Ideate & Prototype · Ideate & Prototype 1. Ideation 2. Prototyping The old saying holds true here:...

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Innovators’ Guidebook, page 42 Imagining and Building solutions Ideate & Prototype 1. Ideation 2. Prototyping The old saying holds true here: to have one good idea, have many ideas. At this stage, you will be generating many ideas to explore different ways to solve the need you have identified, and you will be bringing these ideas into the physical world to have your users interact with them. At the end of this stage, you should have a whole lot of ideas and a few rough prototypes ready to test with your users. Activities at this stage: UNDERSTAND & FRAME IDEATE & PROTOTYPE TEST & REFINE DEVELOP & LAUNCH

Transcript of Ideate & Prototype · Ideate & Prototype 1. Ideation 2. Prototyping The old saying holds true here:...

Page 1: Ideate & Prototype · Ideate & Prototype 1. Ideation 2. Prototyping The old saying holds true here: to have one good idea, have many ideas. At this stage, you will be generating many

Innovators’ Guidebook, page 42

Imagining and Building solutionsIdeate & Prototype

1. Ideation

2. Prototyping

The old saying holds true here: to have one good idea, have many ideas. At this stage, you will be generating many ideas to explore different ways to solve the need you have identified, and you will be bringing these ideas into the physical world to have your users interact with them. At the end of this stage, you should have a whole lot of ideas and a few rough prototypes ready to test with your users.

Activities at this stage:

UNDERSTAND  &  FRAME  

IDEATE  &  PROTOTYPE  

TEST  &  REFINE  

DEVELOP  &  LAUNCH  

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Center for Care Innovations, page 43

Agenda: week 9

Write How might We statements for your Point of View

Generate many diverse ideas

Select 1-4 ideas to prototype

What?The process of “flaring” or “going wide” to generate as

many possible concepts or solution ideas as you can. The

goal is to explore a wide solution space, in terms of both

the quantity and diversity of ideas. From this collection of

ideas, you can identify the strongest concepts to prototype

and test with users.

Why?Ideation enables you to transition beyond identifying prob-

lems to exploring solutions. When done well, ideation helps

you unlock your creativity and look past immediately obvi-

ous solutions. It also allows you to harness the collective

perspectives and strengths of your team as you uncover

and explore unexpected territory.

How? 1. Prepare. Initiate ideation by generating 5-10 “how might we”

questions based on your POV. They should be broad enough

to catalyze a wide range of possible solutions, but narrow

enough to have helpful boundaries. For example “how might

we give each shopper a personal checkout experience?”

2. Generate ideas. Invest in the creative process. Be intention-

al about setting aside plenty of time to come up with ideas,

and experiment with different techniques.

3. Narrow ideas. Take a systematic approach to choosing

which ideas to pursue. The goal is to select a small set of

possible solutions to take into prototyping.

Ideation

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Innovators’ Guidebook, page 44

Generate lots of How Might We statements for your POV. Choose the ones you are

excited about and conduct a brainstorm for each chosen How Might We statement.

How Might We...

How Might We statements help your team explore different

aspects of the point of view and carry out more focused brain-

storms.

For example:

A full-time

working

Mom

pick up her sick

kid from daycare

without thinking

about cancelling

her doctor’s ap-

pointment

her worry about

her kid’s health is

compounded by the

guilt for not cancel-

ling an appointment

How might the doctor be notified without her involvement?

How to proactively check with her if she can still make it?

How might she take care of her kid at her appointment?

How might daycare care for sick kids?

How to make her not feel guilty?

How might the doctor be OK if she doesn’t show up?

Notice that you are exploring ways to meet the need not only

from your organization’s point of view, but from all possible

angles that the need can be addressed. You never know which

way will work the best in the end.

Ideation

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Generate Ideas - Brainstorm

STARTInG A bRAInSToRm:• Get off your chairs. Keep the energy high!

• let time pressure help you - set a time for each

“How might We” brainstorm

•free your mind to think outside the box - get all

your ideas out in the open at the start

Ideation

1. Defer judgment - No blocking! No finding reasons why it won’t work!

2. Encourage wild ideas - Think outside the box.

3. Build on the ideas of others - No “buts, “only “ands.”

4. Go for quantity - More is better! Make quantity your goal

5. One idea at a time - Let others have their say.

6. Stay focused on the topic7. Be visual -

Sketch your ideas8. Headline!

Keep it short. Save conversations for later.

BRAINSTORMING RULES

TIP Designate a facilitator for the ses-sion who is charged with keeping

the group on track. you should also choose an approach for document-

ing your ideas. you can assign a scribe to visually document the

solutions called out by the team. or you can take an “all in” ap-

proach, with each person verbally sharing and writing down their own

ideas on post-its.

What?A brainstorm is a group activity to rapidly come up with a lot of

ideas. It is an interactive way to build on ideas of others, think

fast, and end far from the initial ideas you started with.

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Innovators’ Guidebook, page 46

Leave your inhibitions at the door!There is no such thing as a bad idea

when ideating! Be comfortable sharing

half-baked, crazy ideas. And stay con-

scious about recognizing and putting

aside nonconstructive thoughts. It may

feel counter-intuitive at first, but do

your best to proactively encouraging

unrealistic ideas—as strange as it may

sound, the best ideas are often born

out of the very worst.

Group-think is a phenomenon that can occur when decision-making groups seek to avoid

conflict. Groups with one particularly respected or vocal member are very susceptible to this

behavior, as participants often agree with an influential leader. As group-think increases, the

quality and diversity of ideas decreases!

You can diagnose group-think by recognizing these common symptoms: conforming behav-

iors, rationalization, stereotyping, self-censorship, pressure to agree, and the presence of the

“thought police” in the group.

The best way to breakout of group-think is to recognize that it is happening and to structure a

series of exercises designed explicitly to stimulate differing opinions. Revisit the seven rules of

brainstorming to try to help team members feel “safe” expressing divergent views.

Watch out for group-think

IdeationHave you observed that your

team is following ideas of a

more outspoken member?

DIAGNOSIS: Your team may be

suffering from “group-think”.

TREATMENT:Structure exercises

to bring out different opin-

ions and revisit the eight

rules of brainstorming.

Symptom

Check

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There are lots of different ways to brainstorm …

Ideation

Warm up with a crazy brainstormImagine there are no constraints whatsoever. Forget about being practical.

How do you imagine the situation might work under these conditions?

What unreal, crazy ways can this be accomplished? This brainstorm is

useful for getting out of the mindset of constraints and remembering the

limitations of the system. It’s also great to get inspiration – yes, it might be

crazy, but is there any truth here that we can take away from this?

Throw out constraints with ideal brainstormWhat do we envision as the ideal situation for this area? What specific

attributes make this situation ideal? How would the stakeholders feel/

behave in this situation? This is great for inspiration and getting everyone

on the same page as to what they are trying to achieve.

Get inspired by analogous brainstormIn many ways, this is one of the bread-and-butter innovation tools. How do we see

other industries/entities tackling similar issues or achieving the results we want?

Another way to use this technique: where do we see the same problem and why is

that industry failing to solve it? Analogous brainstorming is great for getting inspired

by the ways things work elsewhere and seeing possible blind spots in your own pro-

cesses by seeing where others are failing.

Explore blind spots with sabotage brainstormWhat are all the ways we can fail and NOT meet the need? What ways can we think

of that will not give the result we want? How can we design this process that will

make it fail miserably? This can help with outlining risk factors for the success of a

process, uncovering the possible blind spots of risk factors (“wait, that’s how it’s

done now!”) or even just feeling free to create something silly – which could be

used to unleash the mind when things get stagnant.

Act out ideas with a bodystormCreate a set - or take your team to a real environment that harbors the pro-

cess you are redesigning. Bring artifacts, act out your user’s journey, and

generate ideas on the fly in this life-sized brainstorm.

“The more ideas, the better. If you

think you were successful coming up

with 20 ideas, then dare yourself to

come up with 80 next time. And when

you get to 80 ideas, try for 200.”

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Innovators’ Guidebook, page 48

Keep the devil’s advocate in check

“I was able to generate many

ideas after walking away from

the problem for a while.”

Come back with fresh

Do you find yourself thinking

that your idea - or someone

else’s just won’t work?

DIAGNOSIS: You are suffering

from the “No, but...” (aka

“devil’s advocate”) syndrome.

TREATMENT: Be patient. There

will be time later on to dis-

sect each idea for feasibili-

ty. Focus on generating ideas

and find inspiring things to

take even from the crazy ones.

Symptom

Check

WHAT SHoulD you Do If

you Run ouT of IDEAS?

one idea for getting your creative juices

flowing is to impose a temporary constraint

on the team. for example, you might ask

yourself questions like, “What if our solution

had to be made specifically for the morn-

ing?” or “How would nike do this?” or “What

if money was not an option?” use these

temporary filters only for as long as they’re

useful.

Ideation

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Ideation

Being self-conscious is the enemy of ideation! “The problem that I faced when ide-

ating is I become overly concerned

about how my ideas will be per-

ceived. Most of my ideas never leave

my mind because of my internal

calculations and scrutinizing.”

Involving outsiders“Asking another team to join our

brainstorming session was great. I think

it helps to get an outside perspective

because it forced us to explain our

problem simply but effectively so that

the other group’s contributions would

be productive. It felt good that they were

so engaged in offering ideas—they really

wanted to help us.”

Judgment is the “cooler” for ideation! “We deferred all judgment during brainstorming and went

for quantity. The trick was not to give any idea more than a

few seconds of our time when it was stated and documented.

We quickly moved on to other ideas until we were ready to

converge or begin evaluating possible solutions.”

“My teammates were helpful in

processing half-baked ideas. Once

I shared them, people were able to

elaborate on them. This ‘concept/

comment’ loop was critical in sparking

other ideas.”

Celebrate half-baked ideas

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Innovators’ Guidebook, page 50

“One great advantage of our team

was that no one was too personally

invested in any single idea. So we

were able to try a few possibilities

and openly discuss them.”

TIP: Let go of “my idea”

Narrow down Ideas

fEElInG STuCK?• Don’t debate - test!

If you can’t agree on which ideas

to prototype, let your users decide

- build rough versions of ideas and

get user feedback.

At this point, you will have generated many ideas. How do you pick the

ones to prototype? Before worrying about feasibility, get the ideas you

are excited about into the hands of users.

TECHNIQUES FOR NARROWING DOWN IDEAS … 1. Idea morphing

Visually represent your ideas (e.g., by writing them on Post-its) and then look for synergistic ways to reduce the total number by combining entire ideas or selectively mixing elements of weaker ideas to form a stronger one. 2. Post-it voting Each team member gets three Post-it notes to place next to the ideas that are most appealing to them.3. Four category voting Choose one or two ideas from the following four categories:

(1) the rational, (2) the most likely to delight the user, (3) the long shot, and (4) the darling (most likable to the team).4. Bingo selection Select ideas that inspire you to build different kinds of proto-types—a physical, digital, and experience prototype. 5. 2x2 Decision matrix.

Toolbox Download:

Decision Matrix

Ideation

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What?A physical, interactive representation of your solution.

Creating a series of prototypes allows you to advance your

thinking about each element of the solution and, eventual-

ly, how they will come together to address your problem. A

prototype also provides a mechanism for actively engaging

users in evaluating and guiding aspects of the solution as

they interact with these physical models.

Why?The point is to get feedback on how well your solution

is – or is not – solving the need of your users. The value

of prototyping is testing an idea fast before much time or

resources have been invested in it.

• Build to think. Creating rough representations of your

solutions will further your understanding of what the

solution might look like.

• Get answers. The most basic prototypes enable you

to test the functionality of an idea (will it work?).

More sophisticated prototyping will get deeper feed-

back by testing different aspects

• Gain more empathy. By observing how your users

interact with you prototype, you can get closer to

understanding how to meet their needs.

• Get unstuck. Teams can easily get bogged down with

conflicting opinions about different aspects of an

idea. Prototypes help advance these discussions by

making them more concrete and eliminating mis-

communication.

Agenda: week 10

Choose which aspects of your ideas you will prototype

Create an interactive prototype for each idea

make arrangements for prototype testing with users and stakeholders

“A picture is worth a thousand words. A good prototype is worth a thousand pictures.”

–Tom Kelley(innovation guru)

prototyping

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How?Initially, a prototype is not fully a functional product or ser-

vice. Instead, it expresses a particular aspect of an idea that

the designer wants to explore. These prototypes should be

made quickly, using simple designs and surrogate materi-

als so that you can rapidly and inexpensively accumulate

insights. Over time, through multiple iterations of the pro-

totype-test loop, your models will become more refined on

their way to representing a complete solution. Here’s how to

get started:

1. Identify the idea you want to prototype. Break it down

into separable, buildable, testable

components and decide which ones you want to test.

2. Brainstorm different ways to represent the aspects you want to test.

3. Build your prototypes fast, cheap, and low-resolution.

A PROTOTYPE IS NOT:Not PerfectionNot a full set of featuresNot a complete productNot required to be functional or stand-aloneNot an investment of hours of your timeNot Final

A PROTOTYPE IS:

Rough

Minimal

Quick

Targeted

Interactive

prototyping

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A miniature setModel railroads and doll houses are back! Use foam core and push pins to

create a set of the space you are innovating it. Go through the process to

find out pitfalls. Get your users to show you how they would behave in this

space. Give them materials and have them build what they would like to see.

Role-playCreate a life-size set - or go to the actual environment and modify it with

simple materials to be the way you envision. Act out all the steps of the

process. Bring in your users and have them navigate this new environment.

StoryboardMap out every distinct step of your user’s journey with rough sketches.

Storyboards are not great interactive prototypes (so make sure to build a

few that are). They are, however, a good way to communicate to others your

vision of the solution.

“It is often very easy to confuse ideas and prototypes. It took us quite

a bit of time to understand the concept that our users should be able

to ‘interact’ with the prototype. Once we got over this challenge, the

experience of building and sharing our prototype with users proved to

be a tremendously rewarding experience.”

There are different ways to prototype …

A physical objectCardboard, foam core, glue, paper, markers - use these simple

materials.

A digital interfacePaper and pen sketches of sequences of screen shots can take

your user through an experience navigating a digital interface.

prototyping

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Innovators’ Guidebook, page 54

TIP: The less sophisticated

the prototype looks, the easier

it is for users to provide con-

structive feedback.

Want to make it even easier?

Give your users a choice: cre-

ate two versions of the same

prototype. Why? It is much

easier for users to tell you

that they prefer one over the

other instead of telling you

what they don’t like about one

prototype.

Tips for starting your prototyping

fAIl quICKly, fAIl CHEAPly

There are two opposing purposes to proto-

typing: Will it work? and How can it fail?

building a minimal prototype that rep-

resents a feature you want to test quickly

and cheaply allows you to move on before

investing a lot of resources.

PRoToTyPE foR InTERACTIon

A prototype will give the most meaningful

insights when a user can interact with it in

a way that is close to the final version of

the solution. So, even if you are testing an

aspect of the final solution, aim to make it

interactive

bREAK IT DoWn

As tempting as it might be to create a

complete version of the final solution,

building a separate prototype for different

aspects of the solution will give you more

insight into what works for your users.

“Identify what you want to test with each version of your

prototype. Each prototype should be designed to answer a

particular question when tested.”

prototyping

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Service prototypes from the Chronic In-Patient Transition from Adolescent to Adult Care team.

PRoToTyPInG myTH 1: you can easily prototype a prod-

uct but you can’t prototype a service – you just need to

launch the whole thing to test whether it works.

It may be true that testing the design of a water

bottle may be more intuitive. but services can be broken

down into prototypable components as well. look at

the example in the next chapter. To make things easier,

prototyping can test an analogous behavior, not only the

actual behavior in the final context. for example, it can test

whether patients like to share their struggles with a chronic

disease with fellow patients – without ever creating a func-

tional virtual platform that they might eventually use.

prototyping

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PRoToTyPInG myTH 2: you need to hire a designer or a programmer to get any meaningful feedback for digital offerings.

There is so much valuable feedback you can gather with the simplest of prototypes made out of paper and glue. Scrappy prototyping and smart planning can give you the feedback you need to move to the next step. Prototypes do increase in complexity – but they do that through rounds of testing.

Your basic resources....

Testing a phone ap-

plication with foam

core and paper

prototyping

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What former innovators say...

Keep moving“Don’t spend too long on any

one prototype. Move on be-

fore you find yourself getting

too emotionally attached.”

Rough is enough“Don’t over-invest in a

prototype, so you can

more readily move on to

the next one and so people

feel more open to offering

suggestions and criticism

that may improve it.”

Stay focused on the user“Build with the user in mind. What do you hope

to test with the user? What sorts of behavior

do you expect? Answering these questions will

help focus your prototyping and help you receive

meaningful feedback in the testing phase.”

Be prolific“Because time for testing prototypes with users may be

very limited, I would suggest generating as many proto-

types as you can. That way, if your top three prototypes

are not welcomed by the users, you have back-up ideas

you can test right away during that meeting, rather than

having to make a separate appointment for it.”

Keep it minimal“The process led us to simplify our

prototype concepts. We stripped down

the features to be the most basic ones,

as we tried initially to put too much in,

diluting the core value proposition while

distracting and confusing users.”

Choices work“Make and test several proto-

types at once so you can make

comparisons across them and

have better information as

to why something works and

something else doesn’t.

TIP: The hardest part is getting started. So, don’t delay! A common prototyping mantra is “Fail fast, fail often!”

Dive in head-first“Start building. Even if you aren’t

sure what you’re doing, the act of

picking up some materials will be

enough to get you going. Paper,

tape, and found objects are a

good place to start!”

prototyping

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Moving on...

Don’t get attached!

Teams almost always struggle at the onset

of the PROTOTYPE stage. In general, they

spend far too much time talking about which

solution, or aspect of a solution, to build. If

you wait too long before you start creating,

you have a tendency to fall in love with the

idea(s) you’re discussing. Once you get emo-

tionally involved with the solution or its key

features, you won’t want to see your baby

fail. The risk is that you may start defining

test conditions that will ensure the model

succeeds.

Conversely, when you jump in and start building proto-

types more readily, you’re far less likely to become wedded to

any given feature or solution. Through the building process,

you advance your thinking and more quickly discover the val-

ue of the “letting go” process associated with rapid iterations

of the prototype-test loop.

As you begin getting consistent, positive feedback from

users about certain aspects of your solution, that’s the time

to start thinking about “going steady” with an idea. Be on

the look-out for those elements that are brilliantly received—

they’re the ones that deserve your attachment (and are worth

pursuing!).

“You don’t have to see the whole staircase, just take the first step.”–Martin Luther King,

Jr. (activist)

prototyping

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Prototypes are explicitly intended to allow users to

experience some aspect of your solution (not have

you tell them about it!). In designing and building

a prototype, you need to be sure that the model is

well-developed enough that it supports the target user

experience when it’s time for testing.

On the other hand, remember that, at its core,

each prototype is little more than

a prop that’s meant to

simulate a specific

interaction. Be careful

not to over-invest in terms of your time

and energy. Ask yourself frequently,

“What is the minimum we have to build

to get the key idea across?”

This can be a tricky balancing act that often re-

quires a bit of trial and error. Teams usually start to

get the hang of it after building their first couple of

prototypes.

Prepare to come back here again...Strike a balance!

Prototyping and testing (the next step in the design thinking

process) are part of a highly iterative, frequently-repeated

loop. Prototyping gets your ideas out of your head, while

testing reveals users’ explicit, unspoken, and perhaps even

subconscious requirements, preferences, and decision-mak-

ing criteria. Allowing yourself to be guided by frequent user

feedback to build what works can save you a lot of energy

and resources.

Once you build your prototypes, it’s time to

TEST them. Press forward ahead to the next step in the innovation process!

prototyping