iDiscover - Mobile Interactive Museum Guide

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Presentation about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

Transcript of iDiscover - Mobile Interactive Museum Guide

  • 1. Universiteit Hasselt - Expertise Centrum voor Digitale MediaProvinciaal Gallo-Romeins Museum Provincie Limburg

2. iDiscoverMobile interactive museum guideHasselt University - - Expertise Centrum voor DigitaleUniversiteit Hasselt Expertise Centre for Digital MediaMediaGallo-Roman Museum Province of LimburgProvinciaal Gallo-Romeins Museum Provincie Limburg 3. Mobile ICT to enhance the visitorexperience 4. Research projects- EFRD projects:- ARCHIE: enhance vistor experience throughmobile ICT (2005 2008)- RITCHIE: expertise centre and demolabiDiscover for (mobile) ICT in culture andheritage (2008 2010) 5. Case : ARCHIE project 6. ARCHIE museum gameTarget group: youngsters,during school visits- Interested in multimedia,games, hands-on activities,experience and explore- Social interaction 7. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students needs 8. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students needs 9. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students needs 10. ARCHIE museum game - Learn by playing- Training skills, built-in learning curve- Rich graphical design- Relive specific episodes from local history 11. Evaluation and results- Extensive user tests, in various phases of thedesign process- Observations, logging of user interactions,questionnaires- Evaluation of : - Usability and playability - Training of social skills (social interaction) - Training of cognitive skills (interaction with museum environment, interpretation and observation, ) - Learning key messages 12. Evaluation and results- Museum game does stimulate socialinteraction and exploration- Humour as a trigger!- Mix of free exploration and (very) focusedsearching for answers in the museum- Museum game is able to support the learningof key messages- Unaware of their learning- In search for a stimulating challenge for everytarget group 13. Evaluation and results- Youngsters very enthusiastic about medium PDA(more fun, cool, clear, modern, less boring, easy,)- After a one hour museum visit, they still wantmore- They like in specific: - Game actions (shooting their prey, dodge the Romans, building the farm,) - Searching for objects in the museum - Playing together, in small teams 14. Evaluation and results- Handheld museum games as a way to increaseattractiveness of museum visits for youngsters- Museum game launched (Fall 2010) as part ofthe educational programme of the Gallo-Roman Museum of Tongeren 15. iDiscover: expertise centre- Share know-how and experience acquiredthrough ARCHIE and other projects- Meet the need for independent advice- Information regarding diverse, (inter)nationalexamples of mobile ICT applications- Dealing with questions about design anddevelopment of mobile applications in othermuseums, and refer to other parties if necessary 16. iDiscover : servicesInformSupportExperience 17. Services : support- Information sessions- Brainstorms, focusing on the start of an ICTproject- Technical guidance- Consultancy regarding budgets 18. Services : experience- Experience demos in Gallo-Roman Museum,Middelheim museum,- Experience various technological possibilitiesof mobile ICT in demo- and testlab 19. contact- Hasselt University - EDM : Jolien Schroyen jolien.schroyen@uhasselt.be