Lineup_Tracker_Manual_3

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LINEUP TRACKER MANUAL ROC CITY ROLLER DERBY v. 3.0 SEPTEMBER 2011 GRAVITY KILLS GRAND POOBAH Questions? Comments? Email me at [email protected] Manuals can also be found at http://crazyraven.org Disclaimer: This is not a WFTDA-approved document. It is a guide to how Roc City Roller Derby does this job. The form used was designed by AK-40 oz, Ian Fluenza, and Grand Poobah for WFTDA use and taken from the StatsBook July 2010 spreadsheet program available via http://wftda.com/stats

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LINEUP TRACKER MANUAL ROC CITY ROLLER DERBY SEPTEMBER 2011 Questions? Comments? Email me at [email protected] Manuals can also be found at http://crazyraven.org v. 3.0

Transcript of Lineup_Tracker_Manual_3

Page 1: Lineup_Tracker_Manual_3

LINEUP TRACKER MANUAL

ROC CITY ROLLER DERBY

v. 3.0

SEPTEMBER 2011

GRAVITY KILLS GRAND POOBAH

Questions? Comments? Email me at [email protected]

Manuals can also be found at http://crazyraven.org

Disclaimer: This is not a WFTDA-approved document. It is a guide to how Roc City Roller Derby does this job.

The form used was designed by AK-40 oz, Ian Fluenza, and Grand Poobah for WFTDA use and taken from the StatsBook July 2010 spreadsheet program available via

http://wftda.com/stats

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LINEUP TRACKING (Keeping track of who’s on the track)

You will get a form that looks like this:

JAM: This is where you record which jam it is. (1, 2, 3..) Number them as you go. Writing it down as the skaters are lining up is probably easiest. In case of a star pass or “panty pass”, write SP in this box and record the same lineup as the start of the jam, with the former pivot’s number now in the Jammer box and vice versa.

LINEUP:

This is where you write down who is playing what position. • Pivots wear the helmet panty with the stripe on it. • Jammers wear the helmet panty with the stars on it. • Only record the official up-to-4-digit alphanumeric number. “32 Skidoo” becomes “32”, “2/3”

becomes “23”. • It is easiest to write the information down as blockers first, then pivot, then jammer. As the pivot

and jammers are the easiest to identify, you can spot them in the pack if the whistle is blown before you are done writing. Also, jammers go after the pack starts, so they’ll be there a tiny bit longer.

Some leagues provide a double-check on who achieved lead jammer by putting a circled L next to the jammer’s number if she gained lead jam. This is purely a courtesy, and not done by every league. If you’re at a tournament, do not do this. PENALTIES AND PASSES (Tracking passes for lineup purposes) There is a box with numbers on the rightmost column on your sheet that looks like this: Cross off these numbers after each completed pass by the OPPOSING jammer, including the initial pass (1). This is a way to determine how many ghost points the skaters in the box may have given up. (They become a ‘ghost point’ as soon as the jammer passes an opposing blocker legally.) This means you have to watch the other jammer as well as your own skaters! For the purposes of lineup tracking, each pass begins when the jammer reaches the rear engagement zone (as opposed to a scoring pass, which starts as they exit the front.) Pass 1 begins when the first whistle blows. If the opposing jammer goes to the box, the pass count stops until she exits the box. If she is in the box between jams, she begins her first pass as soon as she is released from the box.

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PENALTIES AND THE BOX (Why we’re tracking those passes in the first place) Trips to the penalty box are recorded by which pass they occurred in, so watch your team's seats in the penalty box! Once a skater has planted her rump on the seat, she is serving her penalty. Record the pass number. If a player is sent to the penalty box, note what pass it occurred during in the upper left-hand box. Example: 42 goes to the box during the opposing jammer’s second pass. When that player exits the penalty box, note the pass number in the upper right-hand box. Example: 42 comes out of the penalty box on the opposing jammer’s fourth pass. If the player goes back into the penalty box during the same jam, repeat the process in the lower set of boxes. Example: 42 comes out and elbows someone in the gut. Back in she goes! If the player is in the penalty box when the jam ends, leave the exit box blank. Example: 42's in the box when the fourth whistle blows. No change. At the start of the next jam, write the player's number down along with the rest of the lineup. She's part of the lineup again. Write a 0 in the top left-hand box to show that she is in the box. Example: 42 waits patiently for her exit from the box. Proceed as normal. When she exits, note the pass number as above. If a skater is in the box at the end of the period, note it the same way you would if it was the end of a jam. On the second period's sheet, add her to the first lineup of the second period the same way, with a 0 in the top left-hand box. Sometimes, a skater WILL be removed from the box between jams, because she is sitting erroneously without having committed a penalty or because she is being ejected/fouled out. In this situation alone, mark her exit as Pass 0 and jot down “Released between jams” in the margin next to the jam. It’ll explain things to whoever is doing the data entry later and save them a headache. SECOND PERIOD Start the jam number back at 1 on a new form. Write in any skaters who are starting in the box, as above. The rest is the same as the first period. At the end of the game, turn your sheets in to the Head NSO.