Concept - Monster of munster

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The Monster of …Munster

Transcript of Concept - Monster of munster

Page 1: Concept - Monster of munster

The Monster of …Munster

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Narrative | Interaction

‘The participant is a detective, looking for the Monster of Münster in a film noir setting, but who/what is the Monster?’

•  Detective exploration game

•  Find out what/who the Monster is by shining a light on the case

•  Gadget motion sensing (Flashlight)

•  Object manipulation

•  Textual clues (hints)

•  Visual clues (coloured objects)

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Narrative

ʻThe Monster of Münster is not "an actual Monster, but a representation of everyday social problems like filth, !petty crimes, excessive advertisement etc.ʼ"

‘Punchline: Everyone is a "possible Monster’"

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Visual Style/Narrative

‘Creating a moody setting where things are not what they seem’

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Visual Style/Interaction

‘Creating a moody setting where things are not what they seem’

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Visual Style

‘Shaping a world that is both recognizable and bizarre’

"ʻUsing coloured objects to draw attention on a "black & white backgroundʼ "

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Visual Style

‘Using the geometrical shapes and lines of the façade to built our 2D setting,"in a heavily stylized manner'

'Stylizing the urban environment in a subtle 'gothic' way'

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Visual Style/Interaction"

‘Using textual clues in the background to help/direct the participant’

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Interaction

•  No avatar

•  Highlight objects that represent a ‘social problem’

•  Visual Clues (objects, lights)

•  Textual Clues (narrative)

•  Colour the world, revealing a better reality

•  9 stages seperated by lamppost

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Interaction

•  'Catch' Monster by shining the light on a object for X seconds

•  Monster will only stay at one place for X seconds

•  The more participants, the easier (max X participants)

•  Monster = never caught, always escaping

•  In the end, we are all monsters

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Requirements

Technical Requirements:"•  Beamers"

•  Flashlight gadget (LED-throwies?)"•  Functioning urban background setting"

•  Functioning Visual Clues (objects, lights)"•  Functioning Textual Clues (narrative) "

Content Requirements:"•  Animated background"

•  Lightning effects (based on flashlight)"•  Striking textual & visual clues "

•  Moody storytelling"•  9 stages seperated by lampposts"

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Impressions

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END