Worldsfortweensteens
-
Upload
lbell927 -
Category
Technology
-
view
217 -
download
0
description
Transcript of Worldsfortweensteens
VIRTUAL WORLDS FOR KIDS, TEENS AND TWEENS
Libraries and…
Virtual worlds for kids and teens Whyville Webkinz Teen Second Life Doll Palace Furcadia World of Warcraft Club Penguin
“Game” versus “virtual world” Virtual world - persistent, multiuser,
economy, activities like the real world, web browser, real world activities
Game – Try to earn points, fighting, goals, etc.
Avatars – digital representation of person in both
Virtual worlds update
Gartner Research Group predicts by 2011, 80 percent of Internet users will be using virtual worlds
Immersive environments – Kids can learn about all kinds of things and experience them and engage in them, learn by doing
New virtual worlds appearing all the time
Why should libraries be involved in virtual worlds? Our patrons are there – we need to
be where our patrons are! Usage of virtual worlds is increasing New education platform New role for librarians as information
guide and information experience designers
Whyville
Teen Second Life