Instructional design final

22
INSTRUCTIONAL DESIGN Ratheesh Kaliyadan Director, Media Analysis & Research Center, Koyilandy, Kerala, India Ph: +91 9946445970 [email protected] www.mediamarx.blogspot.com INSTRUCTIONAL DESIGN / RATHEESH KALIYADAN / SCERT ID WORKSHOP

description

 

Transcript of Instructional design final

Page 1: Instructional design final

INSTRUCTIONAL DESIGN

Ratheesh Kaliyadan

Director,

Media Analysis & Research Center,

Koyilandy, Kerala, India

Ph: +91 9946445970

[email protected]

www.mediamarx.blogspot.com

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T I D W O R K S H O P

Page 2: Instructional design final

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 3: Instructional design final

BEHAVIORISM

Behavioral researches have been conducted on animals but are

related to human behavior.

Cognitive Psychologists studied human behavior.

Learning involves associations established through contiguity

and repetition.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 4: Instructional design final

BEHAVIORISM…

Based on observable changes in behavior which

can be measured.

Learning results from the classical conditioning

of simple reflexes.

Learning is the formation of a connection

between stimulus and response.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 5: Instructional design final

COGNITIVISM

Cognitive Psychologists studied human behavior.

Theory is based on the thought process behind the behavior.

Stressed on the role of reinforcement which provides feed back

about the correctness of responses.

Learning involves subsuming new material to existing cognitive structure.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 6: Instructional design final

CONSTRUCTIVISM

Learners construct their own perspective of the

world, through individual experiences and schema.

Learners construct their own knowledge. Learners

are encouraged to search for other related

relevant information.

Prepare the learner to problem solving ambiguous

situations.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 7: Instructional design final

CONSTRUCTIVIST VALUES

Collaborative learning

Personal autonomy

Generativity

Reflectivity

Active engagement

Pluralism

Personal relevance

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 8: Instructional design final

CAN WE USE THESE THEORIES?

There is no one single theory which designers

keep in mind while designing the instructional

strategies and content.

Behavioural approach can effectively facilitate

mastery of the content.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 9: Instructional design final

CAN WE…

cognitive strategies are useful in teaching

problem solving tactics.

constructivist strategies are suited for

dealing with ill defined problems

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 10: Instructional design final

DESIGNS OF INSTRUCTION

A plan or blue print of concepts.

Designs the learning

environment and a specific

class room interaction.

Instructional Design is a process to make

your class fruitful and more interactive.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 11: Instructional design final

CREATE LEARNING OBJECTS

Most powerful tool in

the hands of teachers

Exploration of very

short, single concept.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 12: Instructional design final

LEARNING OBJECTS

Self learning helps.

Directly end product.

Final test and previous

test should be mentioned

in the analysis part.

Emotions are equally

important in all process.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 13: Instructional design final

TAXONOMY OF LEARNING OBJECTS

Fundamental: One piece of information, photo etc.

Combined-closed: Combination of two;

may be a picture and text. Combined-open: Leads to open various

sources. eg: links

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 14: Instructional design final

OUR LEARNING OBJECTS

Assets: photo/still visuals, audio, video, animation, text, sound files, graphics.

Feedback: should motivate. In the form of a question or the follow up activities

Duration:10-15 minuets.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 15: Instructional design final

DESIGN

Entire letter writing.

Sequencing chunks-flow charts, maps etc.

One or two objectives of Learning Objects.

Evaluation strategy.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 16: Instructional design final

ADDIE MODEL

The ADDIE model is the generic process traditionally used by instructional designers and training developers.

The five phases

Analysis

Design

Development

Implementation

Evaluation

Analysis > Design > Development > Implementation > Evaluation

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 17: Instructional design final

ANALYSIS PHASE

In the analysis phase, instructional problem is

clarified, the instructional goals and objectives are

established and the learning environment and

learner's existing knowledge and skills are identified.

* Who is the audience and their characteristics?

* Identify the new behavioral outcome?

* What types of learning constraints exist?

* What are the delivery options?

* What are the online pedagogical considerations?

* What is the timeline for project completion?

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 18: Instructional design final

DESIGN PHASE

The design phase deals with

learning objectives, assessment

instruments, exercises, content,

subject matter analysis, lesson

planning and media selection.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 19: Instructional design final

DEVELOPMENT PHASE

The development

phase is where the

developers create

and assemble the

assets that were

created in the design

phase.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 20: Instructional design final

IMPLEMENTATION PHASE

During the implementation phase,

a procedure for training the

facilitators and the learners is

developed.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 21: Instructional design final

EVALUATION PHASE The evaluation phase consists of two parts:

formative and summative.

Formative evaluation is present in each stage of the ADDIE process.

Summative evaluation consists of tests designed for domain specific criterion-related referenced items and providing

opportunities for feedback from the users.

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P

Page 22: Instructional design final

I N S T R U C T I O N A L D E S I G N / R A T H E E S H K A L I Y A D A N / S C E R T

I D W O R K S H O P