Upcoming Deadlines Homework #8 - Reverse Video Reference of Walking Due Wednesday, October 27 th...
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Upcoming Deadlines
Homework #8 - Reverse Video Reference of WalkingDue Wednesday, October 27th (This Wednesday)20 points (10 points if late); 20 point bonus to best for each clip
Homework #9 – Stop-motion character AnimationDue Wednesday, November 3rdth (Next week)20 points (10 points if late); 20 point bonus to top 3
For full schedule, visit course website:ArtPhysics123.pbworks.com
Pick up a clicker, find the right channel, and enter Student ID
Homework Assignment #9
In this assignment you will create a simple stop-motion animation of a moving character.
For your character, use a doll or stuffed animal that's easily posed.
You may even use an inanimate object, such as a table lamp, as long as you can animate it so that it looks like a character.
Homework Assignment #9
http://www.youtube.com/watch?v=EiEVdTQGGTM
Homework Assignment #9Your animation should be composed of at least a
dozen different images but you can use the same photo in two or more frames to get timing right.
Try to make the motion of the character as realistic as possible so that your audience will momentarily forget that it's not actually alive.
In homework assignment #6 you created a stop-motion animation of an inanimate falling object; if you're not happy with how you produced your earlier animation then re-read that assignment for alternative ways of creating stop-motion.
Homework Assignment #9You may work together with one or more
classmates to create a single animation for the team.
Clearly indicate the work done by each person, for example if different persons animate different characters or different scenes.
More is expected from a team effort; an animation created by a three person team should present three times as much work as a solo effort.
Homework Assignment #9Post your animation clip to your blog in an entry
entitled "Stop-Motion Character Animation.“
Assignment due 8am on Wed., November 3rd
20 points (if late, 10 points)The top three clips in the class, as selected by
another celebrity judge, will receive a bonus of 20 extra points.
Extra Credit Opportunity
November 11–14, 2010Landmark's Embarcadero Center Cinema
http://www.sffs.org/Screenings-and-Events/Fall-Season.aspx
Present proof of your attendance (receipt, photos, etc.) to any festival event or screening for 10 points of extra credit.
Special Campus EventRon Diamond’sAnimation Show of ShowsFriday October 297:30 PM Morris Dailey AuditoriumFree Admission
Activating your Clicker* Turn on your clicker.* Enter the channel number or letter for
joining this class. Hit Enter/Send key.* Clicker should read AP123GF10* Type in your student ID; hit
Enter/Send.Clicker is now ready to use; leave it on.Hit any key to wake the clicker from sleep mode.
Survey QuestionMany videos are shown in this class; would you
say that the number of videos is:A)Too many. Use the class time for other stuff.B)About the right balance.C)Not enough. Add more and leave out other stuff.
Review QuestionIn the passing position the pelvis drops slightly on the non-weight bearing side. This motion is called:A) Pelvic rotationB) Pelvic listC) Knee flexionD)Hip hula-hulaE) The Twist
Pelvic List
Pelvic list keeps the center of gravity from rising as much when the body passes over the weight-bearing leg, keeping the center of gravity on a flatter path of action.
CG
Stride
Passing Position
Passing Position
Passing Position
Stride
CG
Walking is more efficient with pelvic list.
Path of Action ofCG without List
With Pelvic List
Walki
ng Forw
ard
B) Pelvic list
Review Question
In normal walking, the side-to-side and up-down motion shown here is for the:
A)LegB)ArmC)Center of gravityD)Heel of the footE)Hand
Slow Fast
Side-to-Side
Up & Down
Walking
Forward
Figure 8Loop
8-Loop & U-Loop
C) Center of Gravity
The center of gravity shifts up & down and also side-to-side. CG makes a Figure-8 loop when walking slow
Makes a U-shape loop when walking fast.
Slow Fast
Side-to-Side
Up & Down
Walking
Forward
Figure 8Loop
Joints & Levers
Toy Story (1995)
Pixar’s Toy Story, directed by John Lasseter, was the first full-length feature film using computer animation.
Tin Toy (1988, Pixar), also directed by Lasseter, won an Oscar in 1988 for Animated Short Film.
Tin Toy (1988)
http://www.youtube.com/watch?v=vNZtl5SZvbM
The Polar Express (2004)The Polar Express was first full-length feature film made entirely with motion-capture animation.
http://www.youtube.com/watch?v=2g-FRSq7x_o
“Uncanny Valley”Paradoxically, as computer generated characters get more realistic they start to be creepy.
Realism
Ap
peal
Emily Project
PolarExpress
Shrek 1
Beowulf
Toy Story
Tin Toy
http://www.youtube.com/watch?v=GBgURIUQ700
020
4060
80100
020
4060
80100-0.5
0
0.5
1
“Realism Tightrope”
The uncanny valley occurs when some elements are more realistic than others.
Our human instincts warn us something is wrong.
Realistic Image
Ap
peal
Realistic Motion
Completely Natural
Tolerable
Repulsive
Repulsive
RobotZombie
Tolerable
Articulated FiguresIn computer animation characters are articulated figures, like marionette puppets.
The challenge for animators is to move all the elements (arms, legs, hands, etc.) believably from frame to frame.
Joints
Revolute JointPrismatic
Joint (Slider)
Two kinds of joints: Revolute (rotation) and Prismatic (extension/contraction).
Nearly all joints in animals are revolute joints
Axis of RotationRotation occurs around a line called the axis of rotation.
The axel is the axis of rotation for a set of wheels.
Revolute JointsRevolute joints may have a single axis of rotation, like hinge joints and pivot joints, or a variable axis, such as the ball and socket joint.
Elbow
Shoulder
Forearm
Forward KineticsWith forward kinetics (FK) the animator has to specify the axis of rotation and the angle of rotation for each joint on a moving limb.
Lift the arm by a shoulder rotation
Move forearm by an elbow rotation
Forward KineticsForward kinetics (FK) is a tedious process for the animator and it is difficult to maintain certain constraints, such as the planted foot in a walk.
Inverse KineticsWith inverse kinetics (IK) the animator positions the end effector, such as the hand, and the computer calculates the required joint rotations.
Inverse KineticsRotations calculated by the computer using IK are not always natural poses performed by a person. Furthermore, the timing may not be correct.
Ball & Socket
Ball & Socket
Hinge
x
x
Raising hand into “High Five” pose
AwkwardIK Pose
Elbow
Wrist
Shoulder
Understanding Rotation
Just like any other type of motion, rotation is governed by Newton’s laws:
• Law of Inertia• Law of Acceleration• Action-Reaction Principle
Let’s see how inertia, force, reaction, etc. appear in the context of rotational motion.
Sir Isaac Newton
Mass is a measure of inertia for linear motion.
Rotational inertia is similar concept for rotation.
Inertia
M mGold brick Normal brick
Difficult to move Easy to move
x xWood Bat Plastic Pee-wee Bat
Difficult to Rotate Easy to Rotate
Rotational Inertia
Rotational inertia depends on: • Total mass of the object• How the mass is distributed
The farther the object’s mass is from the axis of rotation, the larger the rotational inertia.
Demo: Inertia Sticks
Two metal pipes of the same mass
Rotate
Leadweights
Easyto
Rotate
Hardto
Rotate
Axis ofRotation
Human Rotational InertiaIn which pose does the dancer have a
larger rotational inertia?Axis of Rotation
A B
A) Pose AB) Pose BC) Same for A & B
since mass is unchanged.
Human Rotational Inertia
Axis of Rotation
A B
B) Pose B
Pose B has larger rotational inertia since the leg is extended, putting mass further from the axis of rotation.
Demo: Long Legs
Long legs have greater rotational inertia than short legs so long legged animals have a slow walking stride.
Drag of Articulated Limbs
Fast Swing
Slow Swing
Slow
Fast
The greater rotational inertia of longer limbs results in “drag”, just like with hair and fabrics.
Demo: Drop the Stick
Two meter sticks stand upright against a wall; one has a hunk of clay on the end.
Which stick will swing down and hit the floor first?
The one without the hunk of clay.
Why?Clay increases rotational
inertia, which slows the rotation.
Axis of Rotation
Demo: Drop the Stick
Axis of Rotation
X CG
X CG
Another way to understand why the weighted stick takes longer to fall is that it’s center of gravity is higher.
The higher it is, the longer it takes for an object to fall to the ground.
Longer stick tips over more slowly
Tripping and Falling
Axis of Rotation
X CG
X CG
If small child trips, he hits the ground more quickly than an adult.
Can view this two ways:*Child has small rotational
inertia.*Child’s center of
gravity is initially closer to the ground.
Demo: Hammer Balance
BA
Axis of Rotation
In which case is the hammer easier to balance on your finger?
A)Case AB)Case BC)The same for A & B
Demo: Hammer Balance
B) Case BIn Case B the rotation is
slower and thus easier to balance.
In case B the rotational inertia is greater because most of the mass is far from the axis of rotation (at your fingertip).
BA
X CG
X CG
Tightrope Walkers
The Great Blondin Is First to Walk Across Niagara Falls (June 30, 1859)
Tightrope walkers carry a long pole to increase their rotational inertia, which slows their rotation when they’re off balance.
When a force causes a rotation, we identify this as a torque.
Torque depends on• Magnitude of Force• Lever Arm
(Torque) = (Force) x (Lever Arm)
Torque
Lever ArmLever arm is the perpendicular distance from axis of rotation to the direction of the force.
Opening or Closing a DoorFor a door the hinge is the axis of rotation.
For maximum lever arm (and maximum torque), push perpendicular to the door at the edge opposite from the hinges.
DoorHinge
Pirouettes
A pirouette is typically done en dehors (moving leg starts at the front or the side and moves towards the back).
A ballet turn done on one leg, starting with one or both legs in plié and rising onto demi-pointe (usually for men) or pointe (usually for women).
http://www.youtube.com/watch?v=694S8oNXRZM
Torque for a Pirouette
The farther the distance between the feet, the greater the lever arm so the greater the torque for creating the rotation.
Push onFloor
ReactionForce
LeverArm
Feet apart(Easy)
Feet together(Harder)
Fouetté (Whipped) Turns
Done properly, the dancer returns to the same spot at the end of the turn.
A turn executed with a quick thrust of the moving leg as it passes in front of or behind the supporting leg.
http://www.youtube.com/watch?v=TV-N0QWyeac
Torque for Fouetté Turns
Push onFloor
ReactionForce
LeverArm
Lower heel to the floor
Push off while swinging right leg
Lift heel and return to point
The torque first creates a rotation of the arm & leg, then whole body rotates together
Fantasia (1940)
The Dance of the Hours from Disney’s Fantasia is the most famous ballet scene in animation.
http://www.youtube.com/watch?v=0pbQdtkbCcQ
Tipping and Torques
Slowing out as an object tips over is due to the torque created by the force of gravity.
X
LeverArm
GravityForce
As the tipping angle increases, the lever arm increases so the torque (and acceleration) increase as well.
Slowing In and Slowing Out
X
If brick is not moving…
…then it slows out as it tips over
X
If brick is moving upward…
…then it slows in as
it tips upward
The lever arm changes with angle so the timing of this slowing in or slowing out has a lot of texture.
LeverArm
LeverArm
Horizontal Support
This character’s center of gravity is not over her base of support.
She does not tip over backwards (counter-clockwise rotation) since the wall exerts a torque in the clockwise direction, balancing the torque due to the gravity force.
Wall force
Lever
Arm
Gravity
Lever arm
Line of Gravity
X
Mechanical Lever
Lever converts an effort force into a load force by ratio of distances acting.
Push down with a small effort force over a large distance
Lift a large load weight over a small distance
Axis of rotation goes through the fulcrum point.
Fulcrum
First Class Levers
Fulcrum
Effort ArmLoadArm
Lift a heavy load using small effort by having a long effort arm and/or short load arm.
First Class Lever: Fulcrum is located in between the input force (effort) and output force (load).
Efficiency vs. Speed
EffortLoad
Fulcrum
Effort
Load
Fulcrum
Efficient but slow
Inefficient but fast
Examples of First Class Levers
Crowbar
Scissors
Trebuchet
Effort Load
Fulcrum
Crowbar and scissors are efficient (big load force) but slow (long effort distance).
Trebuchet inefficient (big effort force) but fast (long load distance).
Second Class Levers
Lift a heavy load using small effort by having a long effort arm and/or short load arm.
Second Class Lever: Load is located in between the effort force and the fulcrum.
Effort Arm
LoadArm
Fulcrum
Examples of Second Class Levers
Wheel Barrow
EffortLoad
Fulcrum
Hole Punch
Second class levers are always efficient and slow.
Third Class Levers
Third Class Lever: Effort force is located in between the load and the fulcrum.
Effort Arm
LoadArm
Second class levers are always inefficient but fast (since load arm is longer than effort arm).
Examples of Third Class Levers
Effort
Load
Fulcrum
BroomJaw
Human Arm as a LeverBiceps muscle exerts effort force close to your elbow (fulcrum) to raise your forearm (load).This is what type of lever?
A)First classB)Second classC)Third class
Human Arm as a LeverBiceps is a third class lever so a large effort force acts over a small distance to move a small load over a large distance.
Triceps is also a third class lever, which pulls the arm in the opposite direction.Because muscles can only
contract, they’re almost always found in pairs, like biceps/triceps.
EffortLoad
Human Foot as a Lever
Effort
Load
Fulcrum
To lift the body on the toes, the gastrocnemius (one of the strongest muscles in the body) contracts, lifting the heel upward.
This is an example of a second class lever.
Raising heel, as in walking.
Weight Shift
Effort
Load
Fulcrum
Weight shift forward shortens the load arm, reducing the required effort to lift the heel.
Effort
Load
Fulcrum
Line of Gravity Line of
Gravity
Human Neck as a Lever
Load
Fulcrum
In general, the levers in animals’ bodies sacrifice efficiency for speed and to keep a compact body form.
The neck muscles are the body’s only first class lever This lever is not efficient since the effort arm is shorter than the load arm. Effort
Action/Reaction for TorquesFor every action force there is an equal and
opposite reaction force.
Similarly, the action and reaction torques, caused by these forces, are equal.
Accelerations from these torques dependon objects’ rotational inertia.
If the action torque creates a clockwise rotation, the reaction creates a counter-clockwise rotation (and vice versa).
Action/Reaction for Torques
Weightlifter exerts an action torque on the weights, rotating them counter-clockwise.
The weights exert a clockwise reaction torque, pulling the weightlifter forward.
Action
Reaction
Fouetté Turns, Analyzed
1
2
3
4
5
6
The torque from pushing off gives angular momentum to the right arm and leg, which rotate freely from #1 to #4.
Then the right arm and leg are made to rotate back in the opposite direction.
By action/reaction, the torso recoils and rotates in the original direction.
1
2
3
4
5
6
Anchors Aweigh (1945)The musical Anchors Aweigh has a famous scene in which Gene Kelley dances with Jerry the Mouse. The scene
climaxes with a series of fouetté turns.
http://www.youtube.com/watch?v=xRMGRpDCW6k
Next LectureWaves Part I
Homework 9 (Reverse Video Reference)
Due this WednesdayHomework 10 (Character Animation)
Due Wed., Nov. 3rd (In two weeks)Please turn off and return the clickers!