Making waves in the museum galleries with multimedia

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Making waves in the museum galleries with multimedia work Guven Witteveen [email protected] Hokkaido University Museum – Sapporo, Japan

description

Conference presentation 2009 at the annual meeting of the American Anthropological Associations (Philadelphia) about several expedient ways to bring museum content online: exhibit space panoramas, online albums with extended captions, simple narrated sets of images for playback like a movie (with or without clips embedded).

Transcript of Making waves in the museum galleries with multimedia

Page 1: Making waves in the museum galleries with multimedia

Making waves in the museum galleries with multimedia work

Guven [email protected]

Hokkaido University Museum – Sapporo, Japan

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Workshop – making multimedia (3 hours)

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[panorama view] Final hall – the university history

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Why expect multimedia from Univ. Museum

reasons FOR

• novel & efficient• enjoyable, effective• peer uni. catch-up/lead

reasons AGAINST

• institution resists change• risk averse, unknowns• no immediate reward

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Do results merit this effort? CONSIDERATIONS

• Web 2.0 (user generated content)• ever easier to make, increasingly expected• Snowballing: play> work> serious play

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Looking ahead three years

• more user generated content

• peer to peer "how to" help

• students produce MMD, profs follow

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Goal: give direction and then to coach museum curators to produce & distribute multimedia

Hurdles: • (English/Japanese) language flow • culture reference points or standards• motivation/precedent for added work• software ease of use

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What the multimedia looks like: examples produced

panorama views = spaces of gallery

online albums = details and text

narrated slideshow = playback ease

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Panoramas – displayed as online album [Picasa >Export as HTML]

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Gallery details - online album [Picasa >Export as HTML]

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Narrated slides & video clips for playback [Windows MovieMaker]

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How to make these - HARDWARE

desktop PC

digital still camera (for video clips)

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How to make these - SOFTWARE

• panorama = Autostitch.net• album = Picasa3 (host picasaweb.google.com)• movie = Windows Movie Maker, photostory3

see also www.papajohn.org for WMM & Ps3

cf. www.jingproject.com (screencast comment)

link: http://tinyurl.com/makemedia

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[panorama] Download page – Autostitch.net

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Making panorama from images that overlap

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Recording boundaries for screencast (JING)

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Selling the Project - timeline

simple version March 8 greet boardsimple demo March 20 partyoverview described April article blurbpromotion May/June one on one talkingcoaching May/June 1 on 1, case by casefinished products June show to boardworkshop June how-to practicing

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Providing Support

guidance, reference (use Jing screencasts)

coaching one on one

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Resulting Products (by Witteveen)

• movies: museum, botanical space, photo• online albums: same subjects, different detail• panoramas: same subjects, different view• train: screencast demo of software, workshop

for wider campus community of producers

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Resulting Products (museum staff)

researchercuratoradmin/outreachstudents

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Recommendations

• more play (personal uses)> work >serious play

• showcase products, tell "how to“

• conference clinic, coaching, mentor match

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Questions we would like to answer• Which product attracts most users? Why so?

• Which mode is most effective to change knowledge, attitude, actions

• What feature/function is liked best? worst?

• Workflow streamlining: event> product >promo

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More unanswered questionsa) longitudinal effects of multimedia storiesb) learning curve as producer: able to do more, conceive wider, foresee more (cf.

Megatrends pattern: play to work to serious play)c) predisposing or shaping role of a particular recording device (digital vs optical

camera; pro vs. Point-and-Shoot; camcorder vs. film movie camera); of a particular set of software tools that make certain functions easy to perform (or conversely present obstacles to quickly and easily performing)

d) supposing you could have a dream device and software the streamlines your desired workflow and end product: then what subjects would you more effectively or at least more readily explore?

e) cost/benefit (or Return On Investment) reasoning: do the products merit the efforts made?

f) looking at each form of multimedia produced, what are the strong/weak points of each? per learner style? given the lifecycle (or food chain) for texts vs. images vs. movies vs. audio (which are used over long years vs. tend to be time-sensitive)?

g) user feedback on each multimedia modeh) observed user actions or applications of each sort of multimedia (repurposing?

citation? intertextual referencing? change in behavior or attitude?)

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Making waves in the museum galleries with multimedia work

Guven [email protected]

Hokkaido University Museum – Sapporo, Japan