Savage.asoiF.charsheet.nopowers

download Savage.asoiF.charsheet.nopowers

of 2

Transcript of Savage.asoiF.charsheet.nopowers

  • 8/9/2019 Savage.asoiF.charsheet.nopowers

    1/2

  • 8/9/2019 Savage.asoiF.charsheet.nopowers

    2/2

    EQUIPMENT WeighWeapons total _______

    Armor total ______Shield total ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ _______

    _____________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ _______

    _____________ _______Total _______Load Limit Str d __ x ___ = ______ poundsEvery multiple subtracts -1 to all Agility& Strength rolls, including linked skills

    Description & History_______________________________________________________________________________________________________________________________________________________________________________________________________________

    GANG UP BONUS

    +1 to ghting for each adjacent ally up to +4

    TRICKS

    Roll smarts or agility, on success the opponent recieves a -2

    penalty, with a raise he is also Shaken

    TAUNTING OR INTIMIDATING

    Roll Taunt or Intimidate, vs. Smarts or Spirit, on success the

    opponent receives a -2 penalty, with a raise he is also Shaken.

    WILD ATTACK

    +2 bonus to ghting & damage, -2 to Parry until next action

    AIMING

    Taken one turn aiming for +2 bonus to Shooting, no movement

    CALLED SHOTS

    Limb -2 (may disarm), Head or Vitals -4 (+4 damage), Small

    Target -4, Tiny Target -6 (may ignore armor)

    DEFEND

    +2 to Parry, take no other actions

    FULL DEFENSE

    Replace Parry with Fighting roll (use best of two)DISARM

    -2 to attack, defender must make STR roll vs. Damage rolled

    THE DROP

    +4 to attack & damage

    GRAPPLE

    Normal Fighting roll. Raise shakes opponent. Opposed STR or

    AGI roll to escape. Grapple can inict STR damage.

    PRONE

    Attackers shoot at -2. Prone person is -2 Parry & Fighting

    UNARMED DEFENDER

    Attacker is +2 Fighting

    WITHDRAWING

    Adjacent opponent receives free basic Fighting attack

    FINISHING MOVE

    Instant kill helpless foe with lethal attack

    TWO WEAPONS

    -2 to second attack. Additional -2 for offhand.

    NONLETHAL DAMAGE

    Target is knocked out, not killed. Requires blunt weapon. Edged

    weapons subtract -1 to Fighting rolls.

    FIRING INTO MELEE

    A roll of 1 on the shooting/throwing die means a random adja-

    cent target is hit by the attack

    AREA AFFECT ATTACKS

    Any target who sees it coming, can avoid damage with Agility-2

    COVER

    Light: -1 to attack target covered by less than 50%

    Medium: -2 to attack target covered by more than 50%

    Heavy: -4 to attack small targets (prone beside tree, behind

    wall or peeking around a corner)

    Very small target: -6 to attack roll for things like arrow slits