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Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD Winter 2020 CSE169 ◼ Computer Animation Programming ◼ Instructor: Steve Rotenberg srotenberg@engucsdedu…

Particle Systems Derived from Steve Rotenberg, UCSD Particle Systems Particle systems have been used extensively in computer animation and special effects since their introduction…

Slide 1 Scene Management CSE 167, UCSD, Fall 2005 Steve Rotenberg Slide 2 Scene Management The scene management system is responsible for efficiently rendering complex scenes…

Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Review CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Final The final is on Tuesday, December 6 From 11:30-2:30 Center Hall, room 105 It will cover…

Slide 1 Antialiasing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Texture Minification Consider a texture mapped triangle Assume that we…

Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Slide 1Homogeneous Transformations CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Example: Distance Between Lines We have two non-intersecting…

Slide 1 Vectors & Matrices CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 1 Make a program that renders a simple 3D object (like…

Curved Surfaces CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Bezier Curves Bezier curves can be thought of as a higher order extension of linear…

Slide 1 Models & Hierarchies CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Normals The concept of normals is essential to lighting Intuitively,…

Slide 1Global Illumination CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Classic Ray Tracing The ‘classic’ ray tracing algorithm shoots…

Slide 1 Ray Tracing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Ray Tracing Ray tracing is a powerful rendering technique that is the foundation…

Slide 1 Computer Graphics CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 CSE167 Computer Graphics Instructor: Steve Rotenberg ( [email protected])…

Slide 1 Texture Mapping CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Texture Mapping Texture mapping is the process of mapping an image onto…

Slide 1 Cubic Curves CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 3 Render a smooth, cubic surface by tessellating it into a set…

Slide 1 Viewing & Perspective CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Homogeneous Transformations Slide 3 3D Transformations So…

Slide 1 Lighting, part 2 CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline…

Slide 1 Gameplay CSE 191A: Seminar on Video Game Programming Lecture 6: Gameplay UCSD, Spring, 2003 Instructor: Steve Rotenberg Slide 2 E3 Electronic Entertainment Expo Next…

Slide 1 Physics Simulation CSE 191A: Seminar on Video Game Programming Lecture 4: Physics Simulation UCSD, Spring, 2003 Instructor: Steve Rotenberg Slide 2 Physics Simulation…