Getting the Most of Your Makerspace Investments

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GETTING THE MOST OF YOUR MAKERSPACE INVESTMENTS KAROLINE MANNY TECHNOLOGY MANAGER SCOTT COUNTY PUBLIC LIBRARY

Transcript of Getting the Most of Your Makerspace Investments

Page 1: Getting the Most of Your Makerspace Investments

GETTING THE MOST OF YOUR MAKERSPACE INVESTMENTSKAROLINE MANNYTECHNOLOGY MANAGERSCOTT COUNTY PUBLIC LIBRARY

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What do

we use?

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TOTAL INVESTMENT

≈ $1000

Squishy Circuits: $25Snap Circuits SC-300 Electronics Discovery Kit: $50Osmo Gaming System for iPad Genius Kit: $99Various iPad apps: $5 or less eachMake it yourself Drone Kit: $25Model Rockets: $20 for three

Q-Ba-Maze 2.0 Big Box: $49Wonder Workshop Dash and Dot Robot Pack: $189Cubelet Robots: $159Ollie Robotic Balls: $99littleBits Electronics Deluxe Kit: $199Makey makey: $49

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PassivePrograms

ActivePrograms

Displays

ChallengesCheckout

How do we

use it?

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DISPLAYS

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DISPLAYS

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DISPLAYS

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DISPLAYSTo maximize the effectiveness of displays:• Make sure they are interactive somehow.• Use them to highlight a connection between the

technology and the collection.

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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

Page 13: Getting the Most of Your Makerspace Investments

PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

Page 14: Getting the Most of Your Makerspace Investments

PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

Page 15: Getting the Most of Your Makerspace Investments

PASSIVE PROGRAMSIn a supervised area:• Put out a “Task

Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and

quick• Use tasks that teach parts of

the whole• If possible, provide a way for

patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)

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CHECK OUTIn a bag or box we include:• The technology• The task cards (all of

them)• A book and/or video on

the topic• A “what’s in the bag”

check list

Tips for success:• We don’t check out anything

above $100• Label all your parts clearly• Stick to items that are neatly

compartmentalized

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ACTIVE PROGRAMSMakerspace Mondays Makerspace MadnessTake It Home TuesdaysThoroughly Scientific Thursdays• We rotate themes (Electricity/Circuits,

Robots & Coding, Engineering, Aeronautics, Light Painting, Writing & Graphic Novels are our current themes).

• We rotate age groups (Tweens, Teens, Adults).

• The programs are regularly scheduled.

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ACTIVE PROGRAMSWhat do we do in the programs?At each program we:• Have stations with different products on the

theme• Start with a 5-10 minute ‘how do these things

work’ demonstration• Progress to a 10-20 minute ‘free play’ with task

cards• End with a “Challenge Task”Sometimes, like for Makerspace Madness, we have prizes!Sometimes, like for Take It Home Tuesday, the participants get to keep what they make in some form.

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CHALLENGESThe Key To Success with most Makerspace Activities

Challenge pre-requisites:• Clearly present the fundamentals of a discreet

learning outcome. (ex. What makes a structure stable? What is polarity in an electronic circuit? What is the purpose of an If/Then statement in programming? What gives an airplane lift?)

• Make sure participants know how the ‘stuff’ works.

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CHALLENGESThe Key To Success with most Makerspace Activities

ID the problem Brainstorm Design Build Share Redesign

Test andEvaluate

The Engineering Design Process

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CHALLENGESThe Key To Success with most Makerspace ActivitiesChallenge design:• The challenge should consist of criterion and constraints• Using X material or amount of material, accomplish XYZ• In X amount of time, accomplish XYZ• Create a ______ that will _____ for _______ measurement • How many solutions can you design in X time • How many designs can you make from one material

• Have some of the goals be more subjective to encourage creativity (prettiest, most unique)

• Combine skills/knowledge from multiple ‘lessons.’

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CHALLENGESThe Key To Success with most Makerspace ActivitiesDuring the challenge:• Have the participants work in teams.• Don’t show examples first (it squelches creativity/originality).• Start with a brainstorming sessions; make a “no idea is too silly” rule; and

insist on multiple solutions before building begins.• Also set a time limit on planning vs. getting into action. • Before building, talk about which brainstormed solutions are most

achievable given limits on materials, tools and time. Ask questions about how ‘wild’ ideas might be adapted to these constraints.

• When building, to help participants discover answers for themselves, ask: What have you tried? How did it work? Why do you think it didn’t work? What else could you do?

• When building, encourage participants to remember that failures are part of the process—a good part because they are what show us where to improve!

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CHALLENGESThe Key To Success with most Makerspace ActivitiesAfter the challenge:• Ask each team to describe their solution, pointing out

problems that came up along the way and how they solved them.

• Let them critique each other, pointing out strengths and weaknesses.

• Incorporate some kind of reward (from posting results on website/facebook/youtube in the form of pictures or videos to prizes).

• Ask questions like: What did all the designs have in common and why? What is the best feature of each design and why? What would you change if you had more time/materials?