ASSURE Model of Instructional Design

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ASSURE Model of Instructional Design A S S U R E Analyz e State Selec t Utili ze Require Evaluat e Presented by: Daniel Spira and Judith Erdman

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ASSURE Model of Instructional Design. S. S. R. A. U. E. State. Utilize. Require. Analyze. Select . Evaluate . Presented by: Daniel Spira and Judith Erdman. ASSURE Model. - PowerPoint PPT Presentation

Transcript of ASSURE Model of Instructional Design

Page 1: ASSURE Model  of Instructional Design

ASSURE Model of Instructional Design

A S S U R E

Analyze

State

Select

Utilize

RequireEvaluate

Presented by: Daniel Spira and Judith Erdman

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ASSURE ModelThe ASSURE model is a constructivist model that uses six (6) main steps in the Instructional Systems Design (ISD) and planning process:

• A- Analyze Learners• S - State objectives• S - Select methods, media and materials• U - Utilize media and materials• R - Require participation• E - Evaluate and revise

The ASSURE model emphasizes learning where students are required to interact with their environment as fully engaged participants in the learning process. ASSURE involves interactive, experiential activities whereby the learners have direct contact with objects, events and/or other learners. Students gain meaning and understanding by direct interaction, and by building on previous knowledge. The use of media is also emphasized in this model.

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1. ANALYZE LEARNERS

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Analyze LearnersFind out:1. General characteristics: age, gender,

culture, ethnicity, work background, interests, health

2. Entry Competencies: prior knowledge, current skills, attitudes, biases

3. Learning styles: visual, auditory, tactile/kinesthetic, logical

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2. STATE OBJECTIVES

Objectives

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State ObjectivesDescribe what the learner will do as a result of the instruction. Use ABCD format:

Audience: specify the learner(s).

Behavior: State what they will do. Make objectives observable and measurable.Condition: Under what conditions will the learner demonstrate the skill? List tools, materials, aids they will/will not use.Degree: How well will they demonstrate their skill? Time limit? Accuracy?

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3. SELECT INSTRUCTIONALMETHODS, MEDIA AND

MATERIALS

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When Selecting Methods, Media and

MaterialsBuild a bridge

betweenthe audience and the objectives.

•Methods: lecture, group work, field trip, activity•Media: multimedia, video, computer, CD, photo images•Materials: texts, articles, markers, support props, job aids

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4. UTILIZEMEDIA AND MATERIALS

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Utilize Methods, Media and

Materials• Plan - Plan –Plan.• Describe in detail how you will implement

these into your lessons/modules. • Checkout equipment and materials in

advance.• Set up classroom to support activities.• Choose methods that create an effective

learning “experience” – not an ordeal.

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5. REQUIRE LEARNER PARTICIPATION

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Participants are Actively Involved

Allow students to learn rather than trying to “teach”.

Incorporate discussion, visuals, Q&A, work groups, hands-on activities.

When using the ASSURE model, the teacher is not the sole possessor of knowledge. The instructor mentors peer interaction, and designs learning that assists students in building on what they already know.

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6. EVALUATE AND REVISE

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EvaluateStudent Performance

Evaluation is derived from the objectives.You can assess and evaluate by:

•Issuing a pen & paper test•Conducting a computerized assessment•Calling on to demonstrate a process•Creating a product•Discussing a topic•Measuring an attitude•Observing a behavior

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Evaluate Methods, Media and Materials Components

Reflect on:•the lesson•stated objectives•instructional strategy•materials used•effectiveness of media and technology used•the assessment efforts

Revise until your students have success as learners!

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Evaluate Instructor Performance

Reflect upon your own teaching style and its effectiveness.

Revise until your students have success as learners!

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REFERENCESDavis, B. Sumara, D. & Luce-Kapier, R. (2000) Engaging Minds:

Learning and teaching in a complex world. Mahwah, NJ Lawrence Eribaum Associates.

Heinich, R., Molenda, M., Russel, D.J.,& Smaldino, E.S. (1999) Instructional Media and Technologies for Learning.

Quay, John (2003) Experience and Participation: relating Theories of Learning. Journal of Experiential Education; Volume 26, No. 2 pp 105-116