PROJECT: LARGE Group 16: RJ Landis David Leistiko Robert Worrell Advisors: Sergiu Dascalu, PhD Brian...

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Transcript of PROJECT: LARGE Group 16: RJ Landis David Leistiko Robert Worrell Advisors: Sergiu Dascalu, PhD Brian...

PROJECT: LARGE

Group 16:

RJ Landis

David Leistiko

Robert Worrell

Advisors:

Sergiu Dascalu, PhD

Brian Westphal

K.J. Holm (external)

OUTLINE…

Recap Progress So Far Tools Developed Development Environment Engine Library Detailed Design User Interface Design To Do List

PROJECT CONCEPT…

LARGE (Low Allocation Resources Gaming Engine)

The idea is to create a game engine comparable to those used by systems of the past (SNES, Genesis, GBA)

We want to explore the technical tricks used by programmers to optimize the hardware’s capabilities

We want to build a firm foundation for game development

OUR PROGRESS…

Backgrounds Sprites I/O Tiling Tool Sound Demos

TOOLS DEVELOPED…

TOOLS DEVELOPED…

DEVELOPMENT ENVIRONMENT …

DEVELOPMENT ENVIRONMENT …

DEVELOPMENT ENVIRONMENT …

DEVELOPMENT ENVIRONMENT …

ENGINE LIBRARY…

ENGINE LIBRARY…

Sprites Add Delete Hide Show

Input Initialize Process Enable Buttons

ENGINE LIBRARY…

Backgrounds Load Show Hide Scroll Palette Special Effects

DETAILED DESIGN…

DETAILED DESIGN…

DETAILED DESIGN…

USER INTERFACE…

TO DO LIST

Finish Implementations of Sounds Create a demo

Demo will be using sprites of retro games (i.e. Mario, Megaman, Metroid, etc).

QUESTIONS…

Any Comments or Questions???

http://www.ProjectLARGE.com