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Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Review CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Final The final is on Tuesday, December 6 From 11:30-2:30 Center Hall, room 105 It will cover…

Slide 1 Antialiasing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Texture Minification Consider a texture mapped triangle Assume that we…

Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Slide 1Homogeneous Transformations CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Example: Distance Between Lines We have two non-intersecting…

Slide 1 Vectors & Matrices CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 1 Make a program that renders a simple 3D object (like…

Curved Surfaces CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Bezier Curves Bezier curves can be thought of as a higher order extension of linear…

Slide 1 Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Normals The concept of normals is essential to lighting Intuitively,…

Slide 1Global Illumination CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Classic Ray Tracing The ‘classic’ ray tracing algorithm shoots…

Slide 1 Ray Tracing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Ray Tracing Ray tracing is a powerful rendering technique that is the foundation…

Slide 1 Computer Graphics CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 CSE167 Computer Graphics Instructor: Steve Rotenberg ( [email protected])…

Slide 1 Texture Mapping CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Texture Mapping Texture mapping is the process of mapping an image onto…

Slide 1 Cubic Curves CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 3 Render a smooth, cubic surface by tessellating it into a set…

Slide 1 Viewing & Perspective CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Homogeneous Transformations Slide 3 3D Transformations So…

Slide 1 Lighting, part 2 CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline…

Particle Systems Derived from Steve Rotenberg, UCSD Particle Systems Particle systems have been used extensively in computer animation and special effects since their introduction…

Slide 1 Scene Management CSE 167, UCSD, Fall 2005 Steve Rotenberg Slide 2 Scene Management The scene management system is responsible for efficiently rendering complex scenes…

Slide 1 #11: Lighting CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Slide 2 1 Outline for today Overview of lighting Notes on color Local Illumination…

Slide 1 Computer Graphics CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Slide 2 2 CSE167 Computer Graphics Instructor: Ronen Barzel ( [email protected])…

Slide 1 Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Rendering Review Slide 3 Rendering Renderable surfaces are built up from simple…