Instructional Design 教學設計 Content Learning Theories Instructional Architecture Hints.
Learning Design/Instructional Design
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Transcript of Learning Design/Instructional Design
Instructional DesignLearning Design
Feb. 28 2006
Samantha Slade
1,2,3 go!
!" Delineate playing #eld
$" Analyze what you have on hand and
take position
%" Stretch techno&pedagogical mindset
Produce design
1. Delineate the ID playing field
• Curriculum
• DE model: cohorts' pacing' teacher student
ration' teacher time' delivery systems etc
• Clientele
• Organizational vision
• Organizational standards
• Technological realities
• Budget and deadline realities
• Climate of change
2. Analyze and take position
• the program: particular challenges?
• existing resources: what(s reusable orinspirational?
• pedagogical strategies: what(s appropriate?
• evaluation: how will it function?
• communication' sharing' collaboration needs?
• teacher role?
3. Expand techno-pedagogical mindset
• Showcase technology that is up and coming'
but with pedagogical perspective
• Provide referential frameworks
ex" Collaboration can go from one &to&one' all the
way to completely public
• Show examples of what don(t want' and if
available exemplary models
• Throw in some indirectly related )wow* to
inspire
Time line
Instructions
Procedures
News
Learner
support
Scaffolding
Strategies
Templates
Heuristics
Sequences
Books/Documents
Articles/notes
Links
Case studies
Presentations
Learning
resources
Inspired dby Oliver et Harrington, 2001 and Dennis et Maguire 2005
TasksProblems
Investigations
Projects
Role playing
Teams
Collaboration
Conferences
Tutorial
Mentors
Peers
Tutorats
Exercises/activities
Simulations
Quiz Evaluation
Cognitive
constructivist
Social
constructivist
DataData
Data
Data Data
Data
Produce instructional design
5. Test, prototype, evaluate, adjust
Preliminary design
Tests
Prototype
Evaluation
Adjustments
Final design