Wizard Warfare Grimoirewizardwarfare.com/wp-content/uploads/grimoire.pdf · Contents Astral 5...

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Wizard Warfare Grimoire c 2019 Psyanotek Limited

Transcript of Wizard Warfare Grimoirewizardwarfare.com/wp-content/uploads/grimoire.pdf · Contents Astral 5...

Wizard Warfare

Grimoire

c© 2019 Psyanotek Limited

Contents

Astral 5Amplify Magic (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Amplify Magic (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Anti-Magic Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Astral Aim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Astral Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Astral Gateway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Astral Missiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Astral Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Flight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Haste (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Haste (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Major Disjunction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Major Dispel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Mass Resist Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Minor Disjunction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Minor Dispel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Mirror Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Resist Magic (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Resist Magic (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Scry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Siphon Mana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Spectral Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Summon Blue Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Summon Greater Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Summon Lesser Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Summon Mana Beasts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Summon Mind Eaters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Summon Phantom Bears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Summon Phantom Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Teleport . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

Chaos 35Berserker Rage (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Berserker Rage (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Chaos Breath (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Chaos Breath (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Enchant Iron Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Enrage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Fire Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Fire Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Flame Bolts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Flame Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Incinerate Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Infernal Heat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Magma Flesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Mass Resist Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Meteor Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Rain of Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Resist Fire (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Resist Fire (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

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Scorching Heat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Summon Cerberus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54Summon Demons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Summon Greater Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Summon Hell Hounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Summon Imp Pyromaniacs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Summon Imp Workers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Summon Imps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Summon Lesser Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Summon Red Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Unleash Hell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

Death 65Barren Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Blood Sacrifice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Greater Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Lesser Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Locusts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Mass Resist Frost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Mend Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72Nightmares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Phantasmagoria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Plague . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Reanimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Resist Frost (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Resist Frost (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Shadow Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Shadow Bolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80Smothering Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Summon Death Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Summon Plague Spewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Summon Skeleton Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Summon Skeleton Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Summon Skeleton Warriors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Summon Skeletons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Summon White Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Summon Zombies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Terror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90Unholy Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Unravel Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Zombie Apocalypse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Zombie Uprising . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

Holy 95Bless (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Bless (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Endurance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97Greater Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Heavenly Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100Heroism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

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Hold Person . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Holy Light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Law and Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Lay on Hands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Lesser Heal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107Mass Bless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Mass Holy Regeneration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Reinvigoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110Resurrection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111Shield of Faith (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Shield of Faith (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Smite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Solar Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Summon Angels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Summon Archangel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117Summon Battle Healers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118Summon Fanatics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Summon Healers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Summon Paladins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Summon Unicorns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Turn Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Zealotry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

Nature 125Beast Mastery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125Bountiful Harvest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126Change Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127Cleanse Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128Eagle Eyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129Empower Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130Envenom (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131Envenom (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132Fertilize Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Greater Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134Insect Swarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135Lesser Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136Mass Resist Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137Nature Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Poison Cloud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139Poison Darts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Renew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141Resist Poison (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142Resist Poison (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143Summon Bears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Summon Forest Trolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Summon Giant Spiders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146Summon Green Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147Summon Insects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148Summon Stone Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149Summon Wolves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150Tough Hide (Battle) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151Tough Hide (Ritual) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152

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Warp Wood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154

Wizard Warfare - Grimoire 4 c© 2019 Psyanotek Limited

Amplify Magic (Battle)(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Amplify Magic

Description:Amplifies the magical strength of the target units.

Wizard Warfare - Grimoire 5 c© 2019 Psyanotek Limited

Amplify Magic (Ritual)(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Amplify Magic

Description:Amplifies the magical strength of the target squad.

Wizard Warfare - Grimoire 6 c© 2019 Psyanotek Limited

Anti-Magic Blast(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 1Unit: Must be Bound by Magic. Cannot have Dispel immunity.

STATSDamage: 5

Description:Blasts enemies with anti-magical Dispel damage.

Wizard Warfare - Grimoire 7 c© 2019 Psyanotek Limited

Astral Aim(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Melee or Non-Combat.

STATSUnit Effects: Astral Aim

Description:Grants the target units magically enhances aim.

Wizard Warfare - Grimoire 8 c© 2019 Psyanotek Limited

Astral Darts(Battle)

Magic School: Evocation (Level 0)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETAccuracy: +2Magic Penetration: 2Unit: Cannot have Astral immunity.

STATSEffects: 2 (+1 per path)Damage: 5

Description:Shoots multiple Astral darts towards the enemy.

Wizard Warfare - Grimoire 9 c© 2019 Psyanotek Limited

Astral Gateway(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: TeleportRange: 12Mana Cost: 60

TARGETTarget: Must be a City.

STATSTeleports: Caster Company

Description:Teleports the caster and an entire company to a nearby friendly city.

Wizard Warfare - Grimoire 10 c© 2019 Psyanotek Limited

Astral Missiles(Ritual)

Magic School: Evocation (Level 3)Magic Path:

RITUALType: Squad DamageRange: 8Mana Cost: 40

TARGETSquad: Cannot be Non-Combat. Cannot have Astral immunity.

STATSAttack: Astral Missile (x5)Hit Chance: 100% per attackDamage: 10

Description:Sends long-range astral missiles towards the enemy.

Wizard Warfare - Grimoire 11 c© 2019 Psyanotek Limited

Astral Vision(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: City BuffMana Cost: 50Mana Upkeep: 1

TARGETTarget: Must be a City.

STATSCity Effects: Astral Vision

Description:Grants the target city enhances vision of its surroundings.

Wizard Warfare - Grimoire 12 c© 2019 Psyanotek Limited

Flight(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 2

STATSUnit Effects: Magical Flight

Description:Gives the target squad the ability to fly magically.

Wizard Warfare - Grimoire 13 c© 2019 Psyanotek Limited

Haste (Battle)(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Haste

Description:Grants the targets units exceptional speed.

Wizard Warfare - Grimoire 14 c© 2019 Psyanotek Limited

Haste (Ritual)(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Haste

Description:Grants the target squad exceptional speed.

Wizard Warfare - Grimoire 15 c© 2019 Psyanotek Limited

Major Disjunction(Ritual)

Magic School: Evocation (Level 3)Magic Path:

RITUALType: DisjunctionMana Cost: 200

TARGETDispels: Global Rituals

STATSDispel Chance: 66%

Description:Attempts to dispel an enemy global ritual.

Wizard Warfare - Grimoire 16 c© 2019 Psyanotek Limited

Major Dispel(Ritual)

Magic School: Evocation (Level 3)Magic Path:

RITUALType: DispelRange: 9Mana Cost: 50

TARGETDispels: Squad/City Rituals

STATSDispel Chance: 66%

Description:Attempts to dispel an enemy ritual.

Wizard Warfare - Grimoire 17 c© 2019 Psyanotek Limited

Mass Resist Magic(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Resist Magic

Description:Increases the Magic Resistance of all friendly units on the battlefield.

Wizard Warfare - Grimoire 18 c© 2019 Psyanotek Limited

Minor Disjunction(Ritual)

Magic School: Evocation (Level 1)Magic Path:

RITUALType: DisjunctionMana Cost: 200

TARGETDispels: Global Rituals

STATSDispel Chance: 33%

Description:Attempts to dispel an enemy global ritual.

Wizard Warfare - Grimoire 19 c© 2019 Psyanotek Limited

Minor Dispel(Ritual)

Magic School: Evocation (Level 1)Magic Path:

RITUALType: DispelRange: 6Mana Cost: 50

TARGETDispels: Squad/City Rituals

STATSDispel Chance: 33%

Description:Attempts to dispel an enemy ritual.

Wizard Warfare - Grimoire 20 c© 2019 Psyanotek Limited

Mirror Image(Battle)

Magic School: Enchantment (Level 0)Magic Path:

BATTLEType: BuffRange: 0Mana Cost: 10

TARGETAccuracy: Always HitsUnit: Cannot be Non-Combat.

STATSUnit Effects: Spectral

Description:Makes the caster Spectral and difficult to hit with non-magical weapons.

Wizard Warfare - Grimoire 21 c© 2019 Psyanotek Limited

Resist Magic (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Resist Magic

Description:Increases the Magic Resistance of the target units.

Wizard Warfare - Grimoire 22 c© 2019 Psyanotek Limited

Resist Magic (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Resist Magic

Description:Increases the Magic Resistance of the target squad.

Wizard Warfare - Grimoire 23 c© 2019 Psyanotek Limited

Scry(Ritual)

Magic School: Evocation (Level 1)Magic Path:

RITUALType: ScryRange: 12Mana Cost: 30

Description:Grants vision of a hidden part of the map.

Wizard Warfare - Grimoire 24 c© 2019 Psyanotek Limited

Siphon Mana(Ritual)

Magic School: Enchantment (Level 5)Magic Path:

RITUALType: GlobalMana Cost: 100

STATSGlobal Effects: Siphon Mana

Description:Steals Mana from all enemy wizards.

Wizard Warfare - Grimoire 25 c© 2019 Psyanotek Limited

Spectral Form(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 2

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Spectral

Description:Makes the target squad Spectral and difficult to hit with non-magical weapons.

Wizard Warfare - Grimoire 26 c© 2019 Psyanotek Limited

Summon Blue Dragon(Ritual)

Magic School: Conjuration (Level 5)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7

TARGETTarget: Must be Land.

STATSSummons: 1 Blue Dragon (1 Squad)

Description:Summons an adult Blue Dragon.

Wizard Warfare - Grimoire 27 c© 2019 Psyanotek Limited

Summon Greater Air Ele-mental

(Battle)

Magic School: Conjuration (Level 3)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 1 Greater Air Elemental

Description:Summons a Greater Air Elemental from the elemental Plane of Air.

Wizard Warfare - Grimoire 28 c© 2019 Psyanotek Limited

Summon Lesser Air Elemen-tal

(Battle)

Magic School: Conjuration (Level 1)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 1 Lesser Air Elemental

Description:Summons a Lesser Air Elemental from the elemental Plane of Air.

Wizard Warfare - Grimoire 29 c© 2019 Psyanotek Limited

Summon Mana Beasts(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3

TARGETTarget: Must be Land.

STATSSummons: 5 Mana Beasts (1 Squad)

Description:Summons a squad of magic-consuming Mana Beasts.

Wizard Warfare - Grimoire 30 c© 2019 Psyanotek Limited

Summon Mind Eaters(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5

TARGETTarget: Must be Land.

STATSSummons: 4 Mind Eaters (1 Squad)

Description:Summons a squad of Mind Eaters.

Wizard Warfare - Grimoire 31 c© 2019 Psyanotek Limited

Summon Phantom Bears(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2

TARGETTarget: Must be Land.

STATSSummons: 5 Phantom Bears (1 Squad)

Description:Summons a squad of illusionary Phantom Bears.

Wizard Warfare - Grimoire 32 c© 2019 Psyanotek Limited

Summon Phantom Warriors(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 10 Phantom Warriors (1 Squad)

Description:Summons a squad of illusionary Phantom Warriors.

Wizard Warfare - Grimoire 33 c© 2019 Psyanotek Limited

Teleport(Ritual)

Magic School: Evocation (Level 2)Magic Path:

RITUALType: TeleportRange: 15Mana Cost: 20

TARGETTarget: Must be a City.

STATSTeleports: Caster Only

Description:Teleports the caster to a nearby friendly city.

Wizard Warfare - Grimoire 34 c© 2019 Psyanotek Limited

Berserker Rage (Battle)(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Mindless. Cannot be Caster or Non-Combat.

STATSUnit Effects: Berserker Rage

Description:Causes the target units to go berserk.

Wizard Warfare - Grimoire 35 c© 2019 Psyanotek Limited

Berserker Rage (Ritual)(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1

TARGETSquad: Cannot be Mindless. Cannot be Caster or Non-Combat.

STATSUnit Effects: Berserker Rage

Description:Causes the target squad to go berserk.

Wizard Warfare - Grimoire 36 c© 2019 Psyanotek Limited

Chaos Breath (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Chaos Breath

Description:Increases the breath strength of the target units.

Wizard Warfare - Grimoire 37 c© 2019 Psyanotek Limited

Chaos Breath (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Chaos Breath

Description:Increases the breath strength of the target squad.

Wizard Warfare - Grimoire 38 c© 2019 Psyanotek Limited

Enchant Iron Golem(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2

TARGETTarget: Must be Land.

STATSSummons: 3 Iron Golems (1 Squad)

Description:Enchants a squad of Iron Golems to serve the caster.

Wizard Warfare - Grimoire 39 c© 2019 Psyanotek Limited

Enrage(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: City DebuffRange: 8Mana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Enrage

Description:Enrages an enemy city, causing unrest to increase.

Wizard Warfare - Grimoire 40 c© 2019 Psyanotek Limited

Fire Ball(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 1Unit: Cannot have Fire immunity.

STATSDamage: 20

Description:Shoots explosive Fire balls towards the enemy.

Wizard Warfare - Grimoire 41 c© 2019 Psyanotek Limited

Fire Darts(Battle)

Magic School: Evocation (Level 0)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETAccuracy: -2Unit: Cannot have Fire immunity.

STATSEffects: 4 (+2 per path)Damage: 10

Description:Shoots multiple Fire darts towards the enemy.

Wizard Warfare - Grimoire 42 c© 2019 Psyanotek Limited

Flame Bolts(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETUnit: Cannot have Fire immunity.

STATSEffects: 2 (+1 per path)Damage: 15

Description:Shoots multiple bolts of flame towards the enemy.

Wizard Warfare - Grimoire 43 c© 2019 Psyanotek Limited

Flame Strike(Battle)

Magic School: Evocation (Level 3)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 2Unit: Cannot have Fire immunity.

STATSDamage: 15

Description:Blasts enemies with a large pillar of Fire.

Wizard Warfare - Grimoire 44 c© 2019 Psyanotek Limited

Incinerate Terrain(Ritual)

Magic School: Evocation (Level 3)Magic Path:

RITUALType: Terrain BuffRange: 5Mana Cost: 60

TARGETTarget: Must be Forest or Swamp. Cannot destroy Special Resources.

STATSTerrain Radius: 1Changes (Radius = 1): Forest → Plains, Swamp → Plains

Description:Blasts the targeted terrain with fire and heat.

Wizard Warfare - Grimoire 45 c© 2019 Psyanotek Limited

Infernal Heat(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: GlobalMana Cost: 100Mana Upkeep: 10

STATSGlobal Effects: Infernal Heat

Description:The entire world is engulfed in a heatwave.

Wizard Warfare - Grimoire 46 c© 2019 Psyanotek Limited

Magma Flesh(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 50Mana Upkeep: 1

TARGETSquad: Cannot be Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.

STATSUnit Effects: Magma Flesh

Description:Grants magma-like flesh to the target squad.

Wizard Warfare - Grimoire 47 c© 2019 Psyanotek Limited

Mass Resist Fire(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Resist Fire

Description:Increases the Fire Resistance of all friendly units on the battlefield.

Wizard Warfare - Grimoire 48 c© 2019 Psyanotek Limited

Meteor Strike(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: City DamageRange: 8Mana Cost: 100

TARGETTarget: Must be a City.

STATSBuildings Destroyed: 2

Description:Smashes an enemy city with meteors from the Heavens.

Wizard Warfare - Grimoire 49 c© 2019 Psyanotek Limited

Rain of Fire(Ritual)

Magic School: Evocation (Level 3)Magic Path:

RITUALType: Army DamageRange: 8Mana Cost: 120

TARGETSquad: Cannot be Non-Combat. Cannot have Fire immunity.

STATSAttack: Fire Rain (Whole Army)Hit Chance: 66% per attackDamage: 12

Description:Rains fiery death upon an enemy army.

Wizard Warfare - Grimoire 50 c© 2019 Psyanotek Limited

Resist Fire (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Resist Fire

Description:Increases the Fire Resistance of the target units.

Wizard Warfare - Grimoire 51 c© 2019 Psyanotek Limited

Resist Fire (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10Mana Upkeep: 1

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Resist Fire

Description:Increases the Fire Resistance of the target squad.

Wizard Warfare - Grimoire 52 c© 2019 Psyanotek Limited

Scorching Heat(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Scorching Heat

Description:The entire battlefield is engulfed in a heatwave.

Wizard Warfare - Grimoire 53 c© 2019 Psyanotek Limited

Summon Cerberus(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 4

TARGETTarget: Must be Land.

STATSSummons: 1 Cerberus (1 Squad)

Description:Summons Cerberus, a giant three-headed Hell Hound.

Wizard Warfare - Grimoire 54 c© 2019 Psyanotek Limited

Summon Demons(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 4

TARGETTarget: Must be Land.

STATSSummons: 3 Demons (1 Squad)

Description:Summons a squad of flying Demons.

Wizard Warfare - Grimoire 55 c© 2019 Psyanotek Limited

Summon Greater Fire Ele-mental

(Battle)

Magic School: Conjuration (Level 3)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 1 Greater Fire Elemental

Description:Summons a Greater Fire Elemental from the elemental Plane of Fire.

Wizard Warfare - Grimoire 56 c© 2019 Psyanotek Limited

Summon Hell Hounds(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 5 Hell Hounds (1 Squad)

Description:Summons a squad of fire-breathing Hell Hounds.

Wizard Warfare - Grimoire 57 c© 2019 Psyanotek Limited

Summon Imp Pyromaniacs(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 2

TARGETTarget: Must be Land.

STATSSummons: 10 Imp Pyromaniacs (1 Squad)

Description:Summons a squad of flying, fire-hurling Imp Pyromaniacs.

Wizard Warfare - Grimoire 58 c© 2019 Psyanotek Limited

Summon Imp Workers(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 30Mana Upkeep: 2

TARGETTarget: Must be Land.

STATSSummons: 1 Imp Worker (1 Squad)

Description:Summons a squad of flying Imp Workers.

Wizard Warfare - Grimoire 59 c© 2019 Psyanotek Limited

Summon Imps(Ritual)

Magic School: Conjuration (Level 0)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 20Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 10 Imps (1 Squad)

Description:Summons a squad of flying Imps.

Wizard Warfare - Grimoire 60 c© 2019 Psyanotek Limited

Summon Lesser Fire Elemen-tal

(Battle)

Magic School: Conjuration (Level 1)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 1 Lesser Fire Elemental

Description:Summons a Lesser Fire Elemental from the elemental Plane of Fire.

Wizard Warfare - Grimoire 61 c© 2019 Psyanotek Limited

Summon Red Dragon(Ritual)

Magic School: Conjuration (Level 5)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7

TARGETTarget: Must be Land.

STATSSummons: 1 Red Dragon (1 Squad)

Description:Summons an adult Red Dragon.

Wizard Warfare - Grimoire 62 c© 2019 Psyanotek Limited

Unleash Hell(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: GlobalMana Cost: 100Mana Upkeep: 10

STATSGlobal Effects: Unleash Hell

Description:Opens gateways to Hell across the world.

Wizard Warfare - Grimoire 63 c© 2019 Psyanotek Limited

Volcano(Ritual)

Magic School: Evocation (Level 5)Magic Path:

RITUALType: Terrain DebuffRange: 8Mana Cost: 120

TARGETTarget: Must be any Land except City or Volcano.

STATSTerrain Radius: 2Changes (Radius = 1): Fertile Plains → Volcano, Plains → Volcano, Forest → Volcano,Hills → Volcano, Mountains → Volcano, Desert → Volcano, Tundra → Volcano, Snow →Volcano, Swamp → VolcanoChanges (Radius = 2): Fertile Plains →Mountains, Plains →Mountains, Forest →Moun-tains, Hills → Mountains, Mountains → Mountains, Desert → Mountains, Tundra →Mountains, Snow → Mountains, Swamp → Mountains, Volcano → Mountains

Description:Raises a huge volcano from the ground.

Wizard Warfare - Grimoire 64 c© 2019 Psyanotek Limited

Barren Terrain(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: Terrain DebuffRange: 6Mana Cost: 60

TARGETTarget: Must be Fertile Plains, Plains, Forest or Tundra. Cannot destroy Special Re-sources.

STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Plains, Plains → Tundra, Forest → Tundra, Tun-dra → Desert

Description:Reduces the fertility of the targeted terrain.

Wizard Warfare - Grimoire 65 c© 2019 Psyanotek Limited

Blood Sacrifice(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: City Sacrifice

TARGETTarget: Must be a City.

STATSPopulation Killed: 1Mana Gained: 50

Description:Sacrifices the population of a city to gain Mana.

Wizard Warfare - Grimoire 66 c© 2019 Psyanotek Limited

Fear(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +5Area of Effect: 1 (+0.5 per path)Unit: Cannot be Mindless.

STATSUnit Effects: Fear

Description:Causes a few enemies to flee the battlefield in terror.

Wizard Warfare - Grimoire 67 c© 2019 Psyanotek Limited

Greater Reanimation(Battle)

Magic School: Conjuration (Level 3)Magic Path:

BATTLEType: ReanimationRange: 30Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 2

STATSReanimates: Corpses up to size 7

Description:Reanimates a large number of fresh corpses on the battlefield.

Wizard Warfare - Grimoire 68 c© 2019 Psyanotek Limited

Lesser Reanimation(Battle)

Magic School: Conjuration (Level 0)Magic Path:

BATTLEType: ReanimationRange: 30Mana Cost: 20

TARGETAccuracy: Always Hits

STATSReanimates: Corpses up to size 3

Description:Reanimates a fresh corpse on the battlefield.

Wizard Warfare - Grimoire 69 c© 2019 Psyanotek Limited

Locusts(Ritual)

Magic School: Evocation (Level 2)Magic Path:

RITUALType: City DebuffRange: 8Mana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Locusts

Description:A swarm of Locusts devours the food production of an enemy city.

Wizard Warfare - Grimoire 70 c© 2019 Psyanotek Limited

Mass Resist Frost(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Resist Frost

Description:Increases the Frost Resistance of all friendly units on the battlefield.

Wizard Warfare - Grimoire 71 c© 2019 Psyanotek Limited

Mend Undead(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Must be Undead.

STATSHealing: 5Regeneration: 5

Description:Heals a small number of Undead units.

Wizard Warfare - Grimoire 72 c© 2019 Psyanotek Limited

Nightmares(Ritual)

Magic School: Evocation (Level 2)Magic Path:

RITUALType: Squad DamageRange: 8Mana Cost: 40

TARGETSquad: Cannot be Mindless. Cannot be Non-Combat. Cannot have Psionic immunity.

STATSAttack: Nightmare (Whole Squad)Hit Chance: 100% per attackDamage: 5

Description:Nightmares twist the minds of an enemy squad, causing psionic damage to all units.

Wizard Warfare - Grimoire 73 c© 2019 Psyanotek Limited

Phantasmagoria(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: Army DamageRange: 8Mana Cost: 120

TARGETSquad: Cannot be Mindless. Cannot be Non-Combat. Cannot have Psionic immunity.

STATSAttack: Nightmare (Whole Army)Hit Chance: 100% per attackDamage: 5

Description:Nightmares twist the minds of an entire enemy army, causing psionic damage to all units.

Wizard Warfare - Grimoire 74 c© 2019 Psyanotek Limited

Plague(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: City DamageRange: 8Mana Cost: 100

TARGETTarget: Must be a City.

STATSPopulation Killed: 2

Description:Kills the population of an enemy city. The population cannot be reduced below 1.

Wizard Warfare - Grimoire 75 c© 2019 Psyanotek Limited

Reanimation(Battle)

Magic School: Conjuration (Level 1)Magic Path:

BATTLEType: ReanimationRange: 30Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1

STATSReanimates: Corpses up to size 5

Description:Reanimates a small number of fresh corpses on the battlefield.

Wizard Warfare - Grimoire 76 c© 2019 Psyanotek Limited

Resist Frost (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Resist Frost

Description:Increases the Frost Resistance of the target units.

Wizard Warfare - Grimoire 77 c© 2019 Psyanotek Limited

Resist Frost (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Resist Frost

Description:Increases the Frost Resistance of the target squad.

Wizard Warfare - Grimoire 78 c© 2019 Psyanotek Limited

Shadow Blast(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 1Unit: Cannot be Undead or Lifeless.

STATSDamage: 10Unit Effects: Weakness

Description:Shoots an explosive blast of Death energy which also weakens enemies.

Wizard Warfare - Grimoire 79 c© 2019 Psyanotek Limited

Shadow Bolt(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETUnit: Cannot be Undead or Lifeless.

STATSEffects: 2 (+1 per path)Damage: 7Unit Effects: Weakness

Description:Shoots multiple bolts of Death energy which also weaken enemies.

Wizard Warfare - Grimoire 80 c© 2019 Psyanotek Limited

Smothering Darkness(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: GlobalMana Cost: 100Mana Upkeep: 10

STATSGlobal Effects: Smothering Darkness

Description:The entire world is covered by evil darkness which strengthens evil units.

Wizard Warfare - Grimoire 81 c© 2019 Psyanotek Limited

Summon Death Knights(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5

TARGETTarget: Must be Land.

STATSSummons: 5 Death Knights (1 Squad)

Description:Summons a squad of terrifying Death Knights.

Wizard Warfare - Grimoire 82 c© 2019 Psyanotek Limited

Summon Plague Spewers(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 3

TARGETTarget: Must be Land.

STATSSummons: 5 Zombie Plague Spewers (1 Squad)

Description:Summons a squad of heavily armored Zombie Plague Spewers which spit poison infusedwith Zombie Plague at their enemies.

Wizard Warfare - Grimoire 83 c© 2019 Psyanotek Limited

Summon Skeleton Archers(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 20

TARGETTarget: Must be Land.

STATSSummons: 20 Skeletal Bowmen (2 Squads)

Description:Summons 2 squads of Skeletal Bowmen.

Wizard Warfare - Grimoire 84 c© 2019 Psyanotek Limited

Summon Skeleton Cavalry(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 40

TARGETTarget: Must be Land.

STATSSummons: 20 Skeletal Light Cavalry (2 Squads)

Description:Summons 2 squads of fast, fragile Skeletal Light Cavalry.

Wizard Warfare - Grimoire 85 c© 2019 Psyanotek Limited

Summon Skeleton Warriors(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 20

TARGETTarget: Must be Land.

STATSSummons: 20 Skeletal Swordsmen (2 Squads)

Description:Summons 2 squads of armored Skeletal Swordsmen.

Wizard Warfare - Grimoire 86 c© 2019 Psyanotek Limited

Summon Skeletons(Ritual)

Magic School: Conjuration (Level 0)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 10

TARGETTarget: Must be Land.

STATSSummons: 20 Skeletons (2 Squads)

Description:Summons 2 squads of fragile Skeletons.

Wizard Warfare - Grimoire 87 c© 2019 Psyanotek Limited

Summon White Dragon(Ritual)

Magic School: Conjuration (Level 5)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7

TARGETTarget: Must be Land.

STATSSummons: 1 White Dragon (1 Squad)

Description:Summons an adult White Dragon.

Wizard Warfare - Grimoire 88 c© 2019 Psyanotek Limited

Summon Zombies(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 20

TARGETTarget: Must be Land.

STATSSummons: 20 Zombies (2 Squads)

Description:Summons 2 squads of slow, tough Zombies which spread Zombie Plague with their bite.

Wizard Warfare - Grimoire 89 c© 2019 Psyanotek Limited

Terror(Battle)

Magic School: Enchantment (Level 3)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +5Area of Effect: 2 (+0.5 per path)Unit: Cannot be Mindless.

STATSUnit Effects: Fear

Description:Causes a large number of enemies to flee the battlefield in terror.

Wizard Warfare - Grimoire 90 c© 2019 Psyanotek Limited

Unholy Darkness(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Unholy Darkness

Description:The entire battlefield is covered by evil darkness which strengthens evil units.

Wizard Warfare - Grimoire 91 c© 2019 Psyanotek Limited

Unravel Undead(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETAccuracy: +5Magic Penetration: 2Area of Effect: 1 (+0.5 per path)Unit: Must be Undead. Cannot have Astral immunity.

STATSDamage: 20

Description:Blasts a small number of Undead units with Astral magic, unravelling the necromanticforces animating them.

Wizard Warfare - Grimoire 92 c© 2019 Psyanotek Limited

Zombie Apocalypse(Ritual)

Magic School: Enchantment (Level 5)Magic Path:

RITUALType: GlobalMana Cost: 200Mana Upkeep: 20

STATSGlobal Effects: Zombie Apocalypse

Description:Causes all creatures that die on any battlefield in the world to rise as Zombies serving thecaster.

Wizard Warfare - Grimoire 93 c© 2019 Psyanotek Limited

Zombie Uprising(Battle)

Magic School: Enchantment (Level 3)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Zombie Uprising

Description:Causes all creatures that die on the battlefield to rise as Zombies serving the caster.

Wizard Warfare - Grimoire 94 c© 2019 Psyanotek Limited

Bless (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Demonic. Cannot be Non-Combat.

STATSUnit Effects: Bless

Description:Blesses the target units.

Wizard Warfare - Grimoire 95 c© 2019 Psyanotek Limited

Bless (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10

TARGETSquad: Cannot be Undead or Demonic. Cannot be Non-Combat.

STATSUnit Effects: Bless

Description:Blesses the target squad.

Wizard Warfare - Grimoire 96 c© 2019 Psyanotek Limited

Endurance(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20

TARGETSquad: Cannot be Undead, Demonic, Lifeless or Tireless.

STATSUnit Effects: Endurance

Description:Bestows magical endurance upon the target squad.

Wizard Warfare - Grimoire 97 c© 2019 Psyanotek Limited

Greater Heal(Battle)

Magic School: Evocation (Level 3)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 2Unit: Cannot be Undead, Demonic or Lifeless.

STATSHealing: 5

Description:Heals a small amount of health on multiple friendly units.

Wizard Warfare - Grimoire 98 c© 2019 Psyanotek Limited

Heal(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Demonic or Lifeless.

STATSHealing: 5

Description:Heals a small amount of health on a few friendly units.

Wizard Warfare - Grimoire 99 c© 2019 Psyanotek Limited

Heavenly Light(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: GlobalMana Cost: 100Mana Upkeep: 10

STATSGlobal Effects: Heavenly Light

Description:The entire world is bathed in holy light which weakens evil units.

Wizard Warfare - Grimoire 100 c© 2019 Psyanotek Limited

Heroism(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1

TARGETSquad: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.

STATSUnit Effects: Heroism

Description:Bestows heroic experience upon the target squad.

Wizard Warfare - Grimoire 101 c© 2019 Psyanotek Limited

Hold Person(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +5Area of Effect: 1Unit: Must be Humanoid. Cannot be Undead.

STATSUnit Effects: Hold Person

Description:Paralyzes a Humanoid target with magical force.

Wizard Warfare - Grimoire 102 c© 2019 Psyanotek Limited

Holy Light(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Holy Light

Description:The entire battlefield is bathed in holy light which weakens evil units.

Wizard Warfare - Grimoire 103 c© 2019 Psyanotek Limited

Industry(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: City BuffMana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Industry

Description:The citizens of a friendly city become industrious and productive.

Wizard Warfare - Grimoire 104 c© 2019 Psyanotek Limited

Law and Order(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: City BuffMana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Law and Order

Description:The citizens of a friendly city become peaceful and orderly.

Wizard Warfare - Grimoire 105 c© 2019 Psyanotek Limited

Lay on Hands(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: HealingRange: 1Mana Cost: 10

TARGETAccuracy: Always HitsUnit: Cannot be Undead, Demonic or Lifeless.

STATSHealing: 20

Description:Heals a large amount of health on an adjacent friendly unit.

Wizard Warfare - Grimoire 106 c© 2019 Psyanotek Limited

Lesser Heal(Battle)

Magic School: Evocation (Level 0)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsUnit: Cannot be Undead, Demonic or Lifeless.

STATSHealing: 5

Description:Heals a small amount of health on a friendly unit.

Wizard Warfare - Grimoire 107 c© 2019 Psyanotek Limited

Mass Bless(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Bless

Description:Blesses all friendly units on the battlefield.

Wizard Warfare - Grimoire 108 c© 2019 Psyanotek Limited

Mass Holy Regeneration(Battle)

Magic School: Enchantment (Level 5)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Holy Regeneration

Description:All friendly units on the entire battlefield heal injuries rapidly.

Wizard Warfare - Grimoire 109 c© 2019 Psyanotek Limited

Reinvigoration(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 10

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Demonic, Lifeless or Tireless.

STATSReinvigoration: 20

Description:Restores the stamina of the target units.

Wizard Warfare - Grimoire 110 c© 2019 Psyanotek Limited

Resurrection(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: ResurrectionMana Cost: 100

TARGETSquad: Cannot be Undead, Demonic or Lifeless. Cannot be Non-Combat.

STATSResurrects: 1 Dead Squad (5 turn limit)

Description:Restores a recently deceased friendly squad to life.

Wizard Warfare - Grimoire 111 c© 2019 Psyanotek Limited

Shield of Faith (Battle)(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.

STATSUnit Effects: Shield of Faith

Description:Strengthens the faith of the target units.

Wizard Warfare - Grimoire 112 c© 2019 Psyanotek Limited

Shield of Faith (Ritual)(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20Mana Upkeep: 1

TARGETSquad: Cannot be Animal, Undead, Demonic or Mindless. Cannot be Non-Combat.

STATSUnit Effects: Shield of Faith

Description:Strengthens the faith of the target squad.

Wizard Warfare - Grimoire 113 c© 2019 Psyanotek Limited

Smite(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 1 (+0.5 per path)Unit: Must be Undead or Demonic. Cannot have Holy immunity.

STATSDamage: 6

Description:Smites a few enemy targets with righteous Holy magic.

Wizard Warfare - Grimoire 114 c© 2019 Psyanotek Limited

Solar Flare(Ritual)

Magic School: Evocation (Level 4)Magic Path:

RITUALType: Army DamageRange: 8Mana Cost: 120

TARGETTarget: Cannot be a City.Squad: Cannot be Non-Combat.

STATSAttack: Solar Flare (Whole Army)Hit Chance: 100% per attackDamage: 5 5

Description:Blasts an enemy army with the flaming wrath of God.

Wizard Warfare - Grimoire 115 c© 2019 Psyanotek Limited

Summon Angels(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 5

TARGETTarget: Must be Land.

STATSSummons: 3 Angels (1 Squad)

Description:Summons a squad of Paladins, armored and mounted Holy shock troops.

Wizard Warfare - Grimoire 116 c© 2019 Psyanotek Limited

Summon Archangel(Ritual)

Magic School: Conjuration (Level 5)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 200Mana Upkeep: 8

TARGETTarget: Must be Land.

STATSSummons: 1 Archangel (1 Squad)

Description:Summons an Archangel from the Heavens.

Wizard Warfare - Grimoire 117 c© 2019 Psyanotek Limited

Summon Battle Healers(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 35Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 5 Battle Healers (1 Squad)

Description:Summons a squad of armored Battle Healers.

Wizard Warfare - Grimoire 118 c© 2019 Psyanotek Limited

Summon Fanatics(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 15

TARGETTarget: Must be Land.

STATSSummons: 10 Fanatics (1 Squad)

Description:Summons a squad of zealous Fanatics.

Wizard Warfare - Grimoire 119 c© 2019 Psyanotek Limited

Summon Healers(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 25

TARGETTarget: Must be Land.

STATSSummons: 5 Healers (1 Squad)

Description:Summons a squad of novice Healers.

Wizard Warfare - Grimoire 120 c© 2019 Psyanotek Limited

Summon Paladins(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be Land.

STATSSummons: 5 Paladins (1 Squad)

Description:Summons a squad of Angels from the Heavens.

Wizard Warfare - Grimoire 121 c© 2019 Psyanotek Limited

Summon Unicorns(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3

TARGETTarget: Must be Land.

STATSSummons: 5 Unicorns (1 Squad)

Description:Summons a squad of beautiful Unicorns.

Wizard Warfare - Grimoire 122 c© 2019 Psyanotek Limited

Turn Undead(Battle)

Magic School: Evocation (Level 0)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +5Area of Effect: 1 (+0.5 per path)Unit: Must be Undead.

STATSUnit Effects: Turned

Description:Causes a few enemy Undead to flee the battlefield in terror.

Wizard Warfare - Grimoire 123 c© 2019 Psyanotek Limited

Zealotry(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: City BuffMana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Zealotry

Description:The citizens of a friendly city become zealous and eager for war.

Wizard Warfare - Grimoire 124 c© 2019 Psyanotek Limited

Beast Mastery(Ritual)

Magic School: Enchantment (Level 5)Magic Path:

RITUALType: GlobalMana Cost: 100Mana Upkeep: 20

STATSGlobal Effects: Beast Mastery

Description:All over the entire world, Animals flock to serve the caster. All friendly Animal units arestrengthened, and the mana upkeep of Animal summons is reduced.

Wizard Warfare - Grimoire 125 c© 2019 Psyanotek Limited

Bountiful Harvest(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: City BuffMana Cost: 100Mana Upkeep: 2

TARGETTarget: Must be a City.

STATSCity Effects: Bountiful Harvest

Description:Increases the food harvest of a friendly city.

Wizard Warfare - Grimoire 126 c© 2019 Psyanotek Limited

Change Terrain(Ritual)

Magic School: Enchantment (Level 4)Magic Path:

RITUALType: Terrain BuffRange: 5Mana Cost: 60

TARGETTarget: Must be Fertile Plains, Plains, Forest, Hills, Mountains, Desert, Tundra orSwamp. Cannot destroy Special Resources.

STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Hills, Plains → Hills, Forest → Plains, Hills →Plains, Mountains → Hills, Desert → Tundra, Tundra → Hills, Swamp → Plains

Description:Changes the terrain of the targeted map tile.

Wizard Warfare - Grimoire 127 c© 2019 Psyanotek Limited

Cleanse Poison(Battle)

Magic School: Evocation (Level 0)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Lifeless.

STATSCleanse Poison: 10

Description:Cleanses a few friendly units of poison.

Wizard Warfare - Grimoire 128 c© 2019 Psyanotek Limited

Eagle Eyes(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10

TARGETSquad: Cannot be Undead or Lifeless.

STATSUnit Effects: Eagle Eyes

Description:Grants exceptional vision and accuracy to the target squad.

Wizard Warfare - Grimoire 129 c© 2019 Psyanotek Limited

Empower Animal(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Must be Animal. Cannot be Non-Combat.

STATSUnit Effects: Empower Animal

Description:Strengthens a few friendly Animal units.

Wizard Warfare - Grimoire 130 c© 2019 Psyanotek Limited

Envenom (Battle)(Battle)

Magic School: Enchantment (Level 3)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Envenom

Description:Increases the venom potency of the target unit.

Wizard Warfare - Grimoire 131 c© 2019 Psyanotek Limited

Envenom (Ritual)(Ritual)

Magic School: Enchantment (Level 3)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 30Mana Upkeep: 1

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Envenom

Description:Increases the venom potency of the target squad.

Wizard Warfare - Grimoire 132 c© 2019 Psyanotek Limited

Fertilize Terrain(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Terrain BuffRange: 5Mana Cost: 60

TARGETTarget: Must be Fertile Plains, Plains or Tundra. Cannot destroy Special Resources.

STATSTerrain Radius: 1Changes (Radius = 1): Fertile Plains → Forest, Plains → Fertile Plains, Tundra → Plains

Description:Increases the fertility of the targeted terrain.

Wizard Warfare - Grimoire 133 c© 2019 Psyanotek Limited

Greater Renew(Battle)

Magic School: Evocation (Level 4)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 2Unit: Cannot be Undead or Lifeless.

STATSRegeneration: 10

Description:Slowly renews a small amount of health on multiple friendly units.

Wizard Warfare - Grimoire 134 c© 2019 Psyanotek Limited

Insect Swarm(Battle)

Magic School: Conjuration (Level 3)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 20 Large Ants 20 Large Bees

Description:Summons a swarm of insects to aid the caster in battle.

Wizard Warfare - Grimoire 135 c© 2019 Psyanotek Limited

Lesser Renew(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsUnit: Cannot be Undead or Lifeless.

STATSRegeneration: 10

Description:Slowly renews a small amount of health on a friendly unit.

Wizard Warfare - Grimoire 136 c© 2019 Psyanotek Limited

Mass Resist Poison(Battle)

Magic School: Enchantment (Level 4)Magic Path:

BATTLEType: Whole Battle BuffMana Cost: 100

STATSBattle Effects: Mass Resist Poison

Description:Increases the Poison Resistance of all friendly units on the battlefield.

Wizard Warfare - Grimoire 137 c© 2019 Psyanotek Limited

Nature Attack(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: Army DamageRange: 8Mana Cost: 120

TARGETTarget: Must be Forest or Swamp.Squad: Cannot be Non-Combat.

STATSAttack: Bite (x20)Hit Chance: 100% per attackDamage: 10

Attack: Claw (x20)Hit Chance: 100% per attackDamage: 10

Attack: Hoof (x20)Hit Chance: 100% per attackDamage: 10

Attack: Venomous Bite (x10)Hit Chance: 100% per attackDamage: 5 +10

Description:Calls upon the forces of nature to attack an enemy army in a forest or swamp.

Wizard Warfare - Grimoire 138 c© 2019 Psyanotek Limited

Poison Cloud(Battle)

Magic School: Evocation (Level 3)Magic Path:

BATTLEType: DamageRange: 30Mana Cost: 20

TARGETArea of Effect: 2Unit: Cannot be Lifeless. Cannot have Poison immunity.

STATSDamage: 5

Description:Engulfs the enemy in a large poisonous cloud of gas.

Wizard Warfare - Grimoire 139 c© 2019 Psyanotek Limited

Poison Darts(Battle)

Magic School: Evocation (Level 1)Magic Path:

BATTLEType: DamageRange: 20Mana Cost: 20

TARGETAccuracy: -4Unit: Cannot have Piercing immunity.

STATSEffects: 4 (+2 per path)Damage: 6 +5

Description:Shoots multiple poisonous darts towards the enemy.

Wizard Warfare - Grimoire 140 c© 2019 Psyanotek Limited

Renew(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: HealingRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead or Lifeless.

STATSRegeneration: 10

Description:Slowly renews a small amount of health on a few friendly units.

Wizard Warfare - Grimoire 141 c© 2019 Psyanotek Limited

Resist Poison (Battle)(Battle)

Magic School: Enchantment (Level 1)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Non-Combat.

STATSUnit Effects: Resist Poison

Description:Increases the Poison Resistance of the target units.

Wizard Warfare - Grimoire 142 c© 2019 Psyanotek Limited

Resist Poison (Ritual)(Ritual)

Magic School: Enchantment (Level 1)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 10

TARGETSquad: Cannot be Non-Combat.

STATSUnit Effects: Resist Poison

Description:Increases the Poison Resistance of the target squad.

Wizard Warfare - Grimoire 143 c© 2019 Psyanotek Limited

Summon Bears(Ritual)

Magic School: Conjuration (Level 1)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 25Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 5 Bears (1 Squad)

Description:Summons of squad of tough Bears.

Wizard Warfare - Grimoire 144 c© 2019 Psyanotek Limited

Summon Forest Trolls(Ritual)

Magic School: Conjuration (Level 3)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 60Mana Upkeep: 3

TARGETTarget: Must be Land.

STATSSummons: 5 Forest Trolls (1 Squad)

Description:Summons a squad of Forest Trolls.

Wizard Warfare - Grimoire 145 c© 2019 Psyanotek Limited

Summon Giant Spiders(Ritual)

Magic School: Conjuration (Level 2)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 40Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 5 Giant Spiders (1 Squad)

Description:Summons a squad of Giant Spiders.

Wizard Warfare - Grimoire 146 c© 2019 Psyanotek Limited

Summon Green Dragon(Ritual)

Magic School: Conjuration (Level 5)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 180Mana Upkeep: 7

TARGETTarget: Must be Land.

STATSSummons: 1 Green Dragon (1 Squad)

Description:Summons an adult Green Dragon.

Wizard Warfare - Grimoire 147 c© 2019 Psyanotek Limited

Summon Insects(Battle)

Magic School: Conjuration (Level 1)Magic Path:

BATTLEType: SummoningRange: 0Mana Cost: 50

TARGETAccuracy: Always Hits

STATSSummons: 4 Large Ants 4 Large Bees

Description:Summons a few insects to aid the caster in battle.

Wizard Warfare - Grimoire 148 c© 2019 Psyanotek Limited

Summon Stone Giants(Ritual)

Magic School: Conjuration (Level 4)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 80Mana Upkeep: 4

TARGETTarget: Must be Land.

STATSSummons: 3 Stone Giants (1 Squad)

Description:Summons a squad of Stone Giants.

Wizard Warfare - Grimoire 149 c© 2019 Psyanotek Limited

Summon Wolves(Ritual)

Magic School: Conjuration (Level 0)Magic Path:

RITUALType: SummoningRange: 1Mana Cost: 20Mana Upkeep: 1

TARGETTarget: Must be Land.

STATSSummons: 15 Wolves (1 Squad)

Description:Summons of squad of speedy Wolves.

Wizard Warfare - Grimoire 150 c© 2019 Psyanotek Limited

Tough Hide (Battle)(Battle)

Magic School: Enchantment (Level 2)Magic Path:

BATTLEType: BuffRange: 20Mana Cost: 20

TARGETAccuracy: Always HitsArea of Effect: 1Unit: Cannot be Undead, Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.

STATSUnit Effects: Tough Hide

Description:Toughens the hide of the target units.

Wizard Warfare - Grimoire 151 c© 2019 Psyanotek Limited

Tough Hide (Ritual)(Ritual)

Magic School: Enchantment (Level 2)Magic Path:

RITUALType: Squad BuffRange: 1Mana Cost: 20

TARGETSquad: Cannot be Undead, Lifeless, Wooden, Iron or Stone. Cannot be Non-Combat.

STATSUnit Effects: Tough Hide

Description:Toughens the hide of the target squad.

Wizard Warfare - Grimoire 152 c© 2019 Psyanotek Limited

Warp Wood(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +5Area of Effect: 1Unit: Must be Wooden. Cannot be Non-Combat.

STATSUnit Effects: Warp Wood

Description:Slowly warps and destroys a Wooden enemy unit.

Wizard Warfare - Grimoire 153 c© 2019 Psyanotek Limited

Web(Battle)

Magic School: Evocation (Level 2)Magic Path:

BATTLEType: DebuffRange: 30Mana Cost: 20

TARGETAccuracy: +2Area of Effect: 1Unit: Cannot be Spectral. Units must be size 6 or smaller.

STATSEffects: 1 (+1 per path)Unit Effects: Web

Description:Entangles a few enemy units in a sticky Web. The sticky residue makes physical flightimpossible.

Wizard Warfare - Grimoire 154 c© 2019 Psyanotek Limited