Playful design-uxlx-2011

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    26-Jan-2015
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An inquiry into several aspects of play and how to foster them in our design work.

Transcript of Playful design-uxlx-2011

  • 1. playful designchris2an crumlish consumer experience evangelist, AOL ux lisbon @mediajunkie 13 may 2011 1

2. design 3. play 4. play ac2ng 5. masks 6. make believe 7. reimagining 8. games 9. invita2on9 10. boundaries 11. rules 12. goals 13. compe22on 14. coopera2on 15. a comment from Bernie DeKoven:I think there might be a problem with your musical instrument analogy. For most people (unless theyre kids) it is really not successful in invi2ng play. Its too open, too unstructured, too dicult to make it sound good.h"p://www.majorfun.com/ 16. music 17. tuning 18. ensemble 19. 19 20. frameworks 21. control 22. chaos 23. cura2on23 24. ow 25. thanks!@mediajunkiehLp://mediajunk.ie