i Capisco
Widening the Scope of a Standard: Real Time Flows Tunneling, Compressing and Multiplexing
Online games traffic characterization and network support
Can We Multiplex ACKs without Harming the Performance of TCP?
The problem of using a best-effort network for online games
TCM-TF 2014
Optimization of Low-efficiency Traffic in OpenFlowSoftware Defined Networks
Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation Quality
El Documental La Otra Cara Del Cine Escrito Por Jean Breschand
es3ado
Guía de Pokémon Rubí safiro y esmeralda
guia de laboratorio chacaltana-caudal.ppt
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Influence of Online Games Traffic Multiplexing and Router Buffer on Subjective Quality
The Utility of Characterizing Packet Loss as a Function of Packet Size in Commercial Routers
Budapest icc 2013_presentation
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter
Bandwidth Efficiency Improvement for Online Games by the use of Tunneling, Compressing and Multiplexing Techniques
Improving Quality in a Distributed IP Telephony System by the use of Multiplexing Techniques