ARUX - Best Practices for Augmented Reality User Experiences

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AR/UX Best Practices for Augmented Reality User Experiences

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Transcript of ARUX - Best Practices for Augmented Reality User Experiences

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AR/UXBest Practices for Augmented Reality User Experiences

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Blake CallensSenior Software Engineer | Zugara

Twitter: @blakecallens

Personal Blog: onezerothrice.com

Zugara Blog: weareorganizedchaos.com

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Not Just Tech Demo, but a Fully Functioning ecommerce Application

First...• Product To Market

• Motion Capture Interface

• Flash Solution (No Proprietary Plugin)

• To Integrate Social Networking

• Truly Markerless Solution

• Video Conferencing Prototype

• To Have No Backend Integration

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AR IS A TOOL FOR ACHIEVING A GOAL,

NOT THE GOAL ITSELF

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B2B = ARB2C = UX

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WHAT AR TECH IS EXCLUSIVE?

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UX IS THE ONLY LEGITIMATE VALUE

PROPOSITIONIN B2C AR TODAY

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UX IS OVERLOOKED IN MANY, IF NOT MOST

MAJOR AR APPS

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TOP LEVEL PITFALLS

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ASSUMING THAT AR MAKES YOUR PROGRAM

MORE APPEALING TO CONSUMERS

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PLUGINS OR

STEPS TO VALIDATE

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PROMOTIONAL VIDEOS THAT DON’T MATCH THE

USER’S TRUE EXPERIENCE

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SHOEHORNING SOMEONE’S

SPECIALIZED SOLUTION INTO YOUR PLATFORM

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APPLICATION LEVEL NECESSITIES

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Understand that people use programs for a reason

“Am I presenting this in a manner that is accessible to my user base?”

“Am I being too techno-centric in my design of this application?”

“Is my love for this technology keeping me from having an objective opinion on this application?”

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Explain everything to the user Tooltips Tutorial Video FAQ Help Wiki

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UNDERSTAND THEPROFITABLE

DEMOGRAPHIC

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Blake CallensSenior Software Engineer | Zugara

Twitter: @blakecallens

Personal Blog: onezerothrice.com

Zugara Blog: weareorganizedchaos.com