Isotope Rpg

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Isotope Draft alpha 0.1 Playtest Intro Isotope is a super mini postapocalyptic game in the style of Gamma World or World of Dungeons. Thanks for playtesting it! This is the whole game! The goal is to provide the absolutely minimum necessary for the game and leave everything else blank. Things I need to find out: Does character creation make sense? Are all the perks and gear interesting? Are the gear and perk choices interesting? What’s the most confusing thing about the game? Do the names of the classes, perks, and game suck? Did I fail to include anything that you absolutely need. Character Creation Choose a class and rate it +2. Rate the others +1, 0, and 1 divided as you wish. Human: Descended from the ancients, keeping links with their arts. Choose 2 perks {athletics, orate, history, parlay, perfect specimen, warfare}. Take 1 tech weapon, 1 tech gear, 1 tech armor Mutant: Unique in form; something new on the Earth. Choose 1 mutation (any) and 2 perks {barter, parlay, mutant animal, physical mutation, weird mutation}. Take 1 armor or nontech weapon, 2 gear Wolfling: Surviving and thriving without regard to the ancients and their ways. choose 2 perks {athletics, barbarian, brawl, intimidate, physical mutation, parlay, survivalist, healing}. Take 1 primitive weapon, 1 armor, 1 gear Troll: A student of ancient technology and lost secrets. Choose 2 perks {computers, drive, heal, machinery, parlay, juryrig, science, weird mutation, repair, healing}. Take 2 tech items (any), 2 nontech items (any) Sample physical mutations: extra limbs, natural armor, chameleon, huge, wings, tentacles, chainsaw hands, horns

description

isotope

Transcript of Isotope Rpg

Page 1: Isotope Rpg

IsotopeDraft alpha 0.1

Playtest IntroIsotope is a super mini post­apocalyptic game in the style of Gamma World or World of Dungeons. Thanksfor playtesting it! This is the whole game! The goal is to provide the absolutely minimum necessary for thegame and leave everything else blank.

Things I need to find out:

Does character creation make sense? Are all the perks and gear interesting? Are the gear and perk choices interesting? What’s the most confusing thing about the game? Do the names of the classes, perks, and game suck? Did I fail to include anything that you absolutely need.

Character CreationChoose a class and rate it +2. Rate the others +1, 0, and ­1 divided as you wish.

Human: Descended from the ancients, keeping links with their arts.

Choose 2 perks athletics, orate, history, parlay, perfect specimen, warfare. Take 1 tech weapon, 1 techgear, 1 tech armor

Mutant: Unique in form; something new on the Earth.

Choose 1 mutation (any) and 2 perks barter, parlay, mutant animal, physical mutation, weird mutation.Take 1 armor or non­tech weapon, 2 gear

Wolfling: Surviving and thriving without regard to the ancients and their ways.

choose 2 perks athletics, barbarian, brawl, intimidate, physical mutation, parlay, survivalist, healing. Take1 primitive weapon, 1 armor, 1 gear

Troll: A student of ancient technology and lost secrets.

Choose 2 perks computers, drive, heal, machinery, parlay, jury­rig, science, weird mutation, repair,healing. Take 2 tech items (any), 2 non­tech items (any)

Sample physical mutations: extra limbs, natural armor, chameleon, huge, wings, tentacles, chainsawhands, horns

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Sample weird mutations: ESP, life sense, laser eyes, beguiling scent, telekinesis, dual brain

Sample mutant animals: tiger, crow, boar, venus flytrap, snake, spider

RulesWhen you do something risky, roll 2d6 plus a class:

Human for resisting mutation, using ancient tech, understanding old ways, reinforcing stereotypes, talkingto humans and AIs

Mutant for using weird mutations, dealing with mutants, resisting rads or toxins, using your mutant animalheritage

Wolfling for being hardcore, fighting, disdaining tech, honest dialog, surviving the wilds, understandingmonster, sussing out hazards

Troll for repairing things, understanding technology, deciphering, teaching, hacking, building

You have 1 hit die per level. Roll them all, take the best one and add 6. That’s your hit points. You may optto re­roll when you rest, eat, and drink. Re­roll them all when you level.

When you take damage, reduce hit points. At 0 you’re helpless, below risks death.

Your AC starts at 0. Reduce any damage taken by AC.

When you complete a great adventure, add one level and one hit dice. If it’s level 3, 5, or 7, add a perk.

If it’s 6­, bad things happen. The GM decides what

If it’s 7­9, you’re successful, but with cost, complication, or danger, as the GM decides

If it’s 10+, fantastic success with no downside.

If you have just the right perk then on a 6­, treat as 7­9 instead.

If it’s just chance, the GM will roll 1d6 instead. 1 is worst, 6 is best, and everything in between.

Equipment

Primitive WeaponsDagger: 1d6, quick (strikes first), close

Sword: 1d6

Spear: 1d6, reach

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Claymore: 1d6, heavy (+2 per die but clumsy), messy

Bow: 1d6 ranged

Standard WeaponsIsword: 2d6, energy (non­tech armor has half effect), reach

Slug Gun: 2d6, ammo, ranged

Grenades (x3): bestof[2d6]+2, thrown, blast,

Tech WeaponsThunder Hammer: 2d6, reach, knockback

Sonic Blaster: 2d6, blast (hit multiple targets), ammo, short ranged

Gauss Pistol: bestof[2d6] quick, energy, ammo, stun, ranged

Needler: 2d6, ammo, burst (use ammo to hit multiple)

Laser Rifle: 3d6, clumsy, heavy, reload, energy, long ranged

Smart Grenade: bestof[2d6]+2, thrown, blast, smart, +option (toxic, rad, energy, stun)

ArmorPadded: AC1

Mixed: AC2, bulky

Shield: AC+1, bulky

Tech ArmorComposite: AC2, tech

PSIguard: AC1[Psi], tech

Hazard Suit: anti­toxic, anti­rad, tech

GearSet of tools: +1 to 1 perk, bulky

Crowbar

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Bandages and Poultices: 3 uses

Survival Gear: 3 uses

Rope

Dynamite stick: 2d6 blast, clumsy

Binoculars

Gasmask: anti­toxin

Light source

Tech GearAegis Unit: AC+1, tech

Argus Array: dark/ultra/IR vision +mag and compass

Siri Cell: provides 1 perk, smart

Q­Drone: +1 to 1 perk, smart

Adaptive Environment Suit: AC1, stealth, adaptive, smart

Adventure MapYou can find the cool adventure map here, should you want to use it in a playtest:

http://planet­thirteen.com/images/silo.jpg