Savage.asoiF.charsheet.nopowers
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Transcript of Savage.asoiF.charsheet.nopowers
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8/9/2019 Savage.asoiF.charsheet.nopowers
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EQUIPMENT WeighWeapons total _______
Armor total ______Shield total ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ _______
_____________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ _______
_____________ _______Total _______Load Limit Str d __ x ___ = ______ poundsEvery multiple subtracts -1 to all Agility& Strength rolls, including linked skills
Description & History_______________________________________________________________________________________________________________________________________________________________________________________________________________
GANG UP BONUS
+1 to ghting for each adjacent ally up to +4
TRICKS
Roll smarts or agility, on success the opponent recieves a -2
penalty, with a raise he is also Shaken
TAUNTING OR INTIMIDATING
Roll Taunt or Intimidate, vs. Smarts or Spirit, on success the
opponent receives a -2 penalty, with a raise he is also Shaken.
WILD ATTACK
+2 bonus to ghting & damage, -2 to Parry until next action
AIMING
Taken one turn aiming for +2 bonus to Shooting, no movement
CALLED SHOTS
Limb -2 (may disarm), Head or Vitals -4 (+4 damage), Small
Target -4, Tiny Target -6 (may ignore armor)
DEFEND
+2 to Parry, take no other actions
FULL DEFENSE
Replace Parry with Fighting roll (use best of two)DISARM
-2 to attack, defender must make STR roll vs. Damage rolled
THE DROP
+4 to attack & damage
GRAPPLE
Normal Fighting roll. Raise shakes opponent. Opposed STR or
AGI roll to escape. Grapple can inict STR damage.
PRONE
Attackers shoot at -2. Prone person is -2 Parry & Fighting
UNARMED DEFENDER
Attacker is +2 Fighting
WITHDRAWING
Adjacent opponent receives free basic Fighting attack
FINISHING MOVE
Instant kill helpless foe with lethal attack
TWO WEAPONS
-2 to second attack. Additional -2 for offhand.
NONLETHAL DAMAGE
Target is knocked out, not killed. Requires blunt weapon. Edged
weapons subtract -1 to Fighting rolls.
FIRING INTO MELEE
A roll of 1 on the shooting/throwing die means a random adja-
cent target is hit by the attack
AREA AFFECT ATTACKS
Any target who sees it coming, can avoid damage with Agility-2
COVER
Light: -1 to attack target covered by less than 50%
Medium: -2 to attack target covered by more than 50%
Heavy: -4 to attack small targets (prone beside tree, behind
wall or peeking around a corner)
Very small target: -6 to attack roll for things like arrow slits