AR/UX - Best Practices for Augmented Reality User Experiences
-
Upload
blake-callens -
Category
Technology
-
view
2.137 -
download
0
description
Transcript of AR/UX - Best Practices for Augmented Reality User Experiences
![Page 1: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/1.jpg)
AR/UXBest Practices for Augmented Reality User Experiences
![Page 2: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/2.jpg)
Blake CallensSenior Software Engineer | Zugara
Twitter: @blakecallens
Personal Blog: onezerothrice.com
Zugara Blog: weareorganizedchaos.com
![Page 3: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/3.jpg)
Not Just Tech Demo, but a Fully Functioning ecommerce Application
First...• Product To Market
• Motion Capture Interface
• Flash Solution (No Proprietary Plugin)
• To Integrate Social Networking
• Truly Markerless Solution
• Video Conferencing Prototype
• To Have No Backend Integration
![Page 4: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/4.jpg)
AR IS A TOOL FOR ACHIEVING A GOAL,
NOT THE GOAL ITSELF
![Page 5: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/5.jpg)
B2B = ARB2C = UX
![Page 6: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/6.jpg)
WHAT AR TECH IS EXCLUSIVE?
![Page 7: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/7.jpg)
UX IS THE ONLY LEGITIMATE VALUE
PROPOSITIONIN B2C AR TODAY
![Page 8: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/8.jpg)
UX IS OVERLOOKED IN MANY, IF NOT MOST
MAJOR AR APPS
![Page 9: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/9.jpg)
TOP LEVEL PITFALLS
![Page 10: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/10.jpg)
ASSUMING THAT AR MAKES YOUR PROGRAM
MORE APPEALING TO CONSUMERS
![Page 11: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/11.jpg)
PLUGINS OR
STEPS TO VALIDATE
![Page 12: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/12.jpg)
PROMOTIONAL VIDEOS THAT DON’T MATCH THE
USER’S TRUE EXPERIENCE
![Page 13: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/13.jpg)
SHOEHORNING SOMEONE’S
SPECIALIZED SOLUTION INTO YOUR PLATFORM
![Page 14: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/14.jpg)
![Page 15: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/15.jpg)
![Page 16: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/16.jpg)
![Page 17: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/17.jpg)
![Page 18: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/18.jpg)
![Page 19: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/19.jpg)
APPLICATION LEVEL NECESSITIES
![Page 20: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/20.jpg)
Understand that people use programs for a reason
“Am I presenting this in a manner that is accessible to my user base?”
“Am I being too techno-centric in my design of this application?”
“Is my love for this technology keeping me from having an objective opinion on this application?”
![Page 21: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/21.jpg)
Explain everything to the user Tooltips Tutorial Video FAQ Help Wiki
![Page 22: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/22.jpg)
UNDERSTAND THEPROFITABLE
DEMOGRAPHIC
![Page 23: AR/UX - Best Practices for Augmented Reality User Experiences](https://reader036.fdocuments.net/reader036/viewer/2022062617/54bd517a4a7959031e8b45e9/html5/thumbnails/23.jpg)
Blake CallensSenior Software Engineer | Zugara
Twitter: @blakecallens
Personal Blog: onezerothrice.com
Zugara Blog: weareorganizedchaos.com