m1140001a_40K_Ard_Boyz_Rules_2010

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    WELCOME TO THE ARD BOYZ!This rules packet contains all the information neededto participate in the rough and tumble world of ArdBoyz Tournaments.

    Note about Judges, Rulz and being a GitAll participants be advised: all judges rulings are final.This applies to rulings during games as well as allmatters of health and safety.

    Ard Boyz tournaments are all about commandinglarge armies and doing your best to blast youropponent to bits. At its heart though, the Ard Boyz is

    about having fun. So dont be a git! In other words doyour best to win, but win nicely.

    Anyone not adhering to these principles may be askedto leave the tournament.

    HOW THE ARD BOYZ WORKThe Ard Boyz is a series of three tournamentsdesigned to find the best 40k player in the nation. Thefirst tournaments, the Ard Boyz Qualifiers, will be heldon May 15th, 2010 at scores of locations around thecountry. The top three finishers in each tournamentwill be asked to attend the Regional Ard BoyzSemi-finals on June 12th. Locations of the Semis will be

    posted on the GW web site shortly after thePreliminary Round and will be scattered across thecountry. The top three finishers at the Semis will beasked to attend the Finals held at the Chicago BattleBunker on July 17th, 2010.

    If any of the top three finishers from a Qualifier orSemi-final are unable to attend the next round, theinvitation will be transferred to the fourth placewinner and so on.

    There is no entry fee for any of the tournaments.

    At each Ard Boyz tournament, competitors willparticipate in three (3) games over the course of theday. In each game you will play a scenario and record

    the outcome of the battle on your result sheet.In the first round, players will be matched uprandomly. All attempts will be made that groupstravelling together will not have to play each other.After the first round, players will be matched upaccording to current rankings in the tournament. Firstplace will play second place and so on. The onlyexception to this rule is that nobody will never play thesame opponent twice.

    We ask that each player be conscious of time and thatthey play at a regular and steady pace in order to

    complete each game. Anyone found to be deliberatelystalling may be asked to leave the tournament.

    Before the game begins, players should determine thenature and game impact of each piece of terrain.

    The Ard Boyz is an open list tournament. You will berequired to provide a copy of your army list to judgesbefore the tournament and to each opponent beforeeach game begins. Lists will be checked throughout theday and if you are found to have an illegal list you willbe disqualified. Check that math Boyz!

    Players will receive result sheets at the end of eachround. Each player must record the results of the round

    and turn in their signed sheet to the judges. Note:there are no painting, composition, or sportsmanshipscores at Ard Boyz tournaments.

    WHAT YOU NEED TO DO BEFORE

    THE PRELIMINARY ROUND Register on the GW Online Store - This is necessary

    for you to receive prize support in the Semi Finalrounds onward as we are awarding Online Storevouchers to the winners. If you are not registered,you will not receive prizes!

    Sign up at your local store for the Preliminary RoundBe sure to provide the email address that you used toregister for the online store. This is the email we willsend your Online Store Voucher to if youre in thetop three.

    Review the rules of the tournament and your army.Be sure to check online and bring any FAQs or otherrules updates to avoid any possible rules disputes.

    WHAT YOU SHOULD BRING Your Army

    At least four (4) copies of you army list

    Rulebooks and any other books you need

    Pen and paper

    Dice and templates

    Tape measure

    Super glue (accidents will happen!)

    THINGS YOU NEED TO TAKE CARE OF Lodging

    Food

    Transportation to and from the event

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    APPROVED ARMY LISTSChaos Daemons Codex Chaos Daemons

    Chaos Space Marines Codex Chaos Space Marines

    Dark Eldar Codex Dark Eldar, Second Edition

    Eldar Codex Eldar

    Forces of the Inquisition Codex Daemonhunters - see Daemonhunter FAQ

    Codex Witchhunters - see Witchhunters FAQ

    Imperial Guard Codex Imperial Guard 2009

    Imperial Guard may take Inquisitorial Alliesas defined in Codex Daemonhunters orCodex Witchhunters.

    Grey Knight Terminators may not travel in Valkyriesor Vendetta Gunships

    Necrons Codex Necrons

    Orks Codex Orks

    Space Marines Codex Space Marines 5th edition

    Codex Dark Angels

    Codex Space Wolves 2009

    Codex Black Templars

    Space Marine may take Inquisitorial Allies as definedin Codex Daemonhunters or Codex Witchhunters

    Codex Blood Angels 2010

    Tau

    Codex Tau Empire

    Tyranids Codex Tyranids

    Orkses never lose a battle. If we win we win. If we diewe die fightin so it dont count. If we runs for it we

    dont die neither, cos we can come back for annuvergo, see!

    - Commonly held Ork view of warfare

    We dont fight for food, or fer teef, or guns, or coswes told to fight. We fight cos we woz born to fight.

    And win.

    - Grukk, Ork Boy

    Kaboom!

    - Anonymous Bomb Squig

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    ARMY SELECTIONNo more than 2,500 points may be used in theselection of an army.

    Only the main army lists may be used for the army inquestion. No appendix lists are permitted.

    Special Characters are permitted, subject to the normalrestrictions for that character in the Codex.

    Only armies listed in the Approved Army Lists sectionmay be taken.

    Any armor, weapons and upgrades must be modelledon the miniatures (WYSIWYG).

    Models should start the tournaments fully assembled.Models breaking are a part of the game, but modelsthat are not fully assembled at the beginning of thetournament should not be used.

    Any conversions must begin as Citadel models andcontain a majority of Citadel components.

    Non-Citadel models may not be used in the event.

    Forge World models are permitted in the tournament,but they can only be used to represent models fromexisting Codex list. No Forge World rules are allowed.

    BATTLESEach Ard Boyz tournament will consist of three gamesof Warhammer 40,000 for each player. The 5th EditionRulebook will be in use for all games and will be thedefinitive guide for all rules. The time limit for eachgame is 2 1/2 hours (150 minutes). At the end of thistime limit, time will be called and all games must befinished immediately. No additional time will beprovided. Note: do not begin a round unless there isample time for both players to receive their turn!

    In each game, players will play a scenario. Eachscenario will have a list of special rules and otherinformation. Players will be informed at the beginningof each round as to what scenario will be used.

    SCORINGThere are a possible 72 points that you can earn pertournament. Base battle points should be determinedby the chart below.

    Result Winner LoserMassacre 20 0Major Victory 17 3Minor Victory 13 7Draw 10 10

    Parameters to determine the base battle points will beexplicit in each scenario.

    In addition, each scenario will have up to four (4)additional battle points possible. These will belisted in order from easiest to hardest to achieve.Pay strict attention to the scenarios. You dontwant to be the guy who demolishes his opponentand fails to gain any objectives!

    Total victory points will be used for any tie breakers

    PRIZE SUPPORTIn order to streamline the process and get you yourprizes in a reliable fashion, we have decided to awardall prize support for the Semi-final and Final rounds inthe form of GW Online Store vouchers. Winners will besent an email with a promotional code that will credittheir online account. It is very important that all ArdBoyz participants make an account on the GW OnlineStore and provide the email address that they usedwhen registering to the tournament organizers.

    QualifiersThese prizes will be awarded at the tournament andare provided by the tournament organizers.

    1st Place - A GW boxed set worth $60.00 or less

    2nd place - A GW boxed set worth $40.00 or less

    3rd place - A GW blister worth $20.00 or less

    The 1st, 2nd and 3rd place finishers will be asked toattend the Semi-finals. If for some reason they cannotattend, the invitation will slip to the fourth placefinisher and so on.

    Semi-finalsPrizes will be awarded in the form of Online Vouchersthat are emailed to winning participants. In addition,all Semifinalists will receive an Ard Boyz patch.

    1st Place A 2,500 pt army of the players choice

    2nd Place A $100.00 Online Voucher

    3rd Place A $75.00 Online VoucherThe 1st, 2nd and 3rd place finishers will be asked toattend the Finals. If for some reason they cannotattend, the invitation will slip to the fourth placefinisher and so on.

    FinalsThe top three winners will receive cool custommade trophies, and the right to call all others dirtyruntherders in light of their prestigous accomplishment!

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    STORE BRIEFING FOR THE ARD BOYZFirst of all, thank you for hosting a Ard Boyztournament in your store. This tournament circuit isdesigned to provide you, the brick and mortar store, afun and organized event with little effort. We hopethe tournaments drum up some hard core enthusiasmfor Games Workshop games in your community, andthat all this excitement translates into sales!

    If you have general questions regarding the Ard Boyztournament, contact your Trade Sales Representative. Ifyou require some clarification on scenarios, need toupdate your online information, or have any othersuggestions or concerns, please contact the headorganizer, Tom Gruhala at the following address:

    [email protected]

    HOW THE ARD BOYZ WORKThe Ard Boyz is a series of three tournamentsdesigned to find the best 40k player in the nation. Thefirst tournaments, the Ard Boyz Qualifiers, will be heldon May 15th, 2010 at scores of locations around thecountry. The top three finishers in each tournamentwill be asked to attend the Regional Ard BoyzSemi-finals on June 12th. Locations of the Semis will beposted on the GW web site shortly after the

    Preliminary Round and will be scattered across thecountry. The top three finishers at the Semis will beasked to attend the Finals held at the Chicago BattleBunker on July 17th, 2010.

    If any of the top three finishers from a Qualifier orSemi-final are unable to attend the next round, theinvitation will be transferred to the fourth placewinner and so on.

    There is no entry fee for any of the tournaments.

    At each Ard Boyz tournament, competitors willparticipate in three (3) games over the course of theday. In each game they will play a scenario and recordthe outcome of the battle on a result sheet.

    In the first round, match up players randomly. Allattempts should be made so groups travelling togetherwill not have to play each other. After the first round,organizers match up players according to currentrankings in the tournament. First place will play secondplace and so on. The only exception to this rule is thatnobody should ever play the same opponent twice.

    We ask that each player be conscious of time in orderto complete each game. Anyone found to be stallingshould be asked to leave the tournament.

    Before the game begins, players should determine thenature and game impact of each piece of terrain.

    The Ard Boyz is an open list tournament. You will berequired to provide a copy of your army list to judgesbefore the tournament and to each opponent beforeeach game begins. Lists will be checked throughout theday and if you are found to have an illegal list you willbe disqualified. Check that math Boyz!

    Players will receive result sheets at the end of eachround. Each player must record the results of the roundand turn in their signed sheet to the judges. Note:there are no painting, composition, or sportsmanship

    scores at Ard Boyz tournaments.

    WHAT YOUR STORE NEEDS TO DO

    BEFORE THE PRELIMINARY ROUND Have your sign up sheet out and start taking sign-

    ups. As this is a primary source of information, besure that players write legibly! We need accuratenames and contact info for these guys to ensure wehave the correct info going into the Semis and theFinal rounds.

    Review the scenarios and prepare your tables andterrain. If you have any questions on how thescenarios work, contact Tom Gruhala at the email

    provided above.

    Photocopy the results sheets, cut them out, and besure you have extras. Test any software youll beusing to collect results to ensure it all runs properly.

    Establish a schedule for the day and sort out yourstaff. As a benchmark, you must allow for 2.5 hoursper game with a 15 minute break in-between fordata entry and new table assignments. Also allow fora lunch break. Have a dedicated rules person and adedicated data entry person at the bare minimum.

    Order the Semifinalist player awards certificates fromyour Trade Rep. These will have a code and areordered in a set of three. These should be ordered

    well before the Preliminary round and will beavailable to order in late June.

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    A PROPOSED SCHEDULEYour tournament schedule will obviously changeaccording to your store hours, but this is a suggestion.Be sure to post the schedule and make announcements!

    9:00 - Doors open, player check-in, table assignments 10:00 - 12:30- Game 1 12:30 - 1:30 - Lunch for Players (Table Assignments) 1:30 - 4:00 - Game 2 - Lunch for organizers (staggered) 4:45 - 7:15 - Game 3 - 7:15 - 8:00 - Final results checking and winners sorted 8:00 - Awards Ceremony

    WHAT YOUR STORE NEEDS TO DO

    AFTER HOSTING ANY ARD BOYZ EVENTA very key component to the flow and progression ofthe Ard Boyz tournament is reporting your results! Wemust receive the names of your top qualifying playersimmediately after hosting the event. This list willinclude the top three players that have qualified forthe next round along with three possible replacementsin case the first three cant show. This data is vitalinbetween each round so we can properly prepare eachvenue for the next round and send out the appropriateprize support and materials. As soon as possible after

    hosting your event, you should log onto the followingURL and report your tournament results via the onlineform. This data will then be compiled and used forfuture preparation. Report your results to:

    gwuscommunity.com/ardboyz.html

    If you do not report your results in a timely manner,there will be some very upset players coming to youfor answers as to why they have been disqualifiedfrom the next round! Dont let your community andyour customers down, get those results in ASAP! Anyresults submitted past the Wednesday following thetournament date will not be accepted.

    WHAT YOUR STORE NEEDS TO DOBEFORE THE SEMI-FINAL ROUND Start signing up qualifying players. We will post your

    store as a host for the Semifinals online and playerswill contact you via phone to reserve a spot for theSemis. Your Trade Account Representative will contactyou periodically to check the status of your sign-ups.In addition, we will update our online list of storesthat will be hosting the Semifinals and theirremaining slots each week.

    Be sure that you have correct email addresses for allSemifinal participants. The Semifinal prizes areawarded in the form of Online Store vouchers, andthese are sent to the email address you provide. Ifthose email addresses are incorrect (and not the sameone they used to register on the GW Online Store),your finalist players may not receive their prizes!

    Order the player awards certificates and Semifinalistpatches from your Trade Rep. Awards certificates willhave a code and are ordered in a set of three. Ordera patch for each person you have signed up for theSemifinals. These are ordered in a set of two (onemain patch and a Semifinalist 09 patch). These

    should be ordered well before the Semifinal roundand will be available in July.

    Download the Semi Final scenarios from the ArdBoyz section of our website and photocopy enoughfor your players.

    Review the scenarios and prepare your tables andterrain. If you have any questions on how thescenarios work, contact Tom Gruhala at the emailprovided above.

    Photocopy the results sheets, cut them out, and besure you have extras. Test any software youll beusing to collect results to ensure it all runs properly.

    Establish a schedule for the day and sort out yourstaff. As a benchmark, you must allow for 2.5 hoursper game with a 15 minute break in-between fordata entry and new table assignments. Also allow fora lunch break. Have a dedicated rules person and adedicated data entry person at the bare minimum.

    WHAT YOUR STORE NEEDS TO DO

    AFTER THE SEMI-FINAL ROUND Report your results ASAP to:

    gwuscommunity.com/ardboyz.html

    Contact your Trade Representative and let them knowwho took 1st place in your Semifinal round, what

    type of army they want as a prize, and to what storethey should ship the army to.

    Breathe a sigh relief after a job well done. Rememberthat Fantasy Ard Boyz and WoTR Ard Boyz are stillon the horizon, and you should contact your TradeRep if you are interested in hosting the Preliminary orSemi Final rounds.

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