IxDA Edu Summit 2015 - Pontus Warnestal

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No Lectures, Real Briefs, Reflective Practice, and Relevant Portfolios – A design studio model for learning Pontus Wärnestål Assistant Professor & Program Director Halmstad University, Sweden @drpontus [email protected]

Transcript of IxDA Edu Summit 2015 - Pontus Warnestal

Page 1: IxDA Edu Summit 2015 - Pontus Warnestal

No Lectures,Real Briefs,Reflective Practice,and Relevant Portfolios– A design studio model for learning

Pontus Wärnestål Assistant Professor & Program Director Halmstad University, Sweden @drpontus [email protected]

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Lessons learned from recruiting. Assessing Design Competence

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Design competence needs to be communicated effectively and efficiently.Design competence can be demonstrated with a relevant work portfolio.

Portfolio and Competence

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Design education needs to evolve with the field, and not only deal with declarative knowledge, but also the procedural craftsmanship and reflect qualities of design practice.

Theory and Practice

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Lessons learned from teaching. Assessing Design Competence

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Students need to gradually progress in a safe learning environment, starting from well-understood, tactical routine design to strategic design for ”wicked” problems in complex contexts.

Progression

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Students get motivated by authentic design briefs, where they can make a relevant contribution and meet – and learn from – practitioners at the same time.

Student Motivation

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Lectures are boring. Student Motivation

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After graduating, a student should be able to demonstrate: (a) A work portfolio consisting of at least a handful projects that will spark an interesting conversation with a senior designer in an interview situation. (b) A competence portfolio/diary where the student can see – and confidently verbalize to others – what she has learned and how she has progressed throughout the education. (c) A procedural/practical skillset where sketching and prototyping in a systematic design process is second nature.

Reverse-Engineering the Process

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DIALOGUE

CRITIQUEGUIDED REFLECTION

TRANSFORMATIVE, REFLECTIVE,

and COLLABORATIVELEARNING

Facilitator

The Studio

Pedagogical Environment – Collaborative dialogue – Critique – No lectures – Teachers as co-designers – Active design practitioner rather than passive recipient of information

ARTIFACT

Procedural Knowledge

SKETCHING

PROTOTYPING

DESIGN PROCESS

Co-Designer

TEACHER STUDENTTEAM

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The Studio

Physical Environment – Always accessible. – Exclusive to course students. – Promotes collaboration. – Good tools and workspace.

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What does a five week studio course look like?

Process

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Pre-Course Work

Design Briefs Competence Survey Students’ Goals

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Course Work

Discovery Interpretation, Modeling Sketching Prototyping Test + Refine Presentation

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Finally...

Reflection on Competencies and Goals Publish Work Portfolio Assessment and Grading

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How can we leverage the design studio environment to support students in their progress from tactical, well-defined routine design to confidently design sustainable solutions for strategic, “wicked”, and device-agnostic problems?

Progression

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1. Web (2nd semester)

4. Sustainability (6th semester) 3. Health (4th semester)

2. Mobility (3rd semester)

Progression & Themes  

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Dimension Scale

Design Problem (D1)

Theoretical Base (D2)

Perspective (D3)

Target Platform (D4)

Design Tools (D5)

Service Complexity (D6)

Contractor’s UX Literacy (D7)

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Dimension Scale

Design Problem (D1)

well-understood, closed

ambiguous, open, wicked

Theoretical Base (D2)

established within IS/HCI

new ground, cross-disciplinary

Perspective (D3) tactical strategic

Target Platform (D4) given, singular agnostic, multiple

Design Tools (D5) non-existentmature

Service Complexity (D6)

multiple devices, multiple touchpoints

Single device, single touchpoint

Contractor’s UX Literacy (D7)

unfamiliar (design argumentation is harder)

mature (grounded in the field, design mentor possibilities)

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Dimension Scale

Design Problem (D1)

well-understood, closed

ambiguous, open, wicked

Theoretical Base (D2)

established within IS/HCI

new ground, cross-disciplinary

Perspective (D3) tactical strategic

Target Platform (D4) given, singular agnostic, multiple

Design Tools (D5) non-existentmature

Service Complexity (D6)

multiple devices, multiple touchpoints

Single device, single touchpoint

Contractor’s UX Literacy (D7)

unfamiliar (design argumentation is harder)

mature (grounded in the field, design mentor possibilities)

1

1

1

1

1

1

1

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Dimension Scale

Design Problem (D1)

well-understood, closed

ambiguous, open, wicked

Theoretical Base (D2)

established within IS/HCI

new ground, cross-disciplinary

Perspective (D3) tactical strategic

Target Platform (D4) given, singular agnostic, multiple

Design Tools (D5) non-existentmature

Service Complexity (D6)

multiple devices, multiple touchpoints

Single device, single touchpoint

Contractor’s UX Literacy (D7)

unfamiliar (design argumentation is harder)

mature (grounded in the field, design mentor possibilities)

1 2

1 2

1 2

1 2

1 2

1 2

1 2

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Dimension Scale

Design Problem (D1)

well-understood, closed

ambiguous, open, wicked

Theoretical Base (D2)

established within IS/HCI

new ground, cross-disciplinary

Perspective (D3) tactical strategic

Target Platform (D4) given, singular agnostic, multiple

Design Tools (D5) non-existentmature

Service Complexity (D6)

multiple devices, multiple touchpoints

Single device, single touchpoint

Contractor’s UX Literacy (D7)

unfamiliar (design argumentation is harder)

mature (grounded in the field, design mentor possibilities)

3

3

1 2 3

1 2 3

1 2 3

1 2

1 2

1 2 3

1 2 3

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Dimension Scale

Design Problem (D1)

well-understood, closed

ambiguous, open, wicked

Theoretical Base (D2)

established within IS/HCI

new ground, cross-disciplinary

Perspective (D3) tactical strategic

Target Platform (D4) given, singular agnostic, multiple

Design Tools (D5) non-existentmature

Service Complexity (D6)

multiple devices, multiple touchpoints

Single device, single touchpoint

Contractor’s UX Literacy (D7)

unfamiliar (design argumentation is harder)

mature (grounded in the field, design mentor possibilities)

3

3

1 2 3 4

1 2 3 4

1 2 3 4

1 2 4

1 2 4

1 2 3 4

1 2 3 4

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“The [mobility] studio was the most demanding course so far. Also the most fun! With real briefs I feel that I as a student MATTER. There’s no better motivation than that.”

Student Reflections

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“As it turns out, the most important skill I keep developing in the studio is learning how to learn.”

Student Reflections

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“We’ve seen increases in students’ sketching, prototyping, and reflective competencies, as well as confidence in the design process.”

Teacher Reflections

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“Teachers become tinkerers. The studio courses have helped staff stay up do date and also change content in other courses that the department offers.”

Teacher Reflections

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“It’s like a five week long hiring interview.”

Externals’ Reflection

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1. Pedagogical Environment2. Physical Environment3. Progression & Themes

The Design Studio Learning Model

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Multidisciplinary student teams. Future Work

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Global assignments and connections.

Future Work

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Thank you.

@drpontus [email protected] www.linkedin.com/in/pontuswarnestal