Creating Interactive Augmented Reality Experiences

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This presentation was devivered at the Alt-C, 2013. The abstract can be found here: http://altc2013.alt.ac.uk/sessions/creating-interactive-augmented-reality-experiences-442

Transcript of Creating Interactive Augmented Reality Experiences

Creating Interactive

Augmented Reality Experiences

Farzana LatifFarzana.Latif@shef.ac.uk

@farzanalatif

University of Sheffield

Introduction

•AR Examples

•Lesson Learnt

•Future Directions

Examples

What is AR?

Offering New Offering New Opportunities to Opportunities to

Interact with Interact with surroundingssurroundings

Context SpecificContext Specific

Overlaying Virtual Overlaying Virtual Content on Real Content on Real

WorldWorld

cARe Project

• carried out JISC funded innovation project cARe (started June 2012)

• implemented AR in two settings (indoor and outdoor)

• at the time limited number of examples of AR

• student feedback key to implementation, focus groups (n=11), observations, questionnaires (n=44)

http://blogs.city.ac.uk/care

Indoor AR - Clinical Skills Lab

Image/Object Recognition

Lighting can impact Lighting can impact recognitionrecognition

“its like having the whole learning process in one section”

Increased Lecturer Student Increased Lecturer Student InteractionInteraction

ExperientiaExperientiall

Self PacedSelf Paced

ReflectiveReflective

TechnologyTechnology Customised Aurasma Customised Aurasma

AppAppPollEverywherePollEverywhere

Outdoor AR - Public Health Walk

consider safetyconsider safetydata data roamingroaming

collaborative collaborative learning learning authenticauthenticTechnologyTechnology

LayARLayARHTML 5HTML 5FlickrFlickr

Educational Value

• Constructivist

• Situated - context specific

• Authentic Inquiry

• Peer coaching

• Collaborative

• Experiential

Supporting Active Supporting Active LearningLearning

Motivation/Memorable•Engaging Technology

•Studies have found that AR can enhance student motivation, involvement, and engagement

Serio et al (2012) and P. O’Shea et al (2008)

“the fact that you put it on and it comes to life and answer question, it’s all a bit cool and different, it keeps you focused and it’s experiencing learning from a different angle.”“because I’m dyslexic, it set that session apart from the others, because it was different and it can help people remember things differently”

How Effective is AR?

•research in early days

•evidence of impact is shallow (mainly case studies) that focus on development, usability, initial implementation (reference)

•currently taxonomies based on what people are doing not what is effective

•future longer term evaluations required to quantify whether there are learning benefits

•easier to use, less time to create so staff can develop (helped see an increased use of AR in Education over the last year)

•providers compete in terms of functionality

•Standards ARML - Currently lack of interoperability

•software prices increase with popularity (Aurasma)

Technology

Augmented Unreality

•video/images edited - reality not so magical

• providers offering features that are difficult to replicate (e.g. 3D object tracking) e.g. Junaio

Future of AR

•technology moving faster than society can cope with?

Doctor wearing Google Glass during Doctor wearing Google Glass during knee surgeryknee surgery

OpportunitiesOpportunities BarriersBarriers

Useful Links

•Free iBook, Augmented Reality in Education (designed for lecturers)https://itunes.apple.com/gb/book/augmented-reality-in-education/id641019829?mt=11

•AR technologies http://www.augmentedplanet.com

•cARe website - further information about the projecthttp://blogs.city.ac.uk/care

• JISC AR SIGhttp://moodle.rsc-eastern.ac.uk/course/view.php?id=216

Summary

Questions?

Farzana LatifFarzana.Latif@shef.ac.uk

@farzanalatif

University of Sheffield