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Transcript of PhysicsChpt7
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Unit 3, Chapter 7
CPO Science
Foundations of Physics
Chapter 9
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Unit 3: Motion and Forces in 2 and 3Dimensions
7.1 Vectors and Direction
7.2 Projectile Motion and the Velocity
Vector 7.3 Forces in Two Dimensions
Chapter 7 Using Vectors: Forces and Motion
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Chapter 7 Objectives1. Add and subtract displacement vectors to describe
changes in position.
2. Calculate the xand ycomponents of a displacement,velocity, and force vector.
3. Write a velocity vector in polar and x-ycoordinates.
4. Calculate the range of a projectile given the initialvelocity vector.
5. Use force vectors to solve two-dimensionalequilibrium problems with up to three forces.
6. Calculate the acceleration on an inclined plane when
given the angle of incline.
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Chapter 7 Vocabulary Terms vector
scalar
magnitude
x-component
y-component
cosine
parabola
Pythagoreantheorem
displacement
resultant
position
resolution
right triangle
sine
dynamics
tangent
normal force
projectile
trajectory
Cartesiancoordinates
range
velocity vector
equilibrium
inclined plane
polar coordinates
scale component
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7.1 Vectors and DirectionKey Question:
How do we accurately
communicate lengthand distance?
*Students read Section 7.1 AFTER Investigation 7.1
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7.1 Vectors and Direction
A scalar is a quantity thatcan be completely
described by one value:the magnitude.
You can think of
magnitude as size oramount, including units.
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7.1 Vectors and Direction
A vector is a quantity thatincludes both magnitude
and direction.
Vectors require more thanone number.
The information 1kilometer, 40 degrees eastof north is an example of a
vector.
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7.1 Vectors and Direction In drawing a vector as
an arrow you mustchoose a scale.
If you walk five meterseast, your displacementcan be represented by a5 cm arrow pointing tothe east.
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7.1 Vectors and Direction Suppose you walk 5 meters
east, turn, go 8 meters north,then turn and go 3 meterswest.
Your position is now 8 metersnorth and 2 meters east of
where you started.
The diagonal vector thatconnects the starting positionwith the final position is
called the resultant.
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7.1 Vectors and Direction The resultant is the sum of
two or more vectors addedtogether.
You could have walked ashorter distance by going 2 meast and 8 m north, and still
ended up in the same place.
The resultant shows the mostdirect line between thestarting position and the final
position.
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7.1 Calculate a resultant vector
An ant walks 2 meters West, 3 metersNorth, and 6 meters East.
What is the displacement of the ant?
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7.1 Finding Vector ComponentsGraphically
Draw adisplacement vector
as an arrow ofappropriate lengthat the specifiedangle.
Mark the angle anduse a ruler to drawthe arrow.
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7.1 Finding the Magnitude of a Vector
When you know the x-and y-components of a vector,and the vectors form a right triangle, you can find themagnitude using the Pythagorean theorem.
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7.1 Adding Vectors Writing vectors in components make it easy to add
them.
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7.1 Subtracting Vectors
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7.1 Calculate vector magnitude A mail-delivery robot
needs to get from whereit is to the mail bin onthe map.
Find a sequence of twodisplacement vectors
that will allow the robotto avoid hitting the deskin the middle.
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7.2 Projectile Motion and the VelocityVector
Any object that is
moving through the airaffected only by gravityis called a projectile.
The path a projectilefollows is called itstrajectory.
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7.2 Projectile Motion and the VelocityVector
The trajectory of a
thrown basketballfollows a special typeof arch-shaped curvecalled a parabola.
The distance aprojectile travelshorizontally is called
its range.
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7.2 Projectile Motion and the VelocityVector
The velocity vector (v) is a
way to precisely describethe speed and direction ofmotion.
There are two ways torepresent velocity.
Both tell how fast and inwhat direction the ball
travels.
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7.2 Calculate magnitude
Draw the velocity vector
v = (5, 5) m/sec andcalculate the magnitudeof the velocity (thespeed), using the
Pythagorean theorem.
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7.2 Components of the Velocity Vector Suppose a car is driving
20 meters per second.
The direction of thevector is 127 degrees.
The polar representationof the velocity is v = (20m/sec, 127).
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7.2 Calculate velocity
A soccer ball is kicked at a speed of 10 m/s and anangle of 30 degrees.
Find the horizontal and vertical components of the
balls initial velocity.
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7.2 Adding Velocity Components Sometimes the total velocity of an object is a
combination of velocities.
One example is the motion of a boat on a river.
The boat moves with a certain velocity relative to thewater.
The water is also moving with another velocity relative to
the land.
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7.2 Adding Velocity Components
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7.2 Calculate velocity components
An airplane is moving at a velocity of 100 m/s in adirection 30 degrees NE relative to the air.
The wind is blowing 40 m/s in a direction 45 degrees SErelative to the ground.
Find the resultant velocity of the airplane relative to theground.
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7.2 Projectile MotionVx
Vy
x
y
When we drop a ballfrom a height we knowthat its speedincreases as it falls.
The increase in speedis due to theacceleration gravity, g= 9.8 m/sec2.
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7.2 Horizontal Speed The balls horizontal
velocity remains constantwhile it falls because
gravity does not exert anyhorizontal force.
Since there is no force, the
horizontal acceleration iszero (ax = 0).
The ball will keep movingto the right at 5 m/sec.
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7.2 Horizontal Speed The horizontal distance a projectile moves can
be calculated according to the formula:
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7.2 Vertical Speed The vertical speed (vy) of the
ball will increase by 9.8
m/sec after each second.
After one second haspassed, vyof the ball will be
9.8 m/sec.
After the 2nd second haspassed, vywill be 19.6 m/sec
and so on.
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7.2 Calculate using projectile motion
A stunt driver steers a caroff a cliff at a speed of 20meters per second.
He lands in the lake below
two seconds later.
Find the height of the cliffand the horizontal
distance the car travels.
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7.2 Projectiles Launched at an Angle A soccer ball kicked
off the ground isalso a projectile, butit starts with aninitial velocity thathas both verticaland horizontal
components.
*The launch angle determines how the initial velocitydivides between vertical (y) and horizontal (x) directions.
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7.2 Steep Angle
A ball launched
at a steep anglewill have a largevertical velocitycomponent and a
small horizontalvelocity.
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7.2 Shallow Angle
A ball launched at
a low angle willhave a largehorizontal velocitycomponent and a
small vertical one.
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7.2 Projectiles Launched at an AngleThe initial velocity components of an object launched at a
velocity voand angle are found by breaking thevelocity into xand ycomponents.
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7.2 Range of a Projectile The range, or horizontal distance, traveled by a
projectile depends on the launch speed and thelaunch angle.
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7.2 Range of a Projectile The range of a projectile is calculated from the
horizontal velocity and the time of flight.
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7.2 Range of a Projectile A projectile travels farthest when launched at
45 degrees.
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7.2 Range of a Projectile The vertical velocity is responsible for giving
the projectile its "hang" time.
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7.2 "Hang Time" You can easily calculate your own hang time.
Run toward a doorway and jump as high as you can,touching the wall or door frame.
Have someone watch to see exactly how high youreach.
Measure this distance with a meter stick.
The vertical distance formula can be rearranged to
solve for time:
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7.2 Projectile Motion and the VelocityVectorKey Question:
Can you predict the landing spot of a projectile?
*Students read Section 7.2 BEFORE Investigation 7.2
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Marbles Path
Vy
x = ?
y
Vx
t = ?
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In order to solve x we must know t
Y = vot g t2
2y = g t2
vot = 0 (zero)
Y = g t2
t2 = 2y
gt = 2y
g
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7.3 Forces in Two Dimensions Force is also represented in x-y components.
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7.3 Force Vectors If an object is in
equilibrium, all of theforces acting on it arebalanced and the netforce is zero.
If the forces act in twodimensions, then all ofthe forces in the x-direction and y-direction
balance separately.
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7.3 Equilibrium and Forces It is much more difficult
for a gymnast to holdhis arms out at a 45-degree angle.
To see why, considerthat each arm must stillsupport 350 newtonsvertically to balance theforce of gravity.
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7.3 Forces in Two Dimensions Use the y-component to find the total force in the
gymnasts left arm.
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7.3 Forces in Two Dimensions The force in the right arm must also be 495 newtons
because it also has a vertical component of 350 N.
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7.3 Forces in Two Dimensions When the gymnasts arms
are at an angle, only partof the force from eacharm is vertical.
The total force must belarger because thevertical componentofforce in each arm muststill equal half his weight.
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7.3 Forces and Inclined Planes An inclined plane is a straight surface, usually
with a slope.
Consider a block slidingdown a ramp.
There are three forcesthat act on the block:
gravity (weight).
friction
the reaction forceactin on the block.
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7.3 Forces and Inclined Planes
When discussing forces, the word normalmeans perpendicular to.
The normal forceacting on the block isthe reaction forcefrom the weight of the
block pressingagainst the ramp.
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7.3 Forces and Inclined Planes
The normal forceon the block is
equal andopposite to thecomponent of theblocks weight
perpendicular tothe ramp (Fy).
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7.3 Forces and Inclined Planes
The force parallel
to the surface (Fx)is given by
Fx = mgsin.
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7.3 Acceleration on a Ramp
Newtons second law can be used to calculate the
acceleration once you know the components of all theforces on an incline.
According to the second law:
a = Fm
Force (kg. m/sec2)
Mass (kg)
Acceleration(m/sec2)
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7.3 Acceleration on a Ramp
Since the block can only accelerate along the ramp, theforce that matters is the net force in the xdirection,parallel to the ramp.
If we ignore friction, and substitute Newtons' 2nd Law,the net force is:
Fx =
a =
m sin g
Fm
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7.3 Acceleration on a Ramp
To account for friction, the horizontal component ofacceleration is reduced by combining equations:
Fx = mg sin - m mg cos
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7.3 Acceleration on a Ramp
For a smooth surface, the coefficient of friction () is
usually in the range 0.1 - 0.3.
The resulting equation for acceleration is:
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7.3 Calculate acceleration on a ramp
A skier with a mass of 50 kg is on a hill making an angle
of 20 degrees.
The friction force is 30 N.
What is the skiers acceleration?
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7.3 Vectors and Direction
Key Question:
How do forces balancein two dimensions?
*Students read Section 7.3 BEFORE Investigation 7.3
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Application: Robot Navigation