Social Media Audience and the Arts an Introduction - revised
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Transcript of Social Media Audience and the Arts an Introduction - revised
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Social Media, Audience and the Arts An Introduction
For students of the School of Culture & Communications
The University of MelbourneAntony Hing - Sept 2011
Social Media, Audience and the Arts An Introduction
For students of the School of Culture & Communications
The University of MelbourneAntony Hing - Sept 2011Image Thomas Hawk Flickr
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Post GFC, social media and social commerce
are the new global growth zones
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Its a cloud thing, since the year 2000
1 billion+ in social networks
Online Ad Market $0 to $200B pa by 2015 140M new websites launched since 2008
It might be called social but its also increasinglycompetitive!
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Humans cant help it: we need to belong
Seth Godin - Tribes
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how they shop,live and learn
Source: The Social Revolution Connecting with todays customer - George Hsu and Brian Halliganhttp://www.slideshare.net/HubSpot/social-revolution-connecting-with-todays-customer
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Source: The Social Revolution Connecting with todays customer - George Hsu and Brian Halliganhttp://www.slideshare.net/HubSpot/social-revolution-connecting-with-todays-customer
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Gamification where social began
Source: Marigo Raftopoulos slideshare.net/Marigo/game-on-designing-for-a-playful-future
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Gamification: a change tool for our future leaders
Source: Marigo Raftopoulos slideshare.net/Marigo/game-on-designing-for-a-playful-future
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and for solving todays problems
Source: Marigo Raftopoulos slideshare.net/Marigo/game-on-designing-for-a-playful-future
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Key Takeaway 1
Whether you choose change,or change chooses you,
consider how gamification can assist youand your teams best deal with newscenarios and futures, adopt new practices
and help shape customer behaviour
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Social Commerce Stars
Socially EngagedLaggards
Commerce Engaged
Source: Trendmaster Global Web Index August 2011
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Key Takeaway 2
You have to look beyond Australia (and the
other Laggard social economies) to trulyappreciate where the social universe andits digital natives are heading
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12 months from now: beyond the PC
1 year from nowCurrent
Source: Trendmaster Global Web Index August 2011
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Additional information and commentary: KPMG ViewPoint April 2011Scott Cass-Dunbar and Sean OByrne
Social Commerce: $30B in 4 years to $? in 6 to 10 years
Leaders are publishing their wayto success and claiming theTrusted Authority space.
Why not you?
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Barry Salzman, Googles Managing Director, Media and Platforms,"The Future of Display Ads: 7 Predictions for 2015 Jan 2011
Social Advertising to
reach US$50B in 4 years*
* Of an estimated US$200B pie
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Super-charged word of mouth will determinethe success or failure of brands
What is the future value of non-social brands?
The conversation around content is now king.
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Key Takeaway 3
Social media publishing tools are gettingeasier to use by the day.
Groups is an example of howbusiness people with almost zero web 2.0experience can easily start publishing and
growing their own communities of interest.
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Social Media impacts all areas of Marketing
Additional information and commentary: KPMG ViewPoint April 2011Scott Cass-Dunbar and Sean OByrne
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Using Social Media To Aid Event Promotion
Blogs
Videos
Tweets& RSS
Posts &Reviews
Games
LocationBased
Services
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Reinforcing new modes and behaviours
Source: Marigo Raftopoulos slideshare.net/Marigo/game-on-designing-for-a-playful-future
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Source: The Social Revolution Connecting with todays customer - George Hsu and Brian Halliganhttp://www.slideshare.net/HubSpot/social-revolution-connecting-with-todays-customer
The new Marketing Managers profile
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Key Takeaway 4
The practices of marketing, sales andbusiness communications will be amongthe first to change as social commerce
becomes the new normal The actions of social are: connect,
engage, interact, respond and be present.
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Rising demand for professional content is
coinciding with a surge in social commerce
Source: Trendmaster Global Web Index August 2011
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Professionals never had it so good
Source: Trendmaster Global Web Index August 2011
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Key Takeaway 5
Those who learn how to originate andpublish content in a professional waywill be sailing into blue oceans
Even if you dont originate content,curating and re-publishing it can still bea blue ocean activity(a blue ocean is a zone of demand with few or no competitors)
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Source: Trendmaster Global Web Index August 2011
Midway through 2011 the hot zone is:
social film entertainment platforms
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Source: Trendmaster Global Web Index August 2011
Films are at social medias epicentre
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Source: Trendmaster Global Web Index August 2011
A film site
Films are at social medias epicentre
Managed their profile
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Source: Trendmaster Global Web Index August 2011
Films are at social medias epicentre
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Key Takeaway 6
Film and video are in the hot zone of social media. Convert your messagesinto formats that are film and videofriendly
Be prepared to make them of
professional quality
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What is the principle of social film?
If a diverse film culture is ever going to flourish, we have tomove towards a new model , where filmmaking is recognised as
an ongoing conversation between filmmakers and their audiences
Ted Hope, producer of over 50 films(eg American Splendor, 21 Grams, Adventureland)
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Social film - a case studyProject Borneo by Virgo Productions
Aim: Use educational film to save Orangutans
Teaser: http://youtu.be/Oc_KeQE8luM (google Project Borneo)
If film success is dependent on its viewing audiencethen use of Social Media has enabled:
The building of awareness, early in the film-production phaseamong millions of school kids and teens worldwide,Action Agent clips on YouTube to generate strong audiencemomentum throughout the casting process
school kids, teens and parents from all over the world to feela strong sense of involvement, even though film release isprobably over a year away.
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Key Takeaway 7
As film goes social, Participatory Film-making will become a new way toenrich the movie experience and evenallow fans to be part of the movie itself
It will lead to more innovation in crowd-
sourcing.
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The problem in the film industry is
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Film audiences struggleto find films they like,
while filmmakers struggleto find their audience,
because.
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Each year so few films gain release!
20,000+
1,100
Feature films produced yearly
Admitted at Festivals & Marts
Typical Cinematic Release
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How is 1,100* new films for660,000,000* people
sustainable for thousands of excluded filmmakers?
satisfying for tens of millions of movie-goers? desirable for the film industry?
How much bigger would the marketbe if more films were accessible?
What of stories needing to be toldthat arent?
What of creating a better filmexperience?
* Data extrapolated from MPAA Theatrical Market Statistics 2009 and Marche Du Film Focus 2009 reports
h d i d h fil i
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* Extrapolated from research on consumer categoriesdiscussed in social networks by Universal McCann Wave 5, 2010
The desire to deepen the film experienceis why so many people talk film
in social networks!
~ 500 million people shareopinions on movies*
I share opinions
I write / create content
I seek info when I need it
I seek info to keep up to date
Movies
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Engaging super influencers and power users
Avids have their identitystrongly bound up in film.They like to read and gainknowledge about films.Avids use a greater variety of sources and efforts to findfilms
80 million
extrapolated from Universal McCann Wave 3, 4 and 5
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Key Takeaway 8
Audiences are not all equal!Some clamour louder and drive social
change more than others these are yourchange agents and the ones whom youneed to find and engage with soonest.
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answering a global need
Movr.com where the worlds film fans, filmmakersand industry professionals will choose to: socialise,recommend movies and share great film experiences
You are welcome to join Movr.com but please note it is still in pre-release modeand your confidentiality is appreciated
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Key features will bereleased in phases .
iPad and Android tabletversions coming soon
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You are welcome to join Movr.com but please note it is still in pre-release modeand your confidentiality is appreciated
Trade Sales some examples
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Trade Sales some examples
estimated: US$50 - $100M
estimated: US$20 - $30M
US$280M all cash deal
In US$18.9B merger betweenVivendi Blizzard and Activision
US$700M accumulated700,000+ subscribers since
2005, subscribers pay US$58pa
US$8.5B
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Key Takeaway 9
Social networks are eco-systems that canaggregate very high economic value, bothfor the operator and those who can pluginto the platform. Its also why to growbrand equity, marketing plans mustintegrate social media.
h l d
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Authorities include
Tom Smith Global Web IndexSusan Rice-Lincoln
Natalie TranBrian SolisMari Smith
Brian HalliganTim Bajarin
James SchramkoDavid Rogers - Columbia Business School
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Key Takeaway 10
There are plentiful online resourcesfrom great thought-leaders
Get prepared, skilled, practiced andconnected
Better yet aim to become a trusted
authority in your niche!
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