Influence of Online Games Traffic Multiplexing and Router Buffer on Subjective Quality
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Transcript of Influence of Online Games Traffic Multiplexing and Router Buffer on Subjective Quality
INFLUENCE OF ONLINE GAMES TRAFFIC MULTIPLEXING AND
ROUTER BUFFER ON SUBJECTIVE QUALITY
GTCTechnologies GroupCommunication
Jose Saldana Julián Fernández-Navajas
José Ruiz-Mas Eduardo Viruete Navarro
Luis Casadesus University of Zaragoza, Spain
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction - Online games are getting very
popular in the last years
- First Person Shooters are the ones with the tightest real-time requirements
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction FPS use a client-server architecture
Uplink bandwidth limit
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction FPS use a client-server architecture
Server processing capacity limit
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction FPS use a client-server architecture
Downlink bandwidth limit
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
“Shooting around the corner”
Jack Wang
Wang
Introduction
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
“Shooting around the corner”
Jack
Wang: Dead
Wang
Wang
Introduction
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
“Shooting around the corner”
Jack Wang
Wang: Dead ¡¡¡ #%$& !!!
Introduction
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction Main Key Performance Indicators (KPI):
- Delay
- Jitter
- Packet loss
.
.
. Game Server
Users
buffer
Internet
Router
Game &
background
traffic
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction Access networks: low-end routers, with limitations in:
- Bandwidth
- Packets per second
Different implementations
.
.
. Game Server
Users
buffer
Internet
Router
Game &
background
traffic
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction Scenarios where many users share a connection: we can multiplex packets from different players, and compress headers
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction By multiplexing, we can mitigate two problems:
- Bandwidth
- Packets per second
… at the cost of adding:
- Delay
- Jitter
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
II. Related Works
- Multiplexing real-time flows
- Subjective quality evaluation
- Influence of the router buffer
II. Related Works
- Multiplexing real-time flows
- Subjective quality evaluation
- Influence of the router buffer
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time A multiplexer is introduced, and it also compresses headers
IP network
MUX DEMUX.
.
.
IP TCM IP
Game Server
Players
delaymux delayrouter delaynetwork
router
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time First done for VoIP (RFC4170, “TCRTP”):
Adapted for non-RTP flows:
PPP
PPP Mux
Reduced Header
Payload
IP
UDP...Reduced Header
Payload
L2TP
IP
PPP
PPP Mux
ECRTP
payload
IP
UDP
RTP...
ECRTP
payload
L2TP
IP
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time A period is defined, and all the packets arrived are compressed and multiplexed
PE
. . .
. . .
. . .
. . .
Native
traffic
Multiplexed
traffic
PE PE PE
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time Efficiency improvement
One IPv4/TCP packet 1500 bytes
Four IPv4/UDP client-to-server packets of Counter Strike
One IPv4/TCM packet multiplexing four client-to-server Counter Strike packets
η=1460/1500=97%
η=61/89=68%
η=244/293=83%
One IPv4/UDP server-to-client packet of Counter Strike with 9 players
η=160/188=85%
saving
One IPv4/UDP/RTP packet of VoIP with two samples of 10 bytes
η=20/60=33%
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time Significant savings (Counter Strike)
0%
5%
10%
15%
20%
25%
30%
35%
5 10 15 20 25 30 35 40 45 50
BS
period (ms)
Bandwidth Saving
20 players
15 players
10 players
5 players
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time Significant savings (Counter Strike)
0
100
200
300
400
500
600
native 5 10 15 20 25 30 35 40 45 50
pp
s
period (ms)
Packets per second
20 players
15 players
10 players
5 players
II. Related Works
- Multiplexing real-time flows
- Subjective quality evaluation
- Influence of the router buffer
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time - E-Model: VoIP delay and packet loss
- FPS games: different studies consider delay limits, and also packet loss limits
- G-Model: MOS formula for Quake IV, adapted from E-Model: delay and jitter
II. Related Works
- Multiplexing real-time flows
- Subjective quality evaluation
- Influence of the router buffer
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Multiplexing real-time - Buffer size
- Bandwidth-delay product
- Stanford model
- Tiny buffer
- Buffer implementation
- Byte sized
- Packet sized
- Buffer limitations
- Maximum pps amount
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology - Simulation scenario:
- Traces of gaming traffic
- Background traffic
- RTT delay: sum of the delays
IP network
MUX DEMUX.
.
.
IP TCM IP
Game Server
Players
delaymux delayrouter delaynetwork
router
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology Jitter: Multiplexing increases it
PE
. . .
. . .
. . .
. . .
Native
traffic
Multiplexed
traffic
PE PE PE
12/PEstdevmux
Different added delays
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology
PE ↑
BW↓
Mux jitter↑
Buffer jitter↓
IP network
MUX DEMUX.
.
.
IP TCM IP
Game Server
Players
delaymux delayrouter delaynetwork
router
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology Jitter has to be added in a proper way (Network jitter is considered independent)
rmroutermuxroutermux stdevstdevstdev cov22
IP network
MUX DEMUX.
.
.
IP TCM IP
Game Server
Players
delaymux delayrouter delaynetwork
router
22networkroutermuxtotal stdevstdevstdev
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results Buffer: Drop-tail, 2 Mbps
byte-sized packet-sized
small 10 kB 16 packets
big 100 kB 166 packets
Buffers are equivalent, considering average packet size = 600 bytes
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results Game: Quake IV, 20 players
64 pps
79.5 bytes Native: 40.7 kbps x 20 players = 814 kbps
Multiplexed PE=5ms: 631 kbps 395 bytes
Multiplexed PE=15ms: 605 kbps 1,118 bytes
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results: delay
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
byte-sized packet-sized
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results: delay
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
byte-sized packet-sized
Bandwidth limit native ≈ 1200 kbps
Bandwidth limit mux ≈1400 kbps
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results: delay
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
byte-sized packet-sized
Buffer delay is constant Buffer delay varies as packet size increases
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Tests and Results: delay
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
0
100
200
300
400
500
600
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
RTT, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
byte-sized packet-sized
Small buffers introduce small delays
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
jitter, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: jitter
byte-sized packet-sized
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000m
sbackground traffic (kbps)
jitter, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
jitter, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: jitter
byte-sized packet-sized
Bandwidth limit native ≈ 1200 kbps
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000m
sbackground traffic (kbps)
jitter, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
Bandwidth limit mux ≈1400 kbps
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000m
sbackground traffic (kbps)
jitter, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0
20
40
60
80
100
120
140
0 200 400 600 800 1000 1200 1400 1600 1800 2000
ms
background traffic (kbps)
jitter, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: jitter
byte-sized packet-sized
Average size of sent packets is bigger for packet-sized buffer, so jitter decreases
Big packets have a bigger dropping probability
All packets have the same dropping probability
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000%
pa
ck
et
los
sbackground traffic (kbps)
packet loss, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000
%p
ac
ke
t lo
ss
background traffic (kbps)
packet loss, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: loss
byte-sized packet-sized
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000%
pa
ck
et
los
sbackground traffic (kbps)
packet loss, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000
%p
ac
ke
t lo
ss
background traffic (kbps)
packet loss, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: loss
byte-sized packet-sized
Small buffer starts loosing packets before
reaching the limit
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000%
pa
ck
et
los
sbackground traffic (kbps)
packet loss, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000
%p
ac
ke
t lo
ss
background traffic (kbps)
packet loss, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: loss
byte-sized packet-sized
PE=15 obtains the worst results, because of
packet size (1,118 bytes)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000%
pa
ck
et
los
sbackground traffic (kbps)
packet loss, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000
%p
ac
ke
t lo
ss
background traffic (kbps)
packet loss, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: loss
byte-sized packet-sized
Worse results for packet-sized, because all the packets have the
same discarding probability
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000%
pa
ck
et
los
sbackground traffic (kbps)
packet loss, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
0%
5%
10%
15%
20%
25%
30%
35%
0 200 400 600 800 1000 1200 1400 1600 1800 2000
%p
ac
ke
t lo
ss
background traffic (kbps)
packet loss, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: loss
byte-sized packet-sized
For packet-sized buffer, packet loss is significantly reduced when
multiplexing
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000M
OS
background traffic (kbps)
MOS, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
byte-sized packet-sized
MOS is based on delay and jitter
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000M
OS
background traffic (kbps)
MOS, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
byte-sized packet-sized
Small buffers: graphs go down, and grow a little
when jitter peak goes down
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000M
OS
background traffic (kbps)
MOS, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
byte-sized packet-sized
Multiplexing allows more background traffic
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000M
OS
background traffic (kbps)
MOS, Quake IV, 16pack, 166 pack
native 16pack
PE=5ms 16pack
PE=15ms 16pack
native 166pack
PE=5ms 166pack
PE=15ms 166pack
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
byte-sized packet-sized
Multiplexing results are worse than native
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
Sbackground traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
byte-sized byte-sized pps limit
2,000 pps (maximum 1,652 offered)
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
Sbackground traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000
MO
S
background traffic (kbps)
MOS, Quake IV, 10kB, 100kB
native 10kB
PE=5ms 10kB
PE=15ms 10kB
native 100kB
PE=5ms 100kB
PE=15ms 100kB
Tests and Results: MOS
byte-sized byte-sized pps limit
This limitation has a very bad effect on MOS.
Multiplexing alleviates it
Index - I. Introduction
- II. Related Works
- III. Test Methodology
- IV. Tests and Results
- V. Conclusions
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Conclusions - The mutual influence of the
buffer router and multiplexing has been studied
- Small buffers are more adequate to reduce delay and jitter
- Packet-sized buffers increase packet loss, and multiplexing alleviates this
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Conclusions - Multiplexing always saves
bandwidth
- In packet-sized buffers, multiplexing does not improve experienced quality
- Multiplexing is very interesting when a limit in pps is present
THANK YOU
GTCTechnologies GroupCommunication [email protected]
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