Slide 1 Quaternions CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 2 Extra Credit Slide 3 Textures in.skin file The modified version…
Slide 1 Skeletons CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Kinematics Kinematics: The analysis of motion independent of physical forces.…
#12: Texture Mapping CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Outline for today Lighting & Shading wrapup Texture Mapping Procedural Textures…
Slide 1 Particle Systems CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Particle Systems Particle systems have been used extensively in…
Slide 1 Advanced Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Shape Interpolation Algorithm To compute a blended vertex position:…
Slide 1 Midterm Review CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 3 Load an.anim file and play back a keyframed animation on…
Slide 1 Channels & Keyframes CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Animation Slide 3 Rigging and Animation Animation System…
Slide 1 Cloth Simulation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Cloth Simulation Cloth simulation has been an important topic in…
Advanced Skinning CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Project 2 Load a .skin file and attach it to a skeleton using the smooth skin algorithm…
Slide 1 Collision Detection CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Collisions Collision Detection Collision detection is a geometric…
Slide 1 Procedural Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 4 Slide 3 Goal Do something cool It should relate to…
Slide 1 Cubic Curves CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Polynomial Functions Linear: Quadratic: Cubic: Slide 3 Vector Polynomials…
Slide 1 Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 CSE169 Computer Animation Programming Instructor: Steve Rotenberg…
Slide 1 #2: Geometry & Homogeneous Coordinates CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Slide 2 1 Outline for Today More math… n Finish…
#13: Shadows & Ray Tracing CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Outline for today Fancy Texture Effects Shadow Mapping Ray Tracing Where…
Slide 1 Rigid Body Dynamics CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Cross Product Slide 3 Slide 4 Slide 5 Slide 6 Derivative of a…
Slide 1Facial Expressions & Rigging CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Turning in Projects ‘turnin’ tool http://acs.ucsd.edu/info/turnin.php…
Slide 1Blending & State Machines CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Blending & Sequencing Now that we understand how…
Slide 1 #9: Scan Conversion & Midterm Review CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Slide 2 1 Outline for Today Rendering intro Culling…
Slide 1 #3: Hierarchical Transforms. Geometric Calculations CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Slide 2 1 Outline for Today: Hierarchical…