History of Augmented Reality devices

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History of Augmented Reality Devices

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Transcript of History of Augmented Reality devices

Page 1: History of Augmented Reality devices

History of Augmented Reality Devices

Page 2: History of Augmented Reality devices

The first AR system, which is also the first virtual reality system created by Ivan Sutherland. It uses an optical see-through head-mounted display that is tracked by either mechanical or ultrasonic 6DOF tracker. Could display very simple wireframe drawings in real time.

A Head-Mounted 3D Display1968

http://dl.acm.org/citation.cfm?id=1476686

Page 3: History of Augmented Reality devices

A hand-held device displaying spatially situated information. The output device consists of a 4" screen connected to a video camera through a cable. Device can be interacted with a few gestures and a single button. Chameleon's mobility was strongly limited due to the cabling.

Chameleon1993

http://dl.acm.org/citation.cfm?id=159566

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The NaviCam device alike Chameleon uses a nearby powerful workstation, but uses a camera mounted on the mobile screen for optical tracking. Color-coded markers in the live camera image are detected by computer and context sensitive information is displayed directly on top of the video feed in a see-through manner.

NaviCam1995

http://dl.acm.org/citation.cfm?id=215639

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Steve Feiner et al. present the first mobile augmented reality system (MARS), the Touring Machine. Main components are a see-through head-worn display (with orientation tracker); a backpack holding a computer, differential GPS, and digital radio for wireless web access; and a touchpad- and stylus-operated hand-held computer.

Touring Machine1997

S. Feiner, B. MacIntyre, T. Höllerer and A. Webster, “A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban

environment”, Proceedings of First IEEE International Symposium on Wearable Computers (ISWC '97), 1997, pp 74–81. Cambridge, MA.

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Tobias Höllerer et al. present a MARS that allows indoor user to interact with the outdoor user with the help of desktop, AR tabletop, and head-worn VR. While outdoor users experience a first-person specialized multimedia presentation via a head-mounted display, indoor users can get an overview of the outdoor scene.

MARS1999

T. Höllerer, S. Feiner, T. Terauchi, G. Rashid and D. Hallaway, Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality

system. Computers and Graphics, 1999, pp. 779–785.

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An EyeTap is a device that is worn in front of the eye and which acts as a camera to record the scene available to the eye as well as a display to impose a computer-generated imagery on the original scene available to the eye.

EyeTap1999

http://www.eyetap.org/

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BARS, the Battlefield Augmented Reality System. Consists of a wearable computer, a wireless network system and a see-through HMD. The system augments the view of a battlefield scene with additional information about environmental infrastructure, but also about possible enemy ambushes.

BARS2000

http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.1.5064

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mPARD uses analogue wireless video transmission to a host computer which takes the burden of computation off the mobile hardware platform with limited processing power. The rendered and augmented images are sent back to the visualization device over a separate analog channel.

mPARD2000

H. Regenbrecht and R. Specht, “A mobile Passive Augmented Reality Device”, Proceedings of the International Symposium on Augmented Reality (ISAR 2000),

2000, pp. 81-84.

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PDA-based, wireless AR system. User’s position is localized by measuring the travel time of ultra-sonic pulses between specially built devices worn by the user and fixed receivers in the floors ceilings building-wide. The direction of the users view is estimated, and a model of the scene with additional information about the scene is rendered onto the PDA screen.

BatPortal2001

еJ. Newman, D. Ingram and A. Hopper, “Augmented Reality in a Wide Area Sentient Environment”, Proceedings of the 2nd IEEE and ACM International Symposium on Augmented Reality (ISAR 2001),

2001, pp. 77-86.

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System for tracking 3D markers on a mobile phone by Mathias Möhring. A first video see-through augmented reality system on a consumer cell-phone that supports the detection and differentiation of different 3D markers, and correct integration of rendered 3D graphics into the live video stream.

Video See-Through AR2004

http://140.78.90.140/medien/ar/Pub/Cell_Phone_AR.pdf

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A team at the University of Washington has created a contact lens assembled with functional circuitry and LEDs. Potential uses include virtual displays for pilots, video-game projections and telescopic vision for soldiers. The next steps are to build a version that can display several pixels.

Contact Lenses(prototype 2011)

http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0/

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This is Google's attempt to make wearable computing mainstream, and it's a smart pair of glasses with an integrated heads-up display and a battery hidden inside the frame. The intended purpose would be the hands free displaying of information from the Internet via language voice commands.

Project Glass2012

https://plus.google.com/111626127367496192147