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Particle Systems Derived from Steve Rotenberg, UCSD Particle Systems Particle systems have been used extensively in computer animation and special effects since their introduction…

Slide 1 Scene Management CSE 167, UCSD, Fall 2005 Steve Rotenberg Slide 2 Scene Management The scene management system is responsible for efficiently rendering complex scenes…

Review CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Final The final is on Tuesday, December 6 From 11:30-2:30 Center Hall, room 105 It will cover…

Slide 1 Quaternions CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 2 Extra Credit Slide 3 Textures in.skin file The modified version…

Slide 1 Skeletons CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Kinematics Kinematics: The analysis of motion independent of physical forces.…

Slide 1 Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Rendering Review Slide 3 Rendering Renderable surfaces are built up from simple…

Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Slide 1 Antialiasing CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Texture Minification Consider a texture mapped triangle Assume that we…

Slide 1 Lighting CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Triangle Rendering The main stages in the traditional graphics pipeline are:…

Slide 1Homogeneous Transformations CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Example: Distance Between Lines We have two non-intersecting…

Slide 1 Cubic Curves CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2006 Slide 2 Project 3 Render a smooth, cubic surface by tessellating it into a set…

Slide 1 Particle Systems CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Particle Systems Particle systems have been used extensively in…

Slide 1 Procedural Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Project 4 Slide 3 Goal Do something cool It should relate to…

Slide 1 Cubic Curves CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Polynomial Functions Linear: Quadratic: Cubic: Slide 3 Vector Polynomials…

Slide 1 Advanced Skin CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Shape Interpolation Algorithm To compute a blended vertex position:…

Advanced Skinning CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Project 2 Load a .skin file and attach it to a skeleton using the smooth skin algorithm…

Slide 1 Texture Mapping CSE167: Computer Graphics Instructor: Steve Rotenberg UCSD, Fall 2005 Slide 2 Texture Mapping Texture mapping is the process of mapping an image onto…

Slide 1 Cloth Simulation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 Cloth Simulation Cloth simulation has been an important topic in…

Slide 1 Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 Slide 2 CSE169 Computer Animation Programming Instructor: Steve Rotenberg…

Slide 1 Collision Detection CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2004 Slide 2 Collisions Collision Detection Collision detection is a geometric…