1
playful designchris2an crumlish consumer experience evangelist, AOL
ux lisbon@mediajunkie
13 may 2011
design
play
play ac2ng
masks
make believe
reimagining
games
9invita2on
boundaries
rules
goals
compe22on
coopera2on
a comment from Bernie DeKoven:
I think there might be a problem with your musical instrument analogy. For most people (unless they're kids) it is really not successful in invi2ng “play.” It's too open, too unstructured, too difficult to make it sound “good.”
h"p://www.majorfun.com/
music
tuning
ensemble
19
frameworks
control
chaos
23
cura2on
flow
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