays for visualization purposes, and construction ofcontrolled environments containing sensors and actuators.

Definition

Augmented reality is considered an extension of virtual reality. Virtualreality (VR) is a virtual space in which players immerse themselvesinto that space and exceed the bounds of physical reality. In virtualreality, time, physical laws and material properties may no longer bethought of as true, in contrast to the real-world environment. Instead ofconsidering AR and VR as exact opposite concepts, Milgram et al.claim them as the reality-virtual (RV) continuum (Milgram, Takemura,Utsumi and Kishino, 1994).Ronald Azuma offered a definition in 1997:[2] AR is about augmenting the real world environment with virtualinformation by improving people’s senses and skills. AR mixes virtual characters with the actual world. He identifiedthree common characteristics of AR scenes: combination of the real and virtual, interactive in real-time, and havingthe scenes registered in 3D.[3]

On a graph, the origin R at the bottom left denotes unmodified reality. A continuum across the Virtuality axis Vincludes reality augmented

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Augmented reality map on iPhone

with additional information (AR), as well as virtual reality augmentedby reality (augmented virtuality or AV). Unmediated AV simulationsare constrained to match the real world behaviorally if not in contents.

The mediality axis measures modification of AV, AR and mixesthereof. Moving away from the origin on this axis, the depicted worldbecomes increasingly different from reality. Diagonally opposite fromR are virtual worlds that have no connection to reality. (at right) Itincludes the virtuality reality continuum (mixing) but also, in additionto additive effects, also includes modulation and/or diminishment ofreality. Mediation encompasses deliberate and/or unintentionalmodifications.[4]

Examples

Sports

AR has become common in sports telecasting. The yellow "first down"line seen in television broadcasts of American football games shows the line the offensive team must cross to receivea first down using the 1st & Ten system. The real-world elements are the football field and players, and the virtualelement is the yellow line, which augments the image in real time. AR is also used in association football to show theresult (or an advertisement) in the center circle. It is also used to display offside situations. Similarly, in ice hockeyan AR colored trail showed location and direction of the puck, but was dismissed by hockey purists. Sections ofrugby fields and cricket pitches display sponsored images. Swimming telecasts often add a line across the lanes toindicate the position of the current record holder as a race proceeds to allow viewers to compare the current race tothe best performance. As an example of mediated (diminished) reality, the network may hide a real message orreplace a real ad message with a virtual message.

Handheld video gamesNintendo 3DS and PlayStation Vita come with "AR Cards" (fiduciary markers) allowing to play games which usedevice camera (Nintendogs + Cats, Tetris Axis, AR Combat DigiQ, Bravely Default: Flying Fairy).

OtherHead-up displays in AR cars such as some BMW 7 Series models or on airplanes are typically integrated into thewindshield.. Passenger planes, like the Boeing 787 Dreamliner and the newest Boeing 737 Next Generation featurefold-down Head-up displays coming from just in front of the pilot's head so he doesn't have to look down while he isflying.The F-35 Lightning II instead display information in the pilot's helmet mounted display, which allows the pilot tolook through the aircraft's walls as if the pilot was floating in space.[5]

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Technology

HardwareThe main hardware components for augmented reality are: processor, display, sensors and input devices. Theseelements, specifically CPU, display, camera and MEMS sensors such as accelerometer, GPS, solid state compass areoften present in modern smartphones, which make them prospective AR platforms.

Display

Some examples of spatial augmented reality displays include shader lamps, mobile projectors, virtual tables, andsmart projectors, described by O. Bimber and R. Raskar in 2005. Shader lamps, developed by Raskar et al. in 1999,mimic and augment reality by projecting imagery onto neutral objects, providing the opportunity to enhance theobject’s appearance with materials of a simple unit- a projector, camera, and sensor. Handheld projectors further thisgoal by enabling cluster configurations of environment sensing, reducing the need for additional peripheralsensing.[6]

Other tangible applications include table and wall projections. One such innovation, the Extended Virtual Table,separates the virtual from the real by including beam-splitter mirrors attached to the ceiling at an adjustable angle.Virtual showcases, which employ beam-splitter mirrors together with multiple graphics displays, provide aninteractive means of simultaneously engaging with the virtual and the real. Altogether, current augmented realitydisplay technology can be applied to improve design and visualization, or function as scientific simulations and toolsfor education or entertainment. Many more implementations and configurations make spatial augmented realitydisplay an increasingly attractive interactive alternative.

Head-mounted

A head-mounted display (HMD) places images of both the physical world and registered virtual graphical objectsover the user's view of the world. The HMDs are either optical see-through or video see-through. Opticalsee-through employs half-silver mirrors to pass images through the lens and overlay information to be reflected intothe user's eyes. The HMD must be tracked with sensor that provides six degrees of freedom. This tracking allows thesystem to align virtual information to the physical world. The main advantage of HMD AR is the user's immersiveexperience. The graphical information is slaved to the view of the user. The most common products employed are asfollows: MicroVision Nomad, Sony Glasstron, Vuzix,[7] Lumus [8], LASTER Technologies,[9] and I/O Displays.While the The New York Times reported Google wished to start selling virtual eyeglasses not only for entertainmentbut also for information and augmented reality by the end of 2012,[10] more recent statements from Google about"Project Glass" (as it is now called) have said a 2012 commercial release is unlikely.[11]

Handheld

Handheld displays employ a small display that fits in a user's hand. All handheld AR solutions to date opt for videosee-through. Initially handheld AR employed fiduciary markers, and later GPS units and MEMS sensors such asdigital compasses and six degrees of freedom accelerometer–gyroscope. Today SLAM markerless trackers such asPTAM are starting to come into use. Handheld display AR promises to be the first commercial success for ARtechnologies. The two main advantages of handheld AR is the portable nature of handheld devices and ubiquitousnature of camera phones. The disadvantages are the physical constraints of the user having to hold the handhelddevice out in front of them at all times as well as distorting effect of classically wide-angled mobile phone cameraswhen compared to the real world as viewed through the eye.[12]

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Spatial

Instead of the user wearing or carrying the display such as with head-mounted displays or handheld devices, SpatialAugmented Reality (SAR)[13] makes use of digital projectors to display graphical information onto physical objects.The key difference in SAR is that the display is separated from the users of the system. Because the displays are notassociated with each user, SAR scales naturally up to groups of users, thus allowing for collocated collaborationbetween users. SAR has several advantages over traditional head-mounted displays and handheld devices. The useris not required to carry equipment or wear the display over their eyes. This makes spatial AR a good candidate forcollaborative work, as the users can see each other’s faces. A system can be used by multiple people at the same timewithout each having to wear a head-mounted display.Spatial AR does not suffer from the limited display resolution of current head-mounted displays and portabledevices. A projector based display system can simply incorporate more projectors to expand the display area. Whereportable devices have a small window into the world for drawing, a SAR system can display on any number ofsurfaces of an indoor setting at once. The drawbacks, however, are that SAR systems of projectors do not work sowell in sunlight and also require a surface on which to project the computer-generated graphics. Augmentationscannot simply hang in the air as they do with handheld and HMD-based AR. The tangible nature of SAR, though,makes this an ideal technology to support design, as SAR supports both a graphical visualisation and passive hapticsensation for the end users. People are able to touch physical objects, and it is this process that provides the passivehaptic sensation.[2][13][14][15][16]

Tracking

Modern mobile augmented reality systems use one or more of the following tracking technologies: digital camerasand/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID and wireless sensors.These technologies offer varying levels of accuracy and precision. Most important is the position and orientation ofthe user's head. Tracking the user's hand(s) or a handheld input device can provide a 6DOF interaction technique.[17]

Input devices

Techniques include the pinch glove,[18] a wand with a button and a smartphone that signals its position andorientation from camera images.

Computer

The computer analyzes the sensed visual and other data to synthesize and position augmentations.

Software and algorithmsA key measure of AR systems is how realistically they integrate augmentations with the real world. The softwaremust derive real world coordinates, independent from the camera, from camera images. That process is called imageregistration and is part of Azuma's definition of augmented reality.Image registration uses different methods of computer vision, mostly related to video tracking. Many computervision methods of augmented reality are inherited from visual odometry. Usually those methods consist of two parts.First detect interest points, or fiduciary markers, or optical flow in the camera images. First stage can use featuredetection methods like corner detection, blob detection, edge detection or thresholding and/or other image processingmethods.The second stage restores a real world coordinate system from the data obtained in the first stage. Some methods assume objects with known geometry (or fiduciary markers) present in the scene. In some of those cases the scene 3D structure should be precalculated beforehand. If part of the scene is unknown simultaneous localization and mapping (SLAM) can map relative positions. If no information about scene geometry is available, structure from motion methods like bundle adjustment are used. Mathematical methods used in the second stage include projective

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(epipolar) geometry, geometric algebra, rotation representation with exponential map, kalman and particle filters,nonlinear optimization, robust statistics.

ApplicationsAugmented reality has many applications, and many areas can benefit from the usage of AR technology. At thebeginning AR had a military, industrial, and medical focus but soon it was introduced for commercial andentertainment usage.

Task supportComplex tasks such as assembly, maintenance, and surgery can be simplified by inserting additional information intothe field of view. For example, labels can be displayed on parts of a system to clarify operating instructions for amechanic who is performing maintenance on the system.[19][20] Assembly lines gain many benefits from the usage ofAR; let’s not forget that the coined of the term augmented reality came from two scientists working on Boing so thatthe workers could had an easier job wiring. Boing is not the only company using AR in assembly, BMW is knownfor incorporating this technology in their assembly line to improve the welding process of their cars. Volkswagenalso uses AR to analyze interfering edges, plan production lines and workshops, compare variance and verify parts.Big machines are difficult to maintain because of the multiple layers or structures they have. With the use of AR theworkers can complete their job in a much easier way because AR permits them to look through the machine as if itwas with x-ray, pointing them to the problem right away.

MedicalAR can provide the surgeon with information of the heartbeat, the blood pressure, the state of the patient’s organ, etc.It can also help the doctor identify the problem with the patient right away. This approach works in a similar as thetechnicians doing maintenance work. Examples include a virtual X-ray view based on prior tomography or on realtime images from ultrasound and confocal microscopy probes[21] or open NMR devices. AR can enhance viewing afetus inside a mother's womb.[22] See also Mixed reality.

NavigationAR can augment the effectiveness of navigation devices. Information can be display on the car indicatinginformation of where the user is going. Not only can information of how to get to the place be offer but about theweather or about the terrain that the person is cruising. AR can provide traffic information to drivers as well as alertthe driver in case of an emergency or highlight objects on the road that might not be caught by the driver’s eyes at afirst glance. It can also be used in the sea where fishermen can use the technology to display information about theamount of fish that are in the area and how to get to them.[23] Currently some car manufacturers (e.g. BMW andGM) are using this technology in car windshields to display meter information and traffic information.[24]

Aboard naval and maritime vessels, AR can allow bridge watch-standers to continuously monitor importantinformation such as a ship's heading and speed while moving throughout the bridge or performing other tasks.[25]

Industrial DesignIn the area of industrial design AR can provide crucial help, AR can help designer experience the final productbefore is complete or can help with the testing part of it. Volkswagen is already using AR for comparing calculatedand actual crash test imagery. But AR can also be used to visualize and modify a car body curvature or the enginelayout of it. AR can also be used to compare digital mock-ups with physical mock-ups for efficiently findingdiscrepancies between them.

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Military and emergency servicesIn combat AR provide useful information to the soldiers on where they are, how many enemies are surrounding themand it can spot an enemy that the soldier might not be looking at. AR can be a third eye for the soldier indicating himif there is someone on his back. Not only this but with the usage of AR a soldier doesn’t have to stop to look at a mapsince the technology can indicate him at all time his location without him taking his eyes out of the field. Snipers canbenefit particularly because they can get the information they need to make an accurate shooting without taking thesight of target.

ArtAR can help create art in real time integrating reality such as painting, drawing and modeling. AR art technology hashelped disabled individuals to continue pursuing their passion.[26] Recently, Alaskan artist Nathan Shafer created aglobal warming-oriented AR project, called Exit Glacier AR Terminus. In this project, AR technology (is this case,smartphones) walks the viewer through various positions of South Central Alaska's Exit Glacier, going back threedecades. Belgian photographer, Liesje Reyskens recently commissioned Augmented Reality Agency Kudan[27] toproduce an AR art installation at the Albus Lux gallery - the AR app recognised her photography and overlaid liveanimation video to enhance the gallery experience.

ArchitectureAR can simulate planned construction projects.[28]

Tourism and sightseeingAugmented reality is being used in application for touring. In this case AR is used to highlight information ofimportant places and provide the connection between the real world with an historic event, meaning that historicalevents such as battle reenactments can be augmented onto current landscapes. AR can also provide information ofmuseums and monuments.The use of AR in this area has enhanced the experience of users when they go traveling by providing not onlyinformation of the place they are but comments made by other users that have been there before. AR system in thetouring industry can connect different platforms to provide a richer experience to the final user of the system.[29]

Another application given to AR in this field is the possibility for users to rebuild ruins, buildings, or evenlandscapes as they formerly existed.[30]

In an officeAR can help facilitate collaboration among distributed team members via conferences with real and virtualparticipants.[31] This technology can also be useful in the case of discussing plans and progress data such as,environmental planners discussing geographical data and urban development, or in a distributed control rooms suchas Air Traffic Control operating through a common visualization.[32]

EntertainmentIn entertainment not only video games have improve because of AR but also sport broadcasting. Swimming pools,football fields, race tracks and other sports environments are well-known and easily prepared, which videosee-through augmentation through tracked camera feeds easy. One example is the Fox-Trax system,[33] used tohighlight the location of a hard-to-see hockey puck as it moves rapidly across the ice, but AR is also applied toannotate racing cars, snooker ball trajectories, life performances, etc.AR can enhance concert and theater performances. For example, artists can allow listeners to augment their listeningexperience by adding their performance to that of other bands/groups of users.[34][35][36]

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The gaming industry has benefited a lot from the development of this technology, a number of games have beendeveloped for prepared indoor environments. Early AR games also include AR air hockey, collaborative combatagainst virtual enemies, and an AR-enhanced pool games. A significant number of games incorporate AR in it andwith the introduction of smartphone this has had a bigger impact.

CommerceAR can be used to display certain products at another way. For example, the lego-boxes in the lego-store atSchaumburg use image recognition on a product's packaging to show the product when it's assembled.[37] AR canalso be used as an aid in picking clothing through a kiosk.[38] On the web, AR ecommerce software, like theWebcam Social Shopper, is designed to allow retailers to integrate AR into their online retail sites.[39]

Usage of AR to promote products via interactive AR applications is becoming popular now. For example Nissan(2008 LA Auto Show),[40] Best Buy (2009),[41] and others used webcam based AR to connect 3D models withprinted materials. There are numerous examples of connecting mobile AR to outdoor advertising[42][43]

TranslationAR systems can provide dynamic subtitles in the user's language.[44][45]

Notable researchers• Ivan Sutherland invented the first AR head-mounted display at Harvard University.• Steven Feiner, Professor at Columbia University, is a leading pioneer of augmented reality, and author of the first

paper on an AR system prototype, KARMA (the Knowledge-based Augmented Reality Maintenance Assistant),along with Blair MacIntyre and Doree Seligmann.[46]

• L.B. Rosenberg developed one of the first known AR systems, called Virtual Fixtures, while working at the U.S.Air Force Armstrong Labs in 1991, and published first study of how an AR system can enhance humanperformance.[47][48]

• Dieter Schmalstieg and Daniel Wagner jump started the field of AR on mobile phones. They developed the firstmarker tracking systems for mobile phones and PDAs.[49]

• Bruce H. Thomas and Wayne Piekarski develop the Tinmith system in 1998.[50] They along with Steve Feinerwith his MARS system pioneer outdoor augmented reality.

• Reinhold Behringer performed important early work in image registration for augmented reality, and prototypewearable testbeds for augmented reality.[51][52] He also co-organized the First IEEE International Symposium onAugmented Reality in 1998 (IWAR'98), and co-edited one of the first books on augmented reality.[53]

ConferencesThe primary academic conference in the field is the IEEE International Symposium on Mixed and AugmentedReality (ISMAR).•• 1st International Workshop on Augmented Reality (IWAR'98), San Francisco, United States, November 1998.• 2nd International Workshop on Augmented Reality (IWAR'99), San Francisco, United States, October 1999.[54]

•• 1st International Symposium on Mixed Reality (ISMR'99), Yokohama, Japan, March 1999.•• 2nd International Symposium on Mixed Reality (ISMR'01), Yokohama, Japan, March 2001.• 1st International Symposium on Augmented Reality (ISAR 2000), Munich, Germany, October 2000.[55]

• 2nd International Symposium on Augmented Reality (ISAR 2001), New York, New York, United States, October2001.[56]

• 1st International Symposium on Mixed and Augmented Reality (ISMAR 2002), Darmstadt, Germany, October2002.[57]

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• 2nd International Symposium on Mixed and Augmented Reality (ISMAR 2003), Tokyo, Japan, October 2003.[58]

• 3rd International Symposium on Mixed and Augmented Reality (ISMAR 2004), Arlington, Virginia, UnitedStates, November 2004.[59]

• 4th International Symposium on Mixed and Augmented Reality (ISMAR 2005), Vienna, Austria, October2005.[60]

• 5th International Symposium on Mixed and Augmented Reality (ISMAR 2006), Santa Barbara, United States,October 2006.[61]

• 6th International Symposium on Mixed and Augmented Reality (ISMAR 2007), Nara, Japan, November 2007.[62]

• 7th International Symposium on Mixed and Augmented Reality (ISMAR 2008), Cambridge, United Kingdom,September 2008.[63]

• 8th International Symposium on Mixed and Augmented Reality (ISMAR 2009), Orlando, Florida, United States,October 2009.[64]

• 9th International Symposium on Mixed and Augmented Reality (ISMAR 2010), Seoul, Korea, October 2010.[65]

• 10th International Symposium on Mixed and Augmented Reality (ISMAR 2011), Basel, Switzerland October2011[66]

• 11th International Symposium on Mixed and Augmented Reality (ISMAR 2012), Atlanta, Georgia, United States,November 2012[67]

An additional Augmented Reality Conference, called ARE [68], has been held in Santa Clara, California since 2010.ARE focuses on Business, Marketing and Technology related to the Augmented Reality field.

Books• Woodrow Barfield, and Thomas Caudell, eds. Fundamentals of Wearable Computers and Augmented Reality.

Mahwah, NJ: Lawrence Erlbaum, 2001. ISBN 0-8058-2901-6.• Oliver Bimber and Ramesh Raskar. Spatial Augmented Reality: Merging Real and Virtual Worlds. A K Peters,

2005. ISBN 1-56881-230-2.• Michael Haller, Mark Billinghurst and Bruce H. Thomas. Emerging Technologies of Augmented Reality:

Interfaces and Design. Idea Group Publishing, 2006. ISBN 1-59904-066-2, publisher listing [69]

• Rolf R. Hainich. "The end of Hardware: A Novel Approach to Augmented Reality" [70] 2nd ed.: Booksurge, 2006.ISBN 1-4196-5218-4. 3rd ed. ("Augmented Reality and Beyond"): Booksurge, 2009, ISBN 1-4392-3602-X.

• Stephen Cawood and Mark Fiala. Augmented Reality: A Practical Guide, 2008, ISBN 1-934356-03-4•• Lester Madden. "Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and

Wikitude", 2011, ISBN 978-1-119-99281-3•• Tony Mullen. "Prototyping Augmented Reality", 2011, ISBN 978-1-118-03663-1•• Borko Furht. "Handbook of Augmented Reality", 2011, ISBN 978-1-4614-0063-9•• Raghav Sood. "Pro Android Augmented Reality", 2012 ISBN 978-1-4302-3945-1• R. Behringer, G. Klinker,. D. Mizell (eds.). Augmented Reality – Placing Artificial Objects in Real Scenes.

Proceedings of IWAR '98. A.K.Peters, Natick, 1999. ISBN 1-56881-098-9

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In popular culture

Television, film• The television series Dennō Coil depicts a near-future where children use AR glasses to enhance their

environment with games and virtual pets.• In the Terminator movie series, all Terminator models, beginning with T-800 series, use augmented reality

systems to "see".• The television series Firefly depicts numerous AR applications, including a real-time medical scanner which

allows a doctor to use his hands to manipulate a detailed and labeled projection of a patient's brain.• In the 1993 ABC miniseries Wild Palms, a Scientology-like organization used holographic projectors to overlay

virtual reality images over physical reality.• In the movie Iron Man, Tony Stark (Robert Downey Jr.) uses an augmented reality system to design his

super-powered suit. The suit itself also uses augmented reality technology.• In the Philippines, during their first automated elections (2010), ABS-CBN News and Current Affairs used

augmented reality during the counting of votes for all national and local candidates and in delivering newsreports. ABS-CBN still uses augmented reality in its TV Patrol and Bandila news programs. In year 2011, TV5 isnow also using augmented reality in its flagship newscast Aksyon for the news related informations.

• In Minority Report, Tom Cruise stands in front of a supercomputer using AR technology.• In the movie RoboCop, RoboCop uses Augmented Reality tech via his head-mounted display to get into the

details of a particular person or status quo.• In the movie, They Live, aliens on Earth use a hypnotic radio frequency causing the human population to see

generated images and adverts which mask billboards that actually contain subliminal messaging. Curiously, ittakes wearing a head-mounted display (in this case, a pair of sunglasses) in order not to be able to see the AR.[71]

• NBC School Pride debuts AR alive: Letters Alive invented by Randall Self in the Communication & Media ArtsHigh School in Detroit, Michigan[72]

• The television series Fractale occurs in a world where AR is a part of everyday life thanks to the Fractale System.• In Yu-Gi-Oh!'s series Yu-Gi-Oh! Zexal, duelists uses AR to project duel cards which can be viewed when players

wear D-Gazers.• The unnamed fictional extraterrestrial species featured in the Predator (franchise) wear an AR Head-mounted

display that allows them to see in multiple spectra of light, as well as acting as a HUD interface with a worncomputer.

Literature• The books Halting State by Charles Stross and Rainbows End by Vernor Vinge and the Daemon series by Daniel

Suarez include augmented reality primarily in the form of virtual overlays over the real world. Halting Statementions Copspace, which is used by cops, and the use by gamers to overlay their characters onto themselvesduring a gaming convention. Rainbows End mentions outdoor overlays based on popular fictional universes fromH. P. Lovecraft and Terry Pratchett among others. The Daemon series features the "Darknet", which connectshuman followers and allows them to create their own ranking system and economy among other features.

• William Gibson's novel Spook Country coined the term "Geohacking", where artists use a mix of GPS and 3Dgraphics technology to embed rendered meshes in real world landscapes.

• In The Risen Empire, by Scott Westerfeld, most—if not all—people have their own "synesthesia". An AR menuunique to the user that is projected in front of them, but they can only see their own synesthesia menus. It iscontrolled by hand gestures, blink patterns, where the user is looking, clicks of the tongue, etc.

• In the Greg Egan novel Distress, the 'Witness' software used to record sights and sounds experienced by the usercan be set up to scan what the user is seeing and highlight people the user is looking out for.

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• In the Revelation Space series of novels, Alastair Reynolds characters frequently employ "Entoptics" which areessentially a highly developed form of augmented reality, going so far as to entirely substitute natural perception.

• The book The California Voodoo Game by Larry Niven and Steve Barnes, the game players use LCD displays forwhat the book calls Dreamtime technology to add virtual overlays to the real world.

• The books Illium and Olympos by Dan Simmons refer to numerous vision and information functions that havebeen become incorporated into the human body through design (Though the humans in question have noknowledge of these functions, rediscovering them as the story progresses). Augmented reality is taken to anextreme in the 'allnet' function which bombards the viewer with a torrent of data about the surroundingenvironment.

Games• Certain gaming devices, such as the PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation

Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of ARsoftware uses special cards which are read by the device to pinpoint where the graphics will form.

• The table top role-playing game, Shadowrun, introduced AR into its game world. Most of the characters in thegame use viewing devices to interact with the AR world most of the time.

• Cybergeneration, a table top role-playing game by R. Talsorian, includes "virtuality", an augmented realitycreated through v-trodes, cheap, widely available devices people wear at their temples.

• In the video game Heavy Rain, Norman Jayden, an FBI profiler, possesses a set of experimental augmentedreality glasses called an "Added Reality Interface", or ARI. It allows him to rapidly investigate crime scenes andanalyze evidence, and Norman can use it as a form of entertainment. However, prolonged use will cause sideeffect such as hallucinations. At one point in the game, overuse of the ARI can kill Norman.

• In Dead Space the RIG worn by Isaac Clarke is thoroughly equipped with augmented reality technology,including a navigation system that projects a line along the best route to his destination, and a system that displaysimages, video and text in front of him.

• The Batman: Arkham City game uses AR.• The Ubisoft game, Raving Rabbids: Alive & Kicking features AR.• Hydrophobia (video game) from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface),

which is a tool used to enhance environmental geometry among other purposes.• Bandai's 2008 Tuttuki Bako minigame system is described as featuring augmented reality.[73]

Toolssee Augmented reality#Software

History• 1901: L. Frank Baum, an author, first mentions the idea of an electronic display/spectacles that overlays data onto

real life (in this case 'people'), it's named a 'character marker'.[74]

• 1957–62: Morton Heilig, a cinematographer, creates and patents a simulator called Sensorama with visuals,sound, vibration, and smell.[75]

• 1966: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.• 1975: Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time.• 1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual

worlds.• 1990: Tom Caudell coins the phrase 'Augmented Reality' while at Boeing helping workers assemble cables into

aircraft.[76]

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• 1992: L.B. Rosenberg develops one of the first functioning AR systems, called Virtual Fixtures, at the U.S. AirForce Research Laboratory—Armstrong, and demonstrates benefits to human performance.[47][48]

• 1992: Steven Feiner, Blair MacIntyre and Doree Seligmann present the first major paper on an AR systemprototype, KARMA, at the Graphics Interface conference.

• 1993 A widely cited version of the paper above is published in Communications of the ACM - Special issue oncomputer augmented environments, edited by Pierre Wellner, Wendy Mackay, and Rich Gold[77] .

• 1993: Loral WDL, with sponsorship from STRICOM, performed the first demonstration combining liveAR-equipped vehicles and manned simulators. Unpublished paper, J. Barrilleaux, "Experiences and Observationsin Applying Augmented Reality to Live Training", 1999.[78]

• 1994: Julie Martin creates first 'Augmented Reality Theater production', Dancing In Cyberspace, funded by theAustralia Council for the Arts, features dancers and acrobats manipulating body–sized virtual object in real time,projected into the same physical space and performance plane. The acrobats appeared immersed within the virtualobject and environments. The installation used Silicon Graphics computers and Polhemus sensing system.

• 1998: Spatial Augmented Reality introduced at University of North Carolina at Chapel Hill by Raskar, Welch,Fuchs.[13]

• 1999: Hirokazu Kato (加 藤 博 一) created ARToolKit at HITLab, where AR later was further developed byother HITLab scientists, demonstrating it at SIGGRAPH.

• 2000: Bruce H. Thomas develops ARQuake, the first outdoor mobile AR game, demonstrating it in theInternational Symposium on Wearable Computers.

• 2008: Wikitude AR Travel Guide launches on 20 Oct 2008 with the G1 Android phone.[79]

• 2009: ARToolkit was ported to Adobe Flash (FLARToolkit) by Saqoosha, bringing augmented reality to the webbrowser.[80]

• 2009: project SixthSense from MIT showcased projection based wearable AR pendent device.[81]

• 2011 : LASTER Technologies, a French start-up from University of Paris Sud (Orsay), has developed firstaugmented reality ski goggles[82] in the market, demonstrating it at SIGGRAPH.

References[1] "The interactive system is no longer a precise location, but the whole environment; interaction is no longer simply a face-to-screen exchange,

but dissolves itself in the surrounding space and objects. Using an information system is no longer exclusively a conscious and intentionalact."Brian X. Chen (2009-08-25). "If You’re Not Seeing Data, You’re Not Seeing" (http:/ / www. wired. com/ gadgetlab/ tag/augmented-reality/ ). Wired. . Retrieved 2009-08-26.

[2] R. Azuma, A Survey of Augmented Reality (http:/ / www. cs. unc. edu/ ~azuma/ ARpresence. pdf) Presence: Teleoperators and VirtualEnvironments, pp. 355–385, August 1997.

[3] Ronald T. Azuma (1997-08). "A Survey of Augmented Reality" (http:/ / www. cs. unc. edu/ ~azuma/ ARpresence. pdf). Presence:Teleoperators and Virtual Environments: 355–385. .

[4] http:/ / www. cse. ohio-state. edu/ ~tamaldey/ paper/ medial. pdf[5] "F-35 Distributed Aperture System EO DAS." (http:/ / www. youtube. com/ user/ F35JSFVideos#play/ uploads/ 7/ CwvnhFgzIKI)

Youtube.com. Retrieved 7 October 2010.[6][6] Bimber, Oliver. "Spatial augmented reality : merging real and virtual worlds". AK Peters.[7] Vuzix (http:/ / www. vuzix. com/ ar/ ). Vuzix. Retrieved 9 June 2012.[8] http:/ / www. lumusvision. com[9] LASTER Technologies (http:/ / www. laster. fr/ ). Laster.fr. Retrieved 9 June 2012.[10] Bilton, Nick (22 February 2012). "Behind the Google Goggles, Virtual Reality" (http:/ / www. nytimes. com/ 2012/ 02/ 23/ technology/

google-glasses-will-be-powered-by-android. html). The New York Times. . Retrieved 2012-02-23., New York Times.[11] "Google Unveils Project Glass: Wearable Augmented-Reality Glasses" (http:/ / allthingsd. com/ 20120404/

google-unveils-project-glass-wearable-augmented-reality-glasses/ ). . Retrieved 2012-04-04., All Things D.[12] Feiner, Steve. "Augmented reality: a long way off?" (http:/ / www. pocket-lint. com/ news/ 38869/

augmented-reality-interview-steve-feiner). AR Week. Pocket-lint. . Retrieved 3 March 2011.[13] Ramesh Raskar, Greg Welch, Henry Fuchs Spatially Augmented Reality (http:/ / www. cs. unc. edu/ ~raskar/ Office), First International

Workshop on Augmented Reality, Sept 1998[14] David Drascic of the University of Toronto is a developer of ARGOS: A Display System for Augmenting Reality (http:/ / vered. rose.

utoronto. ca/ people/ david_dir/ CHI93/ CHI93. full. html). David also has a number of AR related papers on line, accessible from his home

Page 12: Augmented Reality

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page (http:/ / vered. rose. utoronto. ca/ people/ David. html).[15] Augmented reality brings maps to life (http:/ / www. newscientist. com/ article/ dn7695) 19 July 2005[16] Feiner, Steve. "Augmented reality: a long way off?" (http:/ / www. pocket-lint. com/ news/ 38802/

augmented-reality-maintenance-and-repair). AR Week. Pocket-lint.com. Archived (http:/ / web. archive. org/ web/ 20110306103947/ http:/ /www. pocket-lint. com/ news/ 38802/ augmented-reality-maintenance-and-repair) from the original on 6 March 2011. . Retrieved 3 March2011.

[17][17] Stationary systems can employ 6DOF track systems such as Polhemus, ViCON, A.R.T, or Ascension.[18][18] Tinmith[19] The big idea:Augmented Reality (http:/ / ngm. nationalgeographic. com/ big-idea/ 14/ augmented-reality-pg1). Ngm.nationalgeographic.com

(15 May 2012). Retrieved 9 June 2012.[20] Steve Henderson, Steven Feiner. "Augmented Reality for Maintenance and Repair (ARMAR)" (http:/ / graphics. cs. columbia. edu/ projects/

armar/ ). . Retrieved 2010-01-06.[21] Peter Mountney, Stamatia Giannarou, Daniel Elson and Guang-Zhong Yang. "Optical Biopsy Mapping for Minimally Invasive Cancer

Screening. In proc MICCAI(1), 2009, pp. 483–490" (http:/ / www. sciweavers. org/ external. php?u=http:/ / www. doc. ic. ac. uk/ ~pmountne/publications/ MICCAI%202009. pdf& p=springer). . Retrieved 2010-07-07.

[22] "UNC Ultrasound/Medical Augmented Reality Research" (http:/ / www. cs. unc. edu/ Research/ us/ ). Archived (http:/ / web. archive. org/web/ 20100212231230/ http:/ / www. cs. unc. edu/ Research/ us/ ) from the original on 12 February 2010. . Retrieved 2010-01-06.

[23] Tönnis, M, Sandor, C, Klinker, G, Lange, C and Bubb, H. Experimental evaluation of an augmented reality visualization for directing a cardriver‟s attention. In ISMAR’05: Proc. 4th Int’l Symp. on Mixed and Augmented Reality, Vienna, Austria, 5–8 Oct. 2005. IEEE CS Press, pp.56–59

[24] GM's Enhanced Vision System (http:/ / techcrunch. com/ 2010/ 03/ 17/gms-enhanced-vision-system-brings-augmented-reality-to-vehicle-huds/ ). Techcrunch.com (17 March 2010). Retrieved 9 June 2012.

[25] Cheney-Peters, Scott (12 April 2012). "CIMSEC: Google's AR Goggles" (http:/ / cimsec. org/ bridgegoggles/ ). . Retrieved 2012-04-20.[26] One such example of this phenomenon is called Eyewriter that was developed in 2009 by Zachary Lieberman and a group formed by

members of Free Art and Technology (FAT), OpenFrameworks and the Graffiti Research Lab to help a graffiti artist, who became paralyzed,draw again. Zachary Lieberman. "The Eyewriter" (http:/ / www. eyewriter. org/ ). . Retrieved 2010-04-27.

[27] Kudan provided the Augmented Reality technology to power the Liesje Reyskens Augmented Art experience. Tom Wood. "KudanAugmented Art" (http:/ / kudan. eu/ portfolio/ liesje-reyskens-photography/ ). . Retrieved 2012-08-01.

[28] Anish Tripathi. "Augmented Reality: An Application for Architecture" (http:/ / www. usc. edu/ dept/ architecture/ mbs/ thesis/ anish/ ). .Retrieved 2010-01-06.

[29] Bartie, P and Mackaness, W. Development of a speech-based augmented reality system to support exploration of cityscape. Trans. GIS,10(1):63–86, 2006

[30] Patrick Dähne, John N. Karigiannis. "Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System" (http:/ / portal.acm. org/ citation. cfm?id=854948). . Retrieved 2010-01-06.

[31] The Hand of God is a good example of a collaboration system. Aaron Stafford, Wayne Piekarski, and Bruce H. Thomas. "Hand of God"(http:/ / www. hog3d. net/ ). Archived (http:/ / web. archive. org/ web/ 20091207022651/ http:/ / www. hog3d. net/ ) from the original on 7December 2009. . Retrieved 2009-12-18.

[32] Benford, S, Greenhalgh, C, Reynard, G, Brown, C and Koleva, B. Understanding and constructing shared spaces with mixed-realityboundaries. ACM Trans. Computer-Human Interaction, 5(3):185–223, Sep. 1998

[33] Cavallaro, R. The FoxTrax hockey puck tracking system. IEEE Computer Graphics and Applications, 17 (2):6–12, Mar./Apr. 1997[34] Pop group Duran Duran included interactive AR projections in their stage show during their 2000 Pop Trash concert tour. Pair, J., Wilson,

J., Chastine, J., Gandy, M. " The Duran Duran Project: The Augmented Reality Toolkit in Live Performance (http:/ / ieeexplore. ieee. org/ xpl/freeabs_all. jsp?tp=& arnumber=1107010)". The First IEEE International Augmented Reality Toolkit Workshop, 2002. ( Duran DuranCollaboration: Augmented Reality Technology in Live Performance (2000–2001) (http:/ / www. jarrellpair. com/ ddar/ ))

[35] Sydney band Lost Valentinos launched the world's first interactive AR music video on 16 October 2009, where users could print out 5markers representing a pre-recorded performance from each band member which they could interact with live and in real-time via theircomputer webcam and record as their own unique music video clips to share viaYouTube Gizmodo: Sydney Band Uses Augmented RealityFor Video Clip (http:/ / www. gizmodo. com. au/ 2009/ 10/ sydney-band-uses-augmented-reality-for-video-clip/ )

[36] Pendlebury, Ty. (2009-10-19) Augmented reality in Aussie film clip (http:/ / www. cnet. com. au/augmented-reality-in-aussie-film-clip-339299097. htm). cnet. Retrieved 9 June 2012.

[37] Lego using AR for commercial purposes (http:/ / www. geek. com/ articles/ geek-cetera/lego-augmented-reality-kiosks-heading-to-shops-worldwide-20100419/ ). Geek.com (19 April 2010). Retrieved 9 June 2012.

[38] Fawkes, Piers. (2011-08-12) Disney's AR mirror (http:/ / www. psfk. com/ 2011/ 08/ mirror-lets-kids-try-on-virtual-outfits. html). Psfk.com.Retrieved 9 June 2012.

[39] (http:/ / fashionablymarketing. me/ 2012/ 08/ zugara-launches-worlds-1st-augmented-reality-ecommerce-platform-module) FMM.com.Retrieved 4 August 2012.

[40] Nissan website (http:/ / www. nissanusa. com/ cube/ ). Nissanusa.com. Retrieved 9 June 2012.[41] Vlad Savov. "Best Buy goes 3D, even augmented reality isn't safe from advertising" (http:/ / www. engadget. com/ 2009/ 08/ 06/

best-buy-goes-3d-even-augmented-reality-isnt-safe-from-adverti). .

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[42] AR at Disney (http:/ / adsoftheworld. com/ media/ outdoor/ walt_disney_prince_of_persia_the_gods_have_a_plan_for_you).Adsoftheworld.com. Retrieved 9 June 2012.

[43] "Futuristic Super 8 Ads Remind Us of Minority Report" (http:/ / www. pcworld. com/ article/ 230118/futuristic_super_8_ads_remind_us_of_minority_report. html). PC World. .

[44] iPhone application Word Lens injects subtitles into the desired language in video. (http:/ / techcrunch. com/ 2010/ 12/ 16/world-lens-translates-words-inside-of-images-yes-really) Alexia Tsotsis "Word Lens Translates Words Inside of Images. Yes Really."TechCrunch (16 December 2010)

[45] (http:/ / www. economist. com/ blogs/ gulliver/ 2010/ 12/ instant_translation) N.B. "Word Lens: This changes everything" The Economist:Gulliver blog (18 December 2010)

[46] "Knowledge-based augmented reality" (http:/ / portal. acm. org/ citation. cfm?id=159587). ACM. July, 1993. .[47][47] L. B. Rosenberg. The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments. Technical

Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.[48][48] L. B. Rosenberg, "The Use of Virtual Fixtures to Enhance Operator Performance in Telepresence Environments" SPIE Telemanipulator

Technology, 1993.[49] Wagner, Daniel (29 September 2009). "First Steps Towards Handheld Augmented Reality" (http:/ / portal. acm. org/ citation.

cfm?id=946910). ACM. . Retrieved 2009-09-29.[50] Pikarski, Wayne and Thomas, Bruce (1 October 2001). "Tinmith-Metro: New Outdoor Techniques for Creating City Models with an

Augmented Reality Wearable Computer" (http:/ / www. computer. org/ portal/ web/ csdl/ doi/ 10. 1109/ ISWC. 2001. 962093). IEEE. .Retrieved 2010-11-09.

[51][51] R. Behringer, and N. Ahuja. Image registration for Augmented Reality. Advanced Displays and Interactive Displays Federated LaboratoryFirst Annual Symposium, College Park, MD, January 1997.

[52] R. Behringer, C. Tam, J. McGee, V. Sundareswaran, Marius Vassiliou. Two Wearable Testbeds for Augmented Reality: itWARNS andWIMMIS. ISWC 2000, Atlanta, 16–17 October 2000.

[53] R. Behringer, G. Klinker,. D. Mizell (eds.). Augmented Reality – Placing Artificial Objects in Real Scenes. Proceedings of IWAR '98.A.K.Peters, Natick, 1999. ISBN 1-56881-098-9

[54] "IWAR'99" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isNumber=17413). .[55] "ISAR 2000" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isNumber=19065). .[56] "ISAR 2001" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isNumber=20930). .[57] "ISMAR 2002" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isNumber=24594). .[58] "ISMAR 2003" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isNumber=27815). .[59] "ISMAR 2004" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isnumber=30137). .[60] "ISMAR 2005" (http:/ / ieeexplore. ieee. org/ xpl/ tocresult. jsp?isnumber=32972). .[61] "ISMAR 2006" (http:/ / www. ismar06. org). .[62] "ISMAR 2007" (http:/ / www. ismar07. org/ ). .[63] "ISMAR 2008" (http:/ / ismar08. org/ wiki/ doku. php). .[64] "ISMAR 2009" (http:/ / www. ismar09. org). .[65] "ISMAR 2010" (http:/ / www. ismar10. org). .[66] "ISMAR 2011" (http:/ / www. ismar11. org). .[67] "ISMAR 2012" (http:/ / www. ismar12. org). .[68] http:/ / www. augmentedrealityevent. com[69] http:/ / www. igi-pub. com/ books/ details. asp?id=6456[70] http:/ / www. theendofhardware. org[71] Miles, Stuart. "Top 10 uses of augmented reality in the movies" (http:/ / www. pocket-lint. com/ news/ 38805/

best-augmented-reality-in-movies). AR Week. Pocket-lint.com. . Retrieved 1 March 2011.[72] Dybis, Karen (6 August 2010). "Some Genuine Detroit 'School Pride'" (http:/ / detroit. blogs. time. com/ 2010/ 08/ 06/

some-genuine-detroit-school-pride/ ). Time. . Retrieved 7 October 2010.[73] Toto, Serkan. Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters (http:/ / www. crunchgear. com/

2008/ 10/ 08/ augmented-reality-the-tuttuki-bako-box-needs-your-finger-to-play-with-virtual-characters). CrunchGear. 8 October 2008.[74] The Master Key (novel) – Wikipedia, the free encyclopedia. En.wikipedia.org. Retrieved 9 June 2012.[75] http:/ / www. google. com/ patents?q=3050870[76] Tom Caudell (http:/ / www. ece. unm. edu/ morenews/ profile_caudell. html). Ece.unm.edu. Retrieved 9 June 2012.[77] Wellner, Pierre. "Computer Augmented Environments: back to the real world" (http:/ / dl. acm. org/ citation. cfm?id=159544). ACM. .

Retrieved 28 July 2012.[78] Experiences and Observations in Applying Augmented Reality to Live Training (http:/ / jmbaai. com/ vwsim99/ vwsim99. html).

Jmbaai.com. Retrieved 9 June 2012.[79] Wikitude AR Travel Guide (http:/ / www. youtube. com/ watch?v=8EA8xlicmT8). Youtube.com. Retrieved 9 June 2012.[80] Saqoosha (http:/ / saqoosha. net/ en/ flartoolkit/ start-up-guide/ ). Saqoosha (30 January 2009). Retrieved 9 June 2012.[81] BBC (http:/ / news. bbc. co. uk/ 1/ hi/ technology/ 7997961. stm) SixthSense blurs digital and the real.[82] (http:/ / www. laster. fr/ laster/ news/ ?lg=en) First real augmented reality goggles with informative transparent glass

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Azuma, R. T. (1997). A Survey of Augmented Realty. Presence, 6(4), 355–385.Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent Advances inAugmented Reality. IEEE Computer Graphics and Applications, 21(6), 34–47.Milgram, P., et al. Augmented reality: a class of displays on the reality-virtuality continuum. in SPIE Volume 2351:Telemanipulator and Telepresence Technologies. 1994.

External linksAugmented reality (http:/ / www. dmoz. org/ Computers/ Virtual_Reality/ ) at the Open Directory Project

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Article Sources and Contributors 15

Article Sources and ContributorsAugmented reality  Source: http://en.wikipedia.org/w/index.php?oldid=508139290  Contributors: 22samurai, 2nova, Aaditya 7, Aandelkovic, Aaron.stafford, Abmac, Aeternus, Ahpook,AkuAtaja, Alinoz, Amorrow, Andy Dingley, Anindyasengupta, Anonymous Reviewer, Apotheon, Aprock, Arch2all, Arguru, Arsalank2, Ash, Atkinson 291, AugmentedReality, Averell23,Ayclove, Azwaldo, BD2412, Back ache, BackwardsBoy, BaloneySausage, Barb219, Baschz, Bataviaship, Bdwassom, Beeblebrox, Beebomb, Benjsc, Bjeedit, Bkhn84, Blacksnark,Blairmacintyre, Blumunky, BobKawanaka, Bonadea, Brett.lindberg, Btily, Byronknoll, Calvarer, Capricorn42, CaribDigita, CatherineMunro, CharlesC, ChickenChopps, Chowbok, Chr15m,Chris the speller, ChrisAR, Chrismanzione, Ckatz, Clarkdever, Cloudberia, Coasterlover1994, Colinb, Colonies Chris, CommonsDelinker, Compvis, Coyoty, Cst17, Cybercobra, Cybersorceress,Cyclonenim, D0ugparker, DAJF, DARTH SIDIOUS 2, DXBari, Damane, Dandiggins, Danlev, Davepape, Davidleighbeard, Dczarnik, Ddxc, Demosthenes2k8, Dewritech, Diceman,DigitalMediaSage, Dinoflagellate, Disavian, Discospinster, DocWatson42, Dogends, Doyley, Dputig07, Dragice, Drgoldie, Drpickem, Duffhendrickson, Eawentling, Editor999999, Edward, EhJJ,Energy Dome, Eptin, Ettrig, Fabriqate, Fbartolom, Filthy swine, Firsfron, Fluffernutter, Frap, Frehley, Fru1tbat, Fthiess, Fufuchou, Furrykef, Fuzzy, Gap9551, Garyphayes, GeneralCheese,GianluigiCuccureddu, Gking92, GliderMaven, Glogger, Gnomatic, Goplat, Gracefool, GraemeL, GregorB, GreySmallHorse, Gruszkad, Gsu eagle 31049, Guinunez, Haakon, Harry, Hasseli,Hata27tr, Hateless, Hcobb, Hebrides, Holothurion, Honzibarak, Hthth, IndianGeneralist, Iohannes Animosus, JMyrleFuller, JQF, Jaceek, Jagged 85, Janboonen, Jaranda, Jaystee, Jeffmcneill,JeroenMol, Jeromesandilanico, Jerryobject, Jgazelle, Jgeiger15, Jheald, Jim.henderson, Jlbribeiro, Jmartinezot, Joes8888, JohnOwens, Jonbarril, Jonkerz, Jonpro, Josedavidcuartas, JoshAnish,Joshmedsker, Jrtayloriv, Julief, JumpMan2010, Just Another Dan, Jutta, KBi, KLDavis, KYN, Karol Langner, Karthikndr, Kcpenner, Keastes, Kgrr, Konterfei, Kovos, Kudpung, KungFuMonkey,Kylin.Ma, Leafyplant, Leszek Jańczuk, Lfstevens, LilHelpa, Logical Cowboy, MHSzymczyk, MMeix, Madhugr, Malcolmxl5, Manekchandmehta, Marcok, Marek69, Markdaams, Martarius,Massimo fontana, Mattgroves, Mattwilson0501, Merosonox, Mesler1537, Metaiouser, MichaelMcGuffin, Milkinbags, MindWraith, Mo ainm, Mogism, Mohobo, MorkaisChosen, Mr. Granger,Mr. Strong Bad, Mr3641, Mscwd, Murmur001, Mwarf, N2e, Narkan, Natkeeran, Naturalorganic65, Nbarth, Nealmcb, Neurotropic, Niceguyedc, Nick Number, Nieske, Nnotova, Nogoodatcoding,NovelIntellect, Nuke1st, Ny156uk, Nybiker1, Obsessiveatbest, Ohconfucius, Ohnoitsjamie, Okseduard, Opus 0, PJ Rey, Paddles, PanagosTheOther, Patrick, PaulCutcliffe, Pbre71, PeterQuain,PeterSF49, PhilKnight, Philipjamesbarnes, Piano non troppo, Pieter-Paul, Pietjepuk67, Piglop, Poko-chibi, Porslap, Prjacoby, Project2501a, Puffin, Puhpine, Qluah, Quicorubio, R'n'B, RHaworth,RTC, Raaraan, Radagast83, Ralphybaby, Raphael.Grasset, Rathergood15, Remcovroom, Remisebastien, Remshad, Riverside blue, Rjwilmsi, Robmanson, RockPuppetz, RossTraversSmith,Russell Freeman, RyanTDMC, Sabretooth, Sagaciousuk, Sameboat, Saravask, Schalliol, Schepop, Scmoatti, SeanMack, Serg3d2, Shanes, Shawnc, Shoehorn, Skull33, Slubber43, Smb1001,Solphusion, Some jerk on the Internet, SoyYo, Spiffyxd, Squale.lis, Steelbound, Stefanomione, Steven Walling, Strangebuttrue, Subirkumarsingh, SudoGhost, SupperTina, Suryadas,TPIRFanSteve, Tak111, Tassedethe, Te2rx, Technobadger, TedStepanski, Thbb, The Fish, TheDarkKnight42, TheJJJunk, Thelastminute, Thibbs, Thiseye, Tinmith, Tom harrison, TomPreuss,TonyW, Topbanana, Toussaint, Unyoyega, Valueyou, VernoWhitney, Vice regent, Victoriagirl, Victormlgh, Violetriga, Vizbi, Wapcaplet, Wavelength, WayKurat, Wernjump, Wik,Wikimonitorwest, Willifu, Wknight94, Wonchop, Woohookitty, Xaosflux, Yarrik, Yashgaroth, Yjrp, Ynhockey, Ysangkok, ZTebaykina, ZomBGolth, Zundark, 830 ,نهى سلمان anonymous edits

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