Second Life Advanced Skills

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Second Life Advanced Skills Dr. Lorri Mon, Florida State University College of Communication & Information (September 29, 2009)

description

Advanced skills for using the virtual world of Second Life, from the Florida State University Virtual Reference Environments course, Fall 2009, by Dr. Lorri Mon.

Transcript of Second Life Advanced Skills

Page 1: Second Life Advanced Skills

Second Life Advanced Skills

Dr. Lorri Mon, Florida State University

College of Communication & Information

(September 29, 2009)

Page 2: Second Life Advanced Skills

Example of changing just skin and hair – drag and drop items

onto your avatar from Inventory, or click the item in inventory and

choose “Wear”

When you wear an item, it replaces what

you are currently wearing. So you don’t have to ‘take off’ other

items first as you would in real life.

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On the Edit menu, choose Appearance and “Make Outfit” to save a favorite look.

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Example of changing hair,

skin, shape, and clothes

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The dreaded wearing-a-box!

Rightclick on the box and choose “DROP” to drop it to the ground

Then click the box and “OPEN” to get the contents.

“TAKE” the box when you’re done to clean up!

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Doubleclick your animation and “play in world”

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STEP 1: Rightclick the ground andclick Create on the pie – or on aMac, command-click the ground

STEP 2: A menu appears –You can click “More” to see more of the menu…

Click to select a shape (default is a cube)

Click the ground – there will be a ‘whoosh’ and your newly-created object will appear!

STEP 1

STEP 2

Building in SLBuilding in SL

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STEP 3

Rightclick (PC)Or Command-Click (Mac)This time, select Edit on the pie, andClick the Object Tab

From the Object tab, you can –Move, rotate, add texture, stretch,and reshape your object (hollow, twist, path cut, dimple, rotate, etc.)

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On the OBJECT tab, you can also change

the physical properties

For example, making the object have the physical properties of STONE, RUBBER, WOOD, etc.

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To apply an image to the object surface from your Inventory

Texture folder, click the plywood box on the Texture tab

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Create a script in your Inventory-Create-New area, save, name it, and drag it into the object Content tab. http://www.3greeneggs.com/autoscript/

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On the GENERAL tab, change the name from

“Object” to a new name

Change Permissions if you want others to be able to share or copy