PRF HOFLQRUKFVHWRQY - V-Note's Chronicle · 2. To remove STRONGHOLD LEGENDS from your PC click on...

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Transcript of PRF HOFLQRUKFVHWRQY - V-Note's Chronicle · 2. To remove STRONGHOLD LEGENDS from your PC click on...

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TABLE OF CONTENTS 1 InstallatIon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 1.1Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.2StartingtheGame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3GraphicsConfigurationPanel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1.4MainMenu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1.5GameModes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1.6InGameInterfaceandNavigatingtheMap. . . . . . . . . . . . . . . . . . . . . . . . 9

2 HoW to PlaY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 2.1PlacingBuildings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2.2Alignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2.3TheKeep. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2.4TheStockpile&Resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2.5TheGranary&BasicFood. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.6TheCastleKitchen(Pantry)&RoyalFood. . . . . . . . . . . . . . . . . . . . . . . 18 2.7Church&Chandler’sWorkshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.8Inns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.9Honour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.10Glorty&Status. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.11Popularity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2.12CreatingWorkers...........................................22 2.13Tax. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2.14VillageEstates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2.15Rank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

3 MIlItaRY FoRCEs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 3.1TheArmoury&MilitaryGoods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 3.2Fletcher’sWorkshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 3.3Poleturner’sWorkshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.4Blacksmith’sWorkshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.5Tanner’sWorkshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.6Armourer’sWorkshop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.7TheBarracks&BasicTroops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.8TheAlignmentLords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 3.9TheRoundTable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 3.10IcePit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

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3.11Sorcerer’sTower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 3.12Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 3.13SiegeCamp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 3.14Laddermen................................................45 3.15SiegeEquipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

4 CoMManDInG UnIts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47 4.1SelectingUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 4.2TroopSelectionPanel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.3GroupingUnits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.4MarchingOrders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.5Movingunitsontothetopsofwalls,towersandbuildings. . . . . . . . . . . 49 4.6AssemblyPoints. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 4.7UnitStances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 4.8UnitFormations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 4.9UnitCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 4.10AttackCommands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 4.11MapBookmarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 4.12SpecialPowers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 4.13DigginginMoats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

5 CastlE BUIlDInGs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53 5.1TheGatehouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 5.2BuildingWalls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 5.3PlacingStairs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5.4Towers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5.5CastleDefences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.6Engineer’sGuild . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

6 MUltIPlaYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 6.1GameSelectionLobby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 6.2MultiplayerLobby. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 6.3BasicSettings...............................................58 6.4AdvancedSettings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 6.5Voting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 6.6GameModes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 6.7StartingaGame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

7 tHE EDItoR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61 7.1Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 7.2EditingPalette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 7.3LandscapeMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 7.4TroopsMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 7.5BuildingsMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 7.6SoundMode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 7.7ExtraFeaturesMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 7.8RegionMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 7.9EditingtheMapType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 7.10EventEditor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

8 MERlIn’s GUIDE to PlaYInG tHE GaME . . . . . . . . . . . . . . . . . .79

9 REFEREnCE sECtIon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81 9.1Alignmentsbuildingsavailabilitytable. . . . . . . . . . . . . . . . . . . . . . . . . . . 81 9.2BuildingsinSTRONGHOLD LEGENDS . . . . . . . . . . . . . . . . . . . . . . . 82 9.3FoodFlowChart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 9.4RoyalFoodFlowChart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 9.5ResourceFlowChart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 9.6Non–MilitaryCharacters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 9.7Hotkeys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

GaME CREDIts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98

WaRRantY anD lICEnsE aGREEMEnt . . . . . . . . . . . . . . . . . . . .101

tECHnICal sUPPoRt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103

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1. GETTING STARTED1.1 Installation1.PlacetheSTRONGHOLD LEGENDSdiscinyourCD/DVDdrive.

WhentheautoplayappearsleftclickontheinstallbuttontoinstallSTRONGHOLD LEGENDS.Nowsimplyfollowtheonscreencommands.

Iftheautoplaydoesnotappear,clickontheSTARTbuttonthenselectRUNfollowedbyBROWSE.Usingthepulldownarrow,selectyourCD/DVDdrivecontainingtheSTRONGHOLD LEGENDS disc.Doubleclickon‘autorun.exe’filetoruntheautoplay.WhentheautoplayappearsleftclickontheinstallbuttontoinstallSTRONGHOLD LEGENDS.Nowsimplyfollowtheonscreencommands.

2. ToremoveSTRONGHOLD LEGENDS fromyourPCclickontheWindowsSTARTbutton,CONTROLPANELandselect‘AddorRemoveprograms’.HighlightSTRONGHOLD LEGENDS andclickRemove.

ItisalsopossibletoremoveSTRONGHOLD LEGENDS byclickingonSTART,PROGRAMS,FIREFLYSTUDIOS,STRONGHOLD LEGENDS andclickingontheUNINSTALLSTRONGHOLD LEGENDSlinkorsimplybyinsertingthediscandclickingonUNINSTALLfromtheautoplaymenu.

3.WerecommendyouviewthereadmefilebeforerunningSTRONGHOLD LEGENDS asthiscontainsthemostrecentinformationonthegame.

4.Attheendoftheinstallationtheautoplaymenuwillappear.ClickthePLAYbuttontorunthegame.

1.2 Starting The GameWhenyouinserttheSTRONGHOLD LEGENDSdisctheautoplaymenuwillappear.ClickthePLAYbuttontorunthegame.

IfyouchosetocreateaSTRONGHOLD LEGENDSdesktopiconduringtheinstallationyouwillbeabletorunSTRONGHOLD LEGENDSbydoubleclickingonthePLAYSTRONGHOLD LEGENDSicononyourWindowsdesktop.

ItisalsopossibletorunSTRONGHOLD LEGENDS fromtheWindowsStartMenubyclickingonSTART,PROGRAMS,FIREFLYSTUDIOSandPLAYSTRONGHOLD LEGENDS.

Inordertorunthegame,theSTRONGHOLD LEGENDSPlayDiscmustbeintheCD/DVDDrive.

Beforethegamerunsyouwillbepresentedwiththegraphicsconfigurationpanel,whichwillallowyoutochangevariousgraphicsoptions.Pleaserefertosection1.3belowformoreinformationaboutthispanel.

Afterthegamehasfinishedloading,themainmenuwillbeshown,refertosection1.4.

1.3 Graphics Configuration Panel

Changing your graphics card settings GraphicssettingscanbechangedusingtheGraphicsConfigurationutilitywhichappearswhenyoufirstrunthegame.ItisalsoaccessiblefromtheStartmenu.Generallyspeakingreducingsettingsorturningeffectsoffwillincreasethegraphicsperformanceinthegame.

tIP:IftheSTRONGHOLD LEGENDSGraphicsConfigurationmenudoesnotappearwhenstartingthegame,youcanfinditin:Start,AllPrograms/Programs,FireflyStudios,StrongholdLegends,StrongholdLegendsGraphicsConfiguration”.

Basic:Graphics level –BeforerunningSTRONGHOLD LEGENDSyoucanchoosethegraphicssettingsforthegame.Ifyouclickon‘Basic’youwillseefiveoptionstochoosefrom:‘Highest’,‘High’,‘Medium’,‘Low’and‘Lowest’.

IfyouhaveaverypowerfulPCwithavideo/graphicscardcontainingatleast128mbofon–boardmemoryandthePChas1GBmemorytryselectingthe‘High’option.

Ifyourmachinehasalowerspecvideocardand/ortheamountofmemoryinthemachineis512mbtryselecting‘Medium’.

Otherwise,ifyouareusingavideocardwithnoon–boardvideomemory,suchasanIntelExtremeand/oryourPChas512mbram/memoryinitselectthe‘Low’or‘Lowest’option.

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General: screen Resolutions –STRONGHOLD LEGENDS containsnumerousresolutionstochoosefrom.

Particle systems – Usetheslidertoincreaseorreducetheamountofparticlesshownonscreen.Turntheparticledetailsliderrightdowntoincreaseperformance.

Ground shadows – Turnunitgroundshadowsonoroff.Turnoffgroundshadowstoincreaseperformance.

Cloud shadows – Turnshadowsfromcloudsonoroff.Turnoffcloudshadowstoincreaseperformance.

Grass – Turnlandscapegrass/shrubsonoroff.Turnoffgrasstoincreaseperformance.

Realtime shadows – Giveseachcitizenandbuildinginthegameashadow.Turnoffthisoptiontoimproveperformance.

Bloom – Aneffectthatcausesverybrightobjectstoglow.Turnoffbloomtoincreaseperformance.

Textures:texture Detail – Thissettingadjuststhesizeofthetexturesusedinthegame.Thesmallerthetexturesizethemoretexturesthegraphicscardcanfitinitsmemory.Adjustingthetexturedetailwillhelpuserswithgraphicscardswithnoon–boardmemory(e.g.IntelExtreme)orlowon–boardmemory(e.g.32MB)achievegreaterperformance.TextureDetailmustbesetbeforethegameloadsandcannotbechangedingame.

Shaders:shader Version – Shadersaregraphicaleffectsappliedtogameobjectstoenhancetheirappearance.Thehighertheshaderversionthemoregraphicaleffectsusedbutattheexpenseofperformance.

Multipass shaders – Allowslowerendgraphicscardstosimulatesomeshadereffectsusedbyhigherendcards.EnablingMultipassshadersputsmorestrainonthegraphicscardandmayreduceperformance.

Bump Mapping – BumpMappingisaneffectwhichproducesricher,moredetailedtexturesonobjects.Turnoffbumpmappingtoincreaseperformance.

snow – Thisonallowsittosnowinthegamewhenlookingatanicesectionofthemap.Turningthisofftoincreaseperformance.

Water Detail – Adjustingthissliderimprovesthequalityofthewater,givingtheimpressionofwavesripplingandsunreflectingoffthewater.Tousethisoptionyouneedagraphicscardwhichsupportsshader2.0.

Level of detail:level of Detail – Increasestheamountofpolygonspermodeloncitizensandbuildings.Turningdownthisoptionincreasesperformance.

Draw Distance – Determineshowfarintothedistanceobjectsinthegamewillbedrawn.Reducedrawdistancetoincreaseperformance.

Geometry Detail – Thisoptionadjuststheamountofpolygonsdrawnonscreen.Reducegeometrydetailtoincreaseperformance.

Early Culling – Drawslessdistanceintothescreen,soifanobjectisalongdistancefromthecamera,normallyitmightbedrawn,butwithearlycullingwe‘cull’itclosertothecamera

note – StrongholdLegendsusesadvancedgraphicstechniquestocreatethebestgameexperiencepossible.ThegamewasprimarilydevelopedandtestedonNVIDIAGeForceFX,6Seriesand7SeriesgraphicscardsandwerecommendusinganNVIDIAGeForce7Seriesgraphicscardtoexperiencethegameasitwasfullyintended.UsingaGeForce6800orbetterwillenableyoutoturnonalloftheNVIDIAspecialeffectfeaturesathigherresolutions.

1.4 Main MenuWhenSTRONGHOLD LEGENDS hasloadedanddisplayedtheinitialtitlesandloadingscreensthemainmenuwillbepresented.Thefollowingsectionexplainswhateachsectionmeans.

single Player –Clickingon‘SinglePlayer’youwillbepresentedwithfiveoptions:LegendsCampaign,LegendsTrail,CustomSkirmish,UserMaps,andTutorial.

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Multiplayer – ChallengeuptothreeotherhumanorcomputerAIplayersovertheInternetorLocalAreaNetwork(requiresaninternetconnection).

Map Editor – Themapeditorallowsyoutobuildyourowncampaignsandmaps(SeeSection7).

load Game – Enablesyoutoloadpreviouslysavedgames.

options – Fromhereyoucancreateaplayerprofilewhichwillstoreallthechosensettings.Youcanchangeyourplayername,avatar(playericon),crest(iconshownonyourflag)andtheflagtype.Youcanalsochangeallyourgraphicssettingsingame(Seesection1.3)andyoursoundfx,musicandspeechvolumes.

Quit – Exitsthegamebacktothedesktop.

1.5 Game ModesLegends CampaignTherearethreeseparateLegendscampaignstoplay,eachretellingfamouslegendsofEuropeanhistory.FirstlythelegendofArthurandhisknightsoftheroundtable,thentheRhinelegendsofDietrichandSiegfriedofGermanyandfinallythelegendofVladtheImpaler,thetruestoryofDracula.

Legends TrailsPutyourabilitytoplayLegendstothetestasyoufightyourwayacrossamythicallandscape.Wehavesetupanumberoftrialstotestyourskill,eachlongerandharderthanthelast.Eachtrailcontainsanumberofpresetskirmishgamesofincreasingdifficulty.

Custom SkirmishCustomSkirmishmodeallowsyoutosetupagameagainstamaximumofthreeothergood,iceorevilcomputeropponents.Youcanchoosethemapstartingconditionsandaswellasmanagingyourcastle.Skirmishmodealsoincludestheranksystem(Seesection2.16).

User MapsTheusermapsectionallowsyoutoloadascenariothatyouhavecreatedyourselfusingthemapeditor.Hereyoucanalsoplaymapsorscenariosdownloadedfromtheinternet.

TutorialIfyouarenewtoStrongholdgamesitisrecommendedyouplaythroughthetutorialwhichwillteachyouthebasicconceptsyouneedtoknowtoplaySTRONGHOLD LEGENDS.

MultiplayerSTRONGHOLD LEGENDSintroducesseveralnewmultiplayermodestotheseries.Usetheskillsyou’veacquiredinsingleplayerandchallengeuptothreeotherhumanorcomputerAIplayersovertheInternetorLocalAreaNetwork(requiresaninternetconnection).(SeeSection6)

1.6 In-game Interface & Navigating The MapThissectionintroducesyoutotheSTRONGHOLD LEGENDS interface.

Options MenuThemenubuttongivesyouaccesstovariousoptions.

load Game – Fromhereyoucanloadapreviouslysavedgame.

save Game – Thisallowsyoutosaveyourgameusingafilenameofyourchoice.

options – ThisallowsyoutochangeProfiles,Player,GraphicsandSound.(Seesection1.3)

Help – Accessestheingamehelpfile.

Restart – Restartsthecurrentmission.

Quit stronghold legends – Returnsyoutothedesktop.

options Menu

Current Rank & Rank Button

Honour Glory Date Gold Granary Population Popularity

DeleteBriefing

Mini Map show Estates Magnify Building Catagories

Building select Panel

Crystal Ball

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Quit to main menu – Thisoptionquitsthecurrentmissionandtakesyoubacktothemainmenu.

Resume Game – Selectingthisreturnsyoutothegame.

Game InformationCurrent Rank Button & Rank Button – Thebuttonlocatedtotherightofthemenubuttonshowstherankstageyouhavereached.Insomegamemodesyoucanclickonthistoproceedtothenextrank.(Seesection2.16)

Honour – TheamountofhonouryourLordhasacquired.(Seesection2.9)

Glory – Theamountofgloryyourarmieshavewon.(Seesection2.11)

Date – Thecurrentmonthandyear.

Gold – Theamountofmoneyyouhaveavailable.

Granary – Thetotalamountoffoodyouhaveavailableinyourgranary.

Population – Thetotalnumberofpeasantscurrentlyinthecastleandthemaximumnumberthecastlecancurrentlyhold.

Popularity – Castlepopularity–arepeoplecomingtoorleavingyourcastle.

Mini Map – Pleaseseethe‘minimap’section.

Building Panel section – Pleaseseethe‘buildingpanel’section.

Crystal Ball – Displaysanyeventsormessagesthatoccurduringthegame.

Building Panel

TheBuildingpaneldisplaysallthebuildingsavailabletoplaceinthecurrentmap.Toplacebuildingssimplyselectthebuildingfromabuildingcategoryandclickonthemaingamescreen.Thebuildingcategoriesarelistedbelow:

Castle Buildings – Withinthispanelyouwillfindthestructuresthat

makeupthefabricofyourcastlesuchaswalls,stairs,towers,gatehousesandtheengineersguild.

Military Buildings – Withinthispanelyouwillfindmilitarybuildingssuchasthearmoury,barracks,siegecampaswellasspecificalignmentbuildings,suchastheroundtable.Thiscategoryalsocontainsitemstodefendyourcastlesuchastowermountedmangonel,pitchditches,oiltippersandmoats.

town Buildings – Withinthispanelyouwillfindcivilianbuildingssuchashovels,statues,thewellandthechurch.

Food Buildings – Withinthispanelyouwillfindbuildingssuchasthegranary,farms,royalfoodfarms,theroyalkitchenandtheinn.

Industry Buildings – Withinthispanelyouwillfindbuildingssuchasthestockpile,woodcamp,stonequarry,workshops,ironmine,oxtetherandweaponworkshops.

Mini MapThisgivesyouanoverviewofthemapshowingthepeopleandresourcesavailable,alongwithapproachingenemyarmies,enemycastlesandeventsoccurringonthemap.Youcanmovearoundthemainscreenbyleftclickingontheminimaptogotoaspecificlocation.

Delete – Toremoveastructurefromyoursettlement,leftclickonthedeletebuttonthenclickonthestructureyouwishtoremove.Dependingonwhenyoudeletethestructure,uptohalfoftheresourcesspentinconstructionwillberecovered.Deletingabuildingshortlyafterplacingit,bymistakeforexample,willgiveyoubackalltheresources.

Mission objectives – Clickingonthisbuttonallowsyoutoreviewthemissionobjectivesinthebriefingscreen.

Reports – Clickonthebooktogotothereportscreens.Thereportscreensgiveyouusefulinformationonanumberofkeyfactorssuchas‘popularity’,‘financialinformation’,‘population’,‘militaryresources’,‘honour’and‘estates’.

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Estate ownership – Clickingonthisbuttonwilldisplaytheboundariesandownershipofestatesonthemini–map.

Zoom – Thisbuttonwillallowyoutochangethezoomlevelofthemini–map.

note: Youcanalsousethemousewheeltoscrollthesizeoftheminimap,whilstyourmouseisoverit.

Full Zoom In Medium Zoom Full Zoom Out

navigating the MapTomovearoundthemap,moveyourmousepointertotheedgesofthescreenoruse:W,A,S&DortheCursorKeys.Whenyoumovearoundthemap,theoverheadmini–map(bottomleftcorner)willmoveandshowyourcurrentposition.

Tozoomintothemapspinthemousewheelforward.Tozoomoutspinthemousewheelbackwards.Alternativelyyoucanusethe‘R’and‘F’keys.

Torotatethemapholddownthemiddlemousebuttonandmovethemouseleftorrightorusethe‘Q’&‘E’keys.

IfyouwishtoswitchbetweennormalviewandtopdownviewpresstheSpaceBar.

Ifyouwishtojumptoaspecificlocationonthemainscreenyoucanleftclickonthemini–map.

Tojumptoarecentevent,hittheEnterkey.

tip:Youcanchangethedirectioninwhichbuildingsarefacingbymovingthemousewheelbeforeyouplacethem.Youcanalsousethe‘R’key.

2. HOW TO PLAYThissectionisaquickguidethroughallthemainfeatureswithinSTRONGHOLD LEGENDS.Hereyouwilllearnhowtoplacebuildings,learnalittleaboutthekeybuildingsinSTRONGHOLD LEGENDS aswellasofsomeofthemainsystemswithinthegame.

tip: IfyouhavenotplayedStrongholdbeforewerecommendthatyouplaythroughthetutorial.

2.1 Placing BuildingsSTRONGHOLD LEGENDS isaninstantbuildgame;workersarenotrequiredtocreatebuildingsandthebuildingiscreatedassoonasit’splaced.

Toplaceabuilding,youneedtoselecttheiconofthebuildingyouwishtoplacefromoneofthefivebuildingcategorypanels(Seesection1.6).Whenyouhaveselectedthebuildingiconmovethecursoruptothemaingameworld.

Thebuildingyouhavechosenwillbeonscreen.Ifthereisaredfootprintonscreenitmeansthatthebuildingcannotbeplaced.Thiscanbebecauseyoudon’thavetherequiredresourcestobuild,thegroundisn’tlevelenoughorclearenoughtobuildonorinthecaseofcertainbuildingsyouarenotbuildingoverarequiredresource.

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Eachbuildingyouplacerequireswood,stone,glory,goldoracombinationofthesetobuildit.Youcanonlyplaceabuildingifyouhaveenoughoftherequiredresourcesavailabletoyou.

ThestockpileisthemostimportanteconomicbuildinginSTRONGHOLD LEGENDS.Itisthefirstbuildingyoumustplaceatthestartofthegameandnootherbuildingscanbeplaceduntilyouhavebuiltastockpile.

tip: Rememberonceabuildingisselected,youcanchangethewaybuildingsarefacing,byscrollingthemousewheelorusingthe‘R’keybeforeyouleftclicktoplacethebuilding.

tip: Leftclickingonanybuildingorpersonwillbringupascreengivingyoumoreinformation.

2.2 Alignments

TherearethreedifferentalignmentsyoucanchoosetoplayinSTRONGHOLD LEGENDS;Good,IceandEvil.Eachalignmentvariesfromeachotherinvariouswaysincludingtrooptypes,foodtypes,siegeequipment,buildingsandevenlandscape.

2.3 The Keep

Thekeepisthecentreofyourcastle.TheLordliveshereanditisherethathewillusuallymakehisfinalstandintimesofwar.Thekeepalsohousesseveralofyourpeople(afterwhichyouwillneedtobuildadditionalhousing).Thekeepalsoallowsyoutosetyourpeasants’taxrate.Clickonthekeeptobringupthetaxpanel.

2.4 The Stockpile & ResourcesAlloftheresourcesyougatherorproducewillbeplacedinthestockpile,apartfromweaponsandfood.

Toplaceastockpileclickonthestockpileiconintheindustriesbuildingpanelthenclickonthemap.Ifyouarestartinganewgame,youwillautomaticallybeintheIndustriescategory.

Eachstockpilecanholdalargeamountofresources.Whenyourunoutofspace,newstockpilescanbeadded.

Threestockpilescanbeplacedbuttheymustbeplacedclosetoeachother.

Youcangaugetheapproximateamountsofresourcesyouhavebysimplylookingatthestockpile.Toseetheexactamountofeachresourceleftclickonthestockpile.Theamountdisplayedforeachgoodisthecombinedamountofthatresourceinallstockpiles.

tip: Itisagoodideatoleavesomespacearoundyourstockpileincaseyouneedtoexpanditlaterinthegame.

Clickingontheindividualresourcesfromthestockpilepanelwillallowyoutosellthegoodsorbuymoreofthem.

tip: Remember,notallgoodsareavailabletotradeineverymissioninthegame.

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ResourcesWood (all) – Woodcutterschopdowntreesandturnthelogsintowood,whichisusedintheconstructionofmostbuildings.Itcanalsobeusedtocraftbasicweapontypes.

stone (all) – Quarriesmustbeplacedonthewhitequarryrocks.Stoneisrequiredforbuildingmostofthecastles’defensivestructuresandsomebuildings.Stoneneedstobetransportedtothestockpilebyanoxfroman‘oxtether’building.

Iron (all) – Theminesthatextractironmustbeplacedonthereddishcolouredironorerocks.Youwillneedirontocraftthemoreadvancedweaponandarmourtypes.Ironneedstobetransportedtothestockpilebyanoxfroman‘oxtether’building.

Hops (all) – Thesegrowonyourhopfarms.Ifyouwanttobrewale,youwillfirstneedtogrowhops.

ale (all) – Thisisproducedatthebreweryandrequiresasupplyofhops.Whenaleisdistributedthroughyourinn,youwillgainabonustoyourpopularity.

Pitch (all) – Youwillfindthisbubblingupthroughmarshes.Onceyouhaveplacedapitchrigonthemarsh,pitchdiggerswillextractpitch.Pitchisusedforpitchditches.

Wheat (arthur only) – ThisgrowsonyourwheatfarmsandisatthestartofthemostproductivefoodchaininSTRONGHOLD LEGENDS.Wheatisrequiredtomakeflour.

Flour (arthur only) – Thisisproducedatthemillandrequireswheat.Flourisrequiredtobakebread.

Candles (arthur and Ice only) – Yourchandlercreatescandlesfrombeeswaxinthechandler’sworkshopandoncethecandlesarecreatedthechandlerdeliveriesthecandlestothestockpile,readyforuseinachurch.

2.5 The Granary & Basic FoodThisessentialstructureiswherethefoodfromyourfarmsisstored.Thefoodisthensharedoutamongstyourpeasantpopulation.Withoutagranaryyourpeasantswillhavenofoodandyourcastlespopularity(seelater)willstarttosuffer.Thegranaryisalsowhereyousetthefoodrationlevelforyourpopulation.Themorerationsyougivethemthehappiertheyare.

ToplaceaGranaryclickontheGranaryiconintheFarmsandFoodpanelthenclickonthemap.

Ifyouholdyourmousepointeroverthegranary,theroofofthegranarywillberemovedsoyoucanseeinside.

Basic Food Types

apples (all) – Applesaregrowninyourappleorchards.

Cheese (all) – Thisisproducedfromcowsinyourdairyfarms.

Meat (all) – Thisisproducedfromyourchickenorsealfarms.

Bread (arthur only) – Thisismadeinthebakeryandrequiresasupply

offlour,whichinturnrequiresasupplyofwheat.Thefoodchainleadinguptobreadrequiresmoretimeandresourcestoset–upbutwhenyourwheatfarms,millsandbakeriesareallinplace,itprovesthemostefficientfoodsourceinSTRONGHOLD LEGENDS.

RationingClickingontheGranarybringsupthefoodpanel.

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Hereyoucanseetherateyourfoodisbeingeaten,theamountoffoodavailable,howlongyourfoodwilllastandthebuttonsthatcontrolyourrationing.

Changestoyourrationinghaveanimpactonyourpopularityandthespeedwithwhichfoodistakenfromyourgranary.Setting‘Norations’forexamplewillbeveryunpopularbutwillstopanyfoodfrombeingtaken,whereassetting‘Doublerations’isverypopularbutdramaticallyspeedsuptherateatwhichfoodisconsumed.

Thegranaryscreenalsoshowsyoutheamountsofeachfoodtypethatyouhaveandletsyoubuyandsellfood.Itisagoodideatofeedyourpeoplewithmorethanonefoodtype,asthisgivesyouanhonourbonus.

Thebonusesandpenaltiesfromfoodtypeseatenandrationingareasfollows:

Food types eaten Bonus to honour Rations Bonus to popularity

1 0 None -8

2 +1 Half -4

3 +2 Normal 0

4 +3 Extra +4

Double +8

2.6 The Castle Kitchen (Pantry) & Royal FoodThisiswherefeastsarepreparedfortheLordandhisfamily.Allroyalfoodproducedinyourestateisstoredinthepantryabovethekitchen,whereitispreparedbythecookforfeasts.ClickingonthePantrywillallowyoutochangethesizeoffeast,whichaffectshowquicklyfoodstoredinthepantryisconsumedandhowmuchhonourfeastsgenerate.Note:extrahonourisgeneratedbyprovidingavarietyofdifferenttypesoffoodforthelord’stable.

ClickingonthePantryalsoallowsyoutobuyandsellroyalfoods.Settingahigherleveloffeastingwillgeneratemorehonourintheshorttermbutoverallisalessefficientuseofyourroyalfood.

ToplaceaCastleKitchenclickontheCastleKitcheniconintheFarmsandFoodpanelthenclickonthemap.

Royal Food Types

Wine (all) – Yourvintnerworksherecrushingyourgrapesandfermentingwine.HiswinebarrelsarestoredinthepantryabovetheCastleKitchen.

Eels (all) – Yourworkerspendshistimebaitinghooksandwaitingforeelstobite.Oncecaught,theyaretakentothePantrytobepreparedforafeast.

Pigs (all) – Pigsarerearedinthepigfarmandstoredinthepantry.

Vegetables (arthur only) – ThevegetablesgrownherearesenttothePantryreadyforthenextfeast.

2.7 Church & Chandler’s Workshop (Arthur and Ice only)Religionhelpsyourpeoplethroughthebadtimes.Holdingamassinyourchurchboostspopularityandgainsyouhonourtoo.

Thisbuildingwillbeginworkingwhentherearecandlesinyourstockpile.Clickingonthechurchallowsyoutosetthesizeofyourmass.Thelargerthemassyouholdthefasteryourcandleswillbeconsumedbutthelargerthepopularityandhonourbonusesyouwillgain.Clickingonthechurchalsoallowsyoutobuyorsellcandlestocks.

Toplaceachurch,clickonthechurchiconintheCivilianpanelthenclickonthemap.

Beforemasscanbeheld,youmusthavecandlesinthestockpile.CandlesareproducedattheChandler’sworkshop.

ToplaceaChandler’sWorkshopclickontheChandler’sWorkshopiconintheIndustriespanelthenclickonthemap.

2.8 InnsToplaceaninn,clickontheinniconinthefarmsandfoodpanelandclickonthemap.

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Thisallowsyoutodistributealeamongyourworkers.

Theinnwillbeginworkingwhenthereisaleinyourstockpile.Clickingonyourinnallowsyoutochangeyouraleconsumption,aswellasbuyinginmorealeorsellinganyexcess.

Youwillgainapopularitybonusbasedonthealeconsumptionyouhaveset.Asaleisconsumedmorealewillneedtobebrewedtomaintainthesamepopularitybonus.

2.9 HonourHonourisgainedbyperformingtasksworthyofatrueLordincludingerectingstatuestoyourself,eatinglotsofroyalfood

andholdingchurchservices.Thecrownonthetopbarrepresentstheamountofhonouryouhave.Youcanspendhonourinseveralwaysincludingtakingapromotion,butitsmainuseisintherecruitingofhighvalueorlegendarytroopstoyourarmy.

Whenyougainhonouracrownappearsfromthebuildingswherehonourhasbeengained.Theamountofhonourreceivedisdisplayedunderthecrown.

2.10 Glory & StatuesGlorypointsareawardedforkillsduringhandtohandcombat.Cowardlyrangedattacksdonotgiveyouglorypoints!

Glorypointsarerequiredbeforeyoucanbuildcertainstructuressuchasstatues.

Thebiggerthefoedestroyedinhandtohandcombat,themoreGloryPointsareawarded;forexample,killingaKnightwillgiveyouabiggerbonusthankillingaManatArms.

TheTrophysymbolatthetopofthemaininterfacewindowshowsthenumberofGlorypointsyouhave.GloryPointsareusedtobuystatueswhichareinturnusedtogainhonour.

StatuesStatuesrequireastoreof‘glory’,obtainedbycombat,beforetheycanbebuilt.Onceerectedthese,monumentsprovideasteadysupplyofhonourpoints.

2.11 PopularityYourcastlepopularitydetermineswhetherpeoplewillcometoorleaveyourcastle.Ensureyourpopularityratingremains

above50otherwisepeoplewillbeginleavingyourcastle.

Popularityisaffectedbyanumberoffactorssuchasfoodrationing(SeeSection25)andtaxlevels(SeeSection2.13).Yourpopularitycandropifyourpeopledon’thaveenoughfoodtoeatorfeeltheyarebeingtaxedtooharshly.Ifhoweveryougiveyourpeoplemorerationsandonlytaxthemlightlythenyourpopularitywillincrease.

Anygreenorredfacesthatfloatfromyourbuildingsrepresenthowmuchpopularityyouhavegainedorlostfromthatbuildingatthattime.Thegreenfacerepresentshappinessandtheredfacerepresentsunhappinessandyoucanseetheamountofpopularitylostorgainedundertheface.

Otherfactorsthataffectpopularityforgoodorbadare:

Drinkingale

Goingtochurch(NotavailableforEvilalignment!)

Leftclickingonthereportbookinthebottomleftoftheminimapwillbringupthereportspanel.Leftclickingonthepopularitybuttonfromthelistofreportswillshowyoualltheinformationregardingwhatiscurrentlyaffectingyourpopularity.

Ontheleftofthepanelyouwillseetheoveralleffectsofyouractionsoncastlepopularityforthecomingmonth.

Ifyourpopularityratingstartsbeingdisplayedinred,youwillbegintoloseworkers.

Yourcastlepopularitywillbedisplayedinredifitisbelow50anddisplayedingreenifitis50orhigher.

tip: Listenforannouncementsfromyouradvisor.Hewillletyouknowifyouarerunningintoanyproblems.

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2.12 Creating WorkersInordertobuildathrivingeconomyyouneedawillingworkforceandinSTRONGHOLD LEGENDSthatworkforceconsistsofpeasants.Yourkeepprovidesyouwithsomestarterhousingforyourpeasants,buttoincreaseyourmaximumcapacityyouwillneedtoplaceextrahousing.

Thenumberofpeasantssittingoutsideyourkeeprepresentsthenumberofpeasantsavailabletobeturnedintoworkersorsoldiers.Yourtotalpopulationandmaximumpopulationcanbeseenonthemenubaratthetop.Toincreasethemaximumnumberofpeasantsyourcastlecansupport,youmustplaceanextrahouseorinSTRONGHOLD LEGENDStermsa‘hovel’.

ToplaceaHovelclickontheHoveliconintheCivilianpanelthenleftclickonthemap.

Housinggovernsthemaximumpopulationyourcastlecanhold.Yourkeepwillhousesomepeasantsbutwhenitisfullyouwillneedextrahousingforyourworkers.Eachhouseplacedwillincreasethecastle’smaximumpopulation.Thecastlesmaximumpopulationisshownonthemenubaratthetop.Buildtoomanyhousestooquicklyandyoumayprovoke

apopulationexplosionwhichwillsoondrainyourgranaryoffood.

Whenyouplaceahovelthemaximumpopulationtotalatthetopofthescreenincreasesandifyourpopularityishighenough,extrapeasantswillrunfromthehoveltoyourkeep.Thesepeasants,millingaroundthecampfireoutsidethekeep,areyoursurpluslabourandcanbeusedtorunanynewlyplacedbuildings.Buildanewbakeryforexampleandapeasantwillturnintoabakerandheadouttostartworkstraightaway.Ifnooneisworkinginabuildingitprobablymeanstherearenotenoughpeasantsavailabletoworkthereanditwillbeshownwithasymbolfloatingoverhead.Itmayalsomeanthatthebuildinghasbeenturnedoff(byyoubyleftclickingonitandclickingonthe‘turnindustryofficon’)inthiscasethebuildingwillshowthe‘Zzz’symboloverthetopofit.

tip: Problemsoccurwhenyourpopulationexceedsyouravailablehousing.Overcrowdingmayoccurifahouseisdeletedordestroyedbytheenemy.Toremedyovercrowding,simplybuildmorehousing.

tip: Placingonehovelmeansyouravailablepeasantswillincreasebyeightandyoursettlementwillcontinuetogrow,butsoofcoursewillthenumberofmouthstofeed.

2.13 Tax Theprimarymethodofearningmoneyisthroughtaxingyourpeople.Ifyouownanyextraestatesyouwillgainmoneyfromthem.

Leftclickonyourkeeptobringupthetaxpanel.

Thetaxpanelallowsyoutoraiseandlowertaxesandviewfinancialinformation.

Youcansetyourtaxestoanythingfromadownrightcrueltaxdowntoagenerousalmshandoutbymovingtheslidebarupordown.

Thepeopledonotenjoypayingtaxessoanypositivetaxrateyousetwillhaveanegativeeffectonyourpopularity.

Whenyouhavesufficientgoldinyourtreasuryyoumaydecidetogiveyourpeasantsahandoutintheformofbribemoneyeachmonth.Youwillthengainabonustoyourpopularityeachmonth.

Thegreenbarontherightofthepanelwillallowyoutoseeexactlyhowoftentaxisbeingcollectedorhandedouttothepeasants.

tip: Youwillfindhandingoutalmsprovesusefulwhenyouarerunninglowonfood.Changeyourrationstohalfthenhandoutbribemoneytooffsettheworstofthepenaltyuntilyoufindawayofrestoringyourgranarystock.

Ontherighthandsideofthepanelyoucanseetheeffectthetaxrateishavingonyourpopularitybythenumberdisplayedbythemask.

Thecurrenttaxlevelisdeterminedbyyourpopulation.Themorepeasantsyouhaveinyourcastle(excludingmilitaryunits)themoretaxyouwillcollectineachtaxcycle.

Thetablebelowshowsthenumberoftimestaxiscollectedorgivenoutandalsothepopularitybonusesandpenaltiesthatyouwillreceivefromthevarioustaxsettings:

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large Bribe

small Bribe

no taxes

low taxes

normal taxes

High taxes

Extort- ionate taxes

Cruel taxes

Extra Cruel

affect on Happiness

+8 +4 +1 –2 –4 –6 –8 –12 –16

times per month

8 4 0 4 8 12 14 20 24

tip: Attemptingtogiveoutbribemoneywhenyouhavenogoldwillnothaveanyeffectonpopularity.

2.14 Village EstatesEstatesaretheareasoflandownedbyyouandtheotherLordsinthegame.Villageestatesaresimplesettlementsprovidingbasicfoodtypesandresources;theyalsogeneratetaxincomeandhonourfortheLordthatownsit.Tospecifywhatfoodorresourcetheestateshouldproduceclickonthevillagecentre.Onceproducedthegoodswillbedeliveredtotheplayer’scastlebycart.Villagesvaryinsize,thebiggertheestatethemoretheyproduceandthelongeryouholdanestatethemorehonouryougenerate.Somevillagecentresarealsofortifiedandallowtroopstobestationedontheirroofs.

Manyvillagesstartoffneutralandtheycanbetakenbyforcebysendingtroopstocaptureitsvillageflag.Tocapturetheflagtheattackingforcemustfirstgetridofanydefendersstoodnearby.Themoretroopsthereareneartheflagthefasterthetransferofownershipwilloccur.

2.15 RankTheranksystemallowsyoutoadvanceinrankbyspendingthehonouryourlordaccumulates.Asyougoupinrankvariousextrabuildings,troopsanddefencesbecomeavailabletoyou.Cruciallyhowever,promotiondoesnotupgradeyourtroopsinanyway.Thismeansthatwhilstpromotionisonewaytothecrown,it’snottheonlywayandahumblebutpowerfulsquirecanchallengeamightyKing.

Togainapromotion,clickontherankbuttononthetopbar.Therankscreenwillappeardetailinghowmuchhonourisrequiredtobepromotedtothenextrank.

tip: Troopstrengthsdonotchangebetweenranks.Thearchersyourecruitwhenyouareaknightarethesamestrengthasthoseyoucreateasaduke.

Thefollowingshowwhichnewbuildingsandunitsbecomeavailableateachrankduringskirmishandmultiplayerplay.

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3. MILITARY FORCES3.1 The Armoury & Military Goods.Tostartbuildinganarmythefirstthingyouneedtoplaceisanarmoury.

ToplaceanArmoury,clickontheArmouryiconintheMilitarypanelthenclickonthemap.

Anarmouryrequiresstonetobuild,soensureyouhavebothinyourstockpile.Withoutanarmouryyourweaponsworkshopswillhavenowheretostoretheweaponstheyhavemade.

LeftclickonthearmouryandyouwillseetheeighttypesofweaponinSTRONGHOLD LEGENDS.

Bows–Bowsarecreatedbyyourfletchers.Fletcherspickupwoodfromyourstockpile,makeabowandplaceitinthearmoury.

Crossbows–Youcanalsochoosetohaveyourfletchermakecrossbows.

spears –Spearsarecreatedbyyourpoleturnerwhogetswoodfromyourstockpileandplacestheresultantspearintothearmoury.

Pikes –Pikesarealsocreatedbyyourpoleturnerwhogetswoodfromyourstockpile.

Maces –Amaceiscreatedbyyourblacksmithwhogetsironfromyourstockpileandplacesthefinishedmaceintothearmoury.

swords–Swordsarealsocreatedbyyourblacksmithwhoagainneedsironfromyourstockpiletofashionasword.

leather armour –Leatherarmouriscreatedbyyourtanner.Oncetheleathervestiscompletethetannerplacesthisintothearmoury.

Plate armour–Platearmouriscreatedbyyourarmourerfromiron.Theplatearmouristhenplacedinthearmoury.

3.2 FLETCHERS WORKSHOPOnceyouhaveyourarmouryplacedyouneedtoplaceworkshopstocreateweaponsforyourtroops.Inthisexamplewewillcreatebowsforyourarcherstouse.TobuildbowsyouneedtoplaceaFletcher’sWorkshop.

ToplaceaFletcher’sWorkshopclickontheFletcher’sWorksopiconintheIndustriespanelthenclickonthemap

Oncethebuildinghasbeenplaced,theFletcherwillbecreatedfromanavailablepeasantoutsideyourkeepandheadofftowork.Herequireswoodtocreatebowssoensureyouhaveenoughwoodavailableinthestockpileforhim.OnceyourFletcherhascreatedabowandplaceditintothearmouryyoucancreateyourfirstarcher.

tip: PlaceaFletcher’sworkshopfairlyclosetoboththestockpileandarmoury,asthefurthertheFletcherhastowalkthelongeritwilltakeyoutomakeweapons.

TheFletchercanalsocreatecrossbowsaslongasyouhaveleatherarmouravailableinyourarmoury.ToswitchproductiontocrossbowsclickontheFletcher’sWorshoptobringuptheFletcher’spanelandclickonthecrossbowsiconontherighthandside.

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3.3 Poleturners WorkshopToplaceaPoleturner’sWorkshopclickonthePoleturner’sWorksopiconintheIndustriespanelthenclickonthemap.

Oncethebuildinghasbeenplaced,thePoleturnerwillbecreatedfromanavailablepeasantoutsideyourkeepandheadofftowork.BydefaulthewillmakespearstomakeMen-at-ArmsbutbyclickingonthepanelyoucanswitchproductiontoPikestocreatePikemen.

3.4 Blacksmiths WorkshopToplaceaBlacksmith’sWorkshopclickontheBlacksmith’sWorksopiconintheIndustriespanelthenclickonthemap.

Oncethebuildinghasbeenplaced,theBlacksmithwillbecreatedfromanavailablepeasantoutsideyourkeepandheadofftowork.BydefaulthewillmakeswordstomakeSwordsmenandKnightsbutbyclickingonthepanelyoucanswitchproductiontoMacestocreateMacemen.

3.5 Tanners WorkshopToplaceaTanner’sWorkshopclickontheTanner’sWorkshopiconintheIndustriespanelthenclickonthemap.

Oncethebuildinghasbeenplaced,theTannerwillbecreatedfromanavailablepeasantoutsideyourkeepandheadofftowork.ThetannercreatesleatherarmourwhichisneededtocreateCrossbowmenandMacemen.

3.6 Armourers WorkshopToplaceaArmourer’sWorkshopclickontheArmourer’sWorksopiconintheIndustriespanelthenclickonthemap.

Oncethebuildinghasbeenplaced,theArmourerwillbecreatedfromanavailablepeasantoutsideyourkeepandheadofftowork.TheArmourercreatesmetalarmourwhichisneededtocreateSwordsmen,KnightsandPikemen.

3.7 The Barracks And Basic TroopsYouwillneedtobuildabarracksinordertocreatetroops.

ToplaceaBarracks,clickontheBarracksiconintheMilitarypanelthenclickonthemap.

Clickingonthebarrackswillopenthetroopconscriptionpanel.

Ifyouhavepeasantsavailable,therequiredamountofgoldandtherelevantweaponsinyourarmouryyoucansimplyclickonthetrooptypeyouwishtotrainandtheywillbecreated.Theweaponrequirementsneededforeachtrooptypehighlightonthepanelasyoumovethemouseoverthesoldiericons.Yournewtroop(s)willappearandwalkovertothebarracks.Onceatthebarrackstheywillassembleoutsideinthebarrackstrainingground.Alternatively,youcanchangetheglobalassemblypointforyourtroopsbyrightclickingonthemapwiththebarrackspanelopen.Individualrallypointscanalsobesetforeachtrooptypebyrightclickingovertheuniticonandthenrightclickingagainanywhereonthemap.

tip: Raisinganarmyisanexpensivebusinessandrequiresgoldandforcertaintroopshonouraswell.TroopshoweverdonoteatfoodfromtheGranaryordisappearifyourpopularityislow.

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ArcherTheseareyourstandardlong–rangetroops.Theirlackofarmourmakesthemoneofthequickestunitsinthegamebutinhand-to-handcombat,archersarevirtuallyuseless.Theyhavealongfiringrangeandareveryeffectiveagainstunitsthatdon’twearmetalarmour.

Created From: BarracksRequired Weapon: Bowarmour: Nonespeed: Fastshot Range: LongRangeHand to hand combat: PoorEffective against: Unitswithoutarmour

CrossbowmenTheseunitsareslowtomoveandreloadandhaveashorterrangethenarchers.Theyarehoweververyaccurateandtheirdeadlyboltscaneasilypenetratemetalarmour.Theyarealsoanexcellentdefenceagainstgiants.

Created From: BarracksRequired Resources: Crossbow&LeatherArmourarmour: Mediumspeed: Mediumshot Range: MediumHand to hand combat: PoorEffective against: Unitswithmetalarmour

Man at ArmsThesearethefirstmeleetroopsyouhaveaccessto,havinglittlearmourmakesthemquickerthanmosttroopsbutweakinhandtohandcombat.Themanatarmscarriesbothaspearandalongdaggerhewillfirstthrowhisspearwhenenemiescomeinrangeandthenswitchtohisdagger.Hewillbere–suppliedwithanewspear(notfromthearmoury)aftercombatandashorttimehaspast.

Created From: BarracksRequired Weapon: Speararmour: Nonespeed: Fastshot Range: n/aHand to hand combat: PoorEffective against: Weakunits.

MacemenThesethuggishbrutesareveryquickanddealoutalotofdamage,makingthemidealassaulttroops.Theyarenotheavilyarmouredhoweverandaresusceptibletomissilefire.

Created From: BarracksRequired Resources: Mace&LeatherArmourarmour: Mediumspeed: Fastshot Range: n/aHand to hand combat: GoodEffective against: Lightlyarmouredunits

PikemenTheirheavypikeandmetalarmourmakepikemenslowtomovebutalsomakethemtheultimatedefensiveunit.Theyareabletotakealotofdamageandareidealforblockingaccesstoareasofthecastleordefendingvulnerablemissileunits.

Created From: BarracksRequired Resources: Pike,PlateArmourarmour: PlateArmourspeed: Mediumshot Range: n/aHand to hand combat: Gooddefence,pooroffenceEffective against: ArmouredUnits.

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Swordsmen Theseareyourelitefootsoldiers.Theirheavyarmourmakesthemoneoftheslowestunitsinthegamebutwhentheyreachtheirtargettheyprovedevastating.Theyhavebothgreatoffensiveanddefensivecapabilities.

Created From: BarracksRequired Weapons: Sword,PlateArmourarmour: PlateArmourspeed: Slowshot Range: n/aHand to hand combat: ExcellentEffective against: AllunitsapartfromKnights

KnightsTheultimatetrainedsoldier,knightsarebothextremelyfast(whilstonhorseback)anddeadlyincombat,butrequirethatyoupayacostinhonour.Theycanbeespeciallyusefulforsurpriseattacks,sallyingforthfromthecastletodestroysiegeequipment.Eachknightarriveswithahorse,oncehedismountsorthehorseislosthoweverhewillnotgetanotherandsocareneedstobeusedwhenbringingthemintoabattle.

Created From: BarracksRequired Weapons: Sword,MetalArmourarmour: Metalspeed: Slowonfoot,fastonhorseshot Range: n/aHand to hand combat: ExcellentEffective against: Allunits.

3.8 The Alignment LordsHewhoyoumustdefend!Ifyourlorddies,youlosethegame.Aformidablemilitaryunit,yourlordiscontrollableandbehavesexactlylikea(verypowerful)knight.Lordsalsoalwayshavearechargeablepower,usuallyasummoningspell,whichcanbeusedintimesofdireemergency.

King ArthurThemostnobleofkingsandleaderoftheKnightsoftheRoundTable.

Created from: n/aarmour: VeryStrongspeed: Slowonfoot,fastonhorseback.shot Range: n/aHand to hand combat: Excellentspecial Power: Summonsknights

Dietrich & Siegfried TheNorthernicelords,stronginbattleandstoutinheart.

Created from: n/aarmour: VeryStrongspeed: Slowonfoot,fastonhorseback.shot Range: n/aHand to hand combat: ExcellentSpecial Power: Summonspolarbears

VladAruthlesstyrantwhosebloodthirstyreputationiswelldeserved.

Created from: n/aArmour: VeryStrongSpeed: Slowonfoot,fastonhorseback.Shot Range: n/aHand to hand combat: ExcellentSpecial Power: Summonswerewolves

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3.9 The Round Table (Arthur Only)AswellasbeingabletocreatebasictroopsinthebarracksArthurcanalsosummonarangeofpowerfultroopsfromtheRoundTable.

ToplacetheRoundTable,clickontheRoundTableiconintheMilitarypanelthenclickonthemap.

ClickingontheRoundTablewillopenthespecialtroopsconscriptionpanel.

IntheRoundTableyoucancreateverypowerfulunitsandasaresulttheyareveryexpensivetocreate.Theresourcerequirementsneededforeachtrooptypehighlightonthepanelasyoumovethemouseoverthesoldiericons.

EachofthetrooptypescreatedintheRoundTablehasarechargeablespecialattack.In–gameyoucanactivatetheunit’sspecialattackbyclickingonthespecialattackiconontherightofthescreen(seeSection4.12).

MerlinMerlincanbecalledforthfromtheroundtable.Heisslowmovingbuthislightningspellisdevastating.MerlincanalsocastthespellDragon’sBreathwhichdealsmassivedamagetoallthoseinrange.Thisabilityneedstobechargedupagainonceused.

Created From: RoundTablearmour: Nonespeed: Slowshot Range: ExcellentHand to hand combat: Badspecial Power: DragonsBreath

Sir Lancelot Lancelotisanoblepoliteandcourteousknight.Hisfullname‘LancelotduLac’(LancelotoftheLake)andhishometownofJoyousGardeisalsoinlocatedFrance.

ThemostchivalrousofArthur’sknights,LancelotcanbesummonedfromtheRoundTable.Hisspecialabilityiscalled‘TheSwordofAlbion’,anytroopsthatfallunderitsspellwillfightwithextrastrengthandcourageforashortperiod.Thisabilitymustbechargeduponceused.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: SwordofAlbion

Sir Bedivere SirBedivere:He’stough,gruffandalsoabitbawdybutagreatswordsman.HailingfromWalesthebraveKnightisfiercelyloyaltoArthurandwillfightbyhissideinanysituation.

Aformidablefighter,BediverecanbecalledwhenyouhavebuilttheRoundTable.Hecarriesthe‘HornofCamelot’which,oncesounded’hastheabilitytobringenemywallscrashingdown.Onceusedthisabilityneedstoberecharged.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: HornofCamelot

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Sir Percival PercivalwasraisedintheforestsofWalesbyhismotherafterthedeathofhisfather.OnedaywhenPercivalwasonlyaged15agroupofknightspassedbyhishouseseekingwarriorstojointhemintheirquestsandhebecameaKnightoftheRound

Table.PercivaltravelledtoKingArthur’scourtandonceheprovedhisvalour,hebecameafully-fledgedKnightoftheRoundTable.

Percival’s‘HolyBlast’attackwillsendenemyunitsflying.Thepowermustberechargedbeforeitcanbeusedagain.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: HolyBlast

Sir Galahad ThepiousSirGalahadcanbecalledoncetheRoundTablehasbeenbuilt.Hispoweristhemostuseful‘HealingAngel’,oncecalled,theladyoflightwillrestorethehealthofanynearbyfriendlytroops.Oncethisabilityhasbeenuseditmustberecharged.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: LadyofLight

Sir Gareth Thisformerkitchenboyisbraveandfullofabrimming–overdesiretogetoutofthekitchensandprovehimselfonthebattlefield.

KeenSirGarethcanbecalledtotheRoundTable,his‘Eyeoftruth’powerwilluncoveranddestroyanyhiddentrapsthatlyeundetectedinfrontofanenemy’scastle.Youwillneedtorechargethisabilityafterithasbeenused.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: EyeofTruth

Sir Gawain ThehonourableSirGawaincanbesummonedfromtheroundtable.His’HeavenlyShield’abilitywillprotectallthosearoundhimfromaerialattack.Youwillneedtorechargethisabilityafterithasbeenused.

Created From: RoundTablearmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: HeavenlyShield

Green DragonThegreendragoncanbesummonedfromtheRoundTable.Thisbeasthasaterrifyingattackbutlastsforonlyalimitedtimebeforeheisdispelledhoweverandsoyoushouldaimtointroducehimtoyourenemiesassoonaspossible.Oncereleased,anotherdragoncanonlybesummonedonceanotheregghasbeenproducedattheRoundTable.

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Created From: RoundTablearmour: Strongspeed: Fastshot Range: GoodHand to hand combat: Excellent

3.10 Ice Pit (Ice Only)Onlythenorthernicelordsgainaccesstothisbuilding.Oncebuilt,youwillbeabletoconscriptallmanneroflegendaryicebeaststoyourcause.

ToplacetheIcePit,clickontheIcePiticonintheMilitarypanelthenclickonthemap.

ClickingontheIcePitwillopenthespecialtroopsconscriptionpanel.

TroopsintheIcePitareverypowerfulunitsandasaresulttheyareveryexpensivetocreate.Theresourcerequirementsneededforeachtrooptypearehighlightedonthepanelasyoumovethemouseoverthetroopicons.

TheIceQueenistheonlyiceunitwithaspecialattack.In–gameyoucanactivatethespecialattackbyclickingonthespecialattackiconontherightofthescreen(seeSection4.12).

Ice QueenTheIceQueencanbecalledforthfromtheIcePit.Herfreezepowerstopsapproachingenemiesintheirtracks,which,whenusedincombinationwithacoordinatedattackbyothertroopscanprovemostdeadly.Shealsohasastrong‘PowerofWinter’attackwhichslowsanddamagesallenemieswithinacertainradius.Thispowerneedsrechargingafteruse.

Created from: IcePitarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellentspecial Power: PowerofWinter

Ice MaidenStandingafullheadtallerthantheaveragemantheshieldmaidensaremorethanamatchforyourregularsoldier.TheycanbesummonedintobeingfromtheIcePit.

Created from: IcePitarmour: Mediumspeed: Fastshot Range: n/aHand to hand combat: Excellent

Polar BearFierceinbattle,thesegiantbearsfearnoone;theirsharpenedclawswilleasilyripthrougheventhestrongestarmour.Thestrengthofthebearsissuchthattheycanteardownthewallsofacastleitself,selectthebearsandthentargetanenemiescastlewalls.

Created from: IcePitarmour: Strongspeed: Slowshot Range: n/aHand to hand combat: Excellent

Frost GiantThefrostgiantwillcrushyourenemiesbystampingonthemandoccasionallysendthemflyingwithaswingofhismightyclub.Hecanbedirectedtoattackanenemy’scastlebytargetingtheirwalls.GiantsmustbesummonedfromtheIcePit.

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Created from: IcePitarmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellent

White Witch Thesewitchesfiredownenchantedarrowsfromonhigh.Theyarenotagoodassaulttroopbutifusedwisely,theirabilitytoflyanywheremakesthemanexcellentadditiontoyourarsenal.WhitewitchescanbecalledfromtheIcePit.

Created from: IcePitarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Ice DragonTheicedragonbreathesafreezingbreathattheenemy.Anyonecaughtisstoppedintheirtracksandtakesdamage.Likealldragons,theyonlylastalimitedtimesomakeuseofthemquickly.Onceusedyoumustwaituntilanothereggishatchedbeforesummoninganother.TheymustbesummonedfromtheIcePit.

Created from: IcePitarmour: Strongspeed: Fastshot Range: n/aHand to hand combat: Excellent

White Wolf Fastmovingwolfpacksareexcellentatinterceptingtheenemy;usetheminlargegroupsformaximumeffect.YoucansummonthemfromIcePit.

Created from: IcePitarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Medium

DwarfThesebitterlittlemenarethemosttwistedoftheIceunits.Thesestumpycheatshavetheabilitytoreleasetoxicvapours,iftheyfeelthreatened.Likemanyoftheothericeunitstheyalsohavetheabilitytopoundenemywallswiththeirhammers,selectyourdwarfandtargethimagainstyourfoe’swall.TheyareonlyavailablefromtheIcePit.

Created from: IcePitarmour: Mediumspeed: Fastshot Range: n/aHand to hand combat: Good

3.11 Sorcerer’s Tower (Evil Only)Thesorcerer’stowerallowsdarkminionsoftheunderworldtobesummonedforthintoourrealm.Onlythosewhofollowthepathofevilhaveaccesstothisstructure.

ToplacetheSorcerer’sTower,clickontheSorcerer’sTowericonintheMilitarypanelthenclickonthemap.

ClickingontheSorcerer’sTowerwillopenthespecialtroopsconscriptionpanel.

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IntheSorcerer’sToweryoucancreateveryevilpowerfultroopsandasaresulttheyareveryexpensivetocreate.Theresourcerequirementsneededforeachtrooptypehighlightonthepanelasyoumovethemouseoverthetroopicons.

TheSorcereristheonlyevilunitwithaspecialattack.In–gameyoucanactivatethespecialattackbyclickingonthespecialattackiconontherightofthescreen(seeSection4.12).

SorcererTheevilsorcerercanbesummonedfromhistower.Hisstandardfireballisveryeffective,buthealsohasaspellcalledmeteorstormwhichistrulydevastatingandcanbeusedatrange.Afterithasbeencastittakesawhilebeforeitcanbeusedagain.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Demon Bornatthesorcerer’stower,thesefieryfiendsexistinawordofflames.Theirabilitytohalfflyandhalfjumpoverwallsmeantheyaregreatatrunningaroundtheenemy’sbuildings,settingtheircastlealight.Avoidadirectconfrontationwitharmouredtroopshowever,astheyarenomatchforthemincombat.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Hell Hound Thesefastmovingdogsareexcellentatinterceptingtheenemy.Usedinlargepacks,theycanprovemostdevastating.Youcansummonthemfromthesorcerer’stower.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Vampiric CreeperSpawnedatthesorcerer’stower,thesefoulcreatureshaveseveraluniqueabilities,whichmakethemavitalpartofanyevilsiegeforce!Theyareimpervioustomissilefireandhavetheabilitytoclimbuptheoutsideofcastlestructures.Oncetheretheycan‘turn’orconvert

weakerenemytroops,puttingthemunderthecontroloftheirownmaster.Theyaresusceptiblehowevertobothbladedweaponsandthefangandclawofbeasts.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

WerewolfHalfmanandhalfbeast,Werewolvesarelargepowerfulcreatures,morethanamatchformostregulartroops.Interestingly,ifyouprovideawerewolfcatapultatyoursiegecamp,youcanhurlfurryfuryovertheenemy’swalls.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

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Black Dragon Theblackdragoncanbesummonedfromthesorcerer’stower,hebreathesfierydeathdownonallbelowhimandunhinderedcancausemassivedestructioninanyenemy’scastlenotprotectedbyawell.LikeallDragons,theblackdragononlylivesforashortamountoftimeand

thenitwilltaketimebeforeanothereggcanbehatched,sousehimwisely.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Giant Demonic Bat Theseoversizedbatslaunchthemselveskamikazestyleintotheenemy.Theyexplodeonimpactsendingtheoppositionflyingandassucharegreatfortakingoutentrenchedenemyarchers.Theseareonlyavailablefromthesorcerer’stower.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

Saxon WarriorSaxonwarriorsarebasicallyhiredthugs.Theyarededicatedandstrongmercenarieswhocanonlybecalleduponfromthesorcerer’stower.

Created from: Sorcerer’sTowerRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: Excellent

3.12 DragonsDragonsarethemostfearedlegendarycreatureinthegamecapableofspreadingdestructiononamassivescale.Tocreatesuchabeasttakesgreatmagicalpowerwhichlastsonlyafiniteamountoftime.

EachalignmenthastheirowndragonwhichcanbecreatedfromtheRoundTable,IcePitandSorcerer’sTowerrespectively.

Onceyouhavetherequiredresourcesyoucanstarttocreateadragonegg.

Whenthehatchingperiodiscompletetheeggwillappearontopofthebuilding.Clickonthedragoniconontherighthandside

ofthescreenandthedragonwillbecreated.

Rememberthedragonisonlyavailableforashortperiodoftime.Useitwisely!

3.13 Siege CampThesiegecampistheonlymilitarybuildingthatcanbeplacedoutsideofyourcastleestate.Itiswhereyoucreateyourladdermenandsiegeequipmenttobesiegeanen-emycastle.Ensuretheyarewellprotected,asmeleeweaponswilldestroythemeasily.

ToplaceaSiegecamp,clickontheSiegeCampiconintheMilitarypanelthenclickonthemap.

LeftclickontheSiegeCamptoopentheSiegeEquipmentpanel.

Tobuildsiegeequipmentclickontheappropriatebutton.ThesiegeequipmentwillthenbebuiltattheSiegecamp.

Inordertobuildsiegeequipmentyouneedresources,goldandavailablepeasants(whowillbeturnedintoengineers).

3.14 LaddermenIfyoucan’tbreachacastlewallbyknockingaholeinityouaregoingtohavetogooverit.Thebravesoulswhosejobitistoerecttheladdersaretheladdermen.Toplacealadderselectaladdermanandpositionthecursoronthewall,thecursorwillchangetoaladder.Clicktoplacetheladder.

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LaddermenLaddermenarecheaptoproducebutveryvulnerablesoneedtobedeployedquickly.Oncealaddermanhasplacedhisladderhecanreturntoasiegecampandgetanotherone.

Created From: SiegeCampRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat: PoorEffective against: None

3.15 Siege EquipmentBattering Ram (all) – Batteringramsareslowtomovebutcantakealotofdamageandistheonlyweaponforbringingdownenemygates.

siege tower (all) – Touseasiegetower,clickonitandthenselectanenemywall.Onceitiscloseenough,thetowerwilldockandagangplankwilldropontotheenemy’swall.Oncethegangplankisinplace,unitswillbeabletoclimbupthroughthesiegetowerontoenemywalls.Thesiegetowercanalsocarrytroopsstationedonitstop,idealforgivingrangedtroopssomeextradistance.

Mantlet (all) – Thesearegoodforprotectingyourinfantryorothersiegemachinesfromvolleysofarrowsandcrossbowbolts,butareveryweakagainstinfantryattacks.Nearbytroopsaretotallyimmunetomissilefirewhilstclosetothemantlet.

Cat (all) – Movesturdythanthemantlet,thecatisagreatwaytoprotectlargenumbersoftroopsfromarrowsandbolts.Theseareveryusefulforprotectingtroopsthatarefillinginanenemy’smoatforexample.Nearbytroopsaretotallyimmunetomissilefire.

Catapult (all) – Thesesiegemachinesallowyoutodemolishenemystructuresfromamediumdistance.Catapultsaremobile,fairlyinaccurateandhaveamediumrange,buttheydoalotofdamage.Theyfirewithalowtrajectorysoaregoodforprecisionattackstotakeoutenemystructures.

trebuchets (arthur only) – Trebuchetsareawesomesiegemachinesforknockingdowncastlestructures.Theyneedtobedeployedbeforetheycanbeused.Onceinposition,usetheunpackbuttontosetthemup(thepackbuttonallowsthemtobemovedagainifneedsbe).Whilstlackingthemobilityofcatapultstheyneverthelesshaveaverylongrangeanddoaconsiderabledamagewhentheyhitenemystructures.Trebuchetsfirewithahigharc,soareidealforfiringovercastlewalls.Theycanalsobeusedtohurldiseasedcattleintoenemycastlestospreaddisease.

Enchanted orb (arthur only) – ThissiegeenginereleaseshugemagicallypoweredOrbsattheenemyknockingdowneverythingintheirpath.OnlythesideofArthurhasaccesstotheseenchantedmachines.

Ballista (Ice only) – Ballistaeareexceptionallyaccurateandsuperbagainstenemyunits,takingmanyofthemoutinasingleshot.

Burning Cart (Evil only) – Thisisacartfiledwithdryhayandpitchthatexplodesuponcontactwiththeenemy.Itcanbesenttowardsanenemycastletoclearouthiddentrapsoratroopformation,spewingfireandgenerallycausinghavoc.

stake Hurler (Evil only) – Thisdeadlydevicehurlsshowersofstakesthroughtheairwhichthenraindownontheenemybelow.Onlytheforcesofevilmayusethissiegeengine.

Werewolf launcher (Evil only) – Itisthankstotherobustnatureofwerewolvesthatthisarcanedevicecanwork.Simplymovesomewerewolvesnexttoitandtheywillbescoopedupandthrownahugedistance.

4. COMMANDING UNITS4.1 Selecting Units

Youcanselectasingleunitbyleftclickingonit.Toselectagroupofunits,pressandholdtheleftmousebuttonthendragthepointertocreateaboxaroundthem.Whenyoureleasethemousebutton,alloftheunitsthatarewithintheboxwillnowbecomeselected.Holdingtheshiftkey

whileselectingunits,willaddthemtoyourcurrentlyselectedgroup.

Doubleclickingonaunitwillselectallofthatunittypevisibleonthescreen.

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4.2 Troop Selection PanelWhenunitsareselectedyouwillseethearmyinterfacepanelappearatthebottomofthescreenwiththeunitcommandboxontherightandtheunitinformationpanelontheleft.

Theunitinformationpanelshowsyouthetypeandamountofunitscurrentlyselectedandallowsyoutoselectanddeselectspecificunittypes.

Leftclickingonaunittypefromthispanelwillselectonlythatunittypewhereasrightclickingwillremovethatunittypefromthecurrentselection.

4.3 Grouping unitsYoucanformagroupofunitsthatyoucancommandatthesametime.

1.Toformagroupofunits,firstmakeaselection.

2.Nextholddownthecontrolkeyandpressanumberonthekeyboardtoassigntothegroup.

3.Onceagrouphasbeenassignedanumber,pressingthatnumberonthekeyboardwillselectit.Forexamplepressingthenumber1onthekeyboardwillselectgroup1.Pressingthesamenumberagainwilltakeyoutothegroup’scurrentpositiononthemap.

4.4 Marching OrdersWhenyouhaveunitsselected,yourpointerwillchangetothemovementcursor.Thegreenpointermeansthatyoucanmovetoaspecificspotwhiletheredcrossmeanstheareaisinaccessible.Onceyouhavethemovecursordisplayed,rightclickandunitswillmovetothatdestination.

Holdingdowntheleftmousebuttonwhilemovingtroopsallowsyoutosetwhichwaythetroopswillface.

4.5 Moving units to the tops of walls, towers and buildings

Topositiontroopsontopofyourwallsorbuildingsanddefensivestructuresselectaunitthenwhenthegreencursorappearsrightclicktosendunitstothatdestination.Ensureyouhavestairsplacedtoaccessthem.

Iftheredcrosshairappearsitislikelytomeanthattherearenostairsleadinguptothetopofyourbuildingorwall.

4.6 Assembly PointsTroopsBydefaultaftertroopshavebeencreatedtheywillallassemblejustoutsidetheBarracks.Tochangethedefaultplacewheretroopsassemble,openthebarrackspanelandrightclickonanareaonthemap.Newlycreatedtroopswillnowassemblehere.

Moreadvanceduserscancreateassemblypointsforindividualtrooptypes.Openthebarrackspanel,rightclickonthetrooptype,sayarchers,andrightclickonthemap.Allnewlycreatedarcherswillnowassemblehere.

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WorkersItisalsopossibletosetanassemblypointforWoodcutters,OxTether,WellandEngineer’sGuild,tospecifytheareaofwhereyouwanttheworkertowork.Clickonthebuildingtoopenthebuilding’spanelandrightclicknearanareaofthemap.Theworkerwillnowworkinthisarea.

4.7 Unit Stances Usingaunit’sstanceiconyoucanswitchbetweentwomodesofoperationforyourselectedgroupoftroops.

Defensive stance–Unitssettoadefensivestancewillmoveashortdistancefromtheirposttoengageanyenemyunitsthatcomeclosetotheirposition.Oncetherearenomoreenemyunitstoengage,theywillreturntotheiroriginalposition.

aggressive stance–Unitssettoanaggressivestancewilllookalongwaytoengageorchasedownenemyunits.Whentheenemyisdefeatedyourunitswilllookforanotherpotentialtargetbeforereturningtotheiroriginalposition.Unitsinaggressivestancewillalsorespondactivelytomissileattacks.Troopssettoaggressivewillalsoseekoutanddestroyenemybuildings.

stand Ground–Units/SiegeEquipmentwillstopmovingandstandtheirground.

4.8 Unit FormationsIfyouhaveagroupofunitsselectedyoucanusethe‘changeformationicon’whichwillallowyoutocyclethroughtheformationsyouwishtoputyourtroopsinto.Youcanusethefollowingformations:

no formation:Troopsformaraggedgroup.

open order:Troopsformaspacedoutcolumn,helpingtomaketroopshardertohitbymissiles.

line:Troopsformrows,cumbersomeandslow,butwithaslightcombatadvantage.

4.9 Unit Commandsattack Here–Whenusingcatapults,trebuchetsandburningcarts,clickontheAttackHereicontomarkanareaonthelandscapewhereyouwantthesiegeequipmenttoattack.

switch Weapon–TogglebetweentheTrebuchetthrowingrocksordiseasedcows.

Patrol–UsethePatrolcommandtoforceaunitorgroupofunitstopatrolbetweentwopoints.YoucanalsoholddownSHIFTandselectthepatrolicontocreatemultiplepatrolpoints.

Disband–Clickingonthisbuttonturnstroopsbackintopeasantsandremovessiegeequipment.

Dismount Horse–ClickingonthisiconcommandstheknightorLordtoclimbdownoffthehorseandwalkonfoot.Mountedunitsarenotabletoclimbupontocastlebattlements.

Unpack trebuchet–Clicktounpackthetrebuchetandprepareittoattackanenemycastle.

4.10 Attack CommandsAttacking the enemy

Toattacktheenemy,selectaunitthenrightclickontheenemyyouwishtoattackwhenyouseetheattackpointer(sword)appears.

Thisbuttonwillchangedependingupontheunitselected.Withrangeunitsselectedthisbuttonwillbecomethe‘attackhere’button.

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Targetingwithsiegeequipmentallowsyoutodesignateanattackradius.Atargetmarkerwillappeartoshowtheareatheunitwillattack.Thistypeofattackisveryusefulforattackingunitsbehindcastlewalls.

4.11 Map Bookmarks CTRL+ALT+0to9:PressingCTRL+ALT+0to9createsabookmarkofthecurrentlocationonthemap.PressALTandtheappropriatenumbertoreturntothislocation.

4.12 Special Powers

Lords,MagiciansandKnightsoftheRoundTableallhavespecialpowersthatcanbeusedtosummonmagicalalliesorinflictdamageupontheenemy.Apowermustbechargedupbeforeitcanbeusedhowever.Anyavailablepowersaredisplayedontherightsideofthemaingamescreen,andshowhowclosethepoweristobeingreadyfor

use.Touseapower,clickontheon-screeniconandthenmovethelargetargetcircleoverthemap.Ifyoumovethetargettoofarfromitscastingunit,thetargetcirclewillchangetoindicatethatitis‘outofrange’.Onceyouarehappywithyourchosencastingarea,rightclicktoinvokethepower.

4.13 Digging in MoatsCertainregularunitscanbeorderedtofillinanenemy’smoat.Todothis,selectagroupofunits,thenhoverthemouseoverthemoatyouwishtofill.Whenyouseetheshovelpointerappear,rightclicktofillitin.

tIP: Youmaywanttoemploya‘Cat’heretoprovidesomeprotectionforyourdiggers

5. CASTLE BUILDINGS5.1 The Gatehouse

Tobuildagatehouse,clickontheCastleStructureiconandclickonthegatehouseicon,rotatethegatehouseifnecessarybeforeplacingit.

Gatehousesarethemainroutesintoyourcastleandareseenbytheoppositionassofttargetssomustbeguardedwell.Itisalwaysagoodideatohaveseveralmenstationedontopofone.

Selectingyourgatehousewillbringupthegatepanel,allowingyoutocloseitintimesofwarandopenitagainduringmorepeacefultimes.Thegatehousewillcloseautomaticallyshouldtheenemyapproachit,althoughyoucanalwaysoverridethismanually.

Ifagatehousehasbeendamageditcanberepairedbyclickingonthegatehouseandselectingtherepairbutton.

5.2 Building WallsWallscanbeplacedbyclickingonthecastlestructurepanelandclickingonthewallyouwishtoplace.Movethecursortothemaingamescreen,holdtheleftmousebuttonandthenslowlydragthemouse.

Theamountofstonethewallwilluseisdisplayedandifyouhaveenoughstoneinyourstockpile,thewallwillappearinthemaindisplay.Thewallwillfinallybeplacedonlywhentheleftmousebuttonisreleased.

Stonewallsrequireonestoneperpieceofwall.Mosttroopsarenotabletodamagestonewallsandwillrelyonsiegeenginesorladderstogetpastthem,wallsarenotimpervioustoeverythinghoweverandcertaintroopscanbashthemdown,climborflyoverthemorusemagictoopenupholesinthem.

Youhavetheoptionofbuildingsingle,doubleandtriplethicknesswalls.

tIP: Whenplacingwalls,ifanypieceofthewallisnotinavalid

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buildinglocation,theinvalidsection(s)willturnred.Wall Types

stone single Wall – Singlethicknesswallsrequireonestoneperpieceofwall.Asinglethicknesswallwillpreventaccessbyfootsoldiersbutwillhavealimitedeffectivenessagainstsiege

equipmentsuchascatapults.

stone Double Wall –Doublethicknesswallsrequiretwopiecesofstoneperpieceofwall.Strongerthansinglethicknesswallsandprovidingthebenefitofcrenelsonbothsides.

stone triple Wall – Triplethicknesswallsrequirethreepiecesofstoneperpieceofwall.Areallythickwallthatwillsoakupalotmoredamagefromattackingsiegeequipment.

Wallscanbeknockeddownbycertaintroops,suchasicegiantsandarevenerabletosiegeequipment.Wallscanbescaledbycertaintroopsusingladdersorsiegetowersorcreaturessuchasthecreeper.

tIP: Likeallcastlestructures,wallscannotbebuiltoutsideofyourCastleestate.

5.3 Placing StairsInordertoallowtroopsaccesstothetopsofwalls,towersandgatehouses,theymusthaveasetofstairsconnectedtothem.Stairsarebuiltinthesamewayastowers.Remembertorotate

themsothattheyfacethewallinthecorrectmanner.

5.4 TowersTowersarelocatedonthecastlestructurepanel.Towersareimpervioustoattackingtroops,laddersandscalingtroops.Theycanalsowithstandfarmoredamagethanwalls.Towersareaccessedfromthewallsattheirmidlevelpoint.Towersalsogiveyourmissileunitsfurtherfiringrangeandprovideallunitswithadefensiveadvantageagainstenemymissiletroops.

The‘enginetower’canbeusedtomountdefensivesiegeequipment.Aswithgate-houses,towerscanbecapturedallowingyoutogarrisontroopsinsidethem.Ifatowerhasbeendamageditcanberepairedbyclickingonandselectingtherepairbutton(providedyouhaveenoughstone).

Types of Towerslookout tower – Thisisthetallestofthetowersandmuchtougherthanthebasictower.Thistowergivesyourrangedunitsthebiggestadvantage.Clickingonatowertobringupits

panelwillallowyoutorepairadamagedstructure.

Basic tower – Thisisthesmallestandweakesttoweravailableforeachside.Ontheotherhandtheyarecheapandtheonlytoweravailableatthebeginningofthegame.Clicking

onatowertobringupitspanelwillallowyoutorepairadamagedstructure.

Engine tower – Thissturdytoweristheonlyoneyoucanmountenginesonsuchasthedragonharpoon.Itisalsothemostexpensivetobuild.Clickingonatowertobringupits

panelwillallowyoutorepairadamagedstructure.

5.5 Castle DefencesMountedsiegeequipmentcanbebuiltfromtheMilitarypanel.

tower & Wall Braziers (all) –Braziersareusedbyarcherstofireflamingarrowstolightpreplacedpitchditches.ToplaceaBrazier,clickontheBraziericonintheMilitarypanelthenclickonthewall,towerorgatehouseyouwishtoplaceiton.

oil tipper (arthur only) – Thisdevicecanbeattachedtoyourwallsanditscontentswillbeautomaticallydroppedontheenemiesheadstodevastatingeffect.Oncetippedtheoiltipperwilltaketimebeforeitisrechargedandreadytotipagain.

Mounted Rolling logs (arthur only) – Burninglogsmakeatrulydevastatingweapon.Whenunleashedanumberofburninglogsaresentintotheenemysendingthemflyingorrunning.Theymustbeattachedtoyourwalls.

ToplaceMountedRollingLogsclickontheMountedRollingLogsiconintheMilitarypanelthenclickonthewallyouwishtoattachthemto.

MountedRollingLogsmustbeplacedonwalls.YoucanrotatethedirectiontheMountedRollingLogsarefacingifyouwishbyusingthemousewheelbeforeplacingthem.

WhenyouwishtoreleasetheMountedRollingLogsleftclickonthemandpressrelease.Logswillthenbeautomaticallyreplenishedafteraperiodoftime.

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tower Mounted Mangonel (arthur only) –Thesethrowoutasprayofrocksandaredevastatingagainstinfantry;usedunwiselytheymayhoweverdamageyourowntowersandbuildingsastheyareveryinaccurate.

Dragon Harpoon (all) – Thesetowermountedsiegeenginesdomuchdamagetoflyingdragonsoranyotheraerialunit.Ifdragonsareathreatitisrecommendedthatyoubuildseveralaroundyourcastle.Theycanonlybemountedinanenginetower.

Pitch Ditches (all) – Thisisatrenchfilledwiththepitchyouhaveextractedfromthemarsh.Oncebuilt,youcantargettheseditcheswithfirearrowslaunchedbyarcherswhoarestoodnexttobraziersonyourcastlewalls.Whenalighttheflamesfromapitchditchwillspreadtoadjacentditchesorevenjumpacrosstonearbyonescausingmuchdamagetoanyonestandinginthem.Pitchditchesareinvisibletotheenemy.

Moat (arthur only) – Moatsareanotherwaytodefendyourcastlebydelayinganenemy’sassaultonyourwalls.Simplybuildanareaofmoatinfrontofyourcastleandattackerswillbeforcedtoeithergoarounditorfillitin.

Ice tunnel (Ice only) – Thesecunningtunnelentrancesallowyoutogetfromoneendofyourterritorytotheotherinnexttonotime.Tousethem,selectyourtroops,rightclickontheholeyouwishthemtoenterthenrightclickontheholeyouwantthemtoexitfrom.

Ice Mirror (Ice only) – Icemirrorscanbemountedonyourwalls.Whentheenemygetclosetheywillfireafreezingbeamoflighttoholdtheminplaceforafewseconds.

Magic Rose Garden (Ice only) – Menwhostandonfootinthesegardensshallfeelpain.Theygiveoutalotdamagebutarequickenoughtodestroy.Onlythosefollowingthewayoficegainaccesstotheseperfumedtraps.

Killing Pit (Ice only) – Thekillingpitisacoveredpitwithsharpenedstakesatthebottom.Killingpitsareinvisibletotheenemyandtriggeredwhenacertainweightisputonthem.Soasingleheavilyarmouredknightwouldtriggeritsopening,butseverallighterenemymenatarmsmightnot.

Man trap (Evil only) – Theseaddtothedefenceofyourcastleandcannotbeseenbytheenemy.Mantrapswillkillmostunitsoutrightbutnotall.Theyaretriggeredwhenanyonewalksoverthem,releasingthespikesupwards

Fire Drake (Evil only) – Firedrakes,oncebuiltontoacastlewall,willbreatheasearingtorrentoffireontoattackersbelow.

tIP: KillingPitsandManTrapsareinvisibletotheenemyuntilthelastminutewhenit’stoolatetoavoidthem.Usedwiselythesedeadlytrapscansometimesturnahopelesssituationaround.

5.6 Engineer’s Guild Theseunitswillautomaticallyrepairanyholesinyourcastlewallsaslongasthereisasupplyofstonetodosoandthebreachisnotoverrunwiththeenemy.Theseunitsaretrainedintheengineer’sguild.

ToplaceanEngineer’sGuildclickontheEngineer’sGuildiconintheMilitarypanelthenclickonthemap.

EngineerCreated From: Engineer’sGuildRequired Weapons: n/aarmour: Nonespeed: Fastshot Range: n/aHand to hand combat VeryPoor.Effective against: None

6. MULTIPLAYERSTRONGHOLD LEGENDS multiplayeroffers4differentmultiplayermodeswhichcanbeplayedovereithertheInternetorLocalAreaNetwork(eachplayerovertheLANmusthaveInternetaccess).

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6.1 Game Selection LobbyWhenyouenterthemultiplayergameselectionscreenyouwillseealistofSTRONGHOLD LEGENDS gamescurrentlybeinghosted.

Hosting – TohostagamesimplyenterthenameofthegameintheHostNameboxandclickHost.Youwillgiventheoptionwhetheryouwishtopasswordprotectyourgame.SelectSkipifyoudonotwishtouseapassword.

Joining – HighlightthehostedgameyouwishtoplayandclickJoin.Youcanonlyjoingameswhicharecurrentlywaitingforplayers.

Refresh – TorefreshthelistofhostedgamesclicktheRefreshbutton.

search – YoucansearchforaspecificIPaddressbyenteringtheIPaddressinthesearchboxandclickingtheRefreshbutton.

6.2 Multiplayer LobbyAsthehostofamultiplayergameyouselectthemapthegamewillbeplayedonandthegamesettingsthegamewilluse.Ifsomeofthemapsare‘greyedout’,thismeansthateitheryouhavetoomanyplayerstoplaytheselectedmaporoneoftheplayersdoesnothavetheselectedmapontheircomputer.

Themultiplayerlobbyalsocontainsachatboxsothatyoucantalktootherplayersthathavejoinedthegame.

AdvancedplayerscanalsocustomisetheirgamesfurtherbyusingtheAdvancedSettings(seeSection6.4).

6.3 Basic SettingsPlayer Colour – Thecolouryouwillbeplayingasinthegame.

arthur/Ice/Evil – Choosewhichsideyouwanttoplayas.

team – Bydefaulteachplayerisintheirownteam.Toplayonthesameteamasanotherplayerchoosethesameteamnumber.

name – Yourplayername.

Kick – Thehosthastheabilitytokickplayersoutofthegameiftheysowish.

Ready? – Whenyouarehappywiththeoptionsselectedandreadytoplaythegametickthereadycolumn.

6.4 Advanced SettingsThehostofthegamealsohasarangeofadvancedoptionstheycanchangetocustomisethegame.

start Gold – Theamountofgoldeachplayerwillstartwithatthebeginningofthegame.

start Rank – Therankeachplayerwillstartwithatthebeginningofthegame.

Fixed Rank – FixtheStartRankfortheentiredurationofthegame.Promotionsaredisabled.

starting Resources – Theamountofresourceseachplayerwillstartwithintheirstockpileatthebeginningofthegame.

start Food – Theamountoffoodeachplayerwillstartwithintheirgranaryatthebeginningofthegame.

starting Weapons – Theamountofweaponseachplayerwillstartwithintheirarmouryatthebeginningofthegame.

starting troops – Thenumberoftroopseachplayerwillstartwithatthebeginningofthegame.

trade Resources – Turnonorofftheabilitytobuy/sellresources.

trade Food – Turnonorofftheabilitytobuy/sellfood.

trade Weapons – Turnonorofftheabilitytobuy/sellweapons.

Peace time – Turnpeacetime(timeatthebeginningofthegamewhennofightingisallowed)onoroff.

Random Events – Turnrandomeventson/off.

aI advantage – Giveeitherthehumanorcomputerplayerextraresourcesatthestartofthegame.

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6.5 VotingPlayerswhohavejoinedthegamecantellthehostiftheylikeaparticularadvancedsettingornotbyusingthevotingbuttons.

Toselectwhetheryouarehappywithafeatureornotclickonthecircleontheleft.Greenindicatesyouarehappy,redindicatesyourareunhappy.Totherightoftheoptionsyoucanseeasummaryofallplayersvotes.

Thehostcanseehowpopularasettingisandchangeitaccordingly.Hehasanotherchoicethough…hecanchoosetoignoretheotherplayerscompletely!

6.6 Game ModesThereare4differentmultiplayermodesthehostcanchoosetoplay.

Deathmatch – Thisisthedefaultmultiplayermode.Thisisastraightskirmishtothedeath.LastLordstandingwins.

King of the Hill – Inthemiddleofthemapisasinglecastlewhichtheplayersmustcapture.Tocapturethecastletheplayermustoccupythecastleforasetperiodoftime.Thefistplayertoholdthecastleforthesetperiodoftimewins.

Capture the Flag – SimilartoKingoftheHillbutinsteadofasinglecastlethemapcontainsanumberofflaggedestates.Thefirstplayertocontrolalltheflagswins.

Economic War – Thehostcansetupto3economictargets(e.g.100bread,50swords,1000gold).Thefirstplayertoachievethetargetswins.

6.7 Starting a GameAssoonasalltheplayershaveindicatedtheyarereadytoplaytheHostcanstartthegame.

TostartthegametheHostmustpresstheStartGamebutton.

7. THE EDITOR7.1 IntroductionThisguidewilltakeyouthroughthebasicsofhowtocreateausercreatedmap;fromcreatingthelandscapeandthetoolsavailabletodoso,toaddingmissionandeventstomakeyourmapstrulychallengingtootherplayers.Byfollowingthestepsinthisguideintheordertheyarepresented,youshouldbeabletobuildmapstoyourexactspecification.

How to create a mapRegardlessofwhatsortofmapyouaretryingtocreate,thereare5basicstepsyouwillworkthrough,whichare

1 Creating a New Map

2 Editing the Landscape

3 Editing the map type

4 Creating Missions and Objectives (Custom and Freebuild Maps only)

5 Adding events (optional)

Eachstagewillbediscussedinthisorderinthisguide.

Creating a new mapTobeginanewmap,clickthe“NewMap”button.Ifyouhadapreviousmaploaded,youwillbepromptedwhetheryouwanttocontinueifyouhavenotsavedyourpreviousmap.ByclickingthisNewMapbutton,anypreviouscreatedmapwillbeclearedandtheeditorwillstartafresh.

ItmaybeagoodideatoSaveYourmapnow,soastogiveitanameandspaceinyoursavelist.

Onceyouarereadytobegindesigningyourmap,click“Editmap”.Thiswillbringyoutothelandscapeeditor.

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7.2 Editing PaletteTheseiconsallowyoutochoosethealignmentinterface.Changingthe

alignmentinterfaceallowsyoutoeditthemapinaccordancewiththeselectedalignment.Inordertochange,justclickontherelevanticonforthealignmentyoudesire;theseare,fromlefttoright;Good,Ice,Evil.

Thisiconistheallerasetool.

Thisiconallowsyoutoeraseonlytheselectedtypeoflandscape/trooptypeetcthatyouarecurrentlyediting.

Theseiconsselectyourbrushsize.

Thisicontogglesgridlinesonthelandscape.

Thisshowsthedirectionyouarefacingonthemap.

Thisbuttonbringsyoubacktotheeditormainmenu.

Thisisyourmini-map.Theflagbuttondisplaysestatecoloursonthemini-map,themagnifyingglasscyclesthroughthedifferentzoomlevelsforthemini-map.

Thesearetheeditingtoolmenus,andareexplainedfurtherinthenextsectionoftheguide.

7.3 Landscape ModeThismodeisusedforeditingtheterraintextures,heights,typeandeverythingelsetodowiththeterrain.

Land Height Tools

Usethesetoolstoalterthelayoftheland.Rememberthatbychoosingadifferentmousepointersize,youcanaffectmoreorlessland.(seesection7.2)

Thetoprow,fromlefttoright;theseiconsare-–

•Raiseland•Lowerland•Equaliselandslowly•Equaliselandquickly•Smallmountainstool•Largemountainstool•Unevengroundtool

Thebottomrowiconswillraiseorlowerlandtoaspecificheightinstantly,fromthetallestpossible(farleft)tothelowestpossible(far-–right).Doingthiscanbemadeeasierinarchitectview(pressingSpacebar)andwillcreatesolidsquarecliffsratherthanroundedhills.

tIP: Tocreateasmoothslope,startwithasectionashighasyouwant,thencreatesmallheightsgoingdowntowhereyouwantthebottomofyourslopetobe,thenusethe“Levelunevenland”and“Smoothunevenland”tools.

Land Textures, Tints and Shades

Thismodeisusedtoeditthetexturesofthelandscape.

Thisicondisplaystheavailabletextures;theiconandtextureswillchangetocoincidewiththeselectedalignment(SeeSection7.2).

Thesearetheavailablelandtextures.Selectingone(highlightedinyellow)willallowyoutoeditthelandscapetothatchosentexture.Eachalignmenthas9uniquelandtextures.Tochangethealignmentused,clickontherelevanticoninthetopoftheLandeditorinterface(SeeSection7.2).

Thisicondisplaystheavailabletintsandshadestools.

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Thetoprowshowstheavailabletintsforthelandtextures.

Thebottomrowistheavailableshadesforthelandtextures.

note: Anymaptilecanhavebothonetintandoneshadedappliedtoitatthesametime.

Thisiconwillallowyoutodeleteanyeditedtintsandshadesandrestorethemtothedefaultoftheunderlyingtexture.

tIP: Byusingvarioustextureswiththevarioustintsandshadesavailable,sometrulyuniquelandscapescanbecreatedmakingthechoicesforyourmapalmostlimitless!

Seas and Rivers tools

Thesetoolsallowyoutoeditthelandscapetobeingatypeofwater,eitherseaorriver.Itwillalsoallowotherwaterrelatedthingssuchasaddingwaterfallstothesidesofcliffs,editingthedirectionofwaterflowandmore.

Theseiconsdothefollowing;fromlefttoright:

•PlaceRiver•ChangeRiverDirection•AddRipples•CreateWaterfall•PlaceSea•ChangeSeaDirection•PlaceWaves•PlaceMarsh

Theseiconsdothefollowing;fromlefttoright:

•PlaceBridge•PlaceWaveCrashingEffect•PlaceSmallWhiteWater•PlaceLargeWhiteWater•PlaceFog

Landscape Features

Usethistooltoaddvariousfeaturestoyourlandscapeincludingtrees,rocksandevenessentialresourceslikeIronandStone.

Thesefeatureswillchangeinaccordancewiththeselectedalignment(SeeSection7.2).Eachalignmenthas18differentavailablefeatures.

Thetoprowhas11differentavailableshrubsandbushesfeatures.Thesearepurelyforlandscapeandarenotusedasresources.

Thebottomrowhas7differentfeatures.Theseare,fromlefttoright;

•Forest•Treetype1•Treetype2•MossyRocks•Iron(Theresourceusedinthegame)•IronRocks•Stone(Theresourceusedinthegame)

Thetwoindividualtreetypescanalsobeusedastheresourceforwoodonyourmap.TheIronandStonefeaturescanalsobeusedfortherelevantresources.Soremem-ber,ifyouwantallresourcestobeavailabletotheplayer,besuretoplacethesethreefeaturesonthemap.

Animals

Thistoolisusedtoplacewildlifeonyourmap.Therearethreetypesofwildlifeavailable;

Wolves,CrowsandSeagulls.

Thesethreeanimaltypesremainthesameforeachalignment.

7.4 Troops ModeThismodeisusedtoplacedifferentunitsandsiegeequipmentonyourmap.

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WheninTroopsmode,anadditionalsetoficonsisdisplayedforyourcursortypeintheformofdifferentcolouredshields.

Theseshieldsareusedtoselectwhichplayercolourthetroopswillbefor.TheColourselectedmeansthetroopswillbeusedbytheplayeroropponentofthecorrespondingcolour.

Standard Units

Thisallowsyoutoplaceunitswhichcanbeusedbyanyalignment.

Theavailablestandardunitsare;fromlefttoright:

•Men-–At-–Arms•Archers•Crossbowmen•Macemen•Pikemen•Swordsmen•Knights

Special Units

Theseareunitsspecifictoeachalignment.

TheArthurUnitsavailableare;fromlefttoright:

•KingArthur(Lord)•Merlin•SirBedivere•SirGalahad•SirGareth•SirPercival•SirGawain•SirLancelot•GreenDragon

TheEvilUnitsavailableare;fromlefttoright:

•Vlad(Lord)•SaxonWarrior•FieryImp•BlackDog•Creeper•Werewolf•BlackDragon•GiantDemonicBat•Sorcerer•SaxonWarlord

TheIceUnitsavailableare;fromlefttoright:

•Dietrich(Lord)•Siegfried•IceDwarf•IceQueen•IceMaiden•PolarBear•IceGiant•IceWolf•WhiteWitch•IceDragon

Siege Equipment

Thisallowsyoutoplacedifferentsiegeequipmentonthemap.Althoughin-gamesomesiegeenginesshouldonlybeavailabletocertainalignments,allsiegeenginesaremadeavailableinthismenuallowingthemapcreatorextraflexibility.

Thesiegeenginesavailabletoplaceare;fromlefttoright:

•Laddermen

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•Catapult•Ballista•Trebuchet•BatteringRam•SiegeTower•Mantlet•Cat•Firecart•StakeHurler•EnchantedOrb•WerewolfLauncher

7.5 Buildings Mode Thismodeisusedtoaddthedifferenttypesofbuildingstothemapinthesamewaythattheyareusedingame.

Theselectedalignmentwillonlyaffectthespecialunitsbuildingstocorrespondwiththeselectedalignment,orchangethetextureofthebuildingstocorrespondwiththeselectedalignment.Allotherbuildings,regardlessofiftheyarealignmentspecific,areincluded.

Castle Buildings

Thesearethebuildingswhichmakeupthestructureofyourcastle.Theyare;fromlefttoright:

•SingleWall•DoubleWall•TripleWall•Stairs•Gatehouse•LookoutTower•Tower•EngineTower•Engineer’sGuild

Military Buildings

Thesearethemilitarystylebuildingsthatmakeuppartsofyourkeep.Theyare;fromlefttoright:

•RoundTable/IcePit/Sorcerer’sTower(DependentonAlignment)•Barracks•Armoury•SiegeCamp•Brazier•PitchDitch•RollingLogs•TowerMountedMangonel•OilTipper•Moat

Civilian Buildings

Thesearethebuildingsusedbyciviliansforentertainmentandthelikes.Theyare,fromlefttoright:

•Hovel•Statue•Statue(alternate)•Well•Church

Food Buildings

ThesearethevariousfoodresourcebuildingsandRoyalfoodtypesavailable.Theyare,fromlefttorightandtoptobottom:

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•Granary•Lord’sKitchen•HopsFarm•Brewery•Inn•AppleFarm•DairyFarm•WheatFarm•Mill•Bakery•PigFarm•Vineyard•VegetableGarden•ChickenFarm•EelFarm•SealHoles

Industry Buildings

Thesearethevariousindustrybuildingsavailableuseforingame.Theyare;fromlefttoright,

•Stockpile•WoodCamp•StoneQuarry•IronMine•OxTether•Poleturner’sWorkshop•Fletcher’sWorkshop•Blacksmith’sWorkshop•Tanner’sWorkshop•Armourer’sWorkshop•PitchRig•Carter’sPost•Chandler’sWorkshop

7.6 Sound ModeThismodeisusedtoaddsoundstodifferentareasofthemaps.Soundsareaddedthesamewayasatexture,justplaceitonthemapwhereyouwouldliketheselectedsoundtobeheard.

Thereisonly1sub-sectionandtooltype,whichistoadddifferenttypesofsounds.Theavailablesoundsare;fromlefttorightandtoptobottom:

•Seaflow•Waves•Smallriverflow•Largeriverflow•Waterfall•Windincrops•Crops•Loudbirds•Quietbirds•Insects•Amphibians/Frogs•Village

7.7 Extra Features ModeThismodeallowsyoutoaddotheritemstothelandscape.Thereare3differentsub-–sections.

Keeps and Flags

Thissectionisveryimportant.Inordertosetthestartingpositionoftheplayersorestates,youneedtoplacedifferentbuildingsfromthismenu.Thebuildingtypesare,fromlefttoright:

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•CastleEstateKeep(varieswithalignment)•SmallVillageHall•MediumVillageHall•LargeVillageHall•StoneCircle

TomakeanestateintoaplayablecastleestateforaplayerorAIopponent,aCastleEstateKeepmustbeplacedinanestate.ForANYmaptype,atleastoneofthesemustbeplacedonthemap.Between1and4ofthesecanbeplacedonthemap.Howevermanyareplaceddetermineshowmanyplayerscanbeassignedtothemap.If,whenplaying,aplayerorAIopponentisnotassignedtoanestate,theestatewillbecomeavillageandavillagehallwillappearintheplaceofthekeep.

ForaKingoftheHillmap,avillageestatemustbeassigned,whichwillbetheestatethatistobecapturedinordertowin.

ForaCapturetheEstatesmap,1ormoreestatesmustbemadewithastonecircleplacedwithinthem.Theseestateswillbecometheoneswhichmustbecapturedinordertowin.

MoreinformationonallocatingestatestocreateSkirmish,CustomandFreebuildMapscanbefoundinSection7.8.

Tocreateavillageestate,oneofthevariousVillageHallsmustbeplacedinanestate.Anynumberofthesecanbeplacedonyourmap.

Ruins

Thistoolletsyouplacevariousdifferenttypesofcastleruinsonthemap.

MiscellaneousFeatures

Thisallowsyoutoaddvariousotherelementstoyourmaptomakeitthatlittlebitmoreinteresting.Theseactmuchlikeruinsthoughsomehavemorepurpose,astheycanbeusedasobjectivesformissionsinCustomandFreebuildmaps.Theyare,fromlefttoright:

•Signpost•Gatehousefootprint(canbeclickedoningametobuildagatehouseforthe

requiredamountofstone.)•Towerfootprint(canbeclickedoningamebyaplayertobuildatowerforthe

requiredamountofstone.)•Banditcamp(willspawnoutlawswhomayattackyourkeepand/orvillages.)•WerewolfPit(willspawnwerewolveswhomayattackyourkeepand/orvillages.)•DragonNest(placesafire-–breathingdragonwhowillattackanythingthatap-

proaches.)•IceWall•HolyGrail(Atombcontainingthefabledcup)•Dietrich’sCage(acageinwhichtheiceprinceDietrichisimprisoned.)

7.8 Region ModeThismodeallowsyoutocreateseparateestatesonyourmapsaswellassomeotherfeaturessuchasaddinginvasionmarkers.

Estate Setup

Thisisusedtosetupthedifferentestateregionsandbordersonyourmap.Theseareessentialtocreatingagoodbalancedmap.

Theuserispresentedwithavarietyofcolours.

Eachcolourrepresentsadifferentestatewhichcanbeaddedtothemap.

Alsonotethatwhileinthismode,thelandscapeitselfwillchangecolourtorepresentwhichestatethelandyouareovercurrentlyis.

Hereyoucanseethelandscapehasturned3differentbrightcolours.Thismeansthatlandfromthreedifferentestatesisdisplayed.Where2differentcoloursmeet,thisformsthebordersoftheestates.

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Tocreateanestate,simplyclickonacolourandpaintthelandadifferentcolourfromwhatitalreadyis.Theareaoflandthatisacertaincolourwillbeoneestate;landsofdifferentcolourswillformdifferentestates.

note: Rememberwecanalsoturnonestatecoloursonthemini-–mapbyclickingontheflagicon(SeeSection7.2)

Waypoints

Withthistoolyouaregiven4differentcolouredflags.

Thesecanbeplacedonthemaptosetmarkersforeventsinyourmissions.Upto8flagscanbeplacedineachcolour,usethemousewheeltocyclethroughthenumbers.

tIP: Onceyouhavefinishedthelandscapeforyourmapandclickedthebutton,itwouldbeadvisabletosaveyourmapandsoavoidlosingthelandscapeyouhavecreatedandhavingtodoitalloveragain!

7.9 Editing the map typeOnceyouhaveyourmap’slandscapecreateditistimetomoveonsettingupyourmaptothetypeyouwantittobe.Inordertodothis,youhavetoclickonthe‘EditMap’buttonfromtheNewMappanel,shownhereinred:

Thiswillbringyoutotheeditmaptypepanel,whichhasvariousoptionsandfeatures.

Foralltypesofmaps,wecansetthestartingdateofyourmapbyclickingonthebuttonbelowthemini-–maptoeditthemonthandtypinginthetextboxtochangetheyear.Theyearcanbesettoanumberbetween700and1200.

Asidefromsettingthedate(notessential),thefirstpartyouwillhavetodealwithischoosingyourmaptype,donebyusingthethreebuttonsalongthetopofthepanel,highlightedhereinred.

Thereare3typesofmapwecancreate:Skirmish,CustomMapandFreebuildMap.

Creating a skirmish MapASkirmishmapisaninstantbattlemaptobeusedbytheplayeragainstAIop-ponentsorasamultiplayermap.Thesemapshavenomissionobjectives,butthemapcanbesetuptooneofthreetypes,anormalskirmishmap(canbeusedforCustomSkirmishorMultiplayer),KingoftheHillorCapturetheEstatesmap(thesetwocanonlybeusedinmultiplayermode).

Creating a normal skirmish MapForaNormalSkirmishMap,thefollowingisrequired:

•Between2and4CastleEstates

ThenumberofCastleEstatesPlacedonthemapdeterminesthenumberofplayersavailableforthismap;forexample,2CastleEstatesimplies2players.TheseplayerscanbeAIOpponents(CustomSkirmishandMultiplayer)oranotherStrongholdLegendsplayerconnectedthroughMultiplayer.The estates will change alignment in correspondence with whatever alignment the player/opponent chooses.

Villageestatesandneutralestatescanalsobeplaced,butarenotrequiredinordertocreatethemap.

Creating a King of the Hill Multiplayer MapForaKingoftheHillmap,thefollowingisrequired:

•Between2and4CastleEstates•Atleast1Villageestate

ThecastleEstateswillactastheestatesusedbytheplayersorAIopponentsinthesamewayasaNormalSkirmishmap.However,atleast1VillageEstatemustbeplaced.ThisestatewillbetheestatethatmustbecapturedbyaplayerinordertoachieveVictory.IfonlyoneVillageEstateisplaced,thiswillbecometheestatethatneedstobecapturedbydefault.Morevillageestatescanbeplaced,butonlyonewillactasthatwhichneedstobecapturedandallotherswillactasnormalVillageEstates.

Tochangetheestatewhichistobecaptured,weneedtousetheEditMissionTypePanel.

Theredandyellowestatesarecastleestates.Thegreenandpurpleestatesarevillageestates.TheVillageestatewiththeredflag(circledhereinblue)isanormalVillagewhiletheonewiththeTowerdisplayed(circledhereinred)istheestatewhichneedstobecapturedbytheplayers.

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Thiscanbechangedtoanotherestatebysimplyclickingonthetowerfirst,thenclickingonanothervillageestateflag;forexample,tochangetheneedtobecapturedestateinthis,weclickonthetower(circledinRed)thenclickontheredvillageflag(circledinblue)andtheestateswillswaptypes.

Creating a ‘Capture the Estates’ Multiplayer MapFora‘CapturetheEstates’typemap,thefollowingisrequired:

•Between2and4CastleEstates•1ormoreEstateswithStoneCircles.

LikewithanySkirmishstylemap,thenumberofCastleEstatesplacedwilldeterminethenumberofavailableplayers.

TheestateswithStoneCircleswillactastheestateswhichneedtobecapturedbytheplayersinordertoachievevictory.Allestatesmustbecapturedinordertowin,sotheonlywaytoedithowmanyneedtobecapturedistoaddordeleteStoneCirclesfromestatesthrougheditingthemap’slandscape(SeeSection7.2).

VillageestatescanalsobeplacedonthemapandwillactinthesamewayastheydoinanormalSkirmishMap.

Creating a Custom MapACustommapisamissionstylemap,muchlikeamissionfromtheStrongholdLegendscampaign.Theseareplayedthroughthe“CustomMaps”sectionoftheStrongholdLegendsManual.CustomMapscannotbeusedformultiplayer.Themapiscreatedwithmissions,objectives,enemiesandavailablebuildingsandtradeetc.

TocreateaCustomMap,thefollowingisrequired.

•Atleast1CastleEstate•Anythingrequiredforyourmissionsmustbeplacedonthemap.

Onceyouhaveyourmapsetupsothateverythingisincluded,youneedtoassignacolourtoeachestate;thisdetermineswhichestateseachplayerwillstartoffwith.Thisisdonebyclickingonaflagcolour(highlightedhereinred)thenassigningittoanestatebyclickingononeonthemini-–map.Tochangewhichcolourwillapplytowhichlord(beithumanor

AI),weneedtoclickonthealignmentsbutton(highlightedhereinblue).Thiswillallowyoutoselectwhichestateswillbeneutral,usedforreinforcementandwhichcastleestatewillbethehumanplayer,orwhichlordtheenemyestateswillbe.

Creating a Freebuild MapAFreebuildmapisonewithsimplemissionsthatdoesnotrequireenemiesandallowtheplayertobuildpeacefullyonthemap.Itmayalsoincludesomeeconomicobjec-tives.ThisismuchlikeaCustomMap,onlywithouttheenemylordsandmilitarysideofitall.

Buildingafreebuildmaprequires:

•Atleast1CastleEstate•Anythingrequiredtocompletethemissionobjectives.

7.10 Event editorThissectionwillteachyouhowtosetupamission’sstructureforbothyourFreebuildandCustomMaps.

ThemissionsetuppanelislocatedintheEditMissionTypepanelwhenyouclickontheCustomMap/Freebuildbutton.Itislocatedintheboxontherightofthescreen.

Hereyoucaneditexistingmissionsandevents,Addnewmissionsandeventsanddeletealreadyexistingmissionsandevents.

note: ForaFreebuildmap,wedonothavetoaddanymissions.Thismeansthattheplayercanbuildonthemapwithouthavingtodoanythingorachieveanygoals.However,thiscannotbedonewithaCustomMap.

•Todeleteanalreadyexistingmission,clickonthelittlebooticonnexttothemis-sionyouwanttodelete.

•Toeditanalreadyexistingmission,clickonthemissionyouwanttoedit.Thiswillbringuptheeditmissionandeventsscreen.

•Toaddanewmission,simplyclickon“AddNewMission”.Thiswilladdan“Un-titledMission”underyourpreviouslyexistingmissions.Toeditthisnewmission,simplyclickonit.

Theeditmissionscreenpresentsuswithavarietyofoptions.

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Throughthiswecan:

•EditexistingWin/Loseconditionsandeventsthathappeninthemission•Addamissionbriefing•Renamethemissiontitle•Editthestartinggoodsandresourcesforthemission•Editwhatgoodsandresourcescanbetradedduringthemission•Adjustwhichbuildingswillbeavailabletotheuserduringthemission

ForeachmissionthereneedstobeaWinandaLosecondition(exceptinaFreebuildmap,whichmayonlyhaveeitheraWinorLosecondition,orboth).Thismeansthattheremustbe2eventsineachmission,1musthavetheaction“Win”andtheother“Lose”.

Todothiswemustclickonamissiontobringustotheeventsscreen.

TosetsomethingasaWin/Losecondition,intheactionsbox,click“AddNewAction”(ifthereisnotalreadyanactionthere).SelecteitherWin/Losefromthelistpresented.

Onceyouhavethisselectedthis,clickon“AddNewTrigger”(ifthereisnotalreadyatriggerpresent)andselectthetriggerthatwillcausetheplayertoWinorLose(dependingonwhichactionyouselectedforthistrigger)themission.

Agoodexampleistoselect“Lose”foryouractionandthen“YourLordDies”foratrigger.Thismeansthatwhenthemapisplayed,iftheplayer’sLordiskilled,thentheplayerwilllosethemission.

8. MERLIN’S GUIDE TO PLAYING THE GAME

Q . I cannot make troops in my barracks .A.Tocreatetroopsinthebarracksensureyouhaveanarmouryplacedandhavecreatedthecorrectweaponsforthesolideryouaretryingtomake.Also,ensureyouhaveenoughgoldavailableandpeasantswhowillbeshownsittingaroundyourkeep.

Q. I keep getting the message saying that my ‘Population is falling’.A.Thisproblemcouldbecausedbyanumberofreasonsthemainonesbeing:Youhavenotplacedagranaryordonothaveanyfoodavailableoryouaretaxingyourpopulationattoohighofarate.

Q. I’m having problems getting workers.A.Workersarecreatedfrompeasants.Theamountavailabletouseareshownsittingoutsideyourkeep.Ifyouhavenopeasantsthenworkerswillnotbecreated.Tosolvethisproblemyoumaywanttotryplacingmorehovels,ifyouhaveplacedhovelsandhavenopeasantsthenyourpopularitycouldbelow.Youcanboostyourpopularitybygivingyourpopulationfoodfromthegranaryorreducingtaxes.

Q . I’m running low on wood .A.EnsureyouhaveplacedWoodCampandtheyhavetreesnearbytochopdown.Ifyouhavewoodcuttersensuretheyarenotbeingkilledbyyourenemies.Insomemissionsyoumayhaveaccesstobuywoodbyplacingamarket.

Q . My buildings are burning down .A.Placewellsandmakesureyouhavepeasantsavailabletomanthem.

Q . I’m struggling to build walls .A.Makesureyouhaveenoughstoneavailableinyourstockpile.Stoneiscreatedfromquarriesandmovedtothestockpilebyanox,somakesureyounotonlyplaceaquarry,butanoxtetheraswell.IfyouarefindingtheviewpointdifficultpresstheSpacebartoseeatopdownviewofthegame.

Q . I cannot buy any more resources but I have money .A.Ensureyouhaveenoughstockpilesandspacewithinthem.Youcanplaceadditionalstockpilesifneeded.

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Q . I can make men-–at-–arms, but how do I create pike men?A.Thesecanbemadefromthepoleturner’sworkshopbyclickingonitandselectingthepikeoption.Thesamecanbedonewitharchersandcrossbowmen.

Q . My woodcutters are not gathering wood anymore . they are not even moving .A.Itmaybethatthereisnomoregatherablewoodleftonthemaporthestockpilemaybefull.Youmayhavetotrysellingotherresourcestobuythewoodthatyouneedthroughthemarket.

Q . I have a wheat farm and a bakery, but I can’t seem to make any bread .A.Youneedtheseandamilltogrindthewheatintoflour,whichisthenusedtomakethebreadbythebakers.

Q . How do I create siege equipment?A.Ensureyouhaveasiegecampplaced.Also,ensureyouhaveenoughgoldavailable.

Q . I do not know how to get glory points .A.‘Handtohand’combatcreatesglorypointswhichcanbeusedtopurchasestatues,whichinturncanbeplacedtogeneratehonourpoints.

9. REFERENCE SECTIONThischaptergivesyouadditionalinformation,whichyoumayfindusefulinyourconquests.

9.1 Alignments buildings availability table All Arthur Ice Evil

CastleBuildings

SingleWalls

DoubleWalls

TripleWalls

ShortTower

TallTower

FatTower

EngineersGuild

MilitaryBuildings

Barracks RoundTable IceTower Sorcerer’sTower

Armoury OilTipper RoseGarden ManTraps

SiegeCamp Moat KillingPits FireDrake

Brazier RollingLogs IceTunnel

PitchDitch TowerMangonel

IceMirror

DragonHarpoon

CivilianBuildings

Hovel Church Church

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9.2 Buildings in STRONGHOLD LEGENDSapple Farm

Thisiswhereyourapplesareproduced.Whentheappleshaveripenedtheapplegrowerwillpickthemandtakethemtoyourgranary,supplyingyouwithanotherfoodsource.

armourer’s WorkshopThearmourerworksherecreatingarmourfromtheironinyourstockpile.Afteryouplaceyourworkshopanarmourerwillarrivetowork.Ifironisavailableinyourstockpilehewillgoandfetchtherequiredamountthenreturntostartforginghisarmour.Whenhehas

finishedhewilltakethearmourtoyourarmoury.Ifthereisnospaceinthearmoury,hewillwaitoutsidehisworkshopuntilspacebecomesavailable.

armouryWeaponsandarmourproducedbyyourworkshopsarestoredhere.

BakeryThisiswhereyourflourisbakedintobread.Whenbuilt,abakerwillarriveandifsacksofflourhavebeendeliveredtothestockpilefromthemill,hewillgoandcollectone.Whenthebreadhasbeenbakedhetakesittoyourgranary.Onceworkingsmoothly,breadisthemost

effectivewaytofeedyourpeople.

Barracks Troopscanbetrainedatthisbuilding,aslongasyouhavesomefreepeasants,enoughgoldandweaponsinyourarmoury.Sometroopsalsorequirehonourpointstobuild.

Blacksmith’s WorkshopTheblacksmithworkshereforgingyourswordsandmacesfromtheironinyourstockpile.Afteryouplaceyourworkshopablacksmithwillarrivetowork.Ifironisavailableinyourstockpilehewillgoandfetchtherequiredamountandreturntostartforginghisweapon.Whenhehas

finishedhewilltaketheweapontoyourarmoury.Iftheoptiontobuildeitherswordsormacesisavailable,clickingontheswordormaceiconwillchangeproductiontothatweapononthenextproductioncycle.

Brewery Thisiswhereyourhopsarebrewedintoale.Whenbuiltabrewerwillarriveandcollecthopsfromyourstockpilethenstartbrewingale.Assoonasthealeisreadyitwillbetakentothestockpile,unlessthereisnospacethere,inwhichcasethebrewerwillwaitwithherbarreloutsidethebrewery.

Carter PostTheCarterPostisusedtoferrygoodsfromoneestatetoanother.TobuildaCarterPostselecttheiconfromtheIndustriespanelandplacetheCarterPostintheestatewhichyouwishtosendthegoodsfrom.TocreateatraderouteclickontheCarterPost,selectwhichtypeofgoods

youwishtosend,selectthequantityofgoodsyouwishtosendandfinallyselecttheestateyouwishtosendthegoodsto.Tosendgoodsfromoneestatetoanotheryoumusthavethegoodsavailableinthestockpile/granaryofthesendingestate.

lord’s Kitchen Thisiswherefeastsarepreparedforthecastle.Allroyalfoodproducedinyourestateisstoredinthepantryabovethekitchen,whereitispreparedbythecookforfeasts.

ClickingontheKitchenwillallowyoutochangethesizeoffeast,whichaffectshowquicklyfoodstoredinthepantryisconsumedandhowmuchhonourfeastsgenerate.Noteextrahonourisgeneratedbyprovidingmoretypesoffoodforthelord’stable.ClickingontheKitchenalsoallowsyoutobuyandsellroyalfoods.

Chandler’s WorkshopChandlersmakecandlesthatarethendeliveredtothestockpile.Churchesconsumethemduringmasses,ataratesetinsidethechurch.

Chicken FarmThisfarmallowsyoutoproducemeat.Thechickenfarmerfeedsthechickensuntiltheyareniceandplump,catchesthem,plucksthem,thendeliversthemeattothegranary.

Church Onceequippedwithcandlesfromyourstockpile,thechurchcanholdservices,increasingyourcastlepopularityandhonour.

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Dairy FarmThisfarmallowsyoutoproducecheese.Adairyfarmerwillarriveandbeginbreedingcattle.Whenenoughcowshavebeenbred,thedairyfarmerwillbeginmilkingthecowsandturningthemilkintocheese.Hewillthendeliverthecheesetothegranary.

Eel PondYourworkerspendshistimebaitinghooksandwaitingforeelstobite.Oncecaught,theyaretakentothePantrytobepreparedforafeast.

Engineer’s GuildThisbuildingallowsyoutorecruitengineersthatwillrebuildbreachesinyourwalls.

Fletcher’s WorkshopTheFletcherworksherecraftingbowsandcrossbowsfromthewoodinyourstockpile.AfteryouplaceyourworkshopaFletcherwillarrivetowork.Ifwoodisavailableinyourstockpilehewillgoandfetchtherequiredamountandreturntostartcraftinghisweapon.Whenhehas

finishedhewilltaketheweapontoyourarmoury.Iftheoptiontobuildeitherbowsorcrossbowsisavailable,clickingontheboworcrossbowiconwillchangeproductiontothatweapononthenextproductioncycle.

GranaryThisiswhereallthefoodproducedatyourfarmsisstored(exceptforroyalfoodusedinafeast,whichisstoredinthekitchenpantry).Clickingonthisbuildingallowsyoutochange

yourrationingandfoodconsumptionsettings.

Hop FarmHopsaretherawmaterialneededtoproduceale.Whenbuilt,afarmerwillarrivetosow,growandharvesthopsthentakethemtoyourstockpile.Thehopswillbebrewedintoaleatthebrewery.

HovelEachhovelyouplaceprovidesspaceforeightadditionalpeasantsinyourcastle.

Inn

Thisallowsyoutodistributealeamongyourworkers.Theinnwillbeginworkingwhenthereisaleinyourstockpile.Clickingonyourinnallowsyoutochangeyouraleconsumption,aswellasbuyinginmorealeorsellinganyexcess.Youwillgainapopularitybonusbasedontheale

consumptionyouhaveset.Asaleisconsumedmorealewillneedtobebrewedtomaintainthesamepopularitybonus.

Iron MineIronisrequiredtocraftsomeofthemoreadvancedweapons.Ironminescanbesitedwhereyoufindpatchesofrustcolouredground.Oncethetwominersneededhavearrived,theywillextractandsmeltiron.Oxtethersareneededtodelivertheirontoyourstockpile.

the KeepThekeepistheheartofyourcastle.TheLordliveshereanditisherethathewillmakehisfinalstandintimesofwar.Thekeepalsohousesseveralofyourpeople(afterwhichyou

willneedtobuildadditionalhousing).Thisisalsowhereyousetyourpeasantstaxrate.Clickonthekeeptobringupthetaxpanel.

the MarketTiredofhavingtogototheGranarytobuyfoodandthearmourytosellweapons?Preferitifyoucouldbuyallyourfood,goodsandweaponsinoneplace?Iftheansweris“yes”thenyouneedtobuildamarket.Themarketisaonestopshopforeverythingthatcanbeboughtandsoldin

thegame.Clickonthemarkettobringupthemarkettradingpanelorsimplypress‘M’.

MillThisbuildingallowsyoutoproduceflour.Whenbuilt,threemillboyswillarrive.Theywillsoongettoworkcollectingsheavesofwheatfromyourstockpile.Aftertheyhavegroundit,theytaketheflourtothestockpilereadyforcollectionbythebakers.Asinglemillshouldbeable

tocaterfortheneedsofseveralbakersandwheatfarms.

ox tether Oxenareusedtocarrylargequantitiesofstoneandirontoyourstockpile.Themoreyouhave,thequickeryouwillbeabletobuildfortificationsandforgeweapons.Oncetheoxhandlerhasarrived,hewillstartloadingstoneandironontohisanimal.

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Whenthebeastisfullyladenthehandlerwillleadhimintothestockpiletodeliverthegoods,unlessofcoursethestockpileisfullinwhichcasetheywillwaituntilstoragespacebecomesavailable.Clickontheoxtethertobringupitspanelandthenrightclickonthemaptosetitsworkarea.

Pig Farmer Thepigfarmerbreedspigsonthefarmandthenslaughtersthemturningthemintomeat.Hethendeliversthemeattotheroyalkitchenforfuturefeasts.

Pitch DitchThesearetrenchesfilledwithflammablepitch.Anarcherstandingclosetoabraziercanusefirearrowsthatwillbeabletoigniteit.

Pitch RigPitchcanbeusedbothtobuildpitchditchesandtoboilupintheoilsmelterfordroppingontoyourlucklessenemy.Youcanplaceapitchrigwhereveryouspotmarshlandonthemap.Oncealabourerarriveshewillbegindredgingforpitchbeforedeliveringittothecastlestockpile.

Poleturner’s WorkshopThepoleturnerworkshereturningspearsandpikesfromthewoodinyourstockpile.Afteryouplaceyourworkshopapoleturnerwillarrivetoworkhere.Ifwoodisavailableinyourstockpilehewillgoandfetchtherequiredamountandreturntostartcraftinghisweapon.Whenhehas

finishedhewilltaketheweapontoyourarmoury.Iftheoptiontobuildeitherspearsorpikesisavailable,clickingonthespearorpikeiconwillchangeproductiontothatweapononthenextproductioncycle.

Wood Camp Makesureyouhavewoodcampsbuiltearlyonaswoodisrequiredintheconstructionofalmosteverybuilding.Buildthemneartreesasmostofthewoodcutter’stimeisspenttravellingbetweenhiscampandthetreeheiscutting.Threewoodsmenworkateachcamp.Uponarrivala

woodsmanfirstfindsandthenfellsthenearesttree.Nexthereturnswithachoppedlogtothecampandsawsitintoplanks,finallytakingthefinishedplankstothestockpile.Ifthereisnoroominthestockpile,thewoodsmanwillwaitoutsidehiscampwiththeplanksuntilmorespaceisavailable.Youcantellwoodsmentoharvesttreesinacertainareabyclickingonthecamptobringupthewoodcamppanelandthenrightclickingontheareaofthemapwhereyouwishthemtochopdowntrees.

seal HoleThisfarmallowsyoutomakemeat.Oncethesealfarmercatchesaseal,heclubsitovertheheadandtakesthemeattothegranary.

siege CampSiegeCampsarewhereyourengineersbuildsiegeequipmentforbesiegingenemycastles.Ensurethattheyarewellprotected.

sign PostSignpostsgenerallypointthewaytocastlesorotherfeaturesoftheland.

statues Statuesrequireastoreof‘glory’,obtainedbycombat,beforetheycanbebuilt.Onceerected,thesemonumentsprovideasteadysupplyofhonourpoints.

stockpileAllofyourresourcesapartfromgold,foodandweaponryarestoredhere.Youmustbuildthisbeforeanyotherbuilding.Lookingatyourstockpilewillletyouknowtheroughamountsofgoodsyouhavestored,butclickingonthestockpilewillbringupapaneltoletyouknowthe

actualamounts.Hereyoucanalsoclickonagoodstypeandthenusethebuyandselliconstotradetheselectedgood.Ifyouarerunningoutofspace,extrastockpilescanbebuiltlater,althoughtheymustbebuiltclosetotheoriginalone.

stone QuarryThisstructureallowsyoutoproducestonewhichisrequiredintheconstructionofyourfortifications.Youcanplaceaquarrywhereyouseeareasofquarrystone.Oncethethreequarryworkersneededhavearrivedtheywillbeginextractingandchisellingrockintouseablestone

blocks,whichtheyplaceonthequarrystructure.Shouldtheyrunoutofspace,workwillceaseuntilspaceisavailable.Tousethestoneforbuildingyouneedtotransportthestonetoastockpilebybuildingoxtethers.

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tanner’s Workshop

Thisiswhereyourleatherarmourisproduced.Afteryouplaceyourworkshopatannerwillappearandbeginworkingonacowshide.Theleatheristhentreated,sewnintosuitsofleatherarmourandsenttothearmouryreadyforuse.Ifthereisnospaceinthearmouryshewillwaitoutsideofherworkshopuntilspacebecomesavailable.

Vegetable GardenVegetablesgrownherecanbeplacedinthePantryreadyforthenextfeast.

Vineyard TheVintner’sWorkshopisusedtomakewinefromgrapes.WineisstoredinthePantry.Yourfarmerworkshere,tirelesslygrowingandtendingtothegrapes.Whenthegrapesarereadytheyaredeliveredtothestockpile.

WellWellsareanecessitytosurvivingtheever-–presentdangeroffires.Whenbuilt,awellboywillappeartomanthewellandkeepawatchforfires.Ifafirebreaksoutthewellboywilllaunchintoaction,dousingtheflameswithwater.

Wheat FarmWheatfarmsareatthebeginningofthemostproductivefoodchain.Whenbuilt,afarmerwillarrivetosow,growandharvestwheattakingittoyourstockpilereadytobegroundintoflouratthemill.

9.3 Food Flow Chart

9.4 Royal Food Flow Chart

9.5 Resource Flow Chart

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9.6 Non-Military Characters Baker

Hebakesbreadtohelpfeedyourpeople.

Works at: BakeryJob: BakingUses Resources: FlourCreates Resources: BreadPlaces Resources at: Granary

BlacksmithTheblacksmithisusuallyaquietandreservedgentleman.Unfortu-natelyhehasarathershortfuseandhasatendencytoburstintofitsofragewithoutnotice.

Works at: BlacksmithsworkshopJob: CreatesswordandmaceUses Resources: IronCreates Resources: SwordandMacePlaces Resources at: Armoury

BrewerShebrewsthealeforyourinns.Thebrewerhasaproblemfocusingandwalkingstraight.Sheregularlytasteswhatshebrewsandgetsintotroubleforshoutingslurredinsultsatstrangersinthestreet.

Worksat: BreweryJob: BrewingAleUsesResources: HopsCreatesResources: AleKegsPlacesResourcesat: Stockpile

Chandler

Heseeshisworkasanartformandtakesutmostprideingivinglighttoeveryone.

Works at: ChandlerworkshopJob: MakingcandlesUses Resources: WaxCreates Resources: CandlesPlaces Resources at: Stockpile

Farmer (Apple)Theselowlycitizenstendtoyourorchards.Theyenjoygrumblingabouttheirpoortreatmentandhaveabitterdislikefortownfolk.

Works at: OrchardJob: GrowingApples,DeliveringApplesCreates Resources: ApplePlaces Resources: Granary

Farmer (Chicken)Thechickenfarmerspendshiswholedaychasingafterbirds.Hisfavouritevarietyisthewhitetippedbrownwing.

Works at: ChickenFarmJob: RearingChickensCreates Resources: MeatPlaces Resources at: Granary

Farmer (Dairy)TheDairyFarmertendstothecows,turningtheirmilkintocheese.Hisfavouritepastimeiscomplainingaboutthepriceofgoodsatthemarket.

Worksat: DiaryFarmJob: TendingCows,MakingCheeseCreatesResources: CheesePlacesResourcesat: Granary

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Farmer (Eel)TheEelFarmerspendshistimeputtingoutnetstotryandcatchhisslipperyprey.Heisn’tpopulararoundthecastleduetothefishysmell,whichfollowshimaround.

Works at: EelPondJob: CatchingFishCreates Resources: FishPlaces Resources at: CastleKitchen(Pantry)

Farmer (Pig)ThePigFarmerraisespigs,andthenslaughtersthembeforetakingthemovertothePantrywheretheywillbecookedandpreparedforthetableattheLord’sfeasts.

Works at: PigFarmJob: RaisingPigs,CreatingRoyalMeatCreates Resources: MeatPlaces Resources at: CastleKitchen(Pantry)

Farmer (Seal)Sealclubbingmightnotbetoeveryone’stastebutthesealclubberisatrueprofessional.Quickandpainlessishispreferredtechnique.

Works at: SealHoleJob: ClubsSealsCreates Resources: MeatPlaces Resources at: Granary

Farmer (Wheat)TheWheatFarmergrowsthewheat,whichisusedtomakeflourinthemill.Heenjoyshisjobimmensely,especiallywhentheweatherisgood.

Works at: WheatFarmJob: GrowingWheat,DeliveringWheatCreates Resources: WheatPlaces Resources at: Stockpile

FletcherHecraftsbowsandcrossbowsforyourtroops.TheFletcherregularlyinvitespeoplearoundforteasohecantellthemallabouthisbadleg.

Works at: FletchersWorkshopJob: CreatingBowsandCrossbowsUses Resources: WoodCreates Resources: Bows,CrossbowsPlaces Resources at: Armoury

GardenerThegardenercollectsthebestfoodsfromthegroundfortheLordandhisnobleguests.Heisafirmbelieverintalkingtoplantsandoncewontopprizeinacarrot-–growingcontest.

Works at: VegetableGardenJob: CollectingVegetablesCreates Resources: VegetablesPlaces Resources at: CastleKitchen(Pantry)

Iron Miners Theyworklonghoursunderground,smeltinganddeliveringiron.Ironminersarecold-–heartedindividualswithableakoutlookonlifeanditcanprovedifficulttobreakthroughtheirhardenedexteriors.

Works at: IronMineJob: MiningIronCreates Resources: IronPlaces Resources at: OxTether

Mill BoysTheseyoungladsrushwheattoyourmill,hastilygrinditupthenquicklydelivertheflour.Millboysseemtohaveanendlesssupplyofenergy.

Works at: MillJob: GrindingWheatUses Resources: WheatCreates Resources: FlourPlaces Resources at: Stockpile

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PeasantsTheyspendtheirdayssittingoutsidethekeepandchatting,waitingandhopingforajob.

Pitch Diggers

Thesepeopleextractpitchfromthesurroundingmarshland.Unfortunately,workinginthisenvironmenthashadanadverseeffectontheirsenseofsmell,sopitchworkershaveanevenbiggerpersonalhygieneproblemthanyouraveragemedievalcitizen.

Works at: PitchRigJob: CollectingPitchCreates Resources: PitchPlaces Resources at: Stockpile

PoleturnerThepoleturnerspendshisdayscontemplatingthemeaningbehindaspinningpieceofwoodandcomesacrossasasubduedintrovertbutisinfactthewisestcharacterinthegame.

Works at: PoleturnersWorkshopJob: Creatingspearsandpikesforyourtroops.Uses Resources: WoodCreates Resources: SpearsandPikesPlaces Resources at: Armoury

Stone MasonsTheyworkinthequarrycuttingandcarvingstone.Somesaytheyhavetheirownmysterioussocietywheremasonsindulgeinasacredritualknownastrouserlegrolling.

Works at: StoneQuarryJob: CuttingStoneCreates Resources: StonePlaces Resources at: OxTether

Seal ClubberThisworkerwillclubthepoorhelplessseals,cutthemupintomeatandthentransportthemeattoyourgranaryforthepeasantstoeat.

Works at: SealHolesJob: ClubbingSealsCreates Resources: MeatPlaces Resources at: Granary

TannerSheisastrongwilledwomanwithstronghandstosewcowhidesintoattractiveleathergarmentsforyousoldierstowear.Thetannerhasanabrasivemannerabouther,whichiscoupledwithasexceptionallydominantpersonality.

Works at: TannersWorkshopJob: CreatingLeatherArmourCreates Resources: LeatherArmourPlaces Resources at: Armoury

WoodcutterTheycutdowntreesandthensawthemintowoodbeforetakingittothestockpile.

Works at: WoodcutterscampJob: Chopping down trees, sawing wood, deliveringwood.Uses Resources: TreesCreates Resources: WoodPlaces Resources at: Stockpile

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9.7 HotkeysThehotkeyswhichopenthepanels,suchasthegranary,barracks,etcwilldisplaythepanelwhereveryouareonscreenthefirsttimeyoupressthatkey.Thesecondtimeyoupressthesamekeyyouwillbecentredoverthatbuilding.

Pause Game:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P

scrolling around the map: . . . . . . . . . . . . . . . . . . . . . . . S,W,A,DandCursorkeys.

Zoom in & out of map:. . . . . . . . . . . . . . . . . . . . . . . . . . SpinmousewheelforwardsorbackwardoruseR&F.

Rotate map:. . . . . . . . . . . . . . . . . . . . . . . . . . . . HolddownthemiddlemousebuttonandmovethemouseoruseQ&E.

Rotate Buildings:. . . . . . . . . . . . . . . . . . . .Withbuildingselected,spinmousewheelforwardsorbackward,oruseRkey

top Down View: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Spacebar

Interface Panel on/oFF: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . TAB

adjust game speed: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . +/–(NumericKeypad)

screenshot:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ALT&Q

Keep: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .K

Granary:. . . . . . . . .G(OpenstheGranarypanelbutdoesnotreturntotheGranary)

Barracks:. . . . . . . . . . B(OpenstheBarrackspaneldoesnotreturntotheBarracks)

legendary troops:. . . . . . . . . . . . . . . . . . . . . . N(OpenstheLegendarytrooppanel,suchastheroundtableorsorcerer’stower)

Market: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M(OpenstheMarketpanel)

siege Camp (Cycle):. . . . . . . . . . . J(Cyclesthroughallyouravailablesiegecamps)

Cycle Estates:. . . . . . . . . . . . . . . . . . . . . . . . . . . . .(PeriodKey)<NumericKeypad>(Cyclesthroughyourestates)

locate your lord: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . L

Cycle through all lords:...................................... SHIFT&L

Grouping troops:. . . . . . . . . . . . . SelectagroupoftroopsandpressCTRL&0to9andthenpress0to9tolocatethem.

setting Up Multiple Waypoints:. . . . . . . . . . . . . HolddownSHIFTandleftclick.

Bookmarking locations:........ CTRL+ALT+0to9:PressingCTRL+ALT+0to9createsabookmarkofthecurrentlocation

onthemap.PressALTandtheappropriatenumbertoreturntothislocation.

Unit selection:. . . . . . . UnitscanbeaddedorremovedfromaselectionbyholdingdowntheSHIFTkeythenleftclickingonthem.Multiple

unitscanbeaddedtoaselectionbyholdingdowntheSHIFTkeyanddraggingaboxaroundthem.Doubleclickingon

aunitwillselectallofthatunittypevisibleonthescreen.

select Units of same type: . . . . . . . . . . . . . . Double-–clickonatrooptoselectallunitsofthesametypevisibleonscreen.

select single thickness of wall: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z

select Double thickness of wall:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .X

select tripe thickness of wall:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .C

linked Walls: . . . . . . . VorMiddleMouseButton(Holddownwhileplacingwalls)

Multiplayer Commands

Chat: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ENTER

taunt:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F1toF12

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Game DesignSimonBradburyExecutive ProducerEricOuelletteProducerPaulHarrisGame ProgrammingAndrewPrimeWillWilsonPhilBusuttilGraphicsProgrammingAndrewMcNabadditional Graphics & FX ProgrammingWarrickBuchananMultiplayer ProgrammingWillWilsonAndrewPrimeadditional Game ProgrammingSimonBradburylead artistRobertThornely3D artists JorgeCameoJoaoPiresDarrenWhiteKemalKemal2D artistJasonJutanarrativeRhiannaPratchettSimonBradburyaudio DirectorRobertL.Euvinosound DesignRobertL.EuvinoJasonDownsoriginal score composed byRobertL.EuvinoQuality assurance ManagerDarrenThompsonFirefly testingStephenPomphreyNiallBenzieDavidRobertson

additional Design EricOuelletteCasimirC.WindsorGame ResearchDarrenThompsonscenario DesignSimonBradburyscenario CreatorsSimonBradburyEricOuellettePaulHarrisDarrenThompsonCasimirC.WindsorStephenPomphreyNiallBenzieDavidRobertsonManual WriterDarrenThompsonManual ContributorsNiallBenzieDavidRobertsonStephenPomphreyManual Map Editor sectionDavidRobertsonspeech WritingRhiannaPratchettSimonBradburyCasimirC.WindsorVoice Casting and DirectionRobertL.EuvinoSimonBradburyEricOuelletteUK Voice RecordingBabelMediaaudio Manager (Babel Media)AdamChapmanVoice actors (UK)AnthonyMulliganJohnTearneyGerryKerseyLuisSotoJonathonKiddAlexKellyStephanieGerraChrisKentRaymondGreenoaken

Voice actors (Us)JasonDownsIanWorpoleJohnFroudeChrisKarczmarSteveBoergadineNicoleQuinna very special thank you toIanWorpole(Mandolin,OctaveMandolin,Guitar)(forthewonderfulandauthenticmusicalMatthewFinckMandolin,Guitarperformancesandcontributions)StuartDeUsoz(Fiddle,RhythmBones,Bodhran,TinWhistle)CathyDeUsoz(CelticHarp)LoriWilner(Vocals)LydiaPidlusky(Vocals)WebmasterPhilBusuttilWebsite GraphicsJasonJutaMotion Capture studioAccessMocapaccess Mocap EngineersAndyCousinsAdamVannerMocap actorsPeteBeebeeDarrenWhitespecial thanks toDarrinHorbalMeganOuelletteEveryoneatFireflyUS(fo’shizzle)

PUBlIsHED BY 2K GaMEs2K Games International General Manager NeilRalleyInternational PR Director MarkusWildingInternational Marketing Director MatthiasWehnerInternational Product Manager BenWyer-Robertslicensing Director ClaireRoberts

2K Games International DevelopmentDevelopment Manager FernandoMeloProducer SimonPicardDevelopment team DanBailieDenbyGraceMarkWardSajjadMajidWayneBoycelocalisation Manager ScottMorrowlocalisation teams AroundtheWordEffectiveMediaGmbHSynthesisInternationalSrlSynthesisIberia

2K Games International Qa Qa Manager ChrisRowleyQa supervisor DomGiannoneQa localisation supervisor IainWillowsMastering Engineer WayneBoycelead Qa technician AlexCox

Qa technicians DenverCockellNatalieHolkhamIainMooreArsenioFormosoMichaelBunningRobJenkinsRussellKeawpannaKephucNguyenQa localisation technicians AlessandroCilanoKarenRodríguezAnadónMarcoAngiuoniNicolasAdamPascalGeilleRaulGarciaSebastianFrankEuropean Publishing team AdrianLawtonAlexanderHarlanderAnaLafuenteAndreasTraxlerAnthonyDoddBenPayneBenSeccombeCorrineHerbaultCristianaColomboEmmanuelTramblaisFabioGusmaroliFedericoClonferoGabbyFitzgeraldGabrielHackerGiovanniOldaniHeinzHennIsabelleJacoberJamesCrockerJamesEllingfordJamesQuinlanJanSturmJochenFärberJochenTillJonBroadbridgeJoseAntonioMuñoz-CaleroFernandezLeighHarrisMarkLugliMonicaPuricelliNaskoFejzaNicoGruppOlivierTroitOnnoBosRaquelGarciaGonzalezRobBartholomew

RobDonaldSandraDoschSandraMeleroSandrineChatrenetSarahSeabySerhadKoroSimonRamseySylvieBarretTomBakerTraceyChaplinValentineHeliotWarnerGuinéeZoranRoso

2K Games PublishingPresident ChristophHartmannVP Product Development GregGobbiVP Business affairs DavidIsmailerVP sales & licensing SteveGlicksteinDevelopment Manager JonPayneProducer JamesDalyassociate Producer JamesPacquingVP Marketing SarahAndersonDirector of Marketing TomBassassociate Product Manager AlisonMoyDirector of Public Relations MarcelynDitterInternational PR Director MarkusWildingsr . Public Relations Manager JayBoorMedia specialist LarryStephensDirector of operations DorianRehfieldart Director LesleyZinn

GAME CREDITS

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Web Manager GabeAbarcarWeb Designer JohnKaudererGame analysts WaltWilliamsJimYangstrategic sales and licensing Manager PaulCrockettProduction Manager JackScalicispecial thanks MarcBermanBobBlauDavidBoutryRyanBrantAliceChuangScottDeFreitasDavidEdwardsDanEinzigDavidGershikMeganHenrettaJennKolbeSusanLewisJerryLunaXeniaMulTimPerryDrewSmithNanTehNatalyaWilsonPeggyYuMiriamMcinnisJayBoorBobGreifeldTingLau

2K WestQa Directo LawrenceDurhamPD Coordinator DavidBarksdaletest lead GregMacCauleytest senior DanielEguiastandards lead MichaelGreening

standards team PaulDiazAndrewGarrettGeorgeSoluktest team V.GarrettBittnerPhoenixP.CrossAdamPlotkinJoshEwing

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENTThisLIMITEDSOFTWAREWARRANTYANDLICENSEAGREEMENT(this“Agreement”),includingtheLimitedWarrantyandotherspecialprovisions,isalegalagreementbetweenYou(eitheranindividualoranentity)and2KEurope(the“Owner”)regardingthissoftwareproductandthematerialscontainedthereinandrelatedthereto.Youractofinstallingand/orotherwiseusingthesoftwareconstitutesYouragreementtobeboundbythetermsofthisAgreement.IfYoudonotagreetothetermsofthisAgreement,promptlyreturnthesoftwarepackagingandtheaccompanyingmaterials(includinganyhardware,manuals,otherwrittenmaterialsandpackaging)totheplaceYouobtainedthem,alongwithyourreceipt,forafullrefund.GrantofLimitedNon-ExclusiveLicense.ThisAgreementpermitsYoutouseone(1)copyofthesoftwareprogram(s)(the“SOFTWARE”)includedinthispackageforyourpersonaluseonasinglehomeorportablecomputer.TheSOFTWAREisin“use”onacomputerwhenitisloadedintotemporarymemory(i.e.,RAM)orinstalledintothepermanentmemory(e.g.,harddisk,CD-ROM,orotherstoragedevice)ofthatcomputer.Installationonanetworkserverisstrictlyprohibited,exceptunderaspecialandseparatenetworklicenseobtainedfromOwner;thisAgreementshallnotserveassuchnecessaryspecialnetworklicense.Installationonanetworkserverconstitutes“use”thatmustcomplywiththetermsofthisAgreement.ThislicenseisnotasaleoftheoriginalSOFTWAREoranycopythereof.IntellectualPropertyOwnership.Ownerretainsallright,titleandinteresttothisSOFTWAREandtheaccompanyingmanual(s),packagingandotherwrittenmaterials(collectively,the“ACCOMPANYINGMATERIALS”),including,butnotlimitedto,allcopyrights,trademarks,tradesecrets,tradenames,proprietaryrights,patents,titles,computercodes,audiovisualeffects,themes,characters,characternames,stories,dialog,settings,artwork,soundseffects,musicalworks,andmoralrights.TheSOFTWAREandACCOMPANYINGMATERIALSareprotectedbyUnitedStatescopyrightlawandapplicablecopyrightlawsandtreatiesthroughouttheWorld.Allrightsarereserved.TheSOFTWAREandACCOMPANYINGMATERIALSmaynotbecopiedorreproducedinanymannerormedium,inwholeorinpart,withoutpriorwrittenconsentfromOwner.AnypersonscopyingorreproducingalloranyportionoftheSOFTWAREorACCOMPANYINGMATERIALS,inanymannerormedium,willbewilfullyviolatingthecopyrightlawsandmaybesubjecttocivilorcriminalpenalties.SOFTWAREBackuporArchiving.AfterYouinstalltheSOFTWAREintothepermanentmemoryofacomputer,Youmaykeepandusetheoriginaldisk(s)and/orCD-ROM(the“StorageMedia”)onlyforbackuporarchivalpurposesRestrictions.OtherthanasprovidedspecificallyinthisAgreement,YouarenotpermittedtocopyorotherwisereproducetheSOFTWAREorACCOMPANYINGMATERIALS;modifyorpreparederivativecopiesbasedontheSOFTWAREorACCOMPANYINGMATERIALS;distributecopiesoftheSOFTWAREorACCOMPANYINGMATERIALSbysaleorothertransferofownership;rent,lease,orlendtheSOFTWAREorACCOMPANYINGMATERIALS;ortodisplaytheSOFTWAREorACCOMPANYINGMATERIALSpublicly.YouareexpresslyprohibitedfromtransmittingtheSOFTWAREorACCOMPANYINGMATERIALSelectronicallyorotherwiseovertheInternetorthroughanyothermediaortoanyotherparty.Youareexpresslyprohibitedfromsellingorusinganycharactersorothercomponentsofthegameforanypurpose.Youareexpresslyprohibitedfromsellingorotherwiseprofitingfromanylevels,add-onpacks,sequelsorotheritemsbaseduponorrelatedtotheSOFTWAREandACCOMPANYINGMATERIALSorcreatedbyutilizationoftheSOFTWARE’sleveleditor.Ifyoucreatelevels,add-onpacks,sequelsorotheritemstotheSoftwareusingtheSOFTWARE’sleveleditor,includingtheconstructionofnewlevels(collectively,the“Modifications”),youaresubjecttothefollowingrestrictions:(i)theSOFTWARE’sleveleditorandassociateddevelopmenttoolsanddocumentation(collectively“SDK”)areconsideredseparatefromtheSOFTWAREinthesensethattheyarenotguaranteedorsupportedbytheOWNER.However,theOWNERretainsallcopyrightsandintellectualrightstotheSDK,asstatedinthislicense.(ii)yourModificationsmustrequireafull,registeredcopyoftheSoftwaretorun;(iii)youmaynotdistributeaModificationthatcontainsanexecutablefilewhichhasbeenchangedormodifiedinanyway;(iv)yourModificationsmustnotcontainanylibelous,defamatoryorotherillegalmaterial,materialthatisscandalousorinvadestherightsofprivacyorpublicityofanythirdparty,orcontainanytrademarks,copyright-protectedworkorotherpropertyofthirdparties;(v)yourModificationsmustbe

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distributedsolelyforfree.Neitheryounoranyotherpersonorpartymaysellthemtoanyone,commerciallyexploittheminanyway,orchargeanyoneforusingthemwithoutalicensefromtheOWNER.OWNERencouragesnoncommercialdistributionofqualityModifications.IfyoudesiretocommerciallydistributeyourModifications,pleasecontactOWNERattheaddressbelowforthetermsandconditionsunderwhichtheModificationsmaybecommerciallydistributed;(vi)yourModificationsshallnotbesupportedbytheOWNER.TheprohibitionsandrestrictionsinthisSectionapplytoanyoneinpossessionoftheSoftwareoranyofyourModifications.YOUARENOTPERMITTEDTOREVERSEENGINEER,DECOMPILEORDISASSEMBLETHESOFTWAREINANYWAY.AnycopyingoftheSOFTWAREorACCOMPANYINGMATERIALSnotspecificallyallowedinthisAgreementisaviolationofthisAgreement.LIMITED WARRANTY AND WARRANTY DISCLAIMERSLIMITEDWARRANTY.OwnerwarrantsthattheoriginalStorageMediaholdingtheSOFTWAREisfreefromdefectsinmaterialsandworkmanshipundernormaluseandserviceforaperiodofninety(90)daysfromthedateofpurchaseasevidencedbyYourreceipt.IfforanyreasonYoufinddefectsintheStorageMedia,orifyouareunabletoinstalltheSOFTWAREonyourhomeorportablecomputer,YoumayreturntheSOFTWAREandallACCOMPANYINGMATERIALStotheplaceYouobtaineditforafullrefund.ThislimitedwarrantydoesnotapplyifYouhavedamagedtheSOFTWAREbyaccidentorabuse.CUSTOMER’SREMEDY.Yourexclusiveremedies,andtheentireliabilityofOwner,shallbe(i)replacementofanyoriginalStorageMediawiththeSOFTWAREor(ii)fullrefundofthepricepaidforthisSOFTWARE.Byopeningthesealedsoftwarepackaging,installingand/orotherwiseusingtheSOFTWAREorACCOMPANYINGMATERIALS,youherebyagreetowaiveanyandallotherremediesyoumayhaveatlaworinequity.Anysuchremediesyoumaynotwaiveasamatterofpublicpolicy,youherebyassign,orshallassignastheybecomeavailable,overtoOwner.WARRANTYDISCLAIMERS.EXCEPTFORTHEEXPRESSLIMITEDWARRANTYSETFORTHABOVE,OWNERMAKESNOWARRANTIES,EXPRESSORIMPLIED,ORALORWRITTEN,CONCERNINGTHEPRODUCTSORANYCOMPONENTPARTTHEREOF.ANYIMPLIEDWARRANTIESTHATMAYBEIMPOSEDBYAPPLICABLELAWARELIMITEDINALLRESPECTSTOTHEFULLESTEXTENTALLOWEDANDTOTHEDURATIONOFTHELIMITEDWARRANTY.OWNERDOESNOTREPRESENT,WARRANTORGUARANTEETHEQUALITYORTHEPERFORMANCEOFTHESOFTWAREORACCOMPANYINGMATERIALSOTHERTHANASSETFORTHINTHEABOVELIMITEDWARRANTY.OWNERALSODOESNOTREPRESENT,WARRANTORGUARANTEETHATTHESOFTWAREORACCOMPANYINGMATERIALS’CAPABILITIESWILLMEETYOURNEEDSORTHATTHESOFTWAREWILLCONTINUOUSLYOPERATE,BEERRORFREE,ORTHATPROBLEMSWILLBECORRECTED.OWNERDOESNOTREPRESENTTHATTHESOFTWAREWILLOPERATEINAMULTI-USERENVIRONMENT.NOORALORWRITTENINFORMATIONORADVICEGIVENBYOWNER,ITSDEALERS,DISTRIBUTORS,DIRECTORS,OFFICERS,EMPLOYEES,AGENTS,CONTRACTORSORAFFILIATESSHALLCREATEANYOTHERWARRANTYOREXTENDOREXPANDTHESCOPEOFTHISWARRANTY.YOUMAYNOTRELYONANYSUCHINFORMATIONORADVICE.SOMETERRITORIESDONOTALLOWLIMITATIONSONHOWLONGANIMPLIEDWARRANTYLASTS,SOTHEABOVELIMITATIONMAYNOTAPPLYTOYOU.THISLIMITEDWARRANTYGIVESYOUSPECIFICLEGALRIGHTSANDYOUMAYALSOHAVEOTHERRIGHTSWHICHMAYVARYFROMTERRITORYTOTERRITORY.LIABILITYLIMITATION.Tothemaximumextentpermittedbyapplicablelaw,andregardlessofwhetheranyremedysetforthhereinfailsofitsessentialpurpose,INNOEVENTWILLOWNER,ITSDIRECTORS,OFFICERS,EMPLOYEES,AGENTSORAFFILIATESNORANYONEELSEINVOLVEDINTHEDEVELOPMENT,MANUFACTUREORDISTRIBUTIONOFTHESOFTWAREORTHEACCOMPANYINGMATERIALSBELIABLEFORANYDAMAGESWHATSOEVER,INCLUDINGWITHOUTLIMITATION,DIRECTORINDIRECT;INCIDENTAL;ORCONSEQUENTIALDAMAGESFORPERSONALINJURY,PERSONALPROPERTY,LOSSOFBUSINESSPROFITS,BUSINESSINTERRUPTION,LOSSOFBUSINESSINFORMATION,LOSSOFTEXTORDATASTOREDINORUSEDWITHTHESOFTWAREINCLUDINGTHECOSTOFRECOVERINGOR

REPRODUCINGTHETEXTORDATA,ORANYOTHERPECUNIARYLOSS,ARISINGFROMOROUTOFTHEUSEORINABILITYTOUSETHISSOFTWARE.THISLIABILITYLIMITATIONAPPLIESEVENIFYOUORANYONEELSEHASADVISEDOWNERORANYOFITSAUTHORIZEDREPRESENTATIVESOFTHEPOSSIBILITYOFSUCHDAMAGES.EVENIFSUCHISCAUSEDBY,ARISESOUTOFORRESULTSFROMTHEORDINARY,STRICT,SOLEORCONTRIBUTORYNEGLIGENCEOFOWNERORITSDIRECTORS,OFFICERS,EMPLOYEES,AGENTS,CONTRACTORSORAFFILIATES.SOMETERRITORIESDONOTALLOWTHEEXCLUSIONORLIMITATIONOFINCIDENTALORCONSEQUENTIALDAMAGES,SOTHEABOVELIMITATIONOREXCLUSIONMAYNOTAPPLYTOYOU.

PRODUCT SUPPORT AND UPDATESThisSOFTWAREisintendedtobeuser-friendlyandlimitedproductsupportisprovidedbyOwnerasspecifiedintheACCOMPANYINGMATERIALS.Jurisdiction.ENGLISHLAWSGOVERNTHISAGREEMENT,REGARDLESSOFEACHCOUNTRY’SCHOICEOFLAWPRINCIPLES,WITHAFORUMANDVENUEOFLONDON,ENGLAND.ThisAgreementmaybemodifiedonlybyawritteninstrumentspecifyingthemodificationandexecutedbybothparties.IntheeventthatanyprovisionofthisAgreementshallbeheldtobeunenforceable,suchprovisionshallbeenforcedtothegreatestpossibleextent,withtheotherprovisionsofthisAgreementtoremaininfullforceandeffect.EntireAgreement.ThisAgreementrepresentstheentireagreementbetweentheparties,andsupersedesanyoralorwrittencommunications,proposalsorprioragreementsbetweenthepartiesoranydealers,distributors,agentsoremployees.Termination.ThisAgreementisvaliduntilterminated.ThisAgreementceasesautomatically(withoutanyformofnotice)ifYoudonotcomplywithanyAgreementprovision.YoucanalsoendthisAgreementbydestroyingtheSOFTWAREandACCOMPANYINGMATERIALSandallcopiesandreproductionsoftheSOFTWAREandACCOMPANYINGMATERIALSanddeletingandpermanentlypurgingtheSOFTWAREfromanyclientserverorcomputeronwhichithasbeeninstalled.ProgramTransfer.YoumaypermanentlytransferallofyourrightsunderthisAgreement,providedthattherecipientagreestoallofthetermsofthisAgreement,andYouagreetotransferallACCOMPANYINGMATERIALSandrelateddocumentsandcomponentsandremovetheSOFTWAREfromYourcomputerprior.TransferringtheSOFTWAREautomaticallyterminatesYourlicenseunderthisAgreement.EquitableRemediesYouherebyagreethatifthetermsofthisAgreementarenotspecificallyenforced,Ownerwillbeirreparablydamaged,andthereforeyouagreethatOwnershallbeentitled,withoutbond,othersecurity,proofofdamages,toappropriateequitableremedieswithrespectanyofthisAgreement,inadditiontoanyotheravailableremedies.Owner.IfYouhaveanyquestionsregardingthisAgreement,theenclosedmaterials,orotherwise,pleasecontactinwriting:2KEurope8thFloor,26-28HammersmithGrove,London,W67BA

ThisproductcontainssoftwaretechnologylicensedfromGameSpyIndustries,Inc.©1999-2005GameSpyIndustries,Inc.AllRightsReserved.ThisproductcontainssoftwaretechnologylicensedfromGrannyAnimation,Copyright©1999-2005byRADGameTools,Inc.BinkVideo,Copyright©1997-2005byRADGameTools,Inc.MilesSoundSystem,Copyright©1991-2004byRADGameTools,Inc.LIFESTUDIO:HEAD˙2.6SDKCopyright©2001-2005byLifemodeInteractive.FreeType2,Copyright©1996-2000byDavidTurner,RobertWilhelm,andWernerLemberg.ICU1.8.1andlater,Copyright©1995-2003byInternationalBusinessMachinesCorporation.

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CUSTOMER SUPPORTEveryefforthasbeenmadetomakeourproductsascompatiblewithcurrenthardwareaspossible.HoweverifyouareexperiencingproblemswithrunningofoneofourtitlesyoumaycontactourTechnicalSupportstaffinoneoftheseveralwayslistedbelow.BeforecontactingTechnicalSupport,pleasebeprepared.Inordertoassistyouefficiently,wewillneedtoknowasmuchinformationaboutyourcomputerandtheproblemaspossible.Ifyoucannotprovidetheinformationinthechecklistbelow,thenpleasecontactyourcomputermanufacturerstechnicalsupportdepartmentbeforecontactingTake2Interactive,otherwisewewillbeunabletosolveyourproblem.Theinformationthatwewillrequireisasfollows:ContactDetails:•Yourname.•E-mailaddress,daytimetelephonenumberorpostaladdress.

SystemDetails:•PCbrandnameandmodel.•Processorspeedandmanufacturer.•CD-ROMDrivespeedandmanufacturer.•TotalamountofsystemRAM.•Themakeandmodelofyourvideocard/3DAcceleratortogetherwithamountofvideoRAM.•Themakeandmodelofyoursoundcard.•Mouseanddriverinformation.Pleasedescribethecircumstances,includinganyerrormessages,ofyourproblemasclearlyaspossible.NOTE:PLEASEDONOTCONTACTTAKE2’STECHNICALSUPPORTSTAFFINSEARCHOFGAMEHINTS.Theyareneitherpermittednorqualifiedtosupplysuchinformation.tECHnICal sUPPoRt ContaCt DEtaIlsUnited KingdomPost Take-TwoInteractiveTechnicalSupport UnitA,SovereignPark BrendaRoad Hartlepool TS251NNTelephone (0870)1242222/callschargedatthenationalrate (7daysaweekfrom8amto10pm(GMT)excludingbankholidays)Fax (01429)233677E-mail [email protected]

[email protected] www.2kgames.com www.take2games.co.uk

nederland / BelgiëNederland 0900-2040404(EUR0,70ctp/m)België 0902-88078(EUR0,74ctp/m)

australia and new Zealand Ifyouareexperiencingproblemswiththerunningofoneofourtitles,youmaycontactourTechnicalSupportstaffinoneofseveralways:BeforecontactingourTechnicalSupport,pleasebeprepared.Inordertoassistyouasefficientlyaspossible,pleasedescribethecircumstances,includeinganyerrormessages,ofyourproblemasclearlyaspossible.Australia: 1902262606callschargedat$2.48+GSTperminute

(higherfrompublicphonesandmobiles).NewZealand: 090054263callscost$1.99+GSTperminute.

Checkwiththebillpayerbeforecalling.Website: http://www.2kgames.com.au

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