OGDC 2014: Sky Garden Mobile conceptualization: From PC to Mobile

Post on 18-Dec-2014

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Transcript of OGDC 2014: Sky Garden Mobile conceptualization: From PC to Mobile

Luc Hoang Hieu - Senior 2D Artist Le Quang Duy - Associate 2D Artist

I. ADVANTAGES and DIFFICULTIES

1. ADVANTAGES

Reference Concepts

Templates Resource

Less pressure Less works

2. DIFFICULTIES

Making Differences

Lighter Resource

Ingame Plants

Ingame Pots

Pots In Progress

II. UNIQUE & FASCINATING ARTWORKS

1. BUG - MACHINES

Animation

2. MISSIONS NPCs (None-Playable Characters)

Tu Tu Owl

Walking NPCs

Daily mission NPCs

3. STRANGE and FUNNY STORY

Based on

Jack & the beanstalk

Red Riding Hood

Banner Ads

EMOTICONS SET

III. UI - SOME SCREENSHOTS IN GAME

1. UI - EXPERIENCE

Items - Icons - Buttons etc… were drawn by SHAPE TOOL and converted to SMART OBJECTS

Scale

200%

IMAGE

Scale

200%

VECTOR

1. UI - EXPERIENCE

1. UI - EXPERIENCE

1. UI - EXPERIENCE 512 px

51

2 p

x

51

2 p

x

512 px 512 px

2. UI - OPTIMIZATION

2n px

2n px

Image size should be 2n pixels (32, 64, 128, 256, 512, …)

in Width or Height

3. UI - PROBLEMS

FAKE SCREEN

3. UI - PROBLEMS

WHEN WE BUILD GAME

3. UI - RESOLUTION

3. UI - RESOLUTION

3. UI - RESOLUTION WITH MARKER