Rat Story, LDD

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Rat Story, LDD Version 1.0 Pajman Sarafzadeh

description

Rat Story, LDD. Version 1.0 Pajman Sarafzadeh. Features. 3 separate environments 1) Step by step tutorial 2) Traversal 3) Water adventure Introduction of characters 1) The Player Rat 2) The Boy Anuj 3) The Cat Early Puzzle Construction 1) Traversal Puzzle 2) Push puzzle - PowerPoint PPT Presentation

Transcript of Rat Story, LDD

Page 1: Rat Story, LDD

Rat Story, LDD

Version 1.0Pajman Sarafzadeh

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Features

3 separate environments- 1) Step by step tutorial- 2) Traversal- 3) Water adventure

Introduction of characters- 1) The Player Rat- 2) The Boy Anuj- 3) The CatEarly Puzzle Construction- 1) Traversal Puzzle- 2) Push puzzle- 3) Climb Puzzle- 4) event Puzzle

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Reference Interior/Homes

Exposed frame are ideal platforms

Some, older, (pre slum) abandoned homes exist with makeshift renovations and repairs

Lots of containers and shelves , no chairs or tables, conserve limited space and sit on the floor

Traversal behind furniture or risk going out into the open

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Reference Plumbing/facilities

becomes disaster in slum

Open sewer system, in lower middle class district

Many opportunities for traversal and camouflage … for a Rat

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Reference Village/community

Infested with garbage, dwellings are either new metal constructions or remains of pre slum homes

Wooden construction with bambooMany layers of homes, tightly packed

interiors can be multi leveled

Levels can be occluded with garbage and refuse,

Tight alleys and minimal spaces

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Reference Dwellings, Exterior

Uneven, multi leveled architecture can be used to create a critical path

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Reference Dwellings, Exterior

Brick remains and debris can become platforms

Wires are platforms for critters

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Map 1 Anuj’s House Rafters

Anuj and his family is one of 30 inhabitants of an abandoned brick house.

The Rat begins the level in the roof with a birds eye view of Anuj

The Rat must platform his way through the rafters to the next food, solving Push Puzzles along the way

There is a food/sniff puzzle directly in front of the Rat.

Check hyperlinks for puzzle definitions

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Map 1 Anuj’s House Top Floor

Legend

Wall Jump Puzzle, Safe

Wall Jump Puzzle Easy

Wall Jump Puzzle Hard

Push Puzzle

Squeeze Puzzle

Climbable objects

11

2 3

2

3

4 4

55

The Player

Food Puzzle

The Cat

Critical Path

6

6

The Player must resolve multiple traversal puzzles, including the Wall Jump Puzzle, to get to a rat hole at the end of the level and escape to the next level

The Cat is sleeping and only attacks if the player touches the ground

The Player can return to the platform from area 6

Legend

Wall Jump Puzzle, Safe

Wall Jump Puzzle Easy

Wall Jump Puzzle Hard

Push Puzzle

Squeeze Puzzle

Climbable objects

1

2

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Map 1 Anuj’s House Bottom Floor

The Player

Food Puzzle

The Cat

Critical Path

The Cat is fully Alert now and will try and attack the rat at every opportunity

Furniture provides tight spaces for Rat to escape cat

Some Sniff Puzzle’s are exposed to cat attack forcing Risk/Reward decision

Front Door opens when Player is at area 3, providing escape

3

Legend

Player Start

Climb inside furnitureDoor trigger

1

2

3

1

2

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Overview MapBirds eye

¾ Isometric

Player begins at Anuj’s home. (Map 1).

Traverse through the village and into the sewers

1

Anuj’s homeSewer Entrance

1 2

2

Exterior

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Village Map Exterior 1

The Player

Food Puzzle

The Cat

Critical Path

Critical Path is along open sewer

Rat can move through sewage and waste

Food Puzzles are exposed

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Village Map Exterior 2

The Player

Food Puzzle

The Cat

Critical Path

Critical Path goes through roof tops into sewer , through a home and into city sewer

Rat can move through sewage and waste

Food Puzzles are exposed

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Underground Sewer Map

1

2

The Player

Food Puzzle

No Details have been made yet

Expectation of unique, Water Flow puzzle

Player begins at and ends at

Ends at ship breaking facility

1 2

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Sniff Puzzle

The Player always knows where the next food puzzle is located through in game prompts

The player must approach the puzzle

The Player must choose to eat or sniff first. Sniffing takes time and the player is at risk while sniffing. Usually, players will sniff first but threats may make the payer eat and run

Snif will reveal weather the food is edible or poisonous

Puzzle’s

To Sniff, or not to Sniff?

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2

Push PuzzlePuzzle’s

2

Critical path may be blocked by small objects.

Alternate path will lead to failure, for example, to far to jump from position to

The Player can push the objects and reveal critical path,

1

1

The Player

Push able Object

The Goal

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Wall jumpPuzzle’s

Wall jumping is used to cross over chasms to large to jump

The Rat must be running at start, he can then jump and use the wall as a platform to run on, gaining extra distance

The Player

Jumping/falling

Running on wall