ASSURE Model of Instructional Design
description
Transcript of ASSURE Model of Instructional Design
ASSURE Model of Instructional Design
A S S U R E
Analyze
State
Select
Utilize
RequireEvaluate
Presented by: Daniel Spira and Judith Erdman
ASSURE ModelThe ASSURE model is a constructivist model that uses six (6) main steps in the Instructional Systems Design (ISD) and planning process:
• A- Analyze Learners• S - State objectives• S - Select methods, media and materials• U - Utilize media and materials• R - Require participation• E - Evaluate and revise
The ASSURE model emphasizes learning where students are required to interact with their environment as fully engaged participants in the learning process. ASSURE involves interactive, experiential activities whereby the learners have direct contact with objects, events and/or other learners. Students gain meaning and understanding by direct interaction, and by building on previous knowledge. The use of media is also emphasized in this model.
1. ANALYZE LEARNERS
Analyze LearnersFind out:1. General characteristics: age, gender,
culture, ethnicity, work background, interests, health
2. Entry Competencies: prior knowledge, current skills, attitudes, biases
3. Learning styles: visual, auditory, tactile/kinesthetic, logical
2. STATE OBJECTIVES
Objectives
State ObjectivesDescribe what the learner will do as a result of the instruction. Use ABCD format:
Audience: specify the learner(s).
Behavior: State what they will do. Make objectives observable and measurable.Condition: Under what conditions will the learner demonstrate the skill? List tools, materials, aids they will/will not use.Degree: How well will they demonstrate their skill? Time limit? Accuracy?
3. SELECT INSTRUCTIONALMETHODS, MEDIA AND
MATERIALS
When Selecting Methods, Media and
MaterialsBuild a bridge
betweenthe audience and the objectives.
•Methods: lecture, group work, field trip, activity•Media: multimedia, video, computer, CD, photo images•Materials: texts, articles, markers, support props, job aids
4. UTILIZEMEDIA AND MATERIALS
Utilize Methods, Media and
Materials• Plan - Plan –Plan.• Describe in detail how you will implement
these into your lessons/modules. • Checkout equipment and materials in
advance.• Set up classroom to support activities.• Choose methods that create an effective
learning “experience” – not an ordeal.
5. REQUIRE LEARNER PARTICIPATION
Participants are Actively Involved
Allow students to learn rather than trying to “teach”.
Incorporate discussion, visuals, Q&A, work groups, hands-on activities.
When using the ASSURE model, the teacher is not the sole possessor of knowledge. The instructor mentors peer interaction, and designs learning that assists students in building on what they already know.
6. EVALUATE AND REVISE
EvaluateStudent Performance
Evaluation is derived from the objectives.You can assess and evaluate by:
•Issuing a pen & paper test•Conducting a computerized assessment•Calling on to demonstrate a process•Creating a product•Discussing a topic•Measuring an attitude•Observing a behavior
Evaluate Methods, Media and Materials Components
Reflect on:•the lesson•stated objectives•instructional strategy•materials used•effectiveness of media and technology used•the assessment efforts
Revise until your students have success as learners!
Evaluate Instructor Performance
Reflect upon your own teaching style and its effectiveness.
Revise until your students have success as learners!
REFERENCESDavis, B. Sumara, D. & Luce-Kapier, R. (2000) Engaging Minds:
Learning and teaching in a complex world. Mahwah, NJ Lawrence Eribaum Associates.
Heinich, R., Molenda, M., Russel, D.J.,& Smaldino, E.S. (1999) Instructional Media and Technologies for Learning.
Quay, John (2003) Experience and Participation: relating Theories of Learning. Journal of Experiential Education; Volume 26, No. 2 pp 105-116