Part 2: Savage Setting Rules 78 - DriveThruRPG.com · 2019. 9. 9. · 13 Magic Awakens On June !",...

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6 August October December January April July September October – Important Characters in the Mexican Invasion Aimee Temple McDawson Captain George S. Patton Chief Running Elk and the Native Confederation Coronel (Colonel) Antonio Gonzales Coronel (Colonel) Vincente Molinar General John Joseph Pershing Gheral and the Red Sky Company James Garcia Jay Kuper Mexican President Francisco I. Madero Nikola Tesla Pancho Villa Zhou Yu Adventure Hooks for the Mexican Invasion Hook One Hook Two Hook Three Hook Four Hook Five Hook Six THE AFTERMATH OF THE WARS Part 2: Savage Setting Rules 78 CHARACTERS Concepts Champion Cultist Daredevil Druid Entertainer Nobility Pilot Priest Spellbinder Spy Tank Jock Hindrances New Hindrance Shell Shock (Minor or Major) Edges New Edges Aerial Acrobat (Professional) Airborne Cavalier (Professional) Airborne Legionnaire (Professional) Assessment (Combat) Defensive Roll (Combat) Mounted Ace (Professional) Familiar (Social) Races Human Centaurs Dwarf Elf, Dark Elf, Sylvan Goblin Lizardfolk Marhlbender Orc Selkie MAGIC Spellbinding Skill Knowledge is Power New Spells Baleful Polymorph Fist of Force Spectral Fist New Edges Spellbinder Arcane Concentration Improved Arcane Concentration Spellbinding Rank The Nature of Spellbinding Divine Spellbindings Elemental Spellbindings Arcane Spellbindings Arcane Power Arcane Burnout Cantrips & Arcane Tricks Spell Disruption Creating Your Own Spellbindings Guidelines Spellbinding Disciplines Air Magic (Elemental) Bear’s Gift (Divine) Charm (Divine) Coyote’s Gift, Way of the Trickster (Arcane) Divination and Foresight (Divine) Earth Magic (Elemental) Fear and Darkness (Divine) Fire Magic (Elemental) Ghurka Shamanism (Elemental) Green Man’s Gift (Divine) Heimdall’s Gift (Divine) House of Albion Illusions (Arcane) Ice Magic (Elemental) Kabbalah (Divine) Konshu’s Gift (Divine) Loki’s Gift (Divine) Morrigan’s Gift (Divine) Necromancy (Elemental, Divine) Odin’s Gift (Divine) Owl’s Gift (Divine) Shadow Mastery (Elemental) Summoning (Arcane) Sample file

Transcript of Part 2: Savage Setting Rules 78 - DriveThruRPG.com · 2019. 9. 9. · 13 Magic Awakens On June !",...

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August !"!# $%October !"!# $%December !"!# $%January !"!& $$April !"!& $$July !"!& $$September !"!& $#October !"!" – !"'( $#Important Characters in the Mexican Invasion $#Aimee Temple McDawson $#Captain George S. Patton $&Chief Running Elk and the Native Confederation $&Coronel (Colonel) Antonio Gonzales $"

Coronel (Colonel) Vincente Molinar $"General John Joseph Pershing $"Gheral and the Red Sky Company #(James Garcia #(Jay Kuper #(Mexican President Francisco I. Madero #(Nikola Tesla #!Pancho Villa #'Zhou Yu #'Adventure Hooks for the Mexican Invasion #'Hook One #'Hook Two #)Hook Three #)Hook Four #)Hook Five #)Hook Six #)

THE AFTERMATH OF THE WARS !"

Part 2: Savage Setting Rules 78

CHARACTERS #$Concepts &'

Champion &'Cultist &'Daredevil &'Druid &'Entertainer &'Nobility &'Pilot &'Priest &'Spellbinder &'Spy &'Tank Jock &'

Hindrances &)New Hindrance &)Shell Shock (Minor or Major) &)

Edges &)New Edges &)Aerial Acrobat (Professional) &)Airborne Cavalier (Professional) &)Airborne Legionnaire (Professional) &)Assessment (Combat) &)Defensive Roll (Combat) &)Mounted Ace (Professional) &)

Familiar (Social) &)Races &%

Human &%Centaurs &%Dwarf &%Elf, Dark &%Elf, Sylvan &%Goblin &$Lizardfolk &$Marhlbender &$Orc &$Selkie &#

MAGIC #%Spellbinding Skill "(Knowledge is Power "(New Spells "(

Baleful Polymorph "(Fist of Force "(Spectral Fist "!

New Edges "!Spellbinder "!Arcane Concentration "!Improved Arcane Concentration "!Spellbinding Rank "!

The Nature of Spellbinding "'Divine Spellbindings "'Elemental Spellbindings "'Arcane Spellbindings ")Arcane Power ")Arcane Burnout ")Cantrips & Arcane Tricks ")Spell Disruption "*Creating Your Own Spellbindings "*Guidelines "*Spellbinding Disciplines "*Air Magic (Elemental) "*Bear’s Gift (Divine) "*Charm (Divine) "%Coyote’s Gift, Way of the Trickster (Arcane) "%Divination and Foresight (Divine) "%Earth Magic (Elemental) "$Fear and Darkness (Divine) "$Fire Magic (Elemental) "$Ghurka Shamanism (Elemental) "$Green Man’s Gift (Divine) "#Heimdall’s Gift (Divine) "#House of Albion Illusions (Arcane) "#Ice Magic (Elemental) "#Kabbalah (Divine) "#Konshu’s Gift (Divine) "&Loki’s Gift (Divine) "&Morrigan’s Gift (Divine) "&Necromancy (Elemental, Divine) "&Odin’s Gift (Divine) ""Owl’s Gift (Divine) ""Shadow Mastery (Elemental) ""Summoning (Arcane) ""

Sample

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Svaldon Madness (Arcane) !""Svaldon Illusion and Transformation (Arcane) !""Svaldon Militia Warrior-Mage (Arcane) !""Svaldon Negotiator (Arcane) !""Svaldon Spy (Arcane) !""Svaldon Healing (Arcane) !""Thor’s Gift (Divine) !""Thunderbird (Divine) !""Warlocks of the Crimson Wyrm (Arcane) !""Weather Witch (Elemental or Divine) !"!Ye Fashan’s Entropic Destructions (Arcane) !"!Ye Fashan’s Necromantic Mastery (Arcane) !"!Spellbinding Traditions !"!American Government Spellbindings !"!Central Powers Spellbindings !"#Entente (Allied) Powers (England and France)

Spellbindings !"#House of Hralkin Spellbindings !"$Irish Pagan Spellbindings !"$Italian Spellbindings !"$Marhlbender Spellbindings !"$Native Confederation Spellbindings !"%New Orleans Spellbindings !"%Russian Spellbindings !"%Scandinavian Spellbindings !"&Ye Fashan’s Spellbindings !"&

EQUIPMENT !"#Vehicle Combat !!"New Vehicle Attributes !!"Agile !!"Sluggish !!"New Maneuvers !!"Line One Up !!"Aerial Surprise !!"Circling Strike !!"Armor !!#Weapons !!#Handguns !!#Police Positive !!#Webley Revolver !!#Colt Revolver !!#Tesla pistol (aka lightning pistol) !!#Luger !!#Longarms !!#Thompson Submachine Gun !!#Stevens Model %!" !!#Winchester Model !'(# !!$Winchester Model !'() Shotgun !!$Tesla Ri*e !!$Browning Automatic Ri*e, BAR (.$"-"+) !!$Ground Vehicles !!%Civilian !!%Model A !!%Model T !!%Model T Pickup !!%Lorry (truck) !!%Tanks & Armored Vehicles !!%

Armored Model T !!%A)V !!%Mk I !!&Mk V !!&Mk A “Whippet” !!&Renault FT!) !!&Aircraft !!)The Albatross D.II !!)Fokker E.I !!)Fokker Dr.I !!)R.A.F. B.E.# !!)Sopwith Camel !!'Zepplin-Staaken R.VI !!(Tesla’s Vehicles !!(Light Tesla Sled !!(Heavy Tesla Sled !!(Light Warship !!(Seaplane Tender !!(U-Boat, Heavy !!(Magic Items !#"Item Power !#"Desperate Power !#"Magic Equipment !#"Amulet of Protection from Bullets !#"Amulet of Seafolk !#"Amulet of Wind Talking !#!Amulet of Wind Walking !#!Amulet of Thunderbird !#!Amulet of Water Adaptation !#!Amulet of Zombie Control !#!Carrier Raven Bullets !#!Divine Longsword !#!Divine Bullets !#!Elemental Ring !#!Goggles of Nightvision !##Null Magic Sphere !##Opera Gloves of the Leech !##Phantom .%& !##Pocket Mirror of Scrying !##Pocket Watch of the Leech !##Poison Staff !##Ring of Erzulie !##Ring of Wind Walking !##Rod of Fireballs !##Rune Charms !#$Selkie Cloak !#$Selkie Dry Bag !#$Tattoo of Protection from Bullets

(aka Broken Arrow Tattoo) !#$Tesla Shield !#$Zombie Killer .%& !#$Potions !#$Healing Potion !#$Surge Potion !#$

SAMPLE NPCS !$%Soldier/Sailor !#+Low-Ranking Of,cer !#+

Sample

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Mid-Ranking Of!cer "#$Military Pilot "#$Airborne Cavalier

or Legionnaire "#%Airborne SpellBinder "#%Military Spellbinder "#%Spy "#%Civilian Spellbinder "#%Elite Spellbinder "#%Pilots of the Allied Powers "#&The International Squadron "#&Bert Frank (WC) "#&Groupe de Combat "#, ‘les Cigognes’ "#'(Combat Group "# “The Storks”) "#'Charles Nungesser (WC) "#'Georges Guynemer (WC) "()René Fonck (WC) "("Billy Bishop (WC) "(#Royal Naval Air Squadron ") "(#Raymond Collishaw (WC) "((Reverend Michael David Simms (WC) "((Royal Flying Corps Squadron *$ "((Indra Lal Roy (WC) "(+Albert Ball (WC) "(+Imperial Russian Air Force "(+Aleksandr Aleksandrovich Kazakov (WC) "(*Central Powers Pilots "($Oswald Boelcke (WC) "($Jasta "" "(%Dietrich Gerhard (WC) "(%Rudolf Berthold (WC) "(%Austro-Hungarian Imperial and Royal Aviation Troops "(&(Kaiserliche und Königliche Luftfahrtruppen) "(&Godwin Brumowski (WC) "(&Dragon Army Pilots "(&Sodak Sarotkar (WC) "(&Zgred Summelgrak (WC) "('Undroro Greystorm (WC) "('

CREATURES !"!New Monstrous Abilities "+#Heroic Companion "+#Spirits "+#Darkvision "+#Incorporeal "+#Material Manifestation "+#Otherworldly "+#New Creatures "+#Clay Golem "+#Gryphon o’ War "+#Hill Giant "++Sea Dragon "++Spirit Bear "+*Spirit Owl "+*Spirit Ravens (Swarm) "+*Spirit Wolf "+$Thunderbird (WC) "+$Wyvern o’ War "+%

Sample

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Sample

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The Savage World of Kaiser’s GateSam

ple file

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In this alternate history set-ting, magic is introduced into the early !"th century and dra-

matically changes the #ow of history for the rest of the century. To use this setting, you will need to have access to the SAVAGE WORLDS DELUXE EDITION rules from Pinnacle Enter-tainment Group. Sam

ple file

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July 28, 1915

The winter wind howled through the shattered gates of Fort Douamont. I stood in the courtyard, eyeing the still-warm bodies of the French defenders. The enemy hadn’t expected the Kaiser to send in ^]T�^U�WXb�QTbc�b^aRTaTab�c^�bP_�cWT�fP[[b��P]S�Xc�WPS�R^bc�cWT\��>RRPbX^]P[�_^_b�^U�Vd]aT�TRW^TS�^eTa�the frozen bricks as my men hunted the last French soldiers through the inner defenses of the fort.

I was drawn to the commotion immediately when Sergeant Kunze’s squad emerged from the main Qd]ZTa�fXcW�P�VXQQTaX]V�RXeX[XP]�X]�c^f��CWTh�SaPVVTS�cWT�VaTPbh��RPRZ[X]V�faTcRW�Qh�WXb�T[Q^fb�P]S�cWaTf�WX\�S^f]�Pc�\h�UTTc��7T�b_Pc�Q[^^S�P]S�VXVV[TS��bTT\X]V�^Q[XeX^db�c^�cWT�R^a_bTb�WTP_TS�]TPaQh�

“Sergeant, what is the meaning of this? Our orders were to take no prisoners.”CWT�aTbc�^U�WXb�b`dPS�WPS�cPZT]�P�_adST]c�bcT_�QPRZ��[TPeX]V�WX\�c^�UPRT�\T��CWT�bTaVTP]c�bcP\\TaTS��

{CWXb�^]T�WPb�]^�d]XU^a\�^a�fTP_^]��2P_cPX]��FT�cW^dVWc�WT�\XVWc�QT�P�b_h��CWPc�WT�\XVWc�WPeT�some useful information. Although he looks a bit mad.”

CWT�5aT]RW\P]�fPb�bcX[[�VXVV[X]V�P]S�\d\Q[X]V�c^�WX\bT[U�Pc�\h�UTTc��P]S�8�ST[XeTaTS�P�bPePVT�ZXRZ�c^�bWdc�WX\�d_��Q^f[X]V�WX\�^]c^�P�STPS�5aT]RW�^URTa��7T�[^^ZTS�d_�Pc�\T��P]S�QTVP]�\^dcWX]V�bcaP]VT�f^aSb�~�ST]XcT[h�]^c�5aT]RW�~�P]S�RPaTbbX]V�cWT�Q^SXTb�WT�[PXS�d_^]��0�\PVXRXP]zb�caXRZ.

“You idiot!” I fumed, fumbling for my pistol and emptying it into the French sorcerer’s chest. With P�[Pbc�VPb_X]V�f^aS��WT�b[d\_TS�QPRZ��P�V[Pbbh�VaX]�UaTTiX]V�^]c^�WXb�UPRT��2^[S�fX]S�adbWTS�X]�c^�[[�cWT�silence.

“That was no spy, Sergeant.”{FWPc�S^�h^d�\TP]��2P_cPX].|�:d]iT�bPXS��Q[X]ZX]V�X]�QPU�T\T]c��{5X]S�^da�b^aRTaTa��=^f�|�8�bWaXTZTS��Ud\Q[X]V�c^�aT[^PS�\h�_Xbc^[�fXcW�WP[U�Ua^iT]�]VTab��8�

U^[[^fTS�:d]iTzb�b`dPS�c^fPaS�cWT�\PX]�Qd]ZTa��Qdc�Xc�fPb�P[aTPSh�c^^�[PcT��0[[�^eTa�cWT�R^dachPaS��cWT�UP[[T]�^U�5^ac�3^dPd\^]c�bcPVVTaTS�c^�cWTXa�UTTc��TTaXT�Q[dT��P\Tb�SP]RX]V�X]�cWTXa�ThTb��4eT]�^da�own fallen men – good subjects of the Kaiser – rose to clutch at us. Two of Kunze’s infantrymen were SaPVVTS�S^f]�Qh�cWT�fTXVWc�^U�cWT�VW^d[XbW�W^aST��P]S�cWT�aTbc�^U�db��TS��b_aPhX]V�Qd[[Tcb��{6Tc�c^�cWT�bunker!” I shouted.

We scrambled into the bunker, reloading our weapons and shouting the alarm. We could hear the b^d]Sb�^U�aT]TfTS�VWcX]V�STT_Ta�X]bXST��cWT�Vd]bW^cb�P]S�bRaTP\X]V��{BRWfPaci\P]]��6Tc�cWT��P\T-cWa^fTa��6Tc�Xc�aTPSh�|�:d]iT�QPf[TS�

0b�fT�b[P\\TS�cWT�^dcTa�S^^a�^U�cWT�Qd]ZTa�PVPX]bc�cWT�abc�^]adbWX]V�d]STPS��8�R^d[S�WTPa�cWT�Frenchman’s laughter slicing through the cold.

Hauptmann Hermann Ehrhardt

of the Reichsheer

(Imperial German Army),

in his memoir

Fighting the Shadows.

Sample

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Magic Awakens On June !", #$"%, near Tunguska, Siberia, a mys-

terious explosion &attened hundreds of square miles of forest. Eyewitnesses alternately described a ball of 're falling from the sky, or the sky opening up and pouring out 're. An orange glow in the sky was vis-ible for days, as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the 'rst to notice, but it soon be-came common knowledge.

Folk magic – whether it worked before the Tun-guska event or not – now had demonstrable, measur-able, and reliably repeatable effects. After news of the strange happenings became public, museum staffers at the National Museum in Berlin (which houses a huge

antiquities collection) surveyed their artifacts, look-ing for spells, incantations, or any kind of arcane lore. Among a cache of artifacts from a tomb in Thebes, they discovered, along with the usual funeral incanta-tions inscribed on cof'n lids and sarcophagi walls, a se-ries of spells associated with the Egyptian gods. While their grasp of hieroglyphics was incomplete, they had enough to translate and begin successfully testing a se-ries of spells belonging to the cult of the Egyptian deity Konshu, in his aspect as god of the moon.

Once their 'ndings were published, museums around the world began taking a second look at ar-tifacts gathering dust in their collections. Academic scoured their libraries for any magical practices to experiment with; explorers and archaeologists delved into ruins and tombs looking for ancient sorceries that lay forgotten and unused.

Sample

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