Zorica, Mihaela Session 090902
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Jadranka Lasic-Lazic [email protected]
Mihaela Banek Zorica [email protected]
Sonja Spiranec [email protected]
Department of Information sciences, Faculty of Humanities
and Social Sciences, Universtiy of Zagreb, Croatia
School librarians coping
with electronic environment
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What is Web 2.0
Change in the web space
New version (constant beta)
Combination of several trends
Participation
Personalization and collaboration
Democracy of marketing
Richer online applications
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Web 1.0 – Web 2.0
Web 1.0: Static web pages
Information and data gathered from large databases web as a repository – large database
Users: technological background and knowledge
Web 2.0 Interactivity
Social networking
User-generated content Participation is the key
Easy to use, special skills aren’t necessary
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Web 2.0
create
publish
share
collaborate
influence
connect
EVERYBODY
has the possibility to
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http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
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http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-
survey-2007-usage-and-preferences-20070928.htm
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Generation X /genreation Y
Babyboomer / millenials
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Library 2.0
reaction to the web-based
developments in ICT and the
widespread use of social softwareCurran et al., 2007
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Library 2.0 concept
1. reflects user-centeredness;
2. is related to multi-media environments and communication channels;
3. provides the customer with the experience of social presence and enables interaction with librarians and other users;
4. is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information
Manes, 2006
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What is Library 2.0?
Holmbeg et al. 2009
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http://theunquietlibrarian.wordpress.com/2009/04/02/
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http://stephenslighthouse.sirsidynix.com/untitled.bmp
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Research
Students familliarity with Web 2.0 tools
Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries.
Lasic-Lazic, Banek Zorica, Bubas 2009.
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Results
1. most of students were familiar with
popular tools/services like wikis,
blogs, YouTube and
MySpace/Facebook
2. less than 50% had more than scarce
knowledge of a Flickr, Delicious or
even Second Life.
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http://clifmims.com/blog/archives/468
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Curriculum change
Department of Information Sciences,
Faculty of Humanities and Social
Sciences, University of Zagreb
Two new courses introduced:
Information literacy (theoretical approach)
E-learning (practical)
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Faculty of Humanities and Social Sciences
(FHSS)
Department of Information Science
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Second life
developed in 2003 by Linden Labs
client program -Second Life Viewer
more than 9 million Residents
MUVE (Multi-User Virtual Environments)
2 Grids Second Life
Teen Second life (teens 13-17)
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Communication – chat & voice
One avatar or group
Conferences
Classes
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Building
Building
Prims
Simple objects
Complex objects
Scripting
interaction
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Education & Culture
many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning Open University (UK), Princeton, MIT, University of Derby
(UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.
Cybrary Islands – Library Alliance
Second life library 2.0
Eduisland, InfoIsland
Museums - International Space Flight museum, Louvre
Second life - visual
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Potential Benefits
Hands-on learning
New form of interaction
Personalized learning
Vizualization – simulation and role-play
Improving distance learning and developing immersive environment
Marketing
Socialization
Networking
Virtual collaboration
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Obstacles
System requirements
Hardware
Network Connection
Stability
Maintenance/Updates
Learning Curve
Pricing
Rights
“Griefing” and vandalism
Inappropriate materials
Keeping students on-task
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Conclusion
Library rules
Libraries are for users and every user its’
book
Save the time of the reader
Changes in LIS curriculum
Training of librarains
Educating users