OGDC 2014: Sky Garden Mobile conceptualization: From PC to Mobile

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Luc Hoang Hieu - Senior 2D Artist Le Quang Duy - Associate 2D Artist

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Transcript of OGDC 2014: Sky Garden Mobile conceptualization: From PC to Mobile

Page 1: OGDC 2014: Sky Garden Mobile conceptualization: From PC to Mobile

Luc Hoang Hieu - Senior 2D Artist Le Quang Duy - Associate 2D Artist

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I. ADVANTAGES and DIFFICULTIES

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1. ADVANTAGES

Reference Concepts

Templates Resource

Less pressure Less works

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2. DIFFICULTIES

Making Differences

Lighter Resource

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Ingame Plants

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Ingame Pots

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Pots In Progress

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II. UNIQUE & FASCINATING ARTWORKS

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1. BUG - MACHINES

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Animation

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2. MISSIONS NPCs (None-Playable Characters)

Tu Tu Owl

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Walking NPCs

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Daily mission NPCs

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3. STRANGE and FUNNY STORY

Based on

Jack & the beanstalk

Red Riding Hood

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Banner Ads

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EMOTICONS SET

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III. UI - SOME SCREENSHOTS IN GAME

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1. UI - EXPERIENCE

Items - Icons - Buttons etc… were drawn by SHAPE TOOL and converted to SMART OBJECTS

Scale

200%

IMAGE

Scale

200%

VECTOR

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1. UI - EXPERIENCE

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1. UI - EXPERIENCE

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1. UI - EXPERIENCE 512 px

51

2 p

x

51

2 p

x

512 px 512 px

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2. UI - OPTIMIZATION

2n px

2n px

Image size should be 2n pixels (32, 64, 128, 256, 512, …)

in Width or Height

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3. UI - PROBLEMS

FAKE SCREEN

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3. UI - PROBLEMS

WHEN WE BUILD GAME

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3. UI - RESOLUTION

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3. UI - RESOLUTION

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3. UI - RESOLUTION WITH MARKER

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