Augmented Field Trips - 2009 TTIX Presentation

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Location-based Game: A Case Study Marion Jensen Tom

Transcript of Augmented Field Trips - 2009 TTIX Presentation

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Location-based Game: A Case Study

Marion JensenTom Caswell

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Games + Location

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Why Games?

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Transmitting content

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Games

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Ideological Worlds

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Rules System

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Representations

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Roles

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Immersive

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Interactive

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Both Games and the world are places to

“enter, perform, inhabit”

Kurt Squire, 2007

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Why Location?

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Web 1.0

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Web 2.0

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Organize?

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Words

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World of Information

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Information about World

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Information is gone when we go out into the world

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Organization Words < Location

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Why are the rocks red?

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What kind of plants are in the area?

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What kind of animals are in the area?

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Who owns the land?

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Can I camp here?

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Can I have a fire?

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What is the temperature?How hot/cold will it get here?

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Relevant information based on location

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So, what did we do?

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American West Heritage Center

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* 275 acres* Living farm/museum* 60,000 visitors* educate and entertain

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Paid staff + volunteer

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That is where we come in

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Pathways of the West: 3 location-based

instructional games

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Introduction to WhereIGo

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Location + Information = Augmented Reality

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Future Directions for Augmented Reality Field Trips

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Questions?

Coming in Part II: Getting Started with WhereIGo